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Madden NFL 25 News Post



Madden NFL 25 Title Update #2 is available now for PS3 and 360 users. Below is a more detailed list of fixes, provided by EASPORTS_AJ, which were not included in the blog posted yesterday.

General
  • Improved stability in all game modes.
  • Fixed various menu and UI bugs.
  • Fixed an issue with Gameface, which made the eyes render gray.
Gameplay
  • Tuned in-game injuries, which were occurring too frequently in some cases.
  • Improved an issue where the game ran slow in some cases on PS3.
  • Tuned an issue where players with a high Catch In Traffic rating were still dropping too many passes when they were hit after a catch.
  • Tuned pull blocking on the offensive line.
  • Tuned down broken tackles while using the truck stick.
  • Fixed an issue with toss/sweep plays when the game speed is set to Slow.
  • Tuned a defensive blitz when using 4-3 Stack: Thunder Smoke.
Ultimate Team
  • Fixed an issue where offline users who earned a Gold in a Skill Tutorial would not receive the content within MUT.
  • Fixed an issue where the user would be credited with a LOSS in the History Panel instead of a WIN when the user’s opponent quits the game.
  • Fixed an issue with Solo Challenges awarding players a win without finishing the game.
Connected Franchise
  • Fixed an issue where users would get kicked from the servers while advancing their franchise.
  • Fixed an issue where some players from an Imported Draft Class would not have facemasks.
  • Tuned ratings for Imported Draft Classes. (They were coming in too low compared to their NCAA 14 ratings.)
  • Fixed an issue with importing custom rosters where real NFL players have changed positions.
  • Fixed an issue with accelerated clock in CFM H2H games.
  • Fixed an issue where if a user created a new character in a CFM where they are the only member, other users couldn’t find/join the CFM.
  • Fixed an issue where the News Center would display the wrong player in the Draft Stories photo.
  • Fixed an exploit where users could make trades outside of week 8, when doing so from the web.
  • Improved depth chart philosophy so every player at a position is graded on the same player type.
  • Fixed an issue where the same draft storylines would appear in consecutive seasons.
  • Fixed an issue where the Vikings stadium overlay would show unrealistically low temperatures and heavy snow during the preseason.
  • Fixed an issue in Owner Mode when making scheme changes would reset after advancing the week.
  • Fixed an issue where toggles for Heat Seeker, Switch Assist and Ball Hawk would be OFF in game even though they were set to ON in the League Settings.
  • Fixed an issue with re-signing players.
  • Fixed an issue where the Goals tile would be locked in the Playoffs even when the team was still playing and achieving goals.
  • Fixed various incorrect records, names and dates in the NFL Records screen.
  • Fixed an issue where a user’s playbook would be changed when they started a CFM with a custom roster.
  • Fixed an issue where Owners were not notified when they made the Hall of Fame after retiring.
  • Fixed an issue preventing users from entering some passwords in Private CFMs.
  • Fixed an issue where CPU controlled teams were allowed to release injured players.
Madden Share
  • Fixed an issue where filters were not updating.
Presentation
  • Reinstated touchdown celebrations in all online game modes.
  • Improved the logic used to select the GMC Never Say Never Moment of the Game.

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 81 Matthew25x @ 10/24/13 09:14 PM
Quote:
Originally Posted by friscob
My biggest problem isn't how frequent the injuries were, it was how severe they always seemed to be. Everything seemed to be a broken collarbone, broken ribs, etc that left the player out 5+ weeks. Wish they toned that down and put in more sprained ankles, quad strains, etc that lasted a week or 2. And they could give you the option of playing them at any point w/ increased risk and reduced ratings. Then you would get the feeling of actually running a team
Coaches really don't make those choices on their own though, so they'd have to incorporate a training staff and some sort of advice from a team doctor. I get what you're saying though, it would be a good feature. But we could sit here all day discussing what real-life features SHOULD be in this game.
 
# 82 ruttentud @ 10/24/13 09:20 PM
I don't see Catch in Traffic being any better either. Still seeing lots of dropped passes.
 
# 83 azdawgpound @ 10/24/13 09:20 PM
Quote:
Originally Posted by oldergamerleague
No problem I am glad I can help someone out who does enjoy having the penalties called like myself. About the RTP if you pause the game and replay that play you will actually see the defender hitting the QB after he released the ball most of the time. What I usually do is I know some of those other penalties will never get called so I rather have more of the ones that actually work get called to balance it all out.
the funny thing about RTP is I watched a few those replays and IF anything it should be the QB charged with RTD lmfao....I saw like 3 of the 4 called where the defender had stopped and the qbs only throwing motion caused him to hit the defender ??? but yet the defender was called for RTP. on one I saw the qb throw took a step TRIPPED over the defender and that was called RTP....???
 
# 84 bad_philanthropy @ 10/24/13 09:36 PM
So in-game injuries now don't work? Anybody notice if QB sim stats got a tweak and wasn't mentioned? I suspect the answer is no, but you never know.
 
# 85 ruttentud @ 10/24/13 09:48 PM
Quote:
Originally Posted by bad_philanthropy
So in-game injuries now don't work? Anybody notice if QB sim stats got a tweak and wasn't mentioned? I suspect the answer is no, but you never know.
I forgot to put injuries up from 30, but I just got a WR with broken ribs. It was the only injury in the game though.
 
# 86 Sturzinator @ 10/24/13 10:19 PM
Quote:
Originally Posted by Last_Light
Was there really even a problem with injuries? I found it quite realistic. I loved how if Lamar Miller could stay healthy he'd be up there challenging for lead rusher each season. But because of his injury rating he'll always miss at least a couple games a season.

I really hope the CIT is fixed. Because you can't always have wide open receivers.
Lol, sounds like you need to tweak the rushing sliders and not the injury sliders if Lamar Miller is challenging for the lead rusher! But hey, it's Madden by EA, anything goes!

Sorry man, it had to be said...
 
# 87 BrianM207 @ 10/24/13 10:20 PM
Didn't see this mentioned anywhere....apologies if it was....

Does anyone know if "fixing injuries" addressed your starting QB not being able to get injured due to only carrying 2 QBs on your roster???

Kinda stupid to have to use a roster spot on a 3rd QB(assuming you dont want to)just to ensure some sort of realism.

Thanks
 
# 88 Sturzinator @ 10/24/13 10:23 PM
Quote:
Originally Posted by mavfan21
Anyone start anew CFM to confirm you don't get Eli Watson in year 2 every time?
Getting Eli Watson in season two is not necessarily a problem so long as the subsequent drafts do not repeat. This is what needs to be investigated.
 
# 89 Sturzinator @ 10/24/13 10:25 PM
Quote:
Originally Posted by BrianM207
Didn't see this mentioned anywhere....apologies if it was....

Does anyone know if "fixing injuries" addressed your starting QB not being able to get injured due to only carrying 2 QBs on your roster???

Kinda stupid to have to use a roster spot on a 3rd QB(assuming you dont want to)just to ensure some sort of realism.

Thanks
I don't think this was a verifiable issue.

I just recently (pre patch #2) lost my starter for two plus games (one a play off game) while only carrying two QBs on my roster.
 
# 90 BrianM207 @ 10/24/13 10:27 PM
Quote:
Originally Posted by Sturzinator
I don't think this was a verifiable issue.

I just recently (pre patch #2) lost my starter for two plus games (one a play off game) while only carrying two QBs on my roster.
Hmm weird....I know I've had this issue(as well as others)....then again, I didn't have close to as many issues as others seems to be having...

Thanks for you reply
 
# 91 Sturzinator @ 10/24/13 10:37 PM
Quote:
Originally Posted by BrianM207
Hmm weird....I know I've had this issue(as well as others)....then again, I didn't have close to as many issues as others seems to be having...

Thanks for you reply
I know what you mean though, cause I was starting to wonder the same thing. I had a couple of occasions where my QB got injured and they said it was a "serious injury" only to have him return the very next play.

Then the 2 game injury happened.

I liked the way the injuries played out pre patch #2. It forced you be be careful running out of the pocket with your QB. I just hope they haven't nerfed the whole shebang with the new patch. So far, I don't like what I am reading....
 
# 92 BrianM207 @ 10/24/13 10:45 PM
Quote:
Originally Posted by Sturzinator
I know what you mean though, cause I was starting to wonder the same thing. I had a couple of occasions where my QB got injured and they said it was a "serious injury" only to have him return the very next play.

Then the 2 game injury happened.

I liked the way the injuries played out pre patch #2. It forced you be be careful running out of the pocket with your QB. I just hope they haven't nerfed the whole shebang with the new patch. So far, I don't like what I am reading....
I'm 4 games in post patch...I have my injury setting on 55....I havent noticed too much of a change either way...at least with my team....I have noticed the teams I'm playing have A LOT of guys hurt though(NYG-7, KC-6, STL-3, SD-3)...Most Ive had at one time is 4...coincidence? patch?...dont really know
 
# 93 mavfan21 @ 10/24/13 10:48 PM
Tested. Fixed.

You will not get the Eli Watson draft every time you enter season 2 of offline CFM.

BUT, you must start a NEW CFM. Patch does not fix existing CFMs.
 
# 94 Sturzinator @ 10/24/13 10:49 PM
Quote:
Originally Posted by BrianM207
I'm 4 games in post patch...I have my injury setting on 55....I havent noticed too much of a change either way...at least with my team....I have noticed the teams I'm playing have A LOT of guys hurt though(NYG-7, KC-6, STL-3, SD-3)...Most Ive had at one time is 4...coincidence? patch?...dont really know
That's a bit more rosy that what I have seen, so good news.

What is your fatigue set to with that injury of 55?
 
# 95 BrianM207 @ 10/24/13 10:52 PM
Quote:
Originally Posted by Sturzinator
That's a bit more rosy that what I have seen, so good news.

What is your fatigue set to with that injury of 55?
I'm mid game at the moment so I cant check...but I believe 50...I didnt do too much tweaking in that area
 
# 96 dslaughter @ 10/24/13 10:56 PM
Why can't they fix the equipment? Players need to be able to wear just one sleeve! #soannoying


Sent from my iPhone using Tapatalk - now Free
 
# 97 Matthew25x @ 10/24/13 10:59 PM
Quote:
Originally Posted by mavfan21
Tested. Fixed.

You will not get the Eli Watson draft every time you enter season 2 of offline CFM.

BUT, you must start a NEW CFM. Patch does not fix existing CFMs.
Makes sense. Seems to be the way to go with most games that release a major patch. Thanks for the heads up!
 
# 98 AshamanCarnage @ 10/24/13 11:21 PM
So with the new patch not affecting your CFM unless you start over...I'll be starting over. I'm thinking the Chargers. They are a middle of the road team who have plenty of room for improvement.
 
# 99 SamoanSteelerFromAus @ 10/24/13 11:38 PM
I'm glad I stuck with NCAA this year
 
# 100 Jumpman14 @ 10/24/13 11:55 PM
I'm using imported classes for the first 3 years. Will I have to start my Cfm over?
 


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