looks as hectic as ever players running all over the floor & poor spacing. Really thought next gen would be a significant improvement in key areas 2k has struggled with the last couple of years.
Care to elaborate? Is it important to you that everybody shares your opinion? And is it not 100% positive comments in general you're talking about or are there specific points people brought up you disagree with? Maybe you can point out concrete examples instead of generalizations? Not everbody being 100% happy = hard to please???
I usually don't nit pick, but thick players like Melo and Peirce are too skinny. I hope a day one patch corrects the issue. If you look at the Heat vs Bulls gameplay video, MJ seems to be pretty bulky so that's a sign that this can be fixed I hope. MJ is way too bulky though.
1:20...completely broken play causing the CPU players to stand around doing nothing before the late shotclock drive gets triggered. On the following Knicks possession, you see Chandler attempting an underhand layup off a spin against two defenders from outside the paint. Looks a lot like the same old current gen problems to me. Apparently they've reused all the current gen animations and the crappy playbooks, too. Graphics are nice though.
I've seen Tyson do some very illogical things. He wasn't always the key defensive cog in a championship team. I've seen him take turnaround jumpers IRL, usually when the clock is running down, but whatever.
Which raises another issue, is the ideal for the game of basketball simulation to be simulated towards perfection, or allowing weird nonsensical things to happen because sometimes people do nonsensical things in real life? Should the CPU be perfect or should it be made in such a way that it makes mistakes, takes bad shots, has poor rotation or whatever?
I usually don't nit pick, but thick players like Melo and Peirce are too skinny. I hope a day one patch corrects the issue. If you look at the Heat vs Bulls gameplay video, MJ seems to be pretty bulky so that's a sign that this can be fixed I hope. MJ is way too bulky though.
First thing I noticed as well....body types for certain players are just all kinds of wrong....
If 2K retooled signature shots for 2K15, I'd pre-order the game right now. I really hate controlling some of the NBA's star players like Deron Williams and Joe Johnson, Chris Paul, etc, and seeing them shoot nothing like they do in real life.
LeBron's shot looks great, though. I realize that's because he was mo-capped but even players' sig shots who don't get a mo-cap session I believe could be a lot better.
I usually don't nit pick, but thick players like Melo and Peirce are too skinny. I hope a day one patch corrects the issue. If you look at the Heat vs Bulls gameplay video, MJ seems to be pretty bulky so that's a sign that this can be fixed I hope. MJ is way too bulky though.
I am hopeful as they have stated D. Rose will be fixed so they have the ability, like most modern games 2K14 isn't actually finished until the day 1 patch comes out...modern games are huge and to print enough discs for launch it has to sent to press at a certain time so they can physically make the discs (Battlefield 4 did the same thing at launch for example). I am hopeful since Rose being the only player to be fixed makes little to no sense and it may be more a case of correct body sizes not being in the version being printed on the disc, also it is why I take all the vids people are posting as less than finished as a day 1 patch can change quite a bit of a modern release, don't know if anyone has brought that up.
Is Rose being fixed via like a REAL patch or a roster update that changes his body type.
I'm confused why have 1 patch for 1 body, maybe if there's a problem with a lot of players, I guess it would be good idea and it wouldn't hurt to add the guys they need to add.
Is Rose being fixed via like a REAL patch or a roster update that changes his body type.
I'm confused why have 1 patch for 1 body, maybe if there's a problem with a lot of players, I guess it would be good idea and it wouldn't hurt to add the guys they need to add.
I am not sure as the question was answered in another thread by someone from 2K who was asked directly about Rose, I am guessing that it makes more sense that a lot of different player sizes could theoretically be fixed with a day 1 patch, at this point we'll know in 5 days regardless I guess.
I've seen Tyson do some very illogical things. He wasn't always the key defensive cog in a championship team. I've seen him take turnaround jumpers IRL, usually when the clock is running down, but whatever.
Which raises another issue, is the ideal for the game of basketball simulation to be simulated towards perfection, or allowing weird nonsensical things to happen because sometimes people do nonsensical things in real life? Should the CPU be perfect or should it be made in such a way that it makes mistakes, takes bad shots, has poor rotation or whatever?
You're missing the point. I'm not talking about "perfection", but flaws in game logic and the animation system that have been there for years. What Chandler is doing in the vid isn't some amazing try by 2k to emulate less skilled post players, but simply a bad canned animation that triggers way too often on current gen. Just like big men setting screens in predefined spots instead of being aware of the situation is an AI problem and not an attempt to simulate real life mistakes. Player attributes and tendencies don't matter for these situations, it's simply an engine issue.
I agree that the CPU shouldn't be perfect. But what I'm seeing in the video are simply flaws that aren't new to 2k games.
WHERE IS NEW ENGINE?
guess I saw thread Beluba saying "there is no skate sliding sh!t in new gen!"
It just looks like same sh!t from NBA2k14(aka NBA2k13 cuz they are basically just same sh!t) and even worse(****ty player's face and body type)
really disappointing move from 2k games!
just this game sucks worse and worse.
I just decided that I never buy this sh1t again ever.
If 2K retooled signature shots for 2K15, I'd pre-order the game right now. I really hate controlling some of the NBA's star players like Deron Williams and Joe Johnson, Chris Paul, etc, and seeing them shoot nothing like they do in real life.
This has been an issue for me for years. The shots don't look like their real shots, and they are flat out ugly. Shooting with guys like Nick Young, Joe Johnson, Steph Curry, Vince Carter and so many others should look pretty. The majority of jumpshots in the game look horrid
It used to be that Durant had everyone else's body.
To make up for all those years, they gave everyone Durant's body.
They really need to beef most of the bigs up a little around the arms. Even Lebron. It can't be that hard, can it?
Overall much better than Cur-Gen. Even the freethrow fist bumps look so much more lifelike.
Guys who need SLIGHT beefing up:
Tyson Chandler
Lebron James
David Lee
Andre Iguodala
Kevin Garnett
It's probably an all around problem with bigs/muscular forwards.
I definitely wasn't trying to stir the pot with my comment on the player models.
I think the player models are fine. In fact, I like the skinny looking bigs. I hope they leave them the way they are. Even Derrick Rose. Why is he being patched? The guy is slender. Leave him alone.
I should've been clearer. The models look like they have protruding collarbones or something. They just look off in that area. I don't know if it's the hang of the jerseys on them or what.
But they all look like something is wrong between their neck and upper chest area.