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NBA 2K14 - New Signature Skills Revealed, Including Pre-Order LeBron Coast to Coast

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Old 08-31-2013, 12:46 PM   #97
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Welp...guess this means no current gen 2k for me. As many Heat players as I play online already, I can already imagine everyone sprinting up and down the court with Lebron all game finishing insane layups and dunks. I just don't see how this isn't going to be OP on current gen.

I really cannot wait for some next gen info.
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Old 08-31-2013, 01:33 PM   #98
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Re: NBA 2K14 - New Signature Skills Revealed, Including Pre-Order LeBron Coast to Coa

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Signature skills are boring and redundant. 95% of them serve no purpose at all. You have ratings and hot zones. No need for other boosts coming from nowhere.
Certain ones make sense. Like Chase Down. It doesn't tie into the block stat so you won't have a guy suddenly getting 2 blocks a game when they almost only block shots in that fashion like Nicholas Batum.

And certain ones there is no stat for like Microwave. I mean, there'd need to be a different interpretation to a player's shot consistency that means sometimes they can only make one or two baskets in a row to become on fire.

To get the same affect, you'd need to add a whole new attribute or tweak the way attributes are read, but then it would apply to everyone. I mean, Marc Gasol can block shots, but is he going to chase someone down?
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Old 08-31-2013, 01:50 PM   #99
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Re: NBA 2K14 - New Signature Skills Revealed, Including Pre-Order LeBron Coast to Coa

That's why I said 95% of them don't make sense. Chase down is one of the few that does make some sense.

Microwave? Makes very little sense. How do they know who deserves that signature skill? What is this anyway? It's like Call of duty talk right there. Oh he has the 4th quarter signature skill so I'am gonna put a lock down defender on him to counter that... blablah. Boring honestly. It's not basketball talk, it's too video gamish for me.

edit: wasn't trying to sound mean to you man, I just really dislike sig skills.

Last edited by Vni; 08-31-2013 at 01:57 PM.
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Old 08-31-2013, 04:52 PM   #100
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Re: NBA 2K14 - New Signature Skills Revealed, Including Pre-Order LeBron Coast to Coa

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Originally Posted by Vni
Signature skills are boring and redundant. 95% of them serve no purpose at all. You have ratings and hot zones. No need for other boosts coming from nowhere.
The signature skills are necessary because the ratings and hot zones have been rendered ineffective by the way the 2k rosters have been built over the past few years.

When the majority of players have shooting skill ratings in the 80's or 90's, then nothing differentiates the players within the rating system.

My hope is that 2k restructures rosters completely and that their use of the Stats service will provide a much more grounded and effective way of building a player.

My fear is that 2k will continue to cater to the "My favorite player deserves a 99 rating in whatever skill I think he does" camp and that this will continue to distort player rosters.

The best rosters I made (those that reflected real NBA norms) were rosters that took away a lot of the ratings for every player - but if a Kobe fan sees that my Kobe Bryant is a 82 overall he/she will be butthurt just because 82 is not what they expect Kobe to have.

2k's history is not encouraging to making the ratings and hot zones enough to give the NBA players the individuality and uniqueness they deserve.
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Old 08-31-2013, 04:54 PM   #101
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Re: NBA 2K14 - New Signature Skills Revealed, Including Pre-Order LeBron Coast to Coa

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One day we will have killstreaks in nba 2K. Book it.

4 jumpshots made in a row. Chopper Gunner unlocked!
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Old 08-31-2013, 06:23 PM   #102
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sig skills last year were just too cheesy, in my opinion NOTHING should boost a players shooting % higher than what he would normally be on an open jumper. shooting % is too high every year in this game anyway, now just because rondo passed to me I can have a boost in my shooting %?

Yes Rondo puts the ball where his teammates want it, but I'd rather have it decrease the defenses affect on the shot than boosting the shot%. There should be a max "best possible open shot" % for each player based on the spot of the shot, and no artificial boost should affect that any higher.

In fact I don't think raising difficulty levels should raise CPU shooting % either. players/teams shoot what they shoot for the most part, raise the AI awareness, defensive tenacity, and offensive playmaking etc to make it harder for the player...not by making the CPU shoot 60% every game. but thats another topic of course...

I agree that these should be used for role players mostly, as players who cant shoot are for the most part neglected and useless in this game.
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Old 09-01-2013, 03:09 AM   #103
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2k please, no Sig skills. We don't need em.
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Old 09-01-2013, 02:14 PM   #104
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Re: NBA 2K14 - New Signature Skills Revealed, Including Pre-Order LeBron Coast to Coa

There should be news today about living rosters on how they work. I'm curious what role 2k insider has this year...if he has one...
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