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NBA Live 14 News Post



EA showed off a very limited NBA Live 14 trailer during their E3 press conference featuring Kyrie Irving of the Cleveland Cavaliers. The content within the NBA Live segment tends to indicate that EA is still focusing on the dribbling system it began to implement in NBA Elite, the since-cancelled NBA Title from EA. The technology is called bounceTek, but the jury is still out on how impressive it truly will be. It's likely we won't see much from NBA Live until we get much closer to release, as EA is likely wanting to keep much of the game under wraps to prevent any further PR fiascoes like the past several years.

If you can't view the video above, check it out on YouTube.

CONTROL THE COURT THIS FALL IN NBA LIVE 14

EA SPORTS unveiled today the first look at NBA LIVE 14 at the company’s E3 press conference, ushering in the future of basketball for the next generation. Exclusively for Xbox One® all-in-one games and entertainment system from Microsoft, and PlayStation®4 computer entertainment system, NBA LIVE 14 will launch this fall.

Powered by the EA SPORTS IGNITE engine, NBA LIVE 14 will deliver the ultimate on-the-court control. Utilizing its new BounceTek technology, NBA LIVE 14 will introduce a revolutionary new, physics-based dribbling system. Whether it’s Ricky Rubio’s crossover or Kyrie Irving’s devastating between the legs dribble, one-on-one matchups take on a whole new meaning by putting the creativity and control at the core of every move.

By utilizing the same data used by all 30 NBA teams, more than 70 unique statistics and tendencies will fuel every single player on the court. From the way they move, to the way they play, to the decisions they make, NBA LIVE player will evolve throughout the season with updates from every NBA game within one hour of a game’s final buzzer. Gamers will now have a new experience every time they pick-up the controller.

Stay tuned throughout the summer for more information as NBA LIVE 14 makes its return to the court.

Game: NBA Live 14Reader Score: 4/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
NBA Live 14 Videos
Member Comments
# 41 KyotoCarl @ 06/10/13 08:15 PM
I'm sad to say I'm underwhelmed. During e3 they said it was a trailer, not ingame footage. I wanna see game play cause a pre rendered trailer doesn't tell you anything.

Sent from my GT-I9300 using Tapatalk 2
 
# 42 Jakeness23 @ 06/10/13 08:19 PM
They do need to fix the bodies, they do seem a bit thin. Also, maybe adding some muscle tone would go a long ways.

I was most impressed when it showed Kyrie just standing there dribbling, the way the jersey and shorts and even his feet moved looked great to me.

I'm cautiously optimistic, but competition is going to bring out the best in both. For the first time, I may consider buying both games... Or I'll get 2K and wait to hear the reviews about EA. But either way, I was very impressed by what they brought to the table. Nice work, EA.
 
# 43 NINJAK2 @ 06/10/13 08:29 PM
This looks wayyyyyy better than what they showed at the xbox one presser and that dribbling demo looked pretty good imo. I know dribbling is important but I wish these sportd games in general would lead with improved playbooks/a.i. over dribbling, free-run,etc.
 
# 44 DonWuan @ 06/10/13 08:30 PM
Quote:
Originally Posted by Jakeness23
They do need to fix the bodies, they do seem a bit thin. Also, maybe adding some muscle tone would go a long ways.

I was most impressed when it showed Kyrie just standing there dribbling, the way the jersey and shorts and even his feet moved looked great to me.

I'm cautiously optimistic, but competition is going to bring out the best in both. For the first time, I may consider buying both games... Or I'll get 2K and wait to hear the reviews about EA. But either way, I was very impressed by what they brought to the table. Nice work, EA.

Thats what im wondering. Was that ingame graphics when he was standing there dribbling? If so nice, if close to that cant complain.
 
# 45 m1ke_nyc @ 06/10/13 08:44 PM
Looks like the robotic movement is gone.
 
# 46 ZoneSix @ 06/10/13 09:36 PM
looks pretty dope.
 
# 47 nick_sr @ 06/11/13 12:00 AM
again, still can't see anything, want game play videos.
 
# 48 RedmanR @ 06/11/13 12:56 AM
Quote:
Originally Posted by HowDareI
Honestly at this point, NOTHING will make me buy Live over 2K.

The only thing that could make me purchase Live is if they have Crew in it and 2K doesn't, or they really bring something to the table to prove to me (as a former fan of the franchise) that they can still make a viable basketball game.

Let's be honest, the models STILL look terrible. I understand as a basketball player myself that lots of players are tall and lanky...but everyone doesn't look like Gumby lol. Deandre Jordan is like 250 lbs right? He shouldn't be as skinny as Kyrie.

If the graphics actually look like that in-game than that's pretty impressive, but as a whole it kind of takes a hit if every player looks like that.

I agree 100% with this post. The player models are STILL horrible and player movement is STILL robotic when this late in the series it should be more fluent but it's not. There's a BIG attention to detail difference in DeAndrea Jordan's face vs. Kyrie Irving's face. DeAndrea Jordan looks like a CRACKhead.

These player models should be well proportioned by now also but they're not. I don't want to hear about gimmicks like BOUNCETEK when there clearly is NO solid glimpses of ingame video footage like everyone else brought to the table for E3. . .

I want so much to like EA's NBA Live, Madden and Ncaa series games like I use to but the TRUTH of the matter STILL remains. . . it's NOT in the game

Love, hate or report my comment all you want. EA needs to stop talking and start delivering.
 
# 49 Guapo516 @ 06/11/13 01:08 AM
Idk what I'm watching to judge. So I personally can't say. Is it gameplay or cgi? Regardless graphics dnt look bad but everyone looks they grandma wouldnt let them out the house with out puttin vaseline on. Then they sweated on top of that. Lol matter fact look like dey took a Vaseline bath and deandre Jordan look like he spent all his 40 mil on hair sheen.

I dnt like the concept of dribble first, I prefer defense be the starting ground. But I will say its good and bad for its own reasons. Good cuz dribbling was always something they did well. Their dribble stick(any year) is better than 2k13s. Bad cuz that was never the issue. Everything else except the dribbling was wat was wrong with live to me. Unless u had the ball it was difficult to do the simplest things.
 
# 50 mango_prom @ 06/11/13 06:15 AM
Quote:
Originally Posted by ProfessaPackMan
If I was judging this game based on Graphics, I'd probably be impressed.

But since Graphics was not the issue I had with this game, I couldn't care less about how good it looks and damn sure about some dribbling nonsense.
This were exactly my thoughts about 2k13, lol. Funny thing is, people go nuts because of a 2k14 trailer showing a single Lebron dunk. "Wow, look at that dunk, 2k got my money. Gotta have this game...".

Right now, we don't know anything about either games. Based on past fiascos, you can't be confident in EA of course. As bad as 2k handled gameplay and authenticity (if you aren't into NBA Jam gameplay and Skip Bayless for player evaluation), at least they got a funcional game out every year.
But still, not being attached to a specific brand ( which was the main focus of 2k13, maintaining a brand identity and making it the cool thing for kids to own the game), I'm somewhat excited that EA might be on to something. I mean Live 10 had some great ideas and it's not like 2k is far out there gameplay wise.
You have to love the way 2k handles animations, and the sheer number of different jumpshots/dunks/dribble moves is impressive. But still, 2k13 is more style than substance in a lot of way. Just looking at gameplay, I'm less than impressed and don't care if we get Lebron's hairline in full HD in 2k14.

So right now, it could go both ways. We don't know much about the 2 games and it can only be a good thing for quality. The best scenario would be if both EA and 2k release quality games. So I'm looking forward to what EA came up with. What I like about this trailer is that it features a PnR switch causing a mismatch. It's only a stupid trailer, but still, I like that.
 
# 51 bucs34236 @ 06/11/13 01:34 PM
haha all the player models have the same build and the colors looked washed out.........Nba elite here we go again
 
# 52 RedmanR @ 06/11/13 02:04 PM
Quote:
Originally Posted by bucs34236
haha all the player models have the same build and the colors looked washed out.........Nba elite here we go again
It's the same old drumbeat over again. . . watch.
 
# 53 Championships @ 06/11/13 02:19 PM
Hourly updates sounds good, but does that mean that if someone like Kobe or LeBron has a really bad first half his overall drops significantly and then improves if he does well in the second half?
 
# 54 22cedric @ 06/11/13 02:28 PM
@EASPORTSNBA said the game is still pre-alpha & doesn't represent what the final product will look like
 
# 55 JODYE @ 06/11/13 03:56 PM
Quote:
Originally Posted by Championships
Hourly updates sounds good, but does that mean that if someone like Kobe or LeBron has a really bad first half his overall drops significantly and then improves if he does well in the second half?
I doubt it's significance will be that drastic in terms of one game.

The hourly thing I'm sure will more or less effect tendencies of that player.
 
# 56 LionsFanNJ @ 06/11/13 04:03 PM
Quote:
Originally Posted by 22cedric
@EASPORTSNBA said the game is still pre-alpha & doesn't represent what the final product will look like
They always say this though. Nothing in this trailer gives me hope. Especially since the arena lighting is wrong and those damn player models are the same.

The dribble demo was nice though so the do have that. Implementation will be key for that tech


Sent from my Galaxy Nexus using Tapatalk 4 Beta
 
# 57 jmood88 @ 06/11/13 06:13 PM
Quote:
Originally Posted by 22cedric
@EASPORTSNBA said the game is still pre-alpha & doesn't represent what the final product will look like
Lmao, they've had a few years off but haven't missed a beat as far as excuses go.
 
# 58 k1lo5 @ 06/11/13 07:07 PM
Cant wait too see some gameplay for this! Hopefully someone @ E3 will get the op to get some gameplay in footage?

Competition will make Bball gaming even better!
 
# 59 eko718 @ 06/11/13 07:27 PM
There's something odd about the players having such a high level of detail, but still not looking real. Proportions are weird, faces generally look like their counterparts but still have that NBA Live look. Movement looked pretty poor.

On the 2K side, someone might actually at first glance think the game was real life. Not a chance with this. Player models, and movement subtract from immersion in this case.
 
# 60 CMH @ 06/11/13 07:31 PM
Quote:
Originally Posted by eko718
There's something odd about the players having such a high level of detail, but still not looking real. Proportions are weird, faces generally look like their counterparts but still have that NBA Live look. Movement looked pretty poor.

On the 2K side, someone might actually at first glance think the game was real life. Not a chance with this. Player models, and movement subtract from immersion in this case.
I don't understand EA's artists and to me the issue starts there. There are plenty of games out that have recreated the human body to look like...well, a human body. I understand that there are more players and some finer details, but we are talking about the human skeleton here. If you can't get that right, what does it matter if the fabric in the uniform is exact?

This is the issue I have with EA's titles. Their player models just don't look human to me. They look like a video game. And that's fine if that's the art direction you're headed in and stick with it.

When they released those first screenshots, this new Live almost looked like the characters were cell-shaded. Was it realistic? No. But I thought, hey, that's okay if the entire game has that look. That's your art direction.

The game, however, seems to be trying to be realistic but not accomplishing that goal. And it starts with the artists.
 


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