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NBA 2K14 News Post



Thanks to @DmanUnt2014 for the video footage and @IpodKingCarter for the images captured for details of the new NBA 2K14 Signature Skills listed below.

Chris Manning (@LD2K) also mentioned that the developers went in and tinkered with all of the original Signature Skills from last year, as they rebalanced and made sure they were more polished.

UPDATE: Just added all of the new NBA 2K14 Signature Skills screenshots, thanks to @LD2K.
  • LeBron Coast to Coast (Available for pre-orders)

    Takes the ball coast to coast and finishes through contact. Speed, Quickness and Ball-Handling attributes are boosted 4 points and the shot penalty enforced for hitting a defender is decreased when taking the ball coast to coast on a fastbreak following a change of possession.

  • One Man Fastbreak

    A player known for his ability to take the ball coast to coast on a fastbreak. Speed, Quickness and Ball-Handling attributes are boosted 6 points if this player takes the ball from one end of the court to another on a fastbreak following a change of possession.

  • Pick Dodger

    A player that does not get caught up on screens very easily. He counters the Brick Wall Signature Skill, and when hitting a screen set by a regular player, the screen often fails to be effective.

  • Tenacious Rebounder

    This player is known for his relentlessness when going for rebounds. During rebound situations, he receives up to a 50% increase in winning boxout battles and poking balls loose on rebounds.

  • Flashy Passer

    This player is known for accurate flashy passes. When throwing a flashy pass, the penalty enforced will be reduced by up to 60%.

  • Screen Outlet

    A player who excels as the receiver in the pick & roll / pop game. If this player shoots immediately following a screen he set, he receives up to a 4 point boost to his shooting attribute.

  • Pick & Roll Maestro

    A ball-handler who excels at orchestrating the pick & roll. As the point man in a pick & roll, immediately following a screen this player receives a 3 point boost to his shooting attribute and is more accurate than most when passing to the screener.

NBA 2K14 screenshot gallery - Click to view NBA 2K14 screenshot gallery - Click to view NBA 2K14 screenshot gallery - Click to view NBA 2K14 screenshot gallery - Click to view NBA 2K14 screenshot gallery - Click to view NBA 2K14 screenshot gallery - Click to view NBA 2K14 screenshot gallery - Click to view
Game: NBA 2K14Reader Score: 6.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Wii U / Xbox 360 / Xbox OneVotes for game: 98 - View All
NBA 2K14 Videos
Member Comments
# 81 quehouston @ 08/31/13 12:46 PM
Welp...guess this means no current gen 2k for me. As many Heat players as I play online already, I can already imagine everyone sprinting up and down the court with Lebron all game finishing insane layups and dunks. I just don't see how this isn't going to be OP on current gen.

I really cannot wait for some next gen info.
 
# 82 Eman5805 @ 08/31/13 01:33 PM
Quote:
Originally Posted by Vni
Signature skills are boring and redundant. 95% of them serve no purpose at all. You have ratings and hot zones. No need for other boosts coming from nowhere.
Certain ones make sense. Like Chase Down. It doesn't tie into the block stat so you won't have a guy suddenly getting 2 blocks a game when they almost only block shots in that fashion like Nicholas Batum.

And certain ones there is no stat for like Microwave. I mean, there'd need to be a different interpretation to a player's shot consistency that means sometimes they can only make one or two baskets in a row to become on fire.

To get the same affect, you'd need to add a whole new attribute or tweak the way attributes are read, but then it would apply to everyone. I mean, Marc Gasol can block shots, but is he going to chase someone down?
 
# 83 Vni @ 08/31/13 01:50 PM
That's why I said 95% of them don't make sense. Chase down is one of the few that does make some sense.

Microwave? Makes very little sense. How do they know who deserves that signature skill? What is this anyway? It's like Call of duty talk right there. Oh he has the 4th quarter signature skill so I'am gonna put a lock down defender on him to counter that... blablah. Boring honestly. It's not basketball talk, it's too video gamish for me.

edit: wasn't trying to sound mean to you man, I just really dislike sig skills.
 
# 84 Taer @ 08/31/13 04:52 PM
Quote:
Originally Posted by Vni
Signature skills are boring and redundant. 95% of them serve no purpose at all. You have ratings and hot zones. No need for other boosts coming from nowhere.
The signature skills are necessary because the ratings and hot zones have been rendered ineffective by the way the 2k rosters have been built over the past few years.

When the majority of players have shooting skill ratings in the 80's or 90's, then nothing differentiates the players within the rating system.

My hope is that 2k restructures rosters completely and that their use of the Stats service will provide a much more grounded and effective way of building a player.

My fear is that 2k will continue to cater to the "My favorite player deserves a 99 rating in whatever skill I think he does" camp and that this will continue to distort player rosters.

The best rosters I made (those that reflected real NBA norms) were rosters that took away a lot of the ratings for every player - but if a Kobe fan sees that my Kobe Bryant is a 82 overall he/she will be butthurt just because 82 is not what they expect Kobe to have.

2k's history is not encouraging to making the ratings and hot zones enough to give the NBA players the individuality and uniqueness they deserve.
 
# 85 bottledwaterfan25 @ 08/31/13 04:54 PM
Quote:
Originally Posted by Vni
One day we will have killstreaks in nba 2K. Book it.

4 jumpshots made in a row. Chopper Gunner unlocked!
 
# 86 m-dogg @ 08/31/13 06:23 PM
sig skills last year were just too cheesy, in my opinion NOTHING should boost a players shooting % higher than what he would normally be on an open jumper. shooting % is too high every year in this game anyway, now just because rondo passed to me I can have a boost in my shooting %?

Yes Rondo puts the ball where his teammates want it, but I'd rather have it decrease the defenses affect on the shot than boosting the shot%. There should be a max "best possible open shot" % for each player based on the spot of the shot, and no artificial boost should affect that any higher.

In fact I don't think raising difficulty levels should raise CPU shooting % either. players/teams shoot what they shoot for the most part, raise the AI awareness, defensive tenacity, and offensive playmaking etc to make it harder for the player...not by making the CPU shoot 60% every game. but thats another topic of course...

I agree that these should be used for role players mostly, as players who cant shoot are for the most part neglected and useless in this game.
 
# 87 bumpyface @ 09/01/13 03:09 AM
2k please, no Sig skills. We don't need em.
 
# 88 Goffs @ 09/01/13 02:14 PM
There should be news today about living rosters on how they work. I'm curious what role 2k insider has this year...if he has one...
 
# 89 alburst @ 09/01/13 03:45 PM
Whatever, just let us edit Signature Skills.
 
# 90 detriotpistonfan @ 09/01/13 03:47 PM
Quote:
Originally Posted by Goffs
There should be news today about living rosters on how they work. I'm curious what role 2k insider has this year...if he has one...

No that's tomorrow
 
# 91 KyotoCarl @ 09/01/13 04:03 PM
Quote:
Originally Posted by Goffs
There should be news today about living rosters on how they work. I'm curious what role 2k insider has this year...if he has one...
Isn't that tomorrow, monday?
 
# 92 Goffs @ 09/01/13 04:04 PM
Damn, thought it was today...
 
# 93 arimamba @ 09/01/13 05:59 PM
Quote:
Originally Posted by hear me now
in 2k he would just jam x until he chages his shot and makes it lol or spin.... i REALLY hope they remove or tone down spins... not a lot of people do it on the nba the entire game
 
# 94 arimamba @ 09/01/13 06:06 PM
Quote:
Originally Posted by benson_bone
The main thing that popped up in my head was posterizer, i assumed it gives you an increase in dunk tendency. Which is the reason why robert pack and others with very high dunk tendency will dunk on anybody without having to put posterizer on them.

And others could be highlight film, or ankle breaker like you mentioned.

About the lebron sig skill, it fits lebron perfectly imo. However i do agree it's a pointless sig skill, for the simple reason that the finisher part ONLY works in transition. I think the "finisher" sig skill works in transition as well, so i don't see any reason why anyone would choose to combine "lebron coast2coast with finisher" over "one man fastbreak with finisher".

Just to be clear i'm only talking in regards to mycareer, crew and myteam.
actually if i am not mistake robert pack hasa dunk tendecy of 26... so people use posterizer on him... IMO posterizer is only good for my career... since htere is no way to edit our tendencies WE NEED the sig skill to dunk on someone
 
# 95 benson_bone @ 09/01/13 07:41 PM
Quote:
Originally Posted by arimamba
actually if i am not mistake robert pack hasa dunk tendecy of 26... so people use posterizer on him... IMO posterizer is only good for my career... since htere is no way to edit our tendencies WE NEED the sig skill to dunk on someone
I never put posterizer on him and he still dunked all over everybody. I just checked and his dunk tendency is far from 26, it's actually 90. And his dunk attribute is 98. I'm pretty sure robert pack has a big fan amongst the guys who did the ratings.

I'm not sure that posterizer is needed to dunk on someone in mycareer, IF you pick the right playstyle. For example, a 3pt specialist shouldn't be dunking on people.
 
# 96 loso_34 @ 09/02/13 02:29 PM
This stuff just over powers players. I miss when scrubs were scrubs. It's hard enough to get stops as is and this same now caters to casual players.

I miss signature styles that made players play like there real life counter parts. Guys like cp3 and baron Davis had thie dribble moves, Crawford layup and dribble packages or just the way nash and Kobe moved. It seems they took away that stuff and gave us this gimmick.

All these players move the same lol
 
# 97 thirty3breeze @ 09/02/13 05:56 PM
Quote:
Originally Posted by LionsFanNJ
I can see Faried having tenacious rebounder as he should. Kevin Love possibly as well

Sent from my Galaxy Nexus using Tapatalk 4
So what will scrapper be then? I thought it gave you 50% advantage in box outs?
 
# 98 stillfeelme @ 09/02/13 07:07 PM
Quote:
Originally Posted by thirty3breeze
So what will scrapper be then? I thought it gave you 50% advantage in box outs?
2K 13 Scrapper
Example Players: Chuck Hayes, Reggie Evans, Tyler Hansbrough
A hustle guy known for his ability to dive for loose balls, win boxout battles and strip rebounds from opponents. A small attribute boost is given to Speed and Quickness during loose ball dives to display the effort these players usually give. During boxout battles and moves, a Scrapper will be given up to a 50% increase in the boxout win chance. For rebounds, a Scrapper has a 50% increase in the chance of poking the ball loose from an opponent who has already grabbed a rebound.



So based off what they said they took away all the rebounding effects so the scrapper will get a boost to speed and quickness for loose balls and probably poking balls away.
 
# 99 keshunleon @ 09/02/13 07:48 PM
Seems unrealistic to me!
I can understand maybe 2 points max increase but 6, SMDH at 2K.
 
# 100 videlsports @ 09/03/13 09:33 AM
I cool with the Sig skills I just have to better my game Hopefully there will be a demo coming out
 


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