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Madden NFL 25 News Post



Madden NFL 25 Title Update #2 is available now for PS3 and 360 users. Below is a more detailed list of fixes, provided by EASPORTS_AJ, which were not included in the blog posted yesterday.

General
  • Improved stability in all game modes.
  • Fixed various menu and UI bugs.
  • Fixed an issue with Gameface, which made the eyes render gray.
Gameplay
  • Tuned in-game injuries, which were occurring too frequently in some cases.
  • Improved an issue where the game ran slow in some cases on PS3.
  • Tuned an issue where players with a high Catch In Traffic rating were still dropping too many passes when they were hit after a catch.
  • Tuned pull blocking on the offensive line.
  • Tuned down broken tackles while using the truck stick.
  • Fixed an issue with toss/sweep plays when the game speed is set to Slow.
  • Tuned a defensive blitz when using 4-3 Stack: Thunder Smoke.
Ultimate Team
  • Fixed an issue where offline users who earned a Gold in a Skill Tutorial would not receive the content within MUT.
  • Fixed an issue where the user would be credited with a LOSS in the History Panel instead of a WIN when the user’s opponent quits the game.
  • Fixed an issue with Solo Challenges awarding players a win without finishing the game.
Connected Franchise
  • Fixed an issue where users would get kicked from the servers while advancing their franchise.
  • Fixed an issue where some players from an Imported Draft Class would not have facemasks.
  • Tuned ratings for Imported Draft Classes. (They were coming in too low compared to their NCAA 14 ratings.)
  • Fixed an issue with importing custom rosters where real NFL players have changed positions.
  • Fixed an issue with accelerated clock in CFM H2H games.
  • Fixed an issue where if a user created a new character in a CFM where they are the only member, other users couldn’t find/join the CFM.
  • Fixed an issue where the News Center would display the wrong player in the Draft Stories photo.
  • Fixed an exploit where users could make trades outside of week 8, when doing so from the web.
  • Improved depth chart philosophy so every player at a position is graded on the same player type.
  • Fixed an issue where the same draft storylines would appear in consecutive seasons.
  • Fixed an issue where the Vikings stadium overlay would show unrealistically low temperatures and heavy snow during the preseason.
  • Fixed an issue in Owner Mode when making scheme changes would reset after advancing the week.
  • Fixed an issue where toggles for Heat Seeker, Switch Assist and Ball Hawk would be OFF in game even though they were set to ON in the League Settings.
  • Fixed an issue with re-signing players.
  • Fixed an issue where the Goals tile would be locked in the Playoffs even when the team was still playing and achieving goals.
  • Fixed various incorrect records, names and dates in the NFL Records screen.
  • Fixed an issue where a user’s playbook would be changed when they started a CFM with a custom roster.
  • Fixed an issue where Owners were not notified when they made the Hall of Fame after retiring.
  • Fixed an issue preventing users from entering some passwords in Private CFMs.
  • Fixed an issue where CPU controlled teams were allowed to release injured players.
Madden Share
  • Fixed an issue where filters were not updating.
Presentation
  • Reinstated touchdown celebrations in all online game modes.
  • Improved the logic used to select the GMC Never Say Never Moment of the Game.

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 61 ruttentud @ 10/24/13 05:38 PM
Trucking is still ridiculously overpowered.
 
# 62 NYBorn81 @ 10/24/13 05:44 PM
True, you wouldn't have this effect if you're playing online. What I'm referring to applies to the offline franchise. You're going online you'd get the patch automatically, right? If you have a saved offline franchise, and the patch comes, then you can't use that saved franchise and expect the patch to be in effect, you'd have to start a new one. It's been that way in past games as well, or am I wrong?
 
# 63 C_Bailey24 @ 10/24/13 05:55 PM
Quote:
Originally Posted by lisinas
Yes. (10 characters)

Edit:CFM menus are still slow as hell, but the main menu in game and the load/save menus are a lot smoother though.
And u had freezing issues with internet enabled before the patch?

Mine is still freezing post patch. Cant start any type of game with internet enabled.
 
# 64 Caveman24 @ 10/24/13 06:07 PM
Quote:
Originally Posted by bcruise
I can confirm that at the very least, the accel clock fix works just fine with existing CFM's as I'm watching one of our OS Vets games with that feature right now.

We'll find out soon enough about the imported class ratings fix because we're nearing the end of season 1 - I doubt it'll affect the players in this current year's class (the one that's already scoutable to us), but it should take effect with season 2's class, I would think.

Edit: Toss plays seem to be working now too - no hitch.
any possible to way you can sim and post results?
 
# 65 SFNiners816 @ 10/24/13 06:14 PM
Quote:
Originally Posted by NYBorn81
True, you wouldn't have this effect if you're playing online. What I'm referring to applies to the offline franchise. You're going online you'd get the patch automatically, right? If you have a saved offline franchise, and the patch comes, then you can't use that saved franchise and expect the patch to be in effect, you'd have to start a new one. It's been that way in past games as well, or am I wrong?
Look at kehlis's post #58 on this thread, it's a link to last years announcement. On that link look at post #47, it's states no restart unless u were wanting custom roster since that would require a new base roster set. I only play offline and I have never restarted and still noticed effect of the patch.
 
# 66 Sturzinator @ 10/24/13 06:18 PM
Has anyone tried any simming through a season or two to see if, by some miracle, the sim stats were tweaked for the better?
 
# 67 kehlis @ 10/24/13 06:20 PM
Quote:
Originally Posted by NYBorn81
True, you wouldn't have this effect if you're playing online. What I'm referring to applies to the offline franchise. You're going online you'd get the patch automatically, right? If you have a saved offline franchise, and the patch comes, then you can't use that saved franchise and expect the patch to be in effect, you'd have to start a new one. It's been that way in past games as well, or am I wrong?
I linked to it earlier but here are the quotes confirming that you wouldn't have to restart unless you wanted to use the customer rosters which was patched in last year (which is understandable).

Quote:
Originally Posted by Dewiel
Yea, the fixes will go into existing CCMs and yes the conventional playcalling setting will work properly with this update.
Quote:
Originally Posted by Dewiel
For those of you asking, you will not need to restart your Connected Careers for many of the new items like Edit Player and Draft Clock, but you would need to do so if you were looking to use a custom roster for an offline CCM.
 
# 68 azdawgpound @ 10/24/13 06:25 PM
ok still having the same issues and more since the patch.... still no flags and I've played 2 games since I installed it... like I said before previous I would get around maybe 5 a game.... since............. 0 in 2 games... now I upped the CIT rating for almost all of my wr's.... most are in upper 80's... I throw in traffic.... and its always a dropped pass???.

so anybody else not seeing any flags??? also what about the CIT??
 
# 69 Sturzinator @ 10/24/13 06:32 PM
Quote:
Originally Posted by azdawgpound
ok still having the same issues and more since the patch.... still no flags and I've played 2 games since I installed it... like I said before previous I would get around maybe 5 a game.... since............. 0 in 2 games... now I upped the CIT rating for almost all of my wr's.... most are in upper 80's... I throw in traffic.... and its always a dropped pass???.

so anybody else not seeing any flags??? also what about the CIT??
I had my penalties tweaked so I was getting 5 or 6 per team, per game (realistic per NFL averages) with good game play. I was getting a nice variable range of 4-16 total penalties per game.

If they jacked this up as well, I think I will smash my disc into bits tonight and swear off EA forever.
 
# 70 NYBorn81 @ 10/24/13 06:36 PM
Oh well, my mistake, I always figured you had to restart franchises.

But anyway, PS3 side, the game still plays really slow in the menus and I can't start a franchise without a hard freeze...Fixed stabily issues my A..
 
# 71 NYBorn81 @ 10/24/13 06:39 PM
Oh, and thats why I always restarted because I used rosters then and now, so yea, slight misunderstsanding there.
 
# 72 kehlis @ 10/24/13 06:45 PM
Yea. definitely always had to restart if we wanted to use a roster update.
 
# 73 Ween88 @ 10/24/13 06:54 PM
What about the Auto Sub Problem?
 
# 74 azdawgpound @ 10/24/13 06:55 PM
Quote:
Originally Posted by oldergamerleague
You should try these penalty sliders they worked before patch and still work now.

Penalties:

Offside: 100
False Start: 65
Holding: 75
Face Mask: 55
Defensive Pass Interference: 100
Offensive Pass Interference: 100
KR/PR Interference: 100
Clipping: 65
Int Grounding: 100
Roughing The Passer: 45 or if you want to see it called use 55
Roughing The Kicker: 100


I have actually seen Defensive Pass Interference called.
i'll give those a try I don't get it though I played 2 games yesterday had them called played 2 today and nothing I swear everytime they put out a patch it breaks something else.

thanks these work not out of the 1st quarter had a RTP called on me and a facemask on the cmp... just weird that it wont let ones I already had that I've been using all along in my cfm.
 
# 75 kingsofthevalley @ 10/24/13 07:44 PM
Are they ever going to fix the players domes? Some of the QBs and Linemen have shrunken heads like beetljuice and the RBs have huge alien rocks, **** is hilarious. It doesn't annoy me THAT bad, but its still odd looking.
 
# 76 mavfan21 @ 10/24/13 07:47 PM
The repeating draft class glitch is NOT fixed in existing CFMs. You must start a new one to avoid it. You will always get Eli Watson in season 2 if you don't restart.
 
# 77 Last_Light @ 10/24/13 07:58 PM
Was there really even a problem with injuries? I found it quite realistic. I loved how if Lamar Miller could stay healthy he'd be up there challenging for lead rusher each season. But because of his injury rating he'll always miss at least a couple games a season.

I really hope the CIT is fixed. Because you can't always have wide open receivers.
 
# 78 mavfan21 @ 10/24/13 08:01 PM
Anyone start anew CFM to confirm you don't get Eli Watson in year 2 every time?
 
# 79 Matthew25x @ 10/24/13 08:03 PM
Still seeing crazy looking face textures on coaches in CCM.
 
# 80 friscob @ 10/24/13 08:06 PM
Quote:
Originally Posted by Last_Light
Was there really even a problem with injuries? I found it quite realistic. I loved how if Lamar Miller could stay healthy he'd be up there challenging for lead rusher each season. But because of his injury rating he'll always miss at least a couple games a season.

I really hope the CIT is fixed. Because you can't always have wide open receivers.
My biggest problem isn't how frequent the injuries were, it was how severe they always seemed to be. Everything seemed to be a broken collarbone, broken ribs, etc that left the player out 5+ weeks. Wish they toned that down and put in more sprained ankles, quad strains, etc that lasted a week or 2. And they could give you the option of playing them at any point w/ increased risk and reduced ratings. Then you would get the feeling of actually running a team
 


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