No Photos-No Filming, yeah right. Game looks good. You'll pay for bad defense, no cheesing with King James. Even if you force your way in the paint, you'll miss. Get ready for the cheesers to start complaining and begging for day one patches.
Dude is terrible. Hard to judge gameplay when someone is that bad. Can't see much when somebody can't play D or offense.... Besides some nice contact when players go in for layups. He never played solid D though so can't see alot.
@0:58 Parker puts his hands up causing a contact shot animation with Chalmers who still gets the shot to go.
@1:57 Parker goes for a layup, but Haslem is slightly in the way, causing a contact layup animation by Parker who misses.
@3:13 Contact shot animation by Parker around FT line.
@3:39 Looks like Splitter's face is fixed. He no longer looks like he just got out of a sauna.
@3:57 LeBron tries to do an up-and-under but Green doesn't bite causing a contact shot animation to occur and LeBron misses the shot.
@6:45 (and many other points) I wish the CPU would force the issue in these situations. At least drive towards the paint and see if there's a good shot available. If not, just run the set whilst the lagging defender gets back. The CPU punishes people who are even 1 mm out of position in the paint, but not when the defender is lagging behind about five metres.
@7:24 That blocking foul was bizzare. Happens too much in 2K13.
Dude is terrible. Hard to judge gameplay when someone is that bad. Can't see much when somebody can't play D or offense.... Besides some nice contact when players go in for layups. He never played solid D though so can't see alot.
Look at it like this. He didn't play good defense, therefore he got scored on. He couldn't play offense, so he couldn't score. Full court passes didn't work, and forced shots didn't go in. Nuff said.
Look at it like this. He didn't play good defense, therefore he got scored on. He couldn't play offense, so he couldn't score. Full court passes didn't work, and forced shots didn't go in. Nuff said.
That's because he was playing against the CPU. That kind of play never works against the CPU. I want to know if it wouldn't work against a human online either. Pretty obvious the user doesn't play bball videogames. Even the most casual user is patient enough to actually stay with their man, and if not, just switch to a center.
Look at it like this. He didn't play good defense, therefore he got scored on. He couldn't play offense, so he couldn't score. Full court passes didn't work, and forced shots didn't go in. Nuff said.
That will happen on any 2k. And the cpu has been decent at stopping basic up and unders too. I don't put any stock into because the cpu doesn't pull out any "tricks" unless they have to. It was more "pass to the open guy" all game. You can't judge 2k like that. You have to make the cpu work to see the real game.
And he didn't even do any cheesy forced shots just took bad shots. And his release was off. Can't take anything out of it. The cpu contested shot percentage (Atleast the last 2 years) drops when they have a lead. PLUS you can't tell me they let the people play the game on HOF/ SS. That's why I say you can't take much from it besides some contact in the paint on layups. Even the "spacing". He played terrible D...... They were just wide open
It looks like the same one from 2k12 and 13 unfortunately...
He definitely has his high-top fade, Ginobili has a new cyber face (with exaggerated bald spot) and Splitter doesn't have the weird lighting on his face.
I liked what I saw gameplay wise with all the contact in the paint and players (CPU & human) losing their dribble or being stripped. Hoping they added an animation for players also picking up their dribble.
My only two gripes are that a lot Spurs have their inaccurate shots recycled from 2K13 and it appears as though 13 players aren't active as they should be. Hoping the expansion of the active man roster to 13 is addressed on next-gen or next year.
Side-note: I also noticed that players on both the Heat and Spurs have more accurate accessories. Shame that the remain black at home for Miami, though.
I like the fact that there clearly are more contact animations on layups in the paint, the question is though, will you be easily able to manually trigger them or is this just case of HOF cpu defense, that just gets stops whenever it wants to. Caus from his user defense i really couldn't tell if the manual on ball defense is any better than in 2k13. All in all i gotta see more to really make a judgement, but i definetly like that 2K brought in those 3000 additional animations, which should spice things up a bit.
The spacing is improved and the contact is improved. Looks like you will have to run some type of offense, even a pick and roll. Also this shows how bad offense could get if you don't even have the ability to set a pick manually.
The post game looks legit. Up & Unders don't look like automatic shots, and it seems like you can really throw the defender of if you know what you're doing with your post moves.
At 0:54 I like how Chalmers posted up Tony Parker and then faced up while still maintaining his handle, and was able to pull of that quick crossover. Although it didn't get him anywhere, I can see that being a very useful move for players like Melo and Pierce.
Looks pretty good. The user was atrocious. I am not sure he has ever played a basketball game as he constantly took awful fade away shots and waited way too long to release his shot each time.
as intriguing as this gameplay is for current gen, I think i'll be skipping current gen. Crew or myteam won't convince me enough to conclude with 2k13 as my last ps3 game played with NBA2k.
This generation was phenomenal in terms of revolutionary gameplay that has evolved substantially over the years, but It's time to move on.
I just dont' feel as excited as I did when 2k11 came out.
guess my current gen desire has deteriorated completely besides GTA V.
RIP ps3 (for me anyway) You had a great run, but ready for bigger, better things.