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NBA 2K13 News Post


The NBA 2K13 patch has arrived for PS3 and 360. The details on the patch haven't been released yet, but we'll update this post as soon as they are available.

UPDATE: NBA 2K13 Patch Details

GAMEPLAY
  • Improved AI rebounding logic to balance out offensive rebound frequency.
  • Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
  • Long range passes are now less accurate and will result in more fumbled and missed catches.
  • Passing successfully out of a double team has been tuned to be slightly more difficult.
  • Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
  • Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
  • Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
  • AI now only calls for a full court press in appropriate situations (i.e. late in the game).
  • Addressed two dunk animations that were not counting for a score when they were converted.
  • Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
  • AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
  • AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
  • Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
  • Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
  • When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
  • Fixed a rare issue where a traveling violation would be called on a pass fake.
  • Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
  • A number of other smaller changes have been made to address issues and enhance the user experience.
  • Tuned three-point percentage.
GENERAL
  • NIKEiD shoes will now appear properly in-game after being equipped to a player.
  • Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
  • Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
  • Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
  • Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
  • Changed the difficulty settings for all of the seeds in MyTEAM.
  • (360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
  • Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
  • Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
  • ‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
  • Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
  • Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
  • Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
  • Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
  • When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
  • You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
  • The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
  • The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
  • 3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
  • Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
  • Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
  • Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
  • (Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
  • (Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 61 thedude @ 11/27/12 10:42 AM
This has to be the most useless patch in the history of patches.
 
# 62 hewastheirfriend @ 11/27/12 10:43 AM
Quote:
Originally Posted by Altimus
My biggest question is does the AI still push the ball after every miss?
yes because thats what most NBA teams do if the opponent doesn't get back on defense lol
 
# 63 gnusi @ 11/27/12 10:44 AM
I just downloaded a 2mb patch. I believe the real patch is not out in some countries. I don't think the real patch is 2mb, no way, can't be.
 
# 64 davis420 @ 11/27/12 10:45 AM
Quote:
Originally Posted by gnusi
I just downloaded a 2mb patch. I believe the real patch is not out in some countries. I don't think the real patch is 2mb, no way, can't be.
360 patches are usually that small.
 
# 65 greenegt @ 11/27/12 10:52 AM
Are 2K Share rosters working now?
 
# 66 keshunleon @ 11/27/12 10:55 AM
Turbo is much better and not as delayed, rebounds & blocks are improved.

Players move more fluent post patch and user players react faster to loose balls. I am also seeing more fouls called but a few still are non contact fouls.

Sim sliders
 
# 67 maxpwn23 @ 11/27/12 11:01 AM
Quote:
Originally Posted by NickYoungGoat
this patch feel useless

3pt glitch still alive and well
dunks still unblock able

think it's time to give up on this year and toss this crap out the window and wait till 2k14
2K14 will still be unfinished and "released via patch" late Nov or early Dec. Sadly its a terrible cycle. Wish companies wouldn't use patching as a crutch to finish their game after release date =\
 
# 68 Paul Pierce_OS @ 11/27/12 11:01 AM
Quote:
Originally Posted by NickYoungGoat
this patch feel useless

3pt glitch still alive and well
dunks still unblock able

think it's time to give up on this year and toss this crap out the window and wait till 2k14
LOL says the guy with a username nick young goat!

Sent from my LG-VM696 using Tapatalk 2
 
# 69 Goffs @ 11/27/12 11:02 AM
My player defensive center is much more intimidating in the middle and I just broke the team record of rebounds! 25!!
 
# 70 keshunleon @ 11/27/12 11:05 AM
Quote:
Originally Posted by maxpwn23
2K14 will still be unfinished and "released via patch" late Nov or early Dec. Sadly its a terrible cycle. Wish companies wouldn't use patching as a crutch to finish their game after release date =\
True but that is reality and times have change so this is something we have to live with.
 
# 71 shellsgot86 @ 11/27/12 11:07 AM
The one thing their didn't address is the CPU momentum in a run Robinson is a 89 2016 and he is a beast I the sig skill to get now is hustle points and scrapper he finish with 33 and 18 boards he shot 16for20 its harder for my 2guard to get boards especially if I'm leaking out alot [ATTACH]52417[/ATTACH
 
# 72 Paul Pierce_OS @ 11/27/12 11:08 AM
Quote:
Originally Posted by shellsgot86
The one thing their didn't address is the CPU momentum in a run Robinson is a 89 2016 and he is a beast I the sig skill to get now is hustle points and scrapper he finish with 33 and 18 boards he shot 16for20 its harder for my 2guard to get boards especially if I'm leaking out alot [ATTACH]52417[/ATTACH
Momentum is a part of basketball,tho

Sent from my LG-VM696 using Tapatalk 2
 
# 73 thedude @ 11/27/12 11:09 AM
LOL I just finished my third game with the Clippers on All-Star, sim sliders, 12 minute quarters, block slider at 65 with goaltending turned off and Deandre Jordan finally got a block shot. That's one blocked shot for one of the best shot blockers in the NBA in 3 games...on 12 minute quarters. This is ridiculous.
 
# 74 BarrettDSP @ 11/27/12 11:11 AM
Has anyone noticed if they fixed the glitch in MyCareer where after the Slam Dunk contest it automatically sims the 2nd half of the season?
 
# 75 BezO @ 11/27/12 11:13 AM
Quote:
Originally Posted by keshunleon
Turbo is much better and not as delayed...
This is something I was hoping for. Anyone else noticing turbo improvements?
 
# 76 JasonMartin @ 11/27/12 11:16 AM
Oh my ****ing god...


I just made a new MyCareer. I made a 6"7 SHOOTING GUARD and guess what my 2nd position is.... I'm not a SF but a PG.


Seriously 2K? Does Paul George play the PG position? Does Kobe? No... so why do I have to run it.




Why on earth is 2K doing this nonsense, let me pick my own 2nd position alright?
 
# 77 Doomz92 @ 11/27/12 11:16 AM
Lol i cant wait to see the details cause very little changed for me. All i see in Blacktop is a 24 sec. shot clock. Still no contact when I jump at players going for layups/dunks, still can't block dunks, very rarely can block layups, so not only was Blacktop boring, now it's pointless. Welp I'm done with this game, praying for Crew Mode in 2K14.
 
# 78 raybone83 @ 11/27/12 11:16 AM
does anybody know if the shot stick got fix? the timing was way off and what about the nike i.d. glitch
 
# 79 shellsgot86 @ 11/27/12 11:18 AM
Quote:
Originally Posted by raybone83
does anybody know if the shot stick got fix? the timing was way off and what about the nike i.d. glitch
Shot stick fix timing is better and quicker with whoever shot you have like KD us quicker!! ID still glitch sorry
 
# 80 michael785 @ 11/27/12 11:18 AM
if u want to see chris paul block a dwight howard dunk go play 2k12. 2k ruined itself trying to please everybody. u got one end of the spectrum that says they hate that their passes are always picked off and their dunks being blocked then u got the other side saying its to easy to complete inside passes and dunks are "cheese". accept it for what it is... a video game, and if u want to see "real" basketball then watch "real" basketball on TNT or ESPN.
 


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