 
				
			 06:05 PM - September 18, 2013 by Optik
  06:05 PM - September 18, 2013 by Optik2K Sports has released the first full details on this year's NBA 2K14 gameplay with a new Developer Diary video.
Mike Wang, Lead Gameplay Designer, addressed the skepticism that people might think the game will be a minor upgrade saying, "We really wanted to stomp that right away and make sure everyone understood that NBA 2K14 will be a fully upgraded game."
Rob Jones, Senior Producer, said the AI is much improved on both offense and defense.
"Spacing is much butter," Jones said. "I think this year is the first time we really got a feeling 'these guys know what I'm trying to do' (in regards to their floor spacing."
Wang said attacking the basket is "more gripping" and "you can't just go anywhere you want with the ball". Players attacking the rim should expect more contact in the paint, as it should be.
2K looked at the blocking system and made improvements and "even rewrote the system."
Producer Jerson Sapida said, "We're just ensuring the user can get the best possible block attempt that they can make."
2K, in the past, artificially dropped shooting percentages when players drove towards the rim. This year, says Mike Wang, the approach is different. This year the contact in the paint, the fouls, the blocks, etc. will all be much more natural and authentic to what you would expect to see.
"To me, it's one of the biggest upgrades the series has seen in a long time," Wang said.
We are expecting even more NBA 2K14 info soon, as the game is slated for release on PlayStation 3 and Xbox 360 on October 1.















 how easy it was to play offense (dribble,and shoot, especially with quick shooters like Melo, JR, KD,  etc) and how hard was to play defense,  I mean basic things,  like stay in front of guys and contest shots, not to mention blocking). As a result of this a common feeling was that every twelve year old can pick up a game and just shoot the heck out of the basketball (transition threes were my most arcade-ish segment of 2k13),  and be  more than competitive, while sim-guys as me were left in despair trying to practice hours and hours some basic skills like contesting shots and preventing threes. When you mention balance do you mean that there is necessary and fair learning curve for both offense and defense, or are there just more options for us to use on defense? I think the later would not be enough, there should be  also more balance regarding developing your skills, dribbling and shooting touch for offense as well, as it is for defense. Cheers.
how easy it was to play offense (dribble,and shoot, especially with quick shooters like Melo, JR, KD,  etc) and how hard was to play defense,  I mean basic things,  like stay in front of guys and contest shots, not to mention blocking). As a result of this a common feeling was that every twelve year old can pick up a game and just shoot the heck out of the basketball (transition threes were my most arcade-ish segment of 2k13),  and be  more than competitive, while sim-guys as me were left in despair trying to practice hours and hours some basic skills like contesting shots and preventing threes. When you mention balance do you mean that there is necessary and fair learning curve for both offense and defense, or are there just more options for us to use on defense? I think the later would not be enough, there should be  also more balance regarding developing your skills, dribbling and shooting touch for offense as well, as it is for defense. Cheers.



 
  







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