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NBA 2K13 News Post


The NBA 2K13 patch has arrived for PS3 and 360. The details on the patch haven't been released yet, but we'll update this post as soon as they are available.

UPDATE: NBA 2K13 Patch Details

GAMEPLAY
  • Improved AI rebounding logic to balance out offensive rebound frequency.
  • Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
  • Long range passes are now less accurate and will result in more fumbled and missed catches.
  • Passing successfully out of a double team has been tuned to be slightly more difficult.
  • Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
  • Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
  • Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
  • AI now only calls for a full court press in appropriate situations (i.e. late in the game).
  • Addressed two dunk animations that were not counting for a score when they were converted.
  • Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
  • AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
  • AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
  • Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
  • Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
  • When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
  • Fixed a rare issue where a traveling violation would be called on a pass fake.
  • Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
  • A number of other smaller changes have been made to address issues and enhance the user experience.
  • Tuned three-point percentage.
GENERAL
  • NIKEiD shoes will now appear properly in-game after being equipped to a player.
  • Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
  • Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
  • Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
  • Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
  • Changed the difficulty settings for all of the seeds in MyTEAM.
  • (360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
  • Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
  • Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
  • ‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
  • Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
  • Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
  • Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
  • Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
  • When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
  • You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
  • The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
  • The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
  • 3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
  • Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
  • Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
  • Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
  • (Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
  • (Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 741 Frox @ 12/14/12 06:31 PM
Quote:
Originally Posted by ticats8
Since downloading my NBA Today has been stuck on Wednesday December 12th, anyone else having this problem?
Glad it's not just me. Happening on my PS3.
 
# 742 reverse @ 12/14/12 09:23 PM
if 2k has plan of the next patch, I want to expect below.

Team-Up member change
This is the biggest problem in this game for me.
We always play 5 man vs 5 AI in Custom Team-Up since 2k9.
In this year, AI Team does'nt change players. Starters keep playing whole of geme.
Because, No Manu, No Ray, No K-Mart, etc...

Need more differense between "simuration" and "normal" of the game-type
I don't feel a differense game-type.
In "sim", I need harder FG%/3PT%, and slower game-tempo.
Now,It tend to become the High Score Game.

Too many Shoot-passing
AI players are trying to pass in shoot motion frequently.
This is ugly...
I think that I should lower its frequently.
 
# 743 ticats8 @ 12/14/12 10:27 PM
I'm also on PS3 and its still stuck on Wednesday! So annoying
 
# 744 puffpuffgo @ 12/14/12 11:21 PM
the patch is awesome...the threes are the only problem and the fullcourt passes that create the most insane fastbreaks
 
# 745 puffpuffgo @ 12/14/12 11:23 PM
the fullcourt passes and the insane out of nowhere fastbreaks have got to stop along with the threes.
 
# 746 jhombrecio09 @ 12/15/12 12:53 AM
MyCAREER still freezes on the loading screen before game.It freezes when the "press the circle button" appears.The sound stops and it will freeze.
 
# 747 jhombrecio09 @ 12/15/12 12:56 AM
MyCAREER still freezes on the loading screen before a game.It freezes when the "press the circle button" appears.The sound stops and it will freeze.BTW I'm playing PS3.
 
# 748 kingnjg @ 12/15/12 12:56 PM
Can u please bring back the turbo view for ranked teamup am I the only one that miss that view lol
 
# 749 MarvinOida @ 12/15/12 02:20 PM
Anyone get a new patch request? I did and I had the latest patch....
 
# 750 blues rocker @ 12/15/12 09:33 PM
VC is working strange. when i finish an offline quick game, I don't get any VC...but if i go into my MyPlayer screen after the game, the VC amount updates and then I get the VC for the game I just played. the only way i get VC for these games is if i immediately go to the MyPlayer menu right after the game is over.
 
# 751 Muammar @ 12/16/12 12:22 PM
Xbox360

I got 38 assist in my game against Boston, with MyCareer. This was the new NBA record. On the record page it says that the record is 38 assists, so that's fine, on the headlines page it also says 38 assists, also fine. but then when I look at the box score and at my recent games it says I only had 31 assists. The game after the one against Boston I got a message that there was no deal found for me with my preferred teams. This when I never asked for a trade. I can't believe that there are still so many bugs in MyCareer. I'm almost at the all star break and I hope that I wont run into the all star glitch AGAIN... also the new reach foul frequency setting needs to be lowerd for MyCareer. It's great for online play that you can't reach in the whole time, but with my career it sucks. How can you ever get 10 steals or 5 for that matter with these settings.




 
# 752 Muammar @ 12/16/12 12:41 PM
Also why are all the games displayed as road games on nba2k.com


And if you check My recent games in MyCareer on the MyNBA2k iphone app it's all wrong. Home games are marked as away games. and away games are marked as home games. Also if I play the Team Loyalty quiz I get the question: who starts for your team? Then there isn't any starter to choose, just bench players.Also I got this one: Who plays in the NBA the shortest time? Then I got two rookies in the answers Davis and Rivers. Both should be correct but I chose Davis and that was the wrong answer.
 
# 753 ataman5 @ 12/16/12 12:57 PM
Online Association mode is broken A to Z.

Whenever we try to advance to he conf. finals the league ends with a big nothing, emptiness.

Whenever someone drops in the playoffs, lost conn. etc. in the last game of the series you can't reset anything, all went down the hill nothing to do.. whoever wins gets to next round...

Player contracts get messed up.

Still users can veto trades.

All in all... I want these all to be fixed...

And for next year give us old Online Leagues, please nothing more just we want to play without any problem, give us what has already been working.

Whoever responsible for this OA game mode don't deserve the Money they earn... It's broken, unplayable and that's my favorite mode of all, only bcs of my league nearly 45-55 people would buy your game just to be able to get in to my league. They don't play 2k other than the league, they won't even bother putting it on ps3 if it's not my league.

Please give us what we deserve, solid, sharp online leage mode. Nothing more we just stopped playing on-going seasons as ofcourse we can't play, ironic huh !?
 
# 754 EliteZerka @ 12/16/12 02:33 PM
It's ok.. hate the reach but you guys need to step up. my career on my ps3 has froze every time i go to play for about 4 weeks.. pre game loading screen freezes right before i hit 'x' to start
 
# 755 Muammar @ 12/16/12 03:04 PM
Xbox 360

Also update the team and NBA records. They are the same records from a couple of years ago and outdated. Example: it still says Kevin Garnett has the Timberwolves record for most rebounds with 25. While on November 12, 2010 Kevin Love had his 30-30 game. With 31 points and 31 rebounds. Can you fix this it looks a bit lazy that those records aren't updated for 3 years now.

And why does it often happen that when I want to play MyCareer it says Cannot connect to 2k servers. While NBA-today and the association mode are able to connect with the 2k servers. Its only unable to connect with MyCareer. I want to continue MyCareer but like this that isn't possible.

Step it up!!! You make a great game but with all those bugs and glitches it's hard to have fun while playing. If you want to make a detailed game. Make sure the details are correct. Somethings that where working last year are broken now. accessories for example. Why cant you pick a home and away color. Why is the secondary team color for all teams white. For me it's the details that can make a good game great. But now i'm still waiting, for a potentially great game, to become good.
 
# 756 memph_digital @ 12/16/12 03:16 PM
This patch is ok. I really expected more out of the patch than what was given. I really only play online so the issues in online mode to me still exist. I would like to make a list of these things in my very own opinion as follows:

ONLINE MODE ONLY

THREE POINT SHOOTING: To me it is imperative the the 2k dev teams dosen't under stand the difficulty in hitting a three point shot, better yet a contested one.
here are a little facts that you can examine from great 3point shooters and their aren't alot of these guys.

NBA All Time Leaders 3 Point Field Goal Percentage Three point percentage statistics have been kept since the start of the 1979-80 season.
Player
3FGM
3FGA
Per




Steve Kerr
726
1,599
.454
Hubert Davis
728
1,651
.441
Drazen Petrovic
255
583
.437
Tim Legler
260
603
.431
B.J. Armstrong
436
1,026
.425
Wesley Person
1,109
2,665
.416
Steve Nash
673
1,618
.416
Pat Garrity
513
1,242
.413
Dana Barros
1,090
2,652
.411
Trent Tucker
575
1,410
.408
Brent Barry
990
2,430
.407
Michael Redd
397
980
.405
Dale Ellis
1,719
4,266
.403
Jeff Hornacek
828
2,055
.403
Allan Houston
1,274
3,167
.402
Mark Price
976
2,428
.402
Dell Curry
1,245
3,098
.402
Michael Dickerson
288
717
.402
Ray Allen
1,277
3,187
.401
Glen Rice
1,559
3,896
.400
Craig Hodges
563
1,408
.400
Eric Piatkowski
781
1,957
.399
Kenny Smith
664
1,665
.399
Reggie Miller
2,464
6,188
.398
Predrag Stojakovic
825
2,075
.398

Now as we review this most of these players are what is called a SPOT UP SHOOTER. Now i will give yo my definition of what this is: a spot up shooter is a person who can stay in one spot on the court when you pass him the ball and he hits the shot allot almost every time. To me this means that the player needs to be stationary (in place), in position when shooting the ball. To me this also means that the team in most cases is running a specific play for the player that frees up the player so that they can have an uncontested shot. In most cases of online play, most of the people that are playing haven't played a lick of organized basketball, so with that said they don't understand how this should really work when you are playing a simulation style basketball game not an arcade style basketball game. It tires me to see when playing online games. Players depending on the three point shot and 2k allowing them to hit these shots with such high percentages. Players run up to the three point line full speed, pull up and hit three points like no tomorrow. Players fade back and hit three pointers like no tomorrow and the biggest one of all players hit contested shots like no one is there.

Now i know these things in my opinion can be fixed if the 2k devs want to fix them. I have been a 2k fan since dreamcast and have converted true basketball fans to the 2k series for years due to the fact of it having a more simulation style than NBA LIVE or any of the other basketball games out there. To me most teams in the NBA are hitting three point shots about 38% of the time and that's when their shooters are having plays called for them in the flow of the offense.

This issue to me really needs to be addressed because these games are also an educational tool for people to teach them how to play basketball correctly. Most players don't use the post in this game for one because they don't understand that using the post successfully opens up the perimeter for easier outside shots. If a team is shooting alot of three pointers in a game. The coach will adjust as needed and the A.I. in the game should do the same, but this dosen't happen. Players continue to leave the great shooters on teams wide open even if you make coaching adjustments in the coach profile settings such as: lowering the help defense to 0 and lowering double teams to 0. You can also make additional adjustments in defensive settings along with this: such as tight defense and deny ball. When you make these adjustments players continue mindlessly disobey the commands in which you have just set. When you make these adjustments as a player you understand that some player will get beat one on one when player is driving to the basket because this should be the adjustment that the offense makes and you are willing to live with that because shooters or spot up shooters are being guarded unless specific plays are called for these players to free them up.

As i said before these are my opinions and these are also things that i think the DEVS need to take into consideration in regards to these issues.

I really think that you guys really need to step it up because this can really be a great game if you tone down the all of the flashy stuff and stick to real basketball. A lot of times when you don't have competition you feel you can get away with anything because their is nothing else to measure yourself by. I have been a fan for a long time and now this game in my opinion is starting to take a turn in the wrong direction and it's not good. YOU CAN DO IT 2K, BUT ONLY IF YOU WANT TO.

My next post will be about rebounding and the importance of rebounding and also how this game in most cases chooses who they want to get the rebound and also how players almost never box each other out and so far i haven't figured out a way to manually do this when in the past you were capable.
 
# 757 Lil Archie 903 @ 12/16/12 07:07 PM
I literally watched Tyson Chandler look at the opposing PG drive to the goal for a open lay up, the rotation D is terrible, i even tried turning up the Help D but it doesnt help either. Then its no point of having Defensive awareness in the game cause my defenders act lost when some is around them even with i have play tight on the ball handler, then i cant block a dunk to save my life, i got dunked on by rondo when i tried jumping somehow i put behind the basket by a unknown force, or ill watch my hand go right thru the ball. I cant believe i bought the Dynasty Edition, i really should of just took it from someone
 
# 758 Magluf @ 12/17/12 11:35 PM
Okay, so I'm NOT gonna adress to what a lot of people here may already have adressed, which is the reach in fouls in My Career mode the same way most of them are doing it.

So, I'm not here to talk a lot about how it is too damn easy to get a foul out of it, even though I do agree it is rather exaggerated. (Personally, I think the 2k12 system of the reach in fouls was a nice balance between the way 2k13 is now and how it was pre-patch)

My main point here is that the TENDENCIES of my TEAMMATES to go reach in for the ball handler wasn't changed at all! They keep poking at the ball like they did before and getting called for a foul as easily as I would if I would try for a steal on the ball! And that ruins good defensive posetions AND it gets my teammates into foul trouble IF NOT out of the game with 6 fouls!

I'm at my conf. finals in my current gameplay and it just makes me RAGE that my teammates keep fouling people out of this silly overlook from the patch developers! Because of playing it at Hall of Fame, I still think the playoffs gameplay is more difficult than regular season games.

Please, PLEASE, if you're not gonna change the reach in foul sliders for My Career, AT LEAST make my teammates stop trying to do on-ball steals!
 
# 759 Blessin @ 12/18/12 03:36 AM
I don't get why you can play on HOF using simulation sliders and still win averaging 35 and 8 and 15 without calling plays, and not even using a third or maybe even a quarter of the controls available to you. IN real life you see players having to adjust shorts, use hop stops, reverse layups, post moves. I mean getting tons of stats in NBA2K just seems too easy (At lease for guys like Chris Smoove and the rest of the YouTube Commentators) It would be a lot more interesting if you have the put out the whole arsenal like real life players do to win and score. I get it's a game, but if you aren't using most of the controls the game gives you, then it's like how does that represent the real-like NBA? Makes sense?
 
# 760 Blessin @ 12/18/12 03:46 AM
Quote:
Originally Posted by Blessin
I don't get why you can play on HOF using simulation sliders and still win averaging 35 and 8 and 15 without calling plays, and not even using a third or maybe even a quarter of the controls available to you. IN real life you see players having to adjust shorts, use hop stops, reverse layups, post moves. I mean getting tons of stats in NBA2K just seems too easy (At lease for guys like Chris Smoove and the rest of the YouTube Commentators) It would be a lot more interesting if you have the put out the whole arsenal like real life players do to win and score. I get it's a game, but if you aren't using most of the controls the game gives you, then it's like how does that represent the real-like NBA? Makes sense?
Better point. I don't get why you can play on HOF, using sim sliders and still win 80% of your games, averaging 35 and 8 and 15 without calling multiple plays, and without using a quarter of the controls available to you? Getting tons of stats in NBA2K just seems too easy (At lease for guys like Smoove) It would be a lot more interesting if you have the put out the whole arsenal like real life players do. Point is, I don't get why 2K calls that sim, it seems more like arcade.
 


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