As many of you know. I'm not one to get into graphics too much, I'm more frustrated with the animations/physics side of the game. I thought it'd be great to see a side-by-side of real life compared to the screen caps from the video though. I tried to get as accurate a shot as I could as far as angle, etc..
Feel free to pick apart these screens as you wish, because I know many of you will. My opinion, scrap the sweat altogether, which will get rid of the "plasticky" look. I would rather have no sweat and accurate skin tones than NBA players who look they've rolled around in crisco before tip-off. As time permits, I may try to do some side-by-side video comparisons of animations as well, it may not be worth my time though as I'm not on the "advisory council..." LOL - Without further ado,
if people really took the time to look at the video and maybe some of the screenshots, you will see that the players are not sweating in every seen or screenshot. They don't always look glossy which shows the progression is set for the sweating. Also when you look at the players who is not sweating yet you can see how good the lighting is in the game because u can see how certain parts of their body is being hit by light. Just what i notice with my eyes lol not everybody see or feel the same way. Hey we all are different right lol
While this is true, the skin tones in general are still off. Everyone is darker than they are supposed to be. Looks like Dirk just got back from the Bahamas
no arguement about the skin tones but i haven't played any sports game other then tiger woods that has players skin tones on point as in every player in the game(which is no excuse in why they cant fix it) o by the way if you look at the tony parker picture you will see another example of lighting (one side of the face is light as the other side is darker)
i think tony parker looks closer to his skin tone when the light hits his skin so maybe since they added the light tec in the game it makes players look too dark or too light during certain moments which understandable once you notice when the light is touching the player or not. If anybody played the madden or ncaa you will notice this even more since its more shades happening in the game cause of the sun.
I agree with the lighting making a difference. My issue is that there are very few dark spots on a court where this will take place. You can't compare an NBA arena to a NFL stadium with outside light being a factor because of windows, domes, etc...
yea i wasn't saying compare them, i was saying how the lighting has been affecting the games. I haven't really seen any clear or good shots of the arenas in this game so if you have some good screenshots of what your referring to can you post them up plz?
I'll just use this as my example because Staples Center is notorious for having harsh light differences from the crowd to the court. Again, I'm not saying the lighting is off, I'm saying that the shadows and lights that are hitting the players on the court shouldn't be so drastic. You do not see dead spots in light on the court, it's all in the crowd and benches.
yea when you compare those two shots from that spot yes they need to work on the lighting..i agree..for some reason it looks kinda smoky in the videogame shot not sure if it looks like that cause we look at it on the computer or what but it does look off when you compare the two.
Obviously there are many factors; camera being used as opposed to extracting an image from a video, height of elevation when camera shot is taken, allowing more light to enter the lens on real-life shot (exposure, white balance, etc..)
It's really not fair to compare the two, I'm merely stating that the shadows/skin tones on the players doesn't need to be so drastic on the court itself. Again, I think if EA tones down the skin tones a few clicks and doesn't make the sweat "progression" so intense, they'd be better off in terms of graphics.