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NBA Live 13 Screenshots - Captured From First Look Trailer

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Old 09-15-2012, 01:33 PM   #57
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Re: NBA Live 13 Screenshots - Captured From First Look Trailer

Obviously there are many factors; camera being used as opposed to extracting an image from a video, height of elevation when camera shot is taken, allowing more light to enter the lens on real-life shot (exposure, white balance, etc..)

It's really not fair to compare the two, I'm merely stating that the shadows/skin tones on the players doesn't need to be so drastic on the court itself. Again, I think if EA tones down the skin tones a few clicks and doesn't make the sweat "progression" so intense, they'd be better off in terms of graphics.
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Old 09-15-2012, 01:36 PM   #58
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ok cool..like your points
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Old 09-15-2012, 02:16 PM   #59
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Re: NBA Live 13 Screenshots - Captured From First Look Trailer

Quick skin tone change. I also made some subtle changes to the muscle definition on his left arm. Which one is more life-like to all of you?


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Old 09-15-2012, 02:44 PM   #60
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Re: NBA Live 13 Screenshots - Captured From First Look Trailer

That adjusted one looks awesome
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Old 09-15-2012, 04:31 PM   #61
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hey on behalf of everyone with 20/20 vision... these graphics suck!!!
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Old 09-16-2012, 01:50 AM   #62
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Re: NBA Live 13 Screenshots - Captured From First Look Trailer

lol @ sweat progression..yall better be worried about gameplay.
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Old 09-16-2012, 02:19 AM   #63
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Re: NBA Live 13 Screenshots - Captured From First Look Trailer

Quote:
Originally Posted by PurePlayinSerb
hey on behalf of everyone with 20/20 vision... these graphics suck!!!
I disagree. The faces are VERY close and the lighting is good. It's not perfect, but I don't expect any game to have perfect lighting because modeling light exactly is still a growing science. I think the faces are quite excellent - the point of HoosierDaddy's post. The models as a whole can be debated.
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Old 09-16-2012, 06:21 AM   #64
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Originally Posted by HoosierDaddy

Contrast does sim to be a bit off. The crowd looks grayish and the court isn't bright enough.


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