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MLB 14 The Show News Post


After releasing a mini-fact sheet last week, we now have the official MLB 14 The Show fact sheet, thanks to Russell over at The Show Nation.

Read them over and let us know what you think. The PlayStation Vita and PS3 version arrive on April 1st, while the PS4 version will ship sometime in May. When we get an official PS4 release date, we'll be sure to update everyone.

KEY FEATURES
  • Next Generation Baseball Has Arrived - MLB 14 The Show makes its next-gen debut on the PS4 system, utilizing the system’s vast resources to deliver exceptionally detailed and fluid gameplay. With improvements to presentation, a wealth of added animations, and a dramatic increase in environment and player detail, we are setting out to create the best-looking and best-playing baseball sim ever created.

  • The Evolution of Road to The Show continues (All platforms) - First among the major improvements is a completely revamped advancement system, complete with improved logic and the removal of advancement goals. Also being introduced is a new beginning to a player’s RTTS career with the Topps Amateur Showcase, a series of games against other draft prospects. Additionally, the training system, logic, screens and modes have all been revamped to provide users with a more engaging experience.

    - Other changes include a new player-creation process, the reintroduction of the “broadcast” presentation perspective as an option, and a re-envisioned Catcher Mode, to name a few (PS3 & PS4 Only).

  • Year-to-Year Saves (All platforms) - For the first time in franchise history, saves can be carried over from MLB 14 to future releases of The Show, meaning that gamers won't have to worry about starting their Franchise or Road to the Show seasons over in years to come.

  • Player Lock (All platforms) - The new Player Lock feature (a.k.a RTTS anywhere) gives users the ability to lock-on to any single player and enter games using the Road to the Show gameplay mechanic, allowing for faster games and more focused on-field action.

  • Quick Counts (All platforms) - Users will now be able to play a full nine-inning game in less than 30 minutes, half the time it takes in previous iterations of The Show. Despite the shortened game durations, realistic stats will not be compromised.

  • Community Challenges (PS3 & PS4) - Players will be able to freely toy and tinker with game situations and scenarios on the fly, whether that’s the inning, score, who’s on base, or where the ball is hit. These custom situations can be bundled with a creative set of goals and put forth as a challenge to the community, whether it’s to relive the past, change history, or dream of new possibilities.

  • Universal Profile (PS3 & PS4) - A new tendency-tracking system monitors and records gamers’ unique playing styles. Those patterns are stored in the Universal Profile, which can be viewed by anyone looking to get a quick scouting report on the player. The Universal Profile can also be subbed in in place of a CPU opponent in Diamond Dynasty and Online Franchise, making for more realistic head-to-head matchups when schedules prevent synchronous play.

  • Online Franchise (PS3 & PS4) - Finally, Franchise mode can be shared with friends online, with most of the features from the offline version making the transition, including Scouting, the Amateur Draft, Free Agency and CPU Trades. The mode will remain highly customizable as scheduling, divisions, postseason spots and more are all commissioner options.

  • Stubs (All platforms) - Playing games in MLB 14 The Show rewards players with Stubs. Stubs can be used to purchase additional in-game content – like Road to the Show training points – or used in our new mode, Community Challenges. Stubs can be earned in any mode, and they are not required to progress through a mode. You can still purchase additional in-game content through the PlayStation Store.

  • Diamond Dynasty Extra Innings (PS3 & PS4) - In this mode, a player’s team is always looking for opportunities to challenge other users in an offline setting, which allows the user to earn bonus rewards the next time they log in. When online, the player has the opportunity to challenge other user-created teams in an offline game where the CPU controls their team. Players can only benefit positively in this mode even if their team does not perform up to their normal standards.

  • Dynamic Difficulty (All platforms) - Baseball is a sport the dedicated love to master, but also one that can intimidate newcomers. In this year’s version of The Show, players who don’t feel like veterans yet can opt to start on a lower difficulty level and jump right in. An advanced logic system will then grade the user’s skill and adjust the challenge level up or down based on their overall performance. Batting and pitching are evaluated separately, so it’s possible for one to increase in difficulty while the other doesn’t, or even reduces. On-screen notifications will advise when the difficulty setting has been adjusted.

  • Franchise Improvements (PS3 & PS4 Only) - Efforts continue to improve the accessibility of Franchise mode. A new notification system, which keeps the user more connected to their organization and the league, serves as an “Assistant GM” and will make sure critical information is more immediately provided and more readily accessible. Also refined is the logic that helps the multi-season cycle of Franchise mode and all of the stats and developments therein resemble real life as closely as possible. Other additions include a player search and the ability to hire and fire coaches during the regular season.

  • True Broadcast Presentations (PS3 & PS4 Only) - The Show’s presentation crew has taken on a tall task for MLB 14: streamlining the game while enhancing the reality and increasing the variety of the experience. Pace of play is a focal point for the team as we strive to immerse the user in an even more engaging simulation. Heavy emphasis has also been placed on the stadium environment to feature the upgraded crowd actors, jumbotrons, LED boards, dugouts, specific stadium audio and a more engaged, responsive and unique crowd.

    -On the commentary side, the three-man booth of Matt Vasgersian, Eric Karros and Steve Lyons return for their second season together. This year's title will emphasize the three announcers in a more interactive, conversational style, yet will also continue to mine the world of baseball to find intelligent, timely and compelling commentary concerning today's teams and players. The overall goal is for the game to get deeper, and for the announcers to better adapt to changing game conditions -- including rising the enthusiasm level when the situation dictates.
MLB 14 The Show includes over 40 more enhancements, new features, and improvements!
  • New dynamic gameplay cameras for batting and fielding
  • New dynamic catch position indicator for fielding
  • New baserunning paradigm (New animation core and logic)
  • Completely re-done catcher animations suite (over 150 all-new catcher animations)
  • More than 90 new batting stances
  • More than 160 batting stance re-captures for players who changed their stances
  • More than 50 new fielding animations
  • More than 30 new pitching motions
  • 20 new signature HR swings
  • Intro Fly-Ins (PS4 Only)
  • New bat boy and ball boy presentations (PS4 Only)
  • All-new high-resolution crowd reactions, ambient noise, cheers, etc…. (PS4 Only)
  • Japan League-style and slap-hitter swing types (PS4 Only)
  • Over 350 new fielding and batting animations (PS4 Only)
  • Team specific, player specific, team generic crowd signs (PS4 Only)
  • New RTTS Player Creation options, including the ability to model your skills, appearance, and signature animations after a real MLB player
  • New and improved training modes, along with the addition of a new bronze/gold medal system.
  • Easier trade requests (RTTS)
  • Easier position changes (RTTS)
  • Dynamic Potential for RTTS Player
  • New injury presentations
  • New Player Search feature
  • Ability to hire/fire coaches in mid-season
  • Notification system that keeps you connected to your team and league.
  • New player contract logic that mimics real life
  • New overall and potential formula
  • Editable potential
  • Refined player generation, with more position-specific attribute ranges (Online Franchise)
  • New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
  • New lineup logic that takes into account secondary positions (Online Franchise)
  • Refined trade logic (Online Franchise)
  • Retired players stored for every season (Online Franchise)
  • More player stats stored for every season (Online Franchise)
  • New user management functionality at TheShowNation.com (Online Franchise)
  • Make, accept, and vote on trades through TheShowNation.com (Online Franchise)
  • Resolve and simulate games on TheShowNation.com (Online Franchise)
  • League members can now manage games on TheShowNation.com (Online Franchise)
  • New pitcher/batter status screen
  • New pitcher/batter breakdown pop-up graphics
  • Cycling help text
  • Left-handed infielders
  • CPU plate discipline logic has been re-written
  • Pitcher can now bring up pitch history using L3 (same effect as R2 for the batter)
  • New pickoff cameras
  • New assortment of organ recordings
  • Completely re-worked Plate Coverage Indicator (PCI)

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 61 Jakeness23 @ 02/17/14 02:33 PM
Everything looks great, I hope they really improved base running animations because they always looked really stiff to me and then they would slow down really fast when approaching a base and would rarely turn and look to see if they could advance. I am TOO pumped for this game!!
 
# 62 thaSLAB @ 02/17/14 02:35 PM
Quote:
Originally Posted by spaceg0st
Sorry if this is a dumb question as I've taken a couple years away from the show, but have they incorporated any way to link or compare RTTS characters with friends? Like, if my friends have a player, is there any way to compare stats or progress with mine? Can they be playing in same league?
You can't play in the same league, but yes, RTTS 'leaderboards' were introduced last year.

Sent from my EVO using Tapatalk
 
# 63 HustlinOwl @ 02/17/14 02:35 PM
Quote:
Originally Posted by RandyBass
Would love to someday see Japan League-style Japan League, for RTTS and general awesomeness.
can do with custom rosters
 
# 64 nemesis04 @ 02/17/14 02:35 PM
Quote:
Originally Posted by Heroesandvillains
I'm glad Dynamic Difficulty got in! Chris and I talked a little about this at last year's CD but the description is a little vague.

Ultimately, I was hoping that this would ultimately end up being a feature that all players could use (meaning that the game could even recommend or automatically move a player up to Legend Difficulty).

Is this feature capped at a certain Difficulty level at all or could it feasibly progress players all the way up the Difficulty ladder?
Sounds like a sliding scale based on your performance, I don't think it would be capped. It should be really good at finding a home for the people who were between difficulties.
 
# 65 dickey1331 @ 02/17/14 02:36 PM
I'm excited about left handed infielders since I'm left handed and like to make a 2nd baseman.
 
# 66 aukevin @ 02/17/14 02:38 PM
I guess I'm missing out on something, but what's so great about a Player Search feature? Is this for people multiple years into a franchise who want to know where a player ended up? I have never considered the idea of a player search.
 
# 67 nemesis04 @ 02/17/14 02:38 PM
Quote:
Originally Posted by dickey1331
I'm excited about left handed infielders since I'm left handed and like to make a 2nd baseman.
That should make for some interesting animations!
 
# 68 RJ_Teets @ 02/17/14 02:39 PM
Quote:
Originally Posted by dickey1331
I'm excited about left handed infielders since I'm left handed and like to make a 2nd baseman.
Yeah,
It will make the game more realistic! There are a bunch of left handed infielders in the major leagues.
 
# 69 dickey1331 @ 02/17/14 02:40 PM
Quote:
Originally Posted by nemesis04
That should make for some interesting animations!


Quote:
Originally Posted by RJ_Teets
Yeah,

It will make the game more realistic! There are a bunch of left handed infielders in the major leagues.

Yeah I played 2B in a military league. Wasn't difficult but obviously the talent is lacking.
 
# 70 Heroesandvillains @ 02/17/14 02:44 PM
Quote:
Originally Posted by nemesis04
Sounds like a sliding scale based on your performance, I don't think it would be capped. It should be really good at finding a home for the people who were between difficulties.
This is exactly what I'm hoping for.

I think you'll probably recall me saying last year how I ultimately always fall somewhere BETWEEN AS and HOF.

Crossing my fingers here that this option will suit me too. And maybe eliminate the "need" for sliders someday (not that I hope they ever remove them, rather, Dynamic Difficulty being AN option for people that hate to mess...or don't know how to mess with...settings).
 
# 71 Mabster @ 02/17/14 02:44 PM
Quote:
Originally Posted by Curahee
[*]More than 50 new fielding animations
How many of those are because of this:

Quote:
Originally Posted by Curahee
[*]Left-handed infielders
Left handed SS and 2B turning two? Weird.
 
# 72 Grub @ 02/17/14 02:46 PM
A left-handed 6-4-3 would be a lot of fun to watch! Or, ooh.. 4-6-3! Even better!
 
# 73 kehlis @ 02/17/14 02:50 PM
Quote:
Originally Posted by RJ_Teets
Yeah,
It will make the game more realistic! There are a bunch of left handed infielders in the major leagues.
Other than first basemen who?
 
# 74 ZH1LL @ 02/17/14 02:50 PM
Left handed infielders? Sounds like a cool feature for RTTS and create a player for those lefties out there, but i'm hoping the game doesn't make them down the road in franchise via the draft. It would take away from the realism for me seeing a left handed SS. Seeing as there are zero left handed throwing 3B, SS, or 2B in the MLB.
 
# 75 Threeebs @ 02/17/14 02:50 PM
When you get done reading a list like this, all that comes to mind is the ignorance that flys around here regarding release dates. Admitedly, I was dissapointed that I wasn't getting the game in March but we need to remember that like anything else, there's always a process that needs to be followed through before releasing a product.

From what I see after reading this, it's pretty clear that with three platforms instead of two and on top of that gearing up for a console change, production was going to be a longer process.

Two things that get my attention:

1. Lefties as infielders. I like the concept except I have a concern. Because SCEA creations are randomly produced and this is an option, as our franchises and RTTS seasons advance, we're eventually going to see a plethora of left handed infielders, where in baseball today, it's as rare as rare can be. I mean there's a reason why we don't see it. It's a clear disadvantage. Except for first basemen of course, where I see it as a true advantage. This may be a little OCD of me but I'd prefer to see the league progress in a very real manner...

2.
Refined player generation, with more position-specific attribute ranges (Online Franchise)
New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
New lineup logic that takes into account secondary positions (Online Franchise)
Refined trade logic (Online Franchise)
Retired players stored for every season (Online Franchise)
More player stats stored for every season (Online Franchise)
New user management functionality at TheShowNation.com (Online Franchise)
Make, accept, and vote on trades through TheShowNation.com (Online Franchise)
Resolve and simulate games on TheShowNation.com (Online Franchise)
League members can now manage games on TheShowNation.com (Online Franchise)

All of this stuff sounds great but the "(online franchise)" tag at the end of all these bullets has me a tad bit confused. If anyone could help me out that would be great. Does this mean these things were already applied to the PS3 version in franchise mode and had not yet made it to online franchise mode but are now applied there or do you need to be connected online to enjoy these features in your personal franchise? Because if these things don't already exist in regular offline franchise mode, why wouldn't they?
 
# 76 Russell_SCEA @ 02/17/14 02:51 PM
Quote:
Originally Posted by nemesis04
Sounds like a sliding scale based on your performance, I don't think it would be capped. It should be really good at finding a home for the people who were between difficulties.
That's exactly what it is there are essentially 10 difficulties now.
 
# 77 Heroesandvillains @ 02/17/14 02:52 PM
Quote:
Originally Posted by Russell_SCEA
That's exactly what it is there are essentially 10 difficulties now.
I thumbs'd this down just so I could thumbs it up twice!

Thanks Ramone (and company)!
 
# 78 tabarnes19_SDS @ 02/17/14 02:54 PM
I'm curious if the franchise tweaks are in offline as well or this might just be bullets for improvements to the online mode.

Sent from my SCH-I545 using Tapatalk
 
# 79 mitchmest123 @ 02/17/14 02:59 PM
Features that sound awesome: ball boys/girls bat boys/girls, the new crowd, everything in online franchise and rtts and the new injury presentation. ALSO, can someone please explain to me what intro fly-ins for ps4 are???? THEY SOUND REALLY COOL.
 
# 80 Curahee @ 02/17/14 03:01 PM
Quote:
Originally Posted by mitchmest123
can someone please explain to me what intro fly-ins for ps4 are?
Almost like a fly over above the stadium.... but INTO the stadium.
 


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