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NBA 2K14 News Post


2K Sports and Machinima streamed NBA 2K14 at 4:00 PM EST this afternoon. You can watch the stream now archived at the following link: Click here to open stream in a new tab.

We saw Oklahoma City and Houston played on sim settings as Chris Manning (@LD2K) talking through different features in the game.

After watching the game played on the stream, it definitely appears NBA 2K14 is a step forward for the franchise in a good way. The defenses are much better this year, but not so much so that they overpower the offenses. If you play good offense you will still score plenty of points. Blocks were nowhere near overdone from what I could tell, and the new play in the lane was a subtle improvement. There were some passes which were a bit crazy/odd -- but that's one of those things I'm very willing to forgive.

The shot percentages look much better, and the overall look of the game looks definitely improved. This isn't a complete overhaul, but there are subtle improvements across the board and the gameplay appeared much more balanced overall. My biggest gripe was the lack of fouls called in the game -- I'm hoping that's not a typical thing. Regardless, the game looked very impressive overall.

NBA 2K14 releases October 1 for current gen consoles.

Game: NBA 2K14Reader Score: 6.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Wii U / Xbox 360 / Xbox OneVotes for game: 98 - View All
NBA 2K14 Videos
Member Comments
# 101 strifed169 @ 09/24/13 07:57 AM
Horrible how Parsons and Lin have the same faces from 2k12, Lin looks like his photos from highschool and Parsons the ****** from Breaking Bad, judging by these ignored features NBA 2k is slowly turning into CoD..
 
# 102 Cardot @ 09/24/13 08:04 AM
As it does in Fifa and NCAA, I hate the pre-game montage of highlights that have yet to actually occur.
 
# 103 Barbatrucco @ 09/24/13 08:38 AM
Here there is a foul in the first action...
http://www.youtube.com/watch?v=XX3zs_eNRRc
 
# 104 ffaacc03 @ 09/24/13 09:01 AM
Quote:
Originally Posted by Melbournelad
And lol at 44:10 when Machinima brings up to LD2K tweets asking about any Association changes, he can't think of anything. Then he says "We've been busy with this little thing called next gen". Yeah, what about the four years before 2k14?
I do feel for him tho, he is bombarded with all these questions and has to try and do the best of things he knows aint good but that are out of his control. Even more, I bet he could get reprimended when he says that he and ronnie asked for this or that but it didnt get implemented or just partially, as it solely gives credit to them but puts all the blame onto the devs and company, a "we know, we listened, we couldnt do it for this iteration but we will definitively try for next" would of been more propper.

Having said that, this is not an uncommon response, I think I have saw/heard this very same response (yes, the I will get back at you with some points but he have been busy due to NG response) sometime before, maybe in some other gameplay video or interview (think was on Da-Czar broadcast). I have also seen/heard this kind of response even way ealier, on 2012 when 2k13 was about to be released and he said that he would try and get back to us with some some points. We all know how that ended, with TSC being the lone worthy addition (btw, still needs to be expanded, a lot) and just very "few" fixes, yet still major recurrent bugs and glitches (present for the last few years) and still some irritant logic flaws.

Any true follower of 2k knows that the tools to make an educated guess are in place: current gen Association was once again, mostly overlooked. If they dont come upfront and say (even without going into details) we have done some massive or outstanding job on it, like they have said all along of gameplay, that mode/part/area was just not high on the devs to do lists, if at all.

Here is to hope for association being a focus on next gen and for me to get blown away with it, as I was with graphics (going solely by the LBJ reveal trailer).

P.S:
I like 2k14 current gen gameplay changes and am buying 2k14 next gen anyways, but each year is getting more difficult to defend the lack of association improvements and the lack of apparent association focus.
 
# 105 Melbournelad @ 09/24/13 12:16 PM
Quote:
Originally Posted by ffaacc03
I do feel for him tho, he is bombarded with all these questions and has to try and do the best of things he knows aint good but that are out of his control. Even more, I bet he could get reprimended when he says that he and ronnie asked for this or that but it didnt get implemented or just partially, as it solely gives credit to them but puts all the blame onto the devs and company, a "we know, we listened, we couldnt do it for this iteration but we will definitively try for next" would of been more propper.

Having said that, this is not an uncommon response, I think I have saw/heard this very same response (yes, the I will get back at you with some points but he have been busy due to NG response) sometime before, maybe in some other gameplay video or interview (think was on Da-Czar broadcast). I have also seen/heard this kind of response even way ealier, on 2012 when 2k13 was about to be released and he said that he would try and get back to us with some some points. We all know how that ended, with TSC being the lone worthy addition (btw, still needs to be expanded, a lot) and just very "few" fixes, yet still major recurrent bugs and glitches (present for the last few years) and still some irritant logic flaws.

Any true follower of 2k knows that the tools to make an educated guess are in place: current gen Association was once again, mostly overlooked. If they dont come upfront and say (even without going into details) we have done some massive or outstanding job on it, like they have said all along of gameplay, that mode/part/area was just not high on the devs to do lists, if at all.

Here is to hope for association being a focus on next gen and for me to get blown away with it, as I was with graphics (going solely by the LBJ reveal trailer).

P.S:
I like 2k14 current gen gameplay changes and am buying 2k14 next gen anyways, but each year is getting more difficult to defend the lack of association improvements and the lack of apparent association focus.
1st bold: Agreed, i'd absolutely understand if they just communicated that they didn't have time this year but would make it a top priority for 2k15. But they just keep ignoring the questions in spite of the fact that alot of people have been asking lately. Each year they deflect any questions on Association, and the process just repeats the next year. All we are asking for is an answer one way or the other.

2nd bold: Yeah in theory TSC is a very good concept, but the way it was implemented there just wasn't enough options and the range of results in the sim engine weren't large enough. And you're right, the logic they did have was flawed.

3rd bold: Absolutely, of course i'll still buy next gen for the gameplay anyway, but hopefully with the increased data amount on the disc for NG they finally address what many are saying.
 
# 106 ffaacc03 @ 09/24/13 12:41 PM
Quote:
Originally Posted by Melbournelad
1st bold: Agreed, i'd absolutely understand if they just communicated that they didn't have time this year but would make it a top priority for 2k15. But they just keep ignoring the questions in spite of the fact that alot of people have been asking lately. Each year they deflect any questions on Association, and the process just repeats the next year. All we are asking for is an answer one way or the other.

2nd bold: Yeah in theory TSC is a very good concept, but the way it was implemented there just wasn't enough options and the range of results in the sim engine weren't large enough. And you're right, the logic they did have was flawed.

3rd bold: Absolutely, of course i'll still buy next gen for the gameplay anyway, but hopefully with the increased data amount on the disc for NG they finally address what many are saying.
I believe TSC is the way to go, to further separate variables that dictate oncourt results of that of the sim engine. This new feature even allowed us to control things that we previously couldnt, such as teams ppg allowed and other stuff. I welcomed and am looking for it to still be a focus.

I would love it to be exponentially expanded for next gen and while it would benefit of a wider range of results, the sim engine has to also be tweaked to allow the recreation of historic accomplishments and stats, given the propper edits.


Most of the modes logic are flawed, yet, what makes it even more irritating is that we have no say in most of the variables that affect them. We cant decide what team is a seller, buyer or standpat and for how long; we cant decide the draft interest of teams (most potential, better rated, per position, signature skill or role); we cant decide the priorities of the players (money, role, wiining); we cant set team chemestry nor coaches grades; we cant set that the trade value of the team draft picks reflect the value of the mock draft and its prospects on a given timeframe; we cant alter staff payroll nor create coaches/assistants; we cant set a per position depth chart; we dont even have the new CBA fully implemented and therefore arent allowed to use some of the tools real team have at their dispossal when making negotiations, etc, etc.

A thing to keep in mind tho is that while the logic have its flaws and that while it can be addressed, there is a subjective nature among it, hope 2k realizes this. Everything should be editable for oncourt and offcourt (sim engine), nothing should be hidden nor ineditable, this way anyone can have the game simulate the NBA as we each see fit. Here is to hope for that.
 
# 107 Sportsfan1889 @ 09/24/13 12:59 PM
I love how something like 'no fouls during the game' and various other aspects that people are noticing are controllable as hell via sliders. The people who put time into perfecting sliders really can change the total feel of a game and can make a lot of negative gripes disappear completely.
 
# 108 Beluba @ 09/24/13 01:15 PM
Quote:
Originally Posted by Sportsfan1889
I love how something like 'no fouls during the game' and various other aspects that people are noticing are controllable as hell via sliders. The people who put time into perfecting sliders really can change the total feel of a game and can make a lot of negative gripes disappear completely.
that's really odd. i didn't watch the video but in my games I generally average between 20-30 foul shots a game. you sure this was played on SS/SIM? doesn't sound like it from what i'm hearing. if anything, i was concerned people would complain about too many fouls.
 
# 109 infam0us @ 09/24/13 01:18 PM
Quote:
Originally Posted by Beluba
that's really odd. i didn't watch the video but in my games I generally average between 20-30 foul shots a game. you sure this was played on SS/SIM? doesn't sound like it from what i'm hearing. if anything, i was concerned people would complain about too many fouls.
They said it was going to be Superstar sim but it could have been superstar default or casual.

Is that 20-30 foul shots combined or per team? 5 minutes as well?
 
# 110 JasonWilliams55 @ 09/24/13 01:22 PM
Quote:
Originally Posted by Beluba
that's really odd. i didn't watch the video but in my games I generally average between 20-30 foul shots a game. you sure this was played on SS/SIM? doesn't sound like it from what i'm hearing. if anything, i was concerned people would complain about too many fouls.
Yes, in the Machinima Live Stream there were no FTs at all, and LD2K said it was on SS/SIM before the game started (now he could have been wrong) but even still with the new contact in/around the paint even on default there still should have been some.

And to piggyback on Infamous, is 20-30, between two teams total, and what length was being played at?

Also since ya here, do the camera flashes w/in the crowd hint at momentum for that play?
 
# 111 Beluba @ 09/24/13 01:44 PM
Quote:
Originally Posted by infam0us
They said it was going to be Superstar sim but it could have been superstar default or casual.

Is that 20-30 foul shots combined or per team? 5 minutes as well?
20-30 FTA per team in 12 minute quarters. I usually get pretty close to NBA averages for all my stats... which is my goal when tuning this stuff. All-Star or Superstar Sim.
 
# 112 stillfeelme @ 09/24/13 01:54 PM
Quote:
Originally Posted by Beluba
that's really odd. i didn't watch the video but in my games I generally average between 20-30 foul shots a game. you sure this was played on SS/SIM? doesn't sound like it from what i'm hearing. if anything, i was concerned people would complain about too many fouls.
Beluba,

I am not sure you checked this out too. No data was given about foul amounts but an OS'er states that they had to up the foul slider up, link below. He was playing 11min SS Sim sliders

http://www.operationsports.com/forum...s-q-ps3-7.html

I will say fouling depends on your gamestyle you use, do go to the post often, aggressive press and reach or you prefer a perimeter game floppy and such will not yield much fouls.
 
# 113 Vni @ 09/24/13 01:56 PM
I think the issue comes from the fact that when you sim the games there are a lot of shooting fouls but when two humans play there are barely any. I think it was already this way in 2K13.
 
# 114 Hadlowe @ 09/24/13 02:48 PM
Quote:
Originally Posted by Beluba
that's really odd. i didn't watch the video but in my games I generally average between 20-30 foul shots a game. you sure this was played on SS/SIM? doesn't sound like it from what i'm hearing. if anything, i was concerned people would complain about too many fouls.
I suspect that the lack of fouls is tied to a general lack of sim gameplay and the timing issue that LD2k mentioned upthread. I didn't see any pump-fakes on the perimeter or biting in pumpfakes. I also saw very few player controlled contested baskets in the lane. More of those plays should lead to more foul shots.

Bad sample and small sample size.
 
# 115 SC1211 @ 09/24/13 03:23 PM
Quote:
Originally Posted by Beluba
20-30 FTA per team in 12 minute quarters. I usually get pretty close to NBA averages for all my stats... which is my goal when tuning this stuff. All-Star or Superstar Sim.
Is this the final version of the game in terms of art? Does Chandler Parsons really have that face again this year?
 
# 116 Melbournelad @ 09/24/13 10:45 PM
Tbh Beluba is probably getting the right amount of FTA because he is playing the way you should. The live stream didn't really resemble an actual basketball game. As someone else said, for Machima and LD2K there were no pump fakes on the perimeter, no post ups, no plays, no drives that led to contested shots, all of which would have contributed to a normal amount of FTA.
 
# 117 bumpyface @ 09/25/13 06:43 PM
Quote:
Originally Posted by spankdatazz22
Wonder what level they're playing on. From what I saw, seemed like the guys had problems playing; scoring was at a minimum/looked ugly. If the game is over the top defense because of people complaining about online play, could turn off a number of people off.
The kids won't like it. It's going to be a bunch of complaints about scoring difficulty.
 


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