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MLB 13 The Show News Post


Another MLB 13 The Show title update has arrived this morning, bringing it up to version 1.23. It weighs in at 184 MB.

A patch is also available for the PS Vita, bringing it up to version 1.06. It weighs in at 29 MB and includes uniform updates.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
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Member Comments
# 61 dalger21 @ 05/21/13 12:07 PM
Came to see what the update was since PS+ auto downloads and installs it....seems to be a minor update.
 
# 62 Gagnon39 @ 05/21/13 12:20 PM
Quote:
Originally Posted by dalger21
Came to see what the update was since PS+ auto downloads and installs it....seems to be a minor update.
Well, there's still no definitive answer as to whether the patch fixed some issues that were not technically bugs and therefore were left off of the list. Primarily, the inflated offensive numbers are rumored to have been fixed. In another thread there was a forum-goer who posted some post-patch stats from a franchise several years in. The numbers looked remarkably good considering the fact that they were way off before. I've yet to see this for myself and I plan on testing it out to see for myself before too long. I just assumed someone would have already done this.

I'd love to see, as I'm sure many of us would, simulated stats from say, year 2025 in a franchise that WAS ALREADY STARTED prior to the patch.
 
# 63 Bobhead @ 05/21/13 12:23 PM
Quote:
Originally Posted by RustyNailz7
I cant believe this has not been fixed! This is actual gameplay, rather than some of the minor cosmetic things people are complaining about.
I agree, but realize that it might have been too late to make into this patch at the time Woodweaver said a fix was made.

I don't know anything about patch work, no pun intended, but I'm sure there is some sort of early cutoff so that the patch can be bug tested, stability tested, etc... since the last thing you ever want is a patch that creates issues.

But as old as this issue is I definitely share your frustrations...
 
# 64 G3no_11 @ 05/21/13 01:55 PM
Quote:
Originally Posted by Iceman87GT
This is the last thing I'll say in regards to unis in this thread, I promise:

You are trivializing something by not being honest about what is missing. The complaint isn't about inaccurate throwbacks, the issue is uniforms worn by teams on a regular basis not being in the game or inaccuracies with uniforms regularly worn. These aren't small things, they are entire uniforms that are missing.
Sorry man, I wasn't going after you. It's just some of the numerous uniform questions that are asked on this forum. And trust me, I have a serious issue with one of the Rockies uniforms... (purple sleeves?), but I've basically been told to screw off when asked about it too.
 
# 65 Perfect Zero @ 05/21/13 05:10 PM
Quote:
Originally Posted by G3no_11
Sorry man, I wasn't going after you. It's just some of the numerous uniform questions that are asked on this forum. And trust me, I have a serious issue with one of the Rockies uniforms... (purple sleeves?), but I've basically been told to screw off when asked about it too.
I do know that when the Rockies first put out those sleveless black jerseys, they wore purple undershirts. Ever since that first time, they have gone with black. My assumption is that the purple undershirts are in the Style Guide and were never changed since that is how they wore them the first time.

And I understand the frustration of uniform inacuracies. It took years before the Rangers removed the two-toned helmets from the Style Guide that they never wore on the field. That's why they were stuck in the old games for both 2k and the Show. Some people will never understand why SCEA wants to go by the letter of the contract. I'm thankful they do; I'd rather be without the sky blue jerseys of the Rays than not have the Show, no matter what the chances are of them losing the license.
 
# 66 G3no_11 @ 05/21/13 05:34 PM
Quote:
Originally Posted by Perfect Zero
I do know that when the Rockies first put out those sleveless black jerseys, they wore purple undershirts. Ever since that first time, they have gone with black. My assumption is that the purple undershirts are in the Style Guide and were never changed since that is how they wore them the first time.
That's my assumption too.. it just sucks because they haven't worn purple sleeves with those uniforms since probably 2005. And what really bothers me is that they used to have the correct uniforms in the game a couple of years ago... I would rather them take out the uniforms and put in some different ones (white vests, black sleeves) than to keep uniforms in that are never worn. But anyways, I think the patch has helped my game freezing issue.
 
# 67 Factzzz @ 05/21/13 08:08 PM
All this style guide stuff is nonsense, regardless of what anyone wants to believe.
 
# 68 treyraq @ 05/21/13 08:57 PM
Sorry to threadjack all of you style guide guys...(ahem)...but I'm just curious what the most patches are that SCEA has released in one year?

I thought the last one would be the 'last' one. And I definitely feel that this is.
Have they ever patched more than 2 or 3 times?
 
# 69 moemoe24 @ 05/21/13 10:13 PM
Quote:
Originally Posted by Perfect Zero
More than likely it is a slot issue. There are only two slots for current uniform alternates, H-Alternate and R-Alternate.
I wish they would get rid of the throwback crap....that stuff was a fad several years back. Not many teams wearing them now. Get rid of those and add all the teams current uni's
 
# 70 HighCmpPct @ 05/22/13 12:13 AM
Quote:
Originally Posted by moemoe24
I wish they would get rid of the throwback crap....that stuff was a fad several years back. Not many teams wearing them now. Get rid of those and add all the teams current uni's
I believe it's more for the historic roster makers/players rather than normal play.

It really adds some realism to those sets.
 
# 71 LowerWolf @ 05/22/13 12:33 AM
Played my first game post-patch. Two things:

1. Hitting seemed a tad harder.
2. Menu music didn't skip.

May just be a coincidence.
 
# 72 Gagnon39 @ 05/22/13 08:19 AM
Let's try this for the fifth time...

Has anyone simulated far into a franchise and looked to see if the statistics are any more realistic than they were? Since technically it isn't a "bug" that the stats get thrown out of whack, its entirely possible that they adjusted the "balancing issue (as they put it before" regarding this problem. They fixed the strikeout totals in an earlier patch and it wasn't listed in the bug fixes because again, technically it's not a bug.
 
# 73 bronxbombers21325 @ 05/22/13 09:25 AM
Quote:
Originally Posted by Iceman87GT
You're making it seem as if they aren't fully aware that things are missing or wrong in certain style guides. They know things are wrong, but they can't correct them because that isn't in line with the style guide, they've even said as much at times. Not every team's style guide is wrong, some teams are, they wouldn't need to "chase down all 30 teams", they would need to get into contact with the handful of them that have stuff missing or incorrect and convince them to update it. The entire development team doesn't handle one thing at a time, they have different departments tasked with different things, so there would be plenty of time for the developers to develop develop the game. Or do you think making sure that ballparks are up to date and represented correctly wasting time and preventing the development of the game.
Seriously dude just give it up. There has been a million arguments and threads on this, and it never goes anywhere just people saying the same thing over and over and over again. Nothing can be done about it, sorry if you aren't content with it, but it isn't like harping on here is going to change it. Just give it up and spare us another entire thread about the style guide.
 
# 74 SFCFeagin @ 05/22/13 09:48 AM
They didnt fix the DFA glitch either. Glad they fixed some uniform issues for the Vita, I could care less about player progression since I only play one season each year. I wish I had the option to turn progression off so I dont have to edit throughout the year.
 
# 75 Cavicchi @ 05/22/13 10:10 AM
Quote:
Originally Posted by SFCFeagin
They didnt fix the DFA glitch either. Glad they fixed some uniform issues for the Vita, I could care less about player progression since I only play one season each year. I wish I had the option to turn progression off so I dont have to edit throughout the year.
I am confused by that, so could you please explain?
 
# 76 DJ @ 05/22/13 10:47 AM
What were the uniform fixes for the Vita version?
 
# 77 Threeebs @ 05/22/13 11:43 AM
Quote:
Originally Posted by Gagnon39
Let's try this for the fifth time...
Quote:
Originally Posted by Gagnon39

Has anyone simulated far into a franchise and looked to see if the statistics are any more realistic than they were? Since technically it isn't a "bug" that the stats get thrown out of whack, its entirely possible that they adjusted the "balancing issue (as they put it before" regarding this problem. They fixed the strikeout totals in an earlier patch and it wasn't listed in the bug fixes because again, technically it's not a bug.

Dude, they haven't changed, it's still the same. Someone posted information you seek earlier and in another thread. You gotta be the only one wondering this because everyone else knows it hasn't changed and it's been the same for a few years now. It's the way progression and regression is. The stats are still the same and still escalating as the years go on. Simulate and find out for yourself...
 
# 78 Perfect Zero @ 05/22/13 01:29 PM
Quote:
Originally Posted by Factzzz
All this style guide stuff is nonsense, regardless of what anyone wants to believe.
Good thing you brought such great evidence. Perhaps people should listen to the designers on here. Russell has liked comments that support the fact that they do have to follow the MLB Style Guide time and time again. You can't blame the devs for something that they can't control.
 
# 79 Gagnon39 @ 05/22/13 02:59 PM
Quote:
Originally Posted by Threeebs
Dude, they haven't changed, it's still the same. Someone posted information you seek earlier and in another thread. You gotta be the only one wondering this because everyone else knows it hasn't changed and it's been the same for a few years now. It's the way progression and regression is. The stats are still the same and still escalating as the years go on. Simulate and find out for yourself...
Dude, I haven't seen any screens or any evidence of this. In fact the only information I've seen post-patch are stats that seemed more realistic.
 
# 80 Factzzz @ 05/22/13 06:25 PM
Quote:
Originally Posted by Perfect Zero
Good thing you brought such great evidence. Perhaps people should listen to the designers on here. Russell has liked comments that support the fact that they do have to follow the MLB Style Guide time and time again. You can't blame the devs for something that they can't control.
Sounds like just an excuse for not getting the uniforms right to me.

Why would it be so important for MLB the Show to follow the style guide, but no other company?

Why would the Show have the color of the nationals road socks and undershirts wrong in 12 but the road undershirt color right in 13 but not the socks? The Nationals edited their style guide to fix the undershirts, but not the socks?

Why would the rockies jersey be correct in earlier versions of the Show, but not this one?

Why would the Rays take their light blue jersey out of their style guide, if they are going to wear them all the time during the season?

I personally don't buy this style guide stuff, but whatever you want to believe, and it's a moot point any ways because at the end of the day, i can't do anything about it, and I'm going to buy the game anyways.
 


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