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FIFA 13 News Post


For those of you with EA Sports Season Ticket, you can start downloading FIFA 13 now! Play a few games and post your impressions here.

If you have any questions about EA Sports Season Ticket, click here for videos and FAQ.

Game: FIFA Soccer 13Reader Score: 8/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 15 - View All
FIFA Soccer 13 Videos
Member Comments
# 261 Qb @ 09/24/12 03:14 PM
Mauro, I wish I could answer your first question, but I haven't played enough teams to do so. I think some of the pieces are in place; ie, custom tactics, player traits/tendencies, etc. However, it seems the stock team tactics are rather generic in many cases.

As for your second question, it depends on what you mean by "AI". If you mean how the CPU manages its strategy during a game, I'd lean towards no (again with the limited play caveat). I'm not sure if the CPU will change its formation based on situation or personnel; it seems to be mostly 'like-for-like' substitutions based on fatigue. I'm fairly certain they use attack/defense level throughout the match, and possibly change their team tactics as well (like the user quick tactics). But it leaves a lot to be desired and an overhaul to the CPU 'manager brain' would truly move the game forward.

If you're asking about the on-pitch behavior of AI players, that's a tougher nut to crack. It appears to be more active if nothing else. Attacking players make more runs, some of which are rather smart. Defending is dodgy at times, especially when it comes to your AI teammates helping out. If I had to say yes or no, I'd go with yes. However, I think the overall defensive approach needs to be re-thought.
 
# 262 orion523 @ 09/24/12 03:27 PM
Quote:
Originally Posted by razorkaos
a little question about EAS FC:

"This year within EA SPORTS Football Club, returning FIFA 12 players will carry their Football Club Level and XP into FIFA 13 so their season starts as strong as it finishes."

Is it true?
Yes sir. I started FIFA 13 a level 26
 
# 263 mauro78 @ 09/24/12 03:31 PM
Quote:
Originally Posted by Qb
Mauro, I wish I could answer your first question, but I haven't played enough teams to do so. I think some of the pieces are in place; ie, custom tactics, player traits/tendencies, etc. However, it seems the stock team tactics are rather generic in many cases.

As for your second question, it depends on what you mean by "AI". If you mean how the CPU manages its strategy during a game, I'd lean towards no (again with the limited play caveat). I'm not sure if the CPU will change its formation based on situation or personnel; it seems to be mostly 'like-for-like' substitutions based on fatigue. I'm fairly certain they use attack/defense level throughout the match, and possibly change their team tactics as well (like the user quick tactics). But it leaves a lot to be desired and an overhaul to the CPU 'manager brain' would truly move the game forward.

If you're asking about the on-pitch behavior of AI players, that's a tougher nut to crack. It appears to be more active if nothing else. Attacking players make more runs, some of which are rather smart. Defending is dodgy at times, especially when it comes to your AI teammates helping out. If I had to say yes or no, I'd go with yes. However, I think the overall defensive approach needs to be re-thought.
I wish I could merge PES13 an d FIFA 13 :-)
Thanks for answering...
 
# 264 Broncos86 @ 09/24/12 03:59 PM
I turned up passing errors for both sides, and this seems to have two effects on the game:

1) Obviously, the ball is a bit looser now. Both sides, aren't quite so precise with the passing.

2) Because of that, I'm seeing more midfield battles and more fouls. Since players can't just pass around quickly, and more passes are getting intercepted, I'm seeing more scrums for the ball. Because of it, more fouls.

Just my anecdotal evidence.
 
# 265 Quint75 @ 09/24/12 04:13 PM
I know this game is not a true sim - the lack of fouls alone gives that away - and it doesn't feel as organic as PES, but damned if I am not having a lot of fun with it. I play with lower level teams, so maybe helps make the gameplay seem less robotic.

I expected to be canceling my pre-order today: I will be keeping it after all and getting PES later after some really good, complete option files become available. The CM play with relegation is just too good too pass up for me.
 
# 266 JR Ewingston @ 09/24/12 04:21 PM
Quote:
Originally Posted by Qb
For reference, thus far I played approximately:

10 Pro Clubs drop-in games
3 Online friendlies 1v1 on slow/manual
5 Offline w/ custom sliders (various half lengths)

Like many, I'm not a fan of the speed of the game, even on slow. What makes it frustrating for me is it's not so much the sheer pace of the players (ie, speed slider), but the lack of inertia/momentum in player movement. Lowering the acceleration slider helps somewhat, but at default settings the dreaded FIFA 'twitchy' uber-responsiveness is there.

However, in my relatively limited offline play, something along the lines of 49spd/47acc on slow game speed seems to be a workable compromise (might be going a little lower in time). I think Kelvin had it right that dramatically lowering spd/acc creates more space, exacerbating the inherent weaknesses of Tactical Defending because defenders cannot move quickly enough to close down. Also, having too large a differential between speed & acceleration makes it too easy to sprint/knock-on past defenders.

Toning down the speed helps the overall pace/flow of the game somewhat, but tightening the lines makes a bigger difference. At default, there's a huge gap between the backline and midfield, even in the final third. Dramatically lowering line length -- I have it at 20 right now -- really helps control the game. I think part of the reason the CPU pushes the ball forward so aggressively is because it has available forward passes, as usually only the backline (and maybe a DM) are behind the ball. If you drop line length it pulls the MFs back, although it does tend to make teams defend deeper overall. This is why I'm not sold on lowering line height much, if at all. If you drop both settings, you won't see much defensive resistance until the ball gets in/around the box.

For the record, I also lowered line width to 30 and (at least for now) have marking at 100. I played several short and one longer match (10') with all of these set, and they were enjoyable. The longer one was Arsenal/Norwich from the live fixtures list, resulting in 1-nil to the Arsenal. I had to move the ball around to break them down, although I could also catch them on the counter with my pace in the right situations. More encouragingly, Norwich moved the ball around fairly well. I had more men back, so they played laterally more often. The shorter lines made for tough going around the box. There are still shortcomings in the defending, but at least for now, I'm creeping towards something I can enjoy.

I know I spent most of this post talking about sliders, but I feel it's necessary to enjoy the offline game. Much like FIFA12, this game isn't all that pleasing to me out-of-the-box when playing the CPU.

Online 1v1 on slow/manual was pretty good, aside from the aforementioned issues with speed. It doesn't feel as stagnant as 12 did; I wasn't yelling at my TV in hopes my teammates would hear me and do something. Altimus and I played three tight matches that had patches of sloppy/combative and more wide open play, depending on our approach and execution. It's too bad there isn't more of a focus on manual controls, as the game simply plays so much better without the assist.

This is particularly evident in Pro Clubs. This falls more on the FIFA user base, but this mode can be fantastic in fleeting moments, yet generally frustrating overall. VP ratings are more reasonable to start and the differences between roles and sizes less pronounced. First touch plays a big part in conjunction with ratings, making for a somewhat slower pace than regular play with good teams. However, this is all undermined by the playing style of the majority; it's predominately get the ball forward as quickly as possible > assisted through ball to striker drifting wide > hopeful cross or failed 1v1 move. Playing as a CDM/CM, I naturally focus on the middle of the pitch... IT'S WIDE OPEN. If people would stop sprinting down the flank to make a simple short pass to the middle, it would open up all kinds of attacking options. On the rare occasion I had some team-oriented players on my side, it was quite a bit of fun. It's just so frustrating to see so many play the game in such a uninteresting manner, but EA makes it all too easy with such heavily-assisted controls.

Overall, I'm much more enthused with 13 after playing the full game. The demo never does much for me due to the short matches. I'd love to see a more deliberate, considered, and tactical approach by default. I'd love to see the CPU manage a game better and more creatively (eg, 4-3-3 to 4-5-1 when leading). But at least I'm now fairly confident I can tweak the game to the point I can enjoy a lengthy career mode, which I haven't touched yet. Hopefully the early positives regarding growth hold true.

And one last thing, unless I missed it, no one mentioned being able to edit players in career mode. We have to buy the option from the catalogue for 2000 credits, but at least it's there. I blew most of my credits from my FIFA12 level before I realized how the system works. But, it will be nice to play dress up with my dolls customize my characters.
Realy good quote.
Informative and concrete.
Thank you.
 
# 267 RoyceDa59 @ 09/24/12 05:25 PM
Used some of your slider suggestions QB, along with some of my own and I have been finding some good matches but I found it a little too easy and had to bump it up from WC to Legendary. The game still has a lot of things I don't like but like you said it is playable but only for some of the lower ranked teams. I did some matches with Arsenal and Borussia Dortmund but playing teams like in the Eredivise it is slighly better. I still don't like how all players are super agile and dribble way too much.
 
# 268 alabamarob @ 09/24/12 05:33 PM
Quote:
Originally Posted by Broncos86
I turned up passing errors for both sides, and this seems to have two effects on the game:

1) Obviously, the ball is a bit looser now. Both sides, aren't quite so precise with the passing.

2) Because of that, I'm seeing more midfield battles and more fouls. Since players can't just pass around quickly, and more passes are getting intercepted, I'm seeing more scrums for the ball. Because of it, more fouls.

Just my anecdotal evidence.

You are correct sir. Turning the passing error slider up is a must, and the game plays completely different with the pass error slider turned up. The game plays much more realistic now. I wish I had done this earlier, before I started to write the game off.

I am still experiencing a slight delay (aka button lag) when I press the pass or shoot button. Is anyone else experiencing this?
 
# 269 Broncos86 @ 09/24/12 06:13 PM
Quote:
Originally Posted by alabamarob
You are correct sir. Turning the passing error slider up is a must, and the game plays completely different with the pass error slider turned up. The game plays much more realistic now. I wish I had done this earlier, before I started to write the game off.

I am still experiencing a slight delay (aka button lag) when I press the pass or shoot button. Is anyone else experiencing this?
I get a smidge, but I chalk it up to my player positioning himself to actually make a pass.
 
# 270 Gnemi @ 09/24/12 06:15 PM
Anybody know when the Early Release will expire? It comes out tomorrow and I read on their site the following:

EARLY RELEASE ACCESS EXPIRES THE DAY THE PARTICIPATING GAME LAUNCHES IN RETAIL STORES.

I'm looking to play a lot tonight, so I hope that's true!
 
# 271 philliesphan026 @ 09/24/12 07:02 PM
Quote:
Originally Posted by Gnemi
Anybody know when the Early Release will expire? It comes out tomorrow and I read on their site the following:

EARLY RELEASE ACCESS EXPIRES THE DAY THE PARTICIPATING GAME LAUNCHES IN RETAIL STORES.

I'm looking to play a lot tonight, so I hope that's true!
Yeah, pretty sure it shuts off at around 6am EDT, if I'm not mistaken
 
# 272 Maxflier @ 09/24/12 07:02 PM
Probably at midnight.
 
# 273 ChubbyBanana @ 09/24/12 07:31 PM
Quote:
Originally Posted by Maxflier
Probably at midnight.
If other early releases are any hint it usually 6am release day.
 
# 274 Maxflier @ 09/24/12 07:47 PM
Quote:
Originally Posted by ChubbyBanana
If other early releases are any hint it usually 6am release day.
According to the season ticket app on my 360, it expires in 6 hrs and 15 minutes, which is midnight for me.
 
# 275 Gnemi @ 09/24/12 07:56 PM
I guess they're trying to get me to go pick it up at Midnight!
 
# 276 bcruise @ 09/24/12 08:12 PM
Quote:
Originally Posted by Broncos86
I turned up passing errors for both sides, and this seems to have two effects on the game:

1) Obviously, the ball is a bit looser now. Both sides, aren't quite so precise with the passing.

2) Because of that, I'm seeing more midfield battles and more fouls. Since players can't just pass around quickly, and more passes are getting intercepted, I'm seeing more scrums for the ball. Because of it, more fouls.

Just my anecdotal evidence.
Going to try this for a while before my early release runs out, might save this game for me. If it does, I'll likely be a PC version buyer (console and PC run on the same engine now, right?)
 
# 277 Keirik @ 09/24/12 08:35 PM
Thank god they had the season ticket. Fifa is horrible in my opinion. Rebounds never are free. They ALWAYS go to someone, AI teammates are still as brain dead as ever, especially on defense, the ball still feels like there are set paths for it to go on instead of 360 degrees, etc etc.

Feels like the same crap spooled out every year. Just my opinion of course.
 
# 278 elprez98 @ 09/24/12 08:53 PM
Quote:
Originally Posted by Keirik
Thank god they had the season ticket. Fifa is horrible in my opinion. Rebounds never are free. They ALWAYS go to someone, AI teammates are still as brain dead as ever, especially on defense, the ball still feels like there are set paths for it to go on instead of 360 degrees, etc etc.

Feels like the same crap spooled out every year. Just my opinion of course.
You need to move to manual.
 
# 279 Keirik @ 09/24/12 09:11 PM
Quote:
Originally Posted by elprez98
You need to move to manual.
There is an option for manual rebounds? I'm already on manual passing
 
# 280 braveseddie @ 09/24/12 09:43 PM
Quote:
Originally Posted by Maxflier
According to the season ticket app on my 360, it expires in 6 hrs and 15 minutes, which is midnight for me.
The app has plenty of time left but I just tried downloading the game (been out of town) and it is telling me the time has expired...
 


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