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NBA 2K14 Video - Gameplay Developer Insight

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Old 09-19-2013, 03:49 AM   #57
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Quote:
Originally Posted by LD2k
Everyone who has played it has enjoyed it.

Every aspect in gameplay has been carefully looked at and balanced. It's just extremely smooth. Visually, yes, we're near the limits on CG, but the feel of it is outstanding.

JasonWilliams can attest to this as well. He had tons of hands-on in Vegas and believe me, you OS'ers came with questions hard and fast. Glad the fellas that were up there could play it and FEEL it for themselves.

Current gen users have a TON to be excited for. Game is FUN and balanced.
LD2K, thank you for giving insights about 2K14 in this thread. NBA 2k13, ās great as it is, but nevertheless my gaming experience was constantly bothered by one major flaw or disbalance (at least for me it was a flow and a major onehow easy it was to play offense (dribble,and shoot, especially with quick shooters like Melo, JR, KD, etc) and how hard was to play defense, I mean basic things, like stay in front of guys and contest shots, not to mention blocking). As a result of this a common feeling was that every twelve year old can pick up a game and just shoot the heck out of the basketball (transition threes were my most arcade-ish segment of 2k13), and be more than competitive, while sim-guys as me were left in despair trying to practice hours and hours some basic skills like contesting shots and preventing threes. When you mention balance do you mean that there is necessary and fair learning curve for both offense and defense, or are there just more options for us to use on defense? I think the later would not be enough, there should be also more balance regarding developing your skills, dribbling and shooting touch for offense as well, as it is for defense. Cheers.
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Old 09-19-2013, 05:01 AM   #58
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Re: NBA 2K14 Video - Gameplay Developer Insight

Might be a little off-topic, but I liked Josh McRobert and Dennis Schroeder's cyberfaces and the rookie even has his tattoos. Very encouraging news for the other rookies in-game.

The colors also seemed to stick out to me. The dreaded errors with red and blue looked better, yet that could have been do to a host of things. Can't wait until October 1st and whenever the next-gen iteration releases.

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Old 09-19-2013, 05:32 AM   #59
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Re: NBA 2K14 Video - Gameplay Developer Insight

thank god i didnt see someone running side to side losing more defenders doing that , instead of actually trying iso moves and barely losing a person.
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Old 09-19-2013, 05:46 AM   #60
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Re: NBA 2K14 Video - Gameplay Developer Insight

I am looking forward to a defense that is as emphasized as the offense has been in the past. I am purposefully remaining skeptical yet an ability to play defensive ball at the same level that you could play offensively in years past is very exciting to think about.

Spacing, correct paint pressure, blocking, and the solid balance advertised will benefit all the modes equally and if everything is as advertised every single gamer will be able to appreciate what is released.

Thanks for releasing this insight.
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Old 09-19-2013, 07:24 AM   #61
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Re: NBA 2K14 Gameplay Developer Insight (Video)

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Originally Posted by JasonWilliams55
The question for me is how much control will there be with this from both sides of the ball? How is it gonna work... things like that.



This is what I said... going back and looking at it now... damn that sounds like a lot, but really, as said, how controllable is this gonna be... is it gonna be one of those "oh I got the animation!" type things, or is gonna be "okay, i got him right here... bam!, got'em coach" type things.

Contextual vs controllable... have to wait and see.
Yeah that's definitely the test, I mean even it's still going to be a contextual thing to an extent but I get what you're saying. It's like you know how they have it to where if you try to turbo through a screen, you might just get called for a foul. I hope drawing charges is similar in that if you're just trying to excessively force your way through a defender who's obviously in position, bam got'em coach can happen.

It's once of those balancing issues, I mean it can't be so sensitive that it happens any time an offensive player hits turbo but I'd love to see offensive fouls being called without having to hit the charge button.
Same deal if you're completely stationary, even with hands straight up and someones driving recklessly down the lane. Hit them with a charge.
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Old 09-19-2013, 08:15 AM   #62
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I think 2K are doing a fantastic job of how they are playing this out.

Their direct competition is starting to come out with some info - next gen only and they have thought about the current gen market, looks like they are producing a game which will see off current gen very nicely. I am reading "balanced" quite a bit and I think that sounds very good. The graphics would be at a point where they could only fit so much in......

Next gen, with this 2K14 engine with nicer graphics would be another step up again and I am hunching more will actually come (not just graphics)...... so I am thankful 2K is around and keeping the poise and sanity, producing yet another solid instalment.......

Thanks 2K!
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Old 09-19-2013, 09:40 AM   #63
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This question is actually out of this articles...

If im not mistaken someone told that PC version of NBA 2K14 are "Half Current Gen/ Half Next Gen". I think it's JasonWilliams55 mentioned this (but i'm not sure). Specially there's no "LIMIT" in CG in PC so it can be?!

Can Someone Clarify this... Please...
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Old 09-19-2013, 10:33 AM   #64
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Re: NBA 2K14 Video - Gameplay Developer Insight

Quote:
Originally Posted by SkyWater1417
This question is actually out of this articles...

If im not mistaken someone told that PC version of NBA 2K14 are "Half Current Gen/ Half Next Gen". I think it's JasonWilliams55 mentioned this (but i'm not sure). Specially there's no "LIMIT" in CG in PC so it can be?!

Can Someone Clarify this... Please...
Nobody knows and I doubt we will be getting any news about since we are so close to release. Just lower your expectations and all will be just fine....

All I want is the the PC version to be released without delays....
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