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Madden NFL 25 News Post



Madden NFL 25 Title Update #2 is available now for PS3 and 360 users. Below is a more detailed list of fixes, provided by EASPORTS_AJ, which were not included in the blog posted yesterday.

General
  • Improved stability in all game modes.
  • Fixed various menu and UI bugs.
  • Fixed an issue with Gameface, which made the eyes render gray.
Gameplay
  • Tuned in-game injuries, which were occurring too frequently in some cases.
  • Improved an issue where the game ran slow in some cases on PS3.
  • Tuned an issue where players with a high Catch In Traffic rating were still dropping too many passes when they were hit after a catch.
  • Tuned pull blocking on the offensive line.
  • Tuned down broken tackles while using the truck stick.
  • Fixed an issue with toss/sweep plays when the game speed is set to Slow.
  • Tuned a defensive blitz when using 4-3 Stack: Thunder Smoke.
Ultimate Team
  • Fixed an issue where offline users who earned a Gold in a Skill Tutorial would not receive the content within MUT.
  • Fixed an issue where the user would be credited with a LOSS in the History Panel instead of a WIN when the user’s opponent quits the game.
  • Fixed an issue with Solo Challenges awarding players a win without finishing the game.
Connected Franchise
  • Fixed an issue where users would get kicked from the servers while advancing their franchise.
  • Fixed an issue where some players from an Imported Draft Class would not have facemasks.
  • Tuned ratings for Imported Draft Classes. (They were coming in too low compared to their NCAA 14 ratings.)
  • Fixed an issue with importing custom rosters where real NFL players have changed positions.
  • Fixed an issue with accelerated clock in CFM H2H games.
  • Fixed an issue where if a user created a new character in a CFM where they are the only member, other users couldn’t find/join the CFM.
  • Fixed an issue where the News Center would display the wrong player in the Draft Stories photo.
  • Fixed an exploit where users could make trades outside of week 8, when doing so from the web.
  • Improved depth chart philosophy so every player at a position is graded on the same player type.
  • Fixed an issue where the same draft storylines would appear in consecutive seasons.
  • Fixed an issue where the Vikings stadium overlay would show unrealistically low temperatures and heavy snow during the preseason.
  • Fixed an issue in Owner Mode when making scheme changes would reset after advancing the week.
  • Fixed an issue where toggles for Heat Seeker, Switch Assist and Ball Hawk would be OFF in game even though they were set to ON in the League Settings.
  • Fixed an issue with re-signing players.
  • Fixed an issue where the Goals tile would be locked in the Playoffs even when the team was still playing and achieving goals.
  • Fixed various incorrect records, names and dates in the NFL Records screen.
  • Fixed an issue where a user’s playbook would be changed when they started a CFM with a custom roster.
  • Fixed an issue where Owners were not notified when they made the Hall of Fame after retiring.
  • Fixed an issue preventing users from entering some passwords in Private CFMs.
  • Fixed an issue where CPU controlled teams were allowed to release injured players.
Madden Share
  • Fixed an issue where filters were not updating.
Presentation
  • Reinstated touchdown celebrations in all online game modes.
  • Improved the logic used to select the GMC Never Say Never Moment of the Game.

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 161 NYBorn81 @ 10/26/13 05:07 PM
For some fixes for this patch, you have to start over. Its been said in this thread more than once, all you have to do is to back and read instead of getting aggravated because no one answered you.
 
# 162 Cavicchi @ 10/26/13 05:47 PM
Quote:
Originally Posted by NYBorn81
For some fixes for this patch, you have to start over. Its been said in this thread more than once, all you have to do is to back and read instead of getting aggravated because no one answered you.
It would be nice if they stated what works now and what must be started over to fix.
 
# 163 Matthew25x @ 10/26/13 06:42 PM
Quote:
Originally Posted by Cavicchi
It would be nice if they stated what works now and what must be started over to fix.
In all fairness, if there were multiple issues that required a restart to work properly, then just restart. Seems like those issues are significant enough to warrant a restart regardless, such as repeating draft classes.
 
# 164 homeycool @ 10/26/13 06:44 PM
Quote:
Originally Posted by Cavicchi
It would be nice if they stated what works now and what must be started over to fix.
All gameplay related fixes do NOT require you to restart your CFM. The things that require you to restart have to do with draft classes and custom rosters.

The scheme bug and IR bug have both been confirmed to have been fixed WITHOUT restarting your CFM. The multiple draft classes bug will not be fixed unless your restart; however, there are circumstance where the bug may never manifest itself even without the patch. As far as imported draft classes ratings being more accurate, this will affect future drafts but will not retroactively affect drafts that have already taken place in the CFM. I have not heard anything about rookies not having a facemask and whether or not that requires a restart.
 
# 165 niftyjets @ 10/26/13 09:21 PM
I hope your right. Where was this info confirmed? I have been searching for confirmation of these questions.
 
# 166 ajra21 @ 10/26/13 10:14 PM
Quote:
Originally Posted by NYBorn81
For some fixes for this patch, you have to start over. Its been said in this thread more than once, all you have to do is to back and read instead of getting aggravated because no one answered you.
First, I wasn't aggravated. Second, this was the first time I'd asked the question myself. Third, I read the whole thread and no one gave a definitive answer.

Other than that, thank you for responding.
 
# 167 ajra21 @ 10/26/13 10:16 PM
Quote:
Originally Posted by homeycool
All gameplay related fixes do NOT require you to restart your CFM. The things that require you to restart have to do with draft classes and custom rosters.

The scheme bug and IR bug have both been confirmed to have been fixed WITHOUT restarting your CFM. The multiple draft classes bug will not be fixed unless your restart; however, there are circumstance where the bug may never manifest itself even without the patch. As far as imported draft classes ratings being more accurate, this will affect future drafts but will not retroactively affect drafts that have already taken place in the CFM. I have not heard anything about rookies not having a facemask and whether or not that requires a restart.
What is the scheme bug?
 
# 168 bcruise @ 10/26/13 11:48 PM
Quote:
Originally Posted by homeycool
All gameplay related fixes do NOT require you to restart your CFM. The things that require you to restart have to do with draft classes and custom rosters.

The scheme bug and IR bug have both been confirmed to have been fixed WITHOUT restarting your CFM. The multiple draft classes bug will not be fixed unless your restart; however, there are circumstance where the bug may never manifest itself even without the patch. As far as imported draft classes ratings being more accurate, this will affect future drafts but will not retroactively affect drafts that have already taken place in the CFM. I have not heard anything about rookies not having a facemask and whether or not that requires a restart.
That sounds viable, but I'd still like to see it confirmed by someone from EA.
 
# 169 infablak @ 10/27/13 01:35 AM
Quote:
Originally Posted by marktwain77
I installed the patch, started a new CFM using gameface as an owner, and here are my findings (this is on Xbox 360, if that matters):

THE GOOD (which is a lot for me, because most of this bugged me)

#1 Gameface looks good, no zombie eyes. Mine looks better than it did in Madden 13.

#2: IR works! (not sure if it ever did before because I honestly never used it). I simmed the entire season, had 53 men on my roster, with two injured at the end of the season in Wild Card week. Just for the heck of it, I tried to sign a FA. Could not (roster full). I went and put one of my injured guys on IR. Then I was allowed to sign a FA. I repeated the process with a 2nd guy on IR and was allowed to sign a 2nd FA. So it appears that IR works!

#3: Schemes work in owner mode! Not only do they save, but they now change the players' overall ratings like they should. I tested using CJ Spiller. I switched my scheme to power back and he dropped to a 78. I put it to speed back and he went up to 87.

#4 Draft classes appear to be random now. Year #1 I got the Wade Hancock draft (top QB). Year #2 I got Corbett (top QB). No more Eli Watson as a guarantee in the 2nd draft.

#5: No more of my players lined up for the opponent (Bills uni and all). I had turned the game off in disgust pre patch when I saw that. It is fixed now.

#6: You can now retire and immediately start with a new character on the same team. At the end of simming my 1st season, I decided to retire as owner of the Bills and immediately become coach of the Bills. It did not use to work, but it did now! Then, just for fun, in week #2 of the season I retired as coach of the Bills and then created a new character as coach of the Bills. A week later in the season I retired that character and became owner of the Bills. A week after that I became a QB of the Bills. I was just messing around to see what would happen, but a lot of people will be happy about this. I prefer to be coach (see my character more, feel more part of the game) but I want a new stadium for the Bills, so I will sim 1st season as the existing owner then retire him and create my Bills coach in the offseason.


THE BAD (not a huge deal to me, but they don't seem to have fixed passing stats. Here were the top QBs at the end of the 2013 season that I simmed)

Passing YDS (not too bad, 6 guys over 4,000)

Rogers 4403
Brees 4353
Rivers 4247
Ryan 4245
Roethlisberger 4138
Romo 4078
Stafford 3741

Passing TDs (still seem too low to me)

Brees 31
Rogers 28
P. Manning 27
Rivers 24
Ryan 24
Romo 24
Thanks for this post. You answered the main thing I was worried about. One additional question though, did they fix the progression as well in Owner mode? I know before you could spend your XP in your current season, but the ratings would return back to normal during your next season. Did you notice if that was fixed? Thanks for the answer in advance
 
# 170 Marcus @ 10/27/13 11:08 AM
What is the best setting for injuries after the patch reduced injuries? I played a couple of games with it set at 50 but only had one minor injury. I just didn't like my QB getting hurt every game pre-patch but overall I liked the challenge of mutiple injuries per game.
 
# 171 bluestreak10 @ 10/27/13 11:26 AM
hmmm all my penalty sliders are set to 99 and not one single flag was thrown in the 3 games i have played.. before this patch i had seen about 5-10 flags in 2 games
 
# 172 Sturzinator @ 10/27/13 11:27 AM
Quote:
Originally Posted by infablak
Thanks for this post. You answered the main thing I was worried about. One additional question though, did they fix the progression as well in Owner mode? I know before you could spend your XP in your current season, but the ratings would return back to normal during your next season. Did you notice if that was fixed? Thanks for the answer in advance
It seems this was not fixed. I play coach mode though, so maybe owner mode will be different.

Oddly, some of my guys' ratings stayed up while others' dropped. Those that dropped got their XP back, so I was able to bring them back up. It is annoying, however, having to repeat the XP spending process.
 
# 173 burnum @ 10/27/13 12:02 PM
After installing the patch, every time I want to play a game in OFFLINE CCM the game freezes. So basically the game forces me to play online CCM.

Also, I still can't import NCAA draft classes with the PAL version of the game.

What a shame this game has been so far...
 
# 174 Armor and Sword @ 10/27/13 12:21 PM
I am not saying it does not happen. I would never imply that about anyones troubles with a game.

But for as long as I have been on OS and for as many "my game is freezing" threads and complaints I have seen for any sports game talked about....I never have had freezing issues with sports games.....in fact the only freezing issues I have ever had with true frequency was with Skyrim for the PS3 until they patched the crap out of it.

Maybe it is a system to system problem for players. It has to be. I can't imagine many of us who don't have freezing and those who do....have different games. It must be the hardware on your particular system.

Am I wrong to assume this? Just throwing that out there.

As far as the patch......it fixed what I wanted in the "stuck in the mud" issue, scheme issues for Owner Mode and the repeating draft classes bug.

I do wish Auto Subs would work properly and formation subs would stick week to week. But other than that.....very pleased.
 
# 175 NYBorn81 @ 10/27/13 12:27 PM
The only sports game I've ever had freeze to the point of being unplayable is this game, on PS3. This is the only one, theres too many complaints about the same thing all over the web for it to be a system specific problem. Especially considering my PS3 is brand new.
 
# 176 kehlis @ 10/27/13 02:31 PM
Quote:
Originally Posted by SECElit3
Sorry to say, it is not the patch and it probably something that is specific to your system or to the hardware. I have had Madden 25 since release and haven't see a freeze yet. PS3 here
Agreed, I'm still on my initial launch ps3 and haven't seen any issues or freezing.
 
# 177 NYBorn81 @ 10/27/13 02:49 PM
Its not the system, its not the hardware, its either the patch itself or the internet set-up, which I myself doubt. I play with my system signed on all the time and I don't have this problem with any other game. The game performs fine when I dont have the patch downloaded, as soon as I do download the patch it freezes everytime on CFM.

Please, don't try to tell me what you assume the problem is after I've experienced all of this.
 
# 178 bkrich83 @ 10/27/13 02:52 PM
Quote:
Originally Posted by NYBorn81
Its not the system, its not the hardware, its either the patch itself or the internet set-up, which I myself doubt. I play with my system signed on all the time and I don't have this problem with any other game. The game performs fine when I dont have the patch downloaded, as soon as I do download the patch it freezes everytime on CFM.

Please, don't try to tell me what you assume the problem is after I've experienced all of this.
LMAO.

10 char.
 
# 179 NYBorn81 @ 10/27/13 02:53 PM
Where's the punchline?
 
# 180 Armor and Sword @ 10/27/13 02:54 PM
Quote:
Originally Posted by NYBorn81
Its not the system, its not the hardware, its either the patch itself or the internet set-up, which I myself doubt. I play with my system signed on all the time and I don't have this problem with any other game. The game performs fine when I dont have the patch downloaded, as soon as I do download the patch it freezes everytime on CFM.

Please, don't try to tell me what you assume the problem is after I've experienced all of this.
All of us are saying is.....we do not have the same problem. We are all PS3 guys.

I don't you have the problem.

But...it is not PS3 every single user.

I have played tons and tons of hours on M25. Not a single freeze...pre or post patch.

Sorry your having that issue.
 


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