Home
NBA 2K14 News Post


Game Informer has posted their hands-on preview of NBA 2K14, as Matt Bertz lists 25 things you need to know about the game, which includes gameplay, presentation, online and association mode details.

Game: NBA 2K14Reader Score: 6.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Wii U / Xbox 360 / Xbox OneVotes for game: 98 - View All
NBA 2K14 Videos
Member Comments
# 61 Melbournelad @ 09/08/13 01:08 AM
2k if you completely disregard association year after year and live comes out with its franchise mode as the main focus after gameplay, you WILL lose customers.
 
# 62 KyotoCarl @ 09/08/13 05:12 AM
Quote:
Originally Posted by vtcrb
If that is the case TELL US. Then we have a Reason to buy NEXT GEN. Issue Statement saying ISSUES from Current gen Association HAVE been FIXED in the NEXT GEN Version, more details coming soon.
I totally agree and i really hope that 2K realises that we want more in-depth information on modes like these.
I dont understand why they've stopped the great written insights from a couple of years back.

Sent from my GT-I9300 using Tapatalk 2
 
# 63 vtcha @ 09/08/13 08:07 AM
Has 2K mentioned anything about the option to reduce the number of games per season in MyCareer?

I love the mode but honestly, I cbf playing 82 games per season and I prefer not to simulate games (e.g., A.I altering my stats, etc.) whilst playing 12 minute quarters to achieve realistic scores & stats. I've gone through about 5 seasons on Association playing 29 game seasons/12 min quarters but in MyCareer, I barely manage to get past my Sophomore season because I lose motivation and it's such a gruelling schedule. Has anyone ever played a MyCareer for over 5 seasons? MyCareer .. yeah right .. more like MyFirstFewYearsInTheNBA

As for the Association mode mentioned, it doesn't seem like they did much, let alone add any new features. Seems more like an update/patch, i.e., improving A.I logic, etc.
 
# 64 Trini94 @ 09/08/13 08:50 AM
Quote:
Originally Posted by vtcha
Has 2K mentioned anything about the option to reduce the number of games per season in MyCareer?

I love the mode but honestly, I cbf playing 82 games per season and I prefer not to simulate games (e.g., A.I altering my stats, etc.) whilst playing 12 minute quarters to achieve realistic scores & stats. I've gone through about 5 seasons on Association playing 29 game seasons/12 min quarters but in MyCareer, I barely manage to get past my Sophomore season because I lose motivation and it's such a gruelling schedule. Has anyone ever played a MyCareer for over 5 seasons? MyCareer .. yeah right .. more like MyFirstFewYearsInTheNBA

As for the Association mode mentioned, it doesn't seem like they did much, let alone add any new features. Seems more like an update/patch, i.e., improving A.I logic, etc.
I've got a a 9 Yr SF and 6 Yr PG and I still enjoy playing with those two lol
 
# 65 Da_Czar @ 09/08/13 10:17 AM
Quote:
Originally Posted by VDusen04
I feel you there. The push toward online fantasy gaming (MyTeam, Crew, MyPlayer) by developers (while often ignoring offline) is kind of killing me a little. I wish there was a an NBA game out there that focused largely on the fantasy "make your own star and buy him gear by earning online points" angle while there was another quality NBA game out there that remained primarily focused on a real-life replication.
It is really unfortunate but those modes are the most played right now. Easily so. It's not even close. I am a big association player as well! I am hopeful both games will do something special for association on next gen systems.
 
# 66 Taer @ 09/08/13 11:11 AM
Quote:
Originally Posted by Optik
Yeah, I'm sure the reason most people don't use plays is that the system is flawed...
I'm not sure if you are being sarcastic here but when a play calling system breaks when setting up screens called for by the play the system calls itself, then people choosing not to use it because of this uncorrected bug is indeed a valid reason not to use it.

I'm pretty sure that the development team would be aware of this and not base their conclusions on data resulting from such skewed and flawed data, however, sometimes things slip through the cracks and the person(s) responsible for this might not have known of this bug. Unlikely however it might be, there have been such failures in the past.
 
# 67 Optik @ 09/08/13 11:36 AM
Quote:
Originally Posted by Taer
I'm not sure if you are being sarcastic here but when a play calling system breaks when setting up screens called for by the play the system calls itself, then people choosing not to use it because of this uncorrected bug is indeed a valid reason not to use it.
Yes, I was being sarcastic because the reason most people don't use plays is because they have no need for them. When you can run a five-seconds-or less-offense and don't need to be open to shoot efficiently and can hang with people who run plays and run pick and roll to get open, why SHOULD you run plays?
 
# 68 KyotoCarl @ 09/08/13 05:33 PM
Quote:
Originally Posted by Optik
Yes, I was being sarcastic because the reason most people don't use plays is because they have no need for them. When you can run a five-seconds-or less-offense and don't need to be open to shoot efficiently and can hang with people who run plays and run pick and roll to get open, why SHOULD you run plays?
It's only in my player mode the system breaks down, not in normal play.

Sent from my GT-I9300 using Tapatalk 2
 
# 69 Jrocc23 @ 09/08/13 06:11 PM
Quote:
Originally Posted by KyotoCarl
It's only in my player mode the system breaks down, not in normal play.

Sent from my GT-I9300 using Tapatalk 2
Plays have broken down in every mode I've played.
 
# 70 KyotoCarl @ 09/08/13 06:13 PM
Quote:
Originally Posted by Jrocc23
Plays have broken down in every mode I've played.
But not by setting screen. You run a play and your players go around setting screens. Then it does break up

Sent from my GT-I9300 using Tapatalk 2
 
# 71 Taer @ 09/08/13 06:18 PM
Quote:
Originally Posted by KyotoCarl
But not by setting screen. You run a play and your players go around setting screens. Then it does break up

Sent from my GT-I9300 using Tapatalk 2
Umm... no. Just no. You are wrong.

The fact is this play calling system is broken and bugged in 2k13. In all modes.


Edit: Even if it is only in MyPlayer/Association mode bug - it still matters a lot precisely because MyPlayer mode is the most played mode - so I really don't understand you.

If 2k used data exclusively from 2k13, they screwed up.

@optik - there are many reasons to use play-calling from learning to allowing the ai to fully use its ability. What you point out is true but that is a failing of other aspects of the 2k experience and not the play-calling system.
 
# 72 Timmay @ 09/08/13 06:50 PM
Is there any news on 2K rewriting the player progession logic? Surely to god 2k knows about it, it's just plain broken.

After a few years in the league there's players wanting 5m+ a year that were the 13th man for their team...
 
# 73 poiszg @ 09/08/13 08:30 PM
I wish that in association, good players would be willing to come off the bench as a 6th man like Ginoboli, and Terry, and Crawford.This should be based on personality though, like Ray Allen wouldnt come off the bench for Boston but would for Miami. Also, players like Harrison Barnes should be willing to come off the bench to make a way for a player like Andre Igudola
 
# 74 Money99 @ 09/08/13 10:35 PM
Quote:
Originally Posted by Da_Czar
It is really unfortunate but those modes are the most played right now. Easily so. It's not even close. I am a big association player as well! I am hopeful both games will do something special for association on next gen systems.
You're right. And it is unfortunate for gamers like myself who only want to play offline.
I guess my biggest gripe with the focus with online modes is I sometimes feel the programmers skimp out on offline franchise modes/AI because they feel that if people want those things, 'just go online'.

(I'm not singling out 2K, that is more of a broad statement aimed at almost all the sports games developers out there).

Despite all my crying, I'm still considering buying 2K14 over NHL14.
While I'm a far bigger hockey than basketball fan, I love deep franchise and My Career modes and the EA series is sorely lacking in that department.
2K still has the crown in that department.
But VDusen04, I totally agree. I'd love a really, really deep My Career mode where there's even more off-court focus on your players career AND life.
I remember reading about a Japanese baseball game where you could get married and have children.
You even received fan praise if you decided to play on one of your kids birthday's.
That's pretty freakin' deep, haha. Not saying American sports games have to be that deep, but anything above and beyond what we've seen this far would be appreciated.
 
# 75 stillfeelme @ 09/09/13 11:15 AM
2K appears to be making decisions based off two things popularity/data and things that are broke. Crews has a season and playoff mode so hopefully this mode popularity drives say improvements to online stability. The next jump I think will be a connected my player association/ connected career. I wouldn't be suprised if this is on next gen eventually. Innovation on current gen is not happening beyond gameplay IMO.

I think the next gen bball games are going to bring in a new era of competition gaming. 2K gets to learn from all their online issues and hopefully write their code with that up front.
 
# 76 DBMcGee3 @ 09/09/13 03:17 PM
I wish they hadn't screwed with the control scheme from last year, but I'll reserve judgement until I get a hands-on of my own. I guess my concern is less about shooting vs dribbling, and more about my beloved bounce pass. Is there still a button modifier that allows a straight-up, plain jane bounce pass? If we've lost that again (after only 1 season) it's a bummer, it completely changes the game in my opinion. The other stuff sounds great, hope they fixed the playbooks this year.
 
# 77 KyotoCarl @ 09/09/13 03:32 PM
Quote:
Originally Posted by DBMcGee3
I wish they hadn't screwed with the control scheme from last year, but I'll reserve judgement until I get a hands-on of my own. I guess my concern is less about shooting vs dribbling, and more about my beloved bounce pass. Is there still a button modifier that allows a straight-up, plain jane bounce pass? If we've lost that again (after only 1 season) it's a bummer, it completely changes the game in my opinion. The other stuff sounds great, hope they fixed the playbooks this year.
The bounce pass is still in, that's been confirmed. And it's still LT+A.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.