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NCAA Football 14 News Post


It's official. According to GameZone, we will not see a playoff format in NCAA Football 14. Producer, Ben Haumiller states, "The BCS will continue as the post-season format for all years of Dynasty."

Quote:
"We don’t yet have all the info about how the playoff system will work, including who will make up the selection committee and what their criteria will be for picking the playoff teams, and it’s our policy to not include anything in-game that hasn’t been approved and finalized by the NCAA," he explained. I wasn't told if a playoff system would eventually be patched into the game once all of the details are finalized; however, EA seems content with keeping the current BCS intact, at least for this year.

Source - NCAA Football 14 Will Use BCS For All Years Of Dynasty

Game: NCAA Football 14Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 54 - View All
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Member Comments
# 121 moylan1234 @ 04/28/13 10:38 AM
Quote:
Originally Posted by Crimsontide27
Most of the criticism for the NCAA series may be warranted, but to be mad or upset because a feature that ISNT even implemented in the regular football season yet isnt included in this years iteration is borderline stupid.

No one knows how the playoff will be determined, no one knows the selection process, there are literally hundreds of unknowns when it comes to the BCS playoff system coming.

This is about the most ridiculous thing I have ever heard of that fans are upset about. Trying to implement something into the game that no one has a clue about how it works isnt possible.

Even with all the conventions, tradeshows, and events that we have done....this wasnt even brought up about being in this years game and has never even had a passing thought about trying to implement it this year. Literally one question was asked at a community event and it was stated it wasnt in for this year and no one seemed to be bothered about it.
No one has a clue how a playoff works? I don't see anyone saying EA better get this 100% accurate in year one. Any type of simple playoff structure would work fine for the first year.

People just need to stop with this POV in regards to this particular game. If our expectations for NCAA Football were limited by the current state of college football than we should of never been expecting Teambuilder, Coaching Carousel, or Custom Conferences yet we have all three.
 
# 122 Yeah...THAT Guy @ 04/28/13 11:54 AM
I honestly don't mind this at all. If the gameplay is as improved as it sounds with the Infinity Engine being in, and the recruiting system is still as cool as it was this year, I'll get a lot of play out of this.
 
# 123 JaySwizzlez @ 04/28/13 12:18 PM
It doesn't even have to be the real system. Just make it so we can have a bit of fun with 4 or 8 team playoffs.
 
# 124 dallen8wr @ 04/28/13 12:22 PM
Why not just give us a play-off mode like the old 989 football games did in the late 90's and early 2000's. That was great...you could just create a bracket that was exactly like the bracket that exits in every other level of college football and play your own mythical play-offs. Only the "old guys" will remember that!
 
# 125 tHurley2010 @ 04/28/13 03:00 PM
This bit of information does add intrigue to what is actually going to be different in Dynasty mode that they have to do an individual playbook presentation for it.

I wish they would insert some kind of playoff in the game, but I'm not torn up about it. If you want realism, there is no playoff this season, and I'm sure it's a logistical nightmare for the developers to switch the format of Dynasty after one season.

All I want is for the games to feel as realistic as possible, I don't want my safeties to blow coverage every play unless they are truly awful at covering (which then begets the question: WHY ARE THEY A SAFETY?!?). I don't want my linemen playing patty cake and being sucked into a block that they aren't supposed to make. I don't want to be able to predict when a CPU player is going to break a tackle (typically in a close game on Heisman on their final drive).

If they can have the players play true to their rating, with the updated presentation, and with whatever they add to dynasty, I can live without a playoff system.
 
# 126 Buckeyed @ 04/29/13 09:20 AM
Quote:
Originally Posted by Sundown2600
Why can't we get this type of passion regarding the game's dodgy AI and constant glitches that carry over year after year? Can I get a working QB accuracy slider to go with my four team playoff? Please
Because most players don't understand football and/or they want to win NCs every year and not worry about possibly losing.

If they could give the commish more control it could make for a great OD experience. Make the coach poll able to be edited by the commish which would adjust the BCS.
 
# 127 tacosaban @ 04/29/13 09:23 AM
Members/Coaches in the online dynasty should be able to vote on the polls.
 
# 128 DorianDonP @ 04/29/13 09:33 AM
Quote:
Originally Posted by tHurley2010
This bit of information does add intrigue to what is actually going to be different in Dynasty mode that they have to do an individual playbook presentation for it.

I wish they would insert some kind of playoff in the game, but I'm not torn up about it. If you want realism, there is no playoff this season, and I'm sure it's a logistical nightmare for the developers to switch the format of Dynasty after one season.

All I want is for the games to feel as realistic as possible, I don't want my safeties to blow coverage every play unless they are truly awful at covering (which then begets the question: WHY ARE THEY A SAFETY?!?). I don't want my linemen playing patty cake and being sucked into a block that they aren't supposed to make. I don't want to be able to predict when a CPU player is going to break a tackle (typically in a close game on Heisman on their final drive).

If they can have the players play true to their rating, with the updated presentation, and with whatever they add to dynasty, I can live without a playoff system.
But...what about realism past one year into dynasty?

That's the main thing. Realism past year one. That is why EA allowed custom conferences.
 
# 129 tHurley2010 @ 04/29/13 10:38 AM
Quote:
Originally Posted by DorianDonP
But...what about realism past one year into dynasty?

That's the main thing. Realism past year one. That is why EA allowed custom conferences.
I understand that. And if you would've read the very next sentence, I give a possible explanation: that it could be a logistical nightmare to code a switch past year one.

The conference switch code and the playoff after year one code are different. In addition, EA was very familiar with the code needed for conference alignment that they could put it into the game without error.
 
# 130 Hooe @ 04/29/13 11:12 AM
Let's keep the discussion on-topic, please. Thanks.
 
# 131 stormisbruin @ 04/29/13 11:39 AM
"It wouldn't be realistic" is the dumbest excuse I've ever heard. Yeah, because these games are all about realism. 2-4 teams still in the top 25, Alabama sucking it up while Toledo goes undefeated every year, 2 and 3 loss AQ teams ahead of 1 loss AQ teams. Last time I checked, the BS system won't be in place in 2022. Yet it will be in my dynasty, how realistic. ODU won't be in FBS football next year, yet they will be in NCAA 14. How realistic. Teams playing 11 game seasons, how realistic. Teams with losing records making bowl games, how realistic. This would not have been hard to do at all. 4 teams, users pick the sites since we can make any site a neutral site game now. For those who are about to say "Then people would complain about how the playoffs are picked!" I wouldn't. I'd be much happier as long as the real system is in place. Except I'm sure EA would've screwed that up since they still have the Fiesta Bowl decorations hanging up when I'm playing the championship. Stop making excuses. I enjoy the game but anyone who doesn't see this as pathetic and just a way for EA to plug it in next year and say "Look at this great new feature!" is lying to themselves.
 
# 132 Hooe @ 04/29/13 12:20 PM
Quote:
Originally Posted by stormisbruin
This would not have been hard to do at all.
And you know this so definitively based on what, exactly?

According to Wikipedia, the Madden NFL code base is over 10 million lines of code. I'm sure that NCAA is probably similar. Nothing gets added to such a monolith easily.
 
# 133 Ziza9Noles94 @ 04/29/13 01:17 PM
Quote:
Originally Posted by CM Hooe
And you know this so definitively based on what, exactly?

According to Wikipedia, the Madden NFL code base is over 10 million lines of code. I'm sure that NCAA is probably similar. Nothing gets added to such a monolith easily.
I would agree that it probably isn't easy to add to the code. But his other points about the game's "realism" and attention to accuracy were spot-on.
 
# 134 theharbinater @ 04/29/13 02:01 PM
Quote:
Originally Posted by moylan
No one has a clue how a playoff works? I don't see anyone saying EA better get this 100% accurate in year one. Any type of simple playoff structure would work fine for the first year.

People just need to stop with this POV in regards to this particular game. If our expectations for NCAA Football were limited by the current state of college football than we should of never been expecting Teambuilder, Coaching Carousel, or Custom Conferences yet we have all three.

agreed. also, most of the unknowns (conf champs requirement or not, bowls, higher seed home team games (i think that's already been shot down, but cold be an option anyway), bcs tie in (straight top 4, or must be in top 10, etc.), sos, multi teams from 1 conf (or not)) could/should all be options.

if i want the top 4 ranked teams regardless of conf affiliation, the just select top 4 in bcs (or coaches/media, etc).

if i want 4 highest rated conf champs, then select must be conf champ, based on rank.

if i want no more than 1 per conf and for conf champ to be significant factor, but not overriding factor like above, then do conf champ if in top 10, otherwise highest rank with only 1 allowed per conf.

bottom line is they need to have options and allow customization.
 
# 135 DorianDonP @ 04/29/13 02:41 PM
Quote:
Originally Posted by tHurley2010
I understand that. And if you would've read the very next sentence, I give a possible explanation: that it could be a logistical nightmare to code a switch past year one.

The conference switch code and the playoff after year one code are different. In addition, EA was very familiar with the code needed for conference alignment that they could put it into the game without error.
That "possible explanation" doesn't explain away your argument for realism.

Their job is to code. It being hard doesn't change the fact that it's their JOB. It's hard to score touchdowns in the NFL but a fan can still criticize when it's not being done.

I think the "logistical nightmare" is hyperbole on your part. If putting in a playoff code is a nightmare for a developer of video games, then they might need to get some new developers. Especially since the playoff has been announced for over a year.

It seems like people are jumping all over the place to try to answer for it not being in. Is it realism? Is it being too hard? Is it not knowing who is on the selection committee?

Maybe it's a bit of it all. Maybe it's none of the above and it's just about selling copies next year as the big feature. I can buy that. I'd accept that as the reason why it's not in. But "being too hard" and "being more realistic" doesn't work as reasons IMO.
 
# 136 Retropyro @ 04/29/13 06:31 PM
All I heard was, "It is not our policy to put something into the upcoming version of the game that may be tagged as a selling point for the version that follows the next year".
 
# 137 tHurley2010 @ 04/30/13 01:09 AM
Quote:
Originally Posted by DorianDonP
That "possible explanation" doesn't explain away your argument for realism.

Their job is to code. It being hard doesn't change the fact that it's their JOB. It's hard to score touchdowns in the NFL but a fan can still criticize when it's not being done.

I think the "logistical nightmare" is hyperbole on your part. If putting in a playoff code is a nightmare for a developer of video games, then they might need to get some new developers. Especially since the playoff has been announced for over a year.

It seems like people are jumping all over the place to try to answer for it not being in. Is it realism? Is it being too hard? Is it not knowing who is on the selection committee?

Maybe it's a bit of it all. Maybe it's none of the above and it's just about selling copies next year as the big feature. I can buy that. I'd accept that as the reason why it's not in. But "being too hard" and "being more realistic" doesn't work as reasons IMO.
I'm not exactly talking about the playoff code itself, as much as I am talking about switching from the BCS code to the playoff code within they dynasty. I don't know the code needed to do that--perhaps the developers do, and also understand that it could screw up a whole bunch of other things, because coding does that sometimes.

A parallel to Madden can't be drawn here because Madden starts off with the playoffs from Year 1. There is no switch between years. That alone should be enough to differentiate the two.

Maybe it's easy, maybe it's not. Maybe they know the code and don't want to use it as a feature until next year. Maybe they don't know how to implement the code properly, and can't include it this year. That is known only within a small group within the confines of Electronic Arts.

As for the realism, I meant to say it as I would rather have them work on fixing current aspects in the game that are broken and unrealistic before they try to implement a playoff system. If they can do that with this years edition sans playoff, I'll be AOK with that.
 
# 138 Colt45 @ 04/30/13 03:21 PM
Quote:
Originally Posted by aholbert32
Why is that "malarkey"? Would you prefer they make up criteria?
Yes. Absolutely.
 
# 139 Hooe @ 04/30/13 05:36 PM
Quote:
Originally Posted by Colt45
Yes. Absolutely.
And then they have to most assuredly redo it for the next game once the parameters for choosing playoff teams are more clear. You surely understand how that - duplicating work - is a disaster from an operational standpoint, not just for Tiburon but for any company. It shouldn't be surprising that Tiburon chose not to go this route.
 
# 140 DorianDonP @ 04/30/13 05:45 PM
Quote:
Originally Posted by CM Hooe
And then they have to most assuredly redo it for the next game once the parameters for choosing playoff teams are more clear. You surely understand how that - duplicating work - is a disaster from an operational standpoint, not just for Tiburon but for any company. It shouldn't be surprising that Tiburon chose not to go this route.
Maybe I'd have more sympathy if this wasn't a company that puts something in and then barely touches it again (coaching carousel, teambuilder, rtg, etc), or even worse, takes it out the next year.

I see "redoing" it as the same thing as when they constantly redo how recruiting works and the other things in the game that don't stay the same the next year.

Fwiw, I don't think they'd have to "redo" it as you said. They'd be tweaking and tuning the logic. Even you said it, the parameters for how they choose the teams is the only thing that might "change". But the infrastructure would already be there, because THAT part of the playoff is already set in stone.
 


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