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NBA Live 14 News Post


Brian Mazique of Bleacher Report recently interviewed NBA Live 14 Executive Producer, Sean O'Brien. During the interview, Sean confirmed title update #2 will be released on Tuesday, February 11th. He also revealed a few little nuggets of information on NBA Live 15.

JYoung has transcribed some of the juicy details below.

Quote:
-- The title update will appear on Tuesday, Feburary 11. The three major areas of improvements in the patch are lighting, Shootaround mode, and control/animation responsiveness. Minor changes include bug fixes and the All-Star Weekend court/uniforms.

-- "Player likeness" will not be improved until NBA Live 15 (facial technology, AI behavior, signature animations). This required a "huge overhaul." The team has pushed "as far as they can possibly push" the player likenesses for NBA Live 14.

-- The team is "still not completely happy with all the pass animations," but they will be noticeably improved in the patch. Players' inability to continue their forward momentum while catching fastbreak passes was fixed.

-- Fixing the animations and their lack of responsiveness to user button commands is an "absolute priority."

-- Shootaround mode is "based off the E3 NBA Live 14 demo." The mode was a "big undertaking" and will be expanded on even further in NBA Live 15.

-- The game that the current team inherited (NBA Live 13) "was not a great game." The team simply didn't have enough time to "turn around the Titanic."

-- The halftime show in NBA Live 14 was a "big investment," but the team feels it was worth the effort.

-- The team believed that the "overhead incurred" from creating a more robust created player feature simply wasn't worth the payoff.

-- Utilizing Kinect and the PlayStation 4 camera to improve the game's immersiveness is "absolutely where we need to go."

Game: NBA Live 14Reader Score: 4/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
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Member Comments
# 41 shutdown10 @ 02/18/14 01:05 PM
Quote:
Originally Posted by El_Poopador
really? the amount of warping sliding and clipping in live 10 is reason enough to warrant the change to bouncetek. its not perfect by any means and there is still some ball warping but it is a vast improvement over past live games. footplanting is another area where live 14 has greatly improved over past iterations.

Bouncetek is nonsense because I have performed the moves Kyrie or Tony Parker with Dwight Howard, Tim Duncan, Al Jefferson, K.G., Demarcus Cousins, Kevin Love, and, L. Aldrigde. You were not able to dribble with big men like this in Live 10 because Mike Wang made sure of it. I know Live 10 had warping and sliding, but I was referring to control of dribbling and where you wanted that player to go. Live 10 was better in that regard, because Bouncetek does not give you that feel. Their dribble system is overrated and you do not have control of the player at times performing those moves. Their dribble system is all over the place.
 
# 42 The 24th Letter @ 02/18/14 02:15 PM
That is a fair point regarding the bigs ability's....they can all handle like guards...

One thing EA has to improve on is making players feel different overall, from ability to signature style...

I found myself pretty much playing the same match up's repeatedly because of this...

there's no way Battier and Ray Allen should have the same jumper....Neither should KD and Melo
 
# 43 El_Poopador @ 02/18/14 02:34 PM
Quote:
Originally Posted by shutdown10
Bouncetek is nonsense because I have performed the moves Kyrie or Tony Parker with Dwight Howard, Tim Duncan, Al Jefferson, K.G., Demarcus Cousins, Kevin Love, and, L. Aldrigde. You were not able to dribble with big men like this in Live 10 because Mike Wang made sure of it. I know Live 10 had warping and sliding, but I was referring to control of dribbling and where you wanted that player to go. Live 10 was better in that regard, because Bouncetek does not give you that feel. Their dribble system is overrated and you do not have control of the player at times performing those moves. Their dribble system is all over the place.
bouncetek is not the dribble controls. its the separation of the ball from the player. in that respect it is way better than any other basketball game ive ever played. it still has a ways to go but for the most part it does its job.
 
# 44 shutdown10 @ 02/18/14 03:17 PM
Quote:
Originally Posted by El_Poopador
bouncetek is not the dribble controls. its the separation of the ball from the player. in that respect it is way better than any other basketball game ive ever played. it still has a ways to go but for the most part it does its job.

I never said bouncetek were dribble controls. We all know that Bouncetek is a dribble system that they have made for Live 14. What I'm telling you is that bouncetek is overrated, and Live 10 dribble system was better and you had response of your player when using it. Stars like Lebron, Kobe, Wade, Paul, and etc had their dribble packages implemented in their dribble system and it panned out better then Live 14's bouncetek. Also a dribble system in a basketball game that allows big men to possess point guard handling should not be taken serious. Yes the Bouncetek is separation from the ball player's hand, but it also has to do with with Authentic responsiveness. Live 14's bouncetek is not that responsive like they hyped it up to be. Live 10 had better responsiveness. They said it had authentic responsiveness in their own words. "Our dribbling has something called “Authentic Responsiveness,” which means the ball is controllable when it touches the player’s hands, ensuring that control is responsive when it should be and unresponsive when it should be. While that sounds counter intuitive, it’s important to create the depth required in a top-notch dribbling system".
 
# 45 The 24th Letter @ 02/18/14 04:28 PM
Quote:
Originally Posted by El_Poopador
bouncetek is not the dribble controls. its the separation of the ball from the player. in that respect it is way better than any other basketball game ive ever played. it still has a ways to go but for the most part it does its job.

Example on how the separation of the ball from the player is the best ever? Maybe I am not understanding how revolutionary BounceTek is...
 

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