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NBA 2K13 News Post


During the 2K Live-stream, we managed to capture Kevin Durant's Signature Skills for NBA 2K13. As Ronnie explained, Durant will have the Shot Creator, Microwave, Deadeye, Closer and Finisher Signature Skills. The image also shows a glimpse at what Jay-Z has been working on, as Executive Producer.

LD2K mentioned via Twitter the following.

Quote:
The difference between a FINISHER & a CLOSER is:
  • CLOSER: This player raises his game in clutch moments.
  • FINISHER: This player is adept at finishing contact layups and dunks at a higher rate than others.
More details in the Dev writeup (and video) coming Sunday via the Live-stream.

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
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Member Comments
# 61 RyanFitzmagic @ 09/01/12 12:04 AM
Quote:
Originally Posted by mymannemcee
...hitting game winners with close out performers is cheese? Take some responsibility for yourself and play incredible defense.
His point is that you could play incredible defense and that, simply by virtue of the "Closer" skill, a player could consistently make shots he really shouldn't be able to.

If I played against the Lakers three times, and Kobe missed all his heavily contested shots but magically made those same heavily contested shots in the clutch, I'd be pissed. One game, I can live with it-- it happens. But consistently, it would be terrible.
 
# 62 Vni @ 09/01/12 12:10 AM
Cluch players don't get any better in the clutch. It's the other guys that loose their focus and skills.

So you would think that every players would see their rating decrease in the clutch except for thoses that have the skill trait.
 
# 63 youALREADYknow @ 09/01/12 12:11 AM
Most of these skills are dumbed-down gimmicks.

Giving a player a Clutch "skill" while others don't have it is no different than giving those same players a Offensive Clutch rating of 75 while giving everyone else 25.

The difference is that we lose the ability to scale and therefore lose control over the effect from player to player.

All we can hope for now is that there are sliders or another way to configure the impact.
 
# 64 RyanFitzmagic @ 09/01/12 12:11 AM
Quote:
Originally Posted by Vni
Cluch players don't get any better in the clutch. It's the other guys that loose their focus and skills.

So you would think that every players would see their rating decrease in the clutch except for thoses that have the skill trait.
That shouldn't happen, either. The reason people get worse in the clutch is because defense steps up and plays harder, and teams typically put their best defensive lineups in the game in clutch situations.

THAT'S what should create the results of a clutch possession. Not some magical ability to increase or decrease attributes.
 
# 65 Vni @ 09/01/12 12:15 AM
Still that's how it will be represented in the game.

And I still think some players are scared of the moments while a few others aren't.
 
# 66 Conda @ 09/01/12 12:17 AM
Quote:
Originally Posted by Vni
Cluch players don't get any better in the clutch. It's the other guys that loose their focus and skills.

So you would think that every players would see their rating decrease in the clutch except for thoses that have the skill trait.
I can see that with at the free-throw line in crunch time. Choker attribute.
 
# 67 Vni @ 09/01/12 12:19 AM
ACtually we don't need any clutch rating or skill trait. Good players will be good in the clutch, while worse players will struggle. You don't need something that adds luck or randomness to it. Especially if that's something that boosts players's ratings. It's really wrong. Clutch players aren't any better in the clutch.
 
# 68 RyanFitzmagic @ 09/01/12 12:19 AM
Quote:
Originally Posted by Vni
Still that's how it will be represented in the game.
But that's not how it SHOULD be. It's amazing that a company who doesn't believe in shot-clock cheese is focusing so much on magical increases in ability during the clutch.
 
# 69 mymannemcee @ 09/01/12 12:20 AM
Quote:
Originally Posted by RyanFitzmagic
His point is that you could play incredible defense and that, simply by virtue of the "Closer" skill, a player could consistently make shots he really shouldn't be able to.

If I played against the Lakers three times, and Kobe missed all his heavily contested shots but magically made those same heavily contested shots in the clutch, I'd be pissed. One game, I can live with it-- it happens. But consistently, it would be terrible.
And there are antidotes to Closer, could have sworn that was brought up by the 2K team up guys already.

Whether it be Lock Down Defender or a skill yet to be revealed, let's wait and see before we trash it and make up scenarios.
 
# 70 Vni @ 09/01/12 12:21 AM
Quote:
Originally Posted by RyanFitzmagic
But that's not how it SHOULD be. It's amazing that a company who doesn't believe in shot-clock cheese is focusing so much on magical increases in ability during the clutch.
Yeah I agree. We don't need that at all.
 
# 71 Daddy123 @ 09/01/12 12:22 AM



video of stream ronnie explains it
 
# 72 RyanFitzmagic @ 09/01/12 12:23 AM
And honestly, why do we need stuff like "Lockdown defender," "Shot creator" and "Finisher"? WTF are the ratings for? Those things dictated lockdown defense, ability to hit jumpers, and the ability to finish at the rim just fine.

Signature skills sounds like some arcade stuff tbqh.
 
# 73 bigdipper88 @ 09/01/12 12:24 AM
Quote:
Originally Posted by Belly_of_a_Whale
Yeah, that's annoying. He's really closer to 6'11" than 6'9", but they could at least have him at 6'10".
NBA players heights aren't ever 100% accurate, it's not that big of a deal..just like Nate Robinson being listed at 5-9 when really without shoes, he's more about 5-7 if he's lucky
 
# 74 Vni @ 09/01/12 12:25 AM
Quote:
Originally Posted by RyanFitzmagic
And honestly, why do we need stuff like "Lockdown defender," "Shot creator" and "Finisher"? WTF are the ratings for? Those things dictated lockdown defense, ability to hit jumpers, and the ability to finish at the rim just fine.

Signature skills sounds like some arcade stuff tbqh.
That's what I was thinking. Rating cover all of theses things already so I don't get the point either.
 
# 75 Vni @ 09/01/12 12:31 AM
Quote:
Originally Posted by Conda
I can see that with at the free-throw line in crunch time. Choker attribute.
Free throws rating does it already. Bad free throws shooter will miss free throws in the clutch, while Ray Allen will switch 90% of them. Clutch factor is a bad thing in a sport video game. It adds randomness and pure luck wich leads to frustration mostly.
 
# 76 RyanFitzmagic @ 09/01/12 12:37 AM
Quote:
Originally Posted by sword1986
My theory: Could just be labels or some sort of perk for the player ... like a Captain in the Navy having insignia, awards, and badges when all he needs is his rank plaque to distinguish him as a Captain. The Signature Traits just are an appendage to the player's attributes.
From watching the video, it seems like the Signature Skills actually give the players abilities that go beyond ratings. It's not like previous years where having a certain rating gave you the logo by the player's name to remind you that he had high ratings in that area.

It seems very pointless to me.
 
# 77 RyanFitzmagic @ 09/01/12 12:41 AM
Quote:
Originally Posted by sword1986
If that is so ...

You need something to seperate the Superstars from the All Stars and the All Stars from the Stars and the Stars from the Professional Basketball Players ....

Isn't that what ratings are for?
 
# 78 Vni @ 09/01/12 12:47 AM
It's like we 'd give a 27.8 points per game attribute to Kobe so he will always average that for a season.

I didn't think much of the skill traits until now, but I realise that seems very arcadey especially after the video of Ronnie explaining a few of them.

Chris Paul doesn't magically make his teammates better, he makes them better because he knows the PG role better than others, his passes are more accurates, because he's quicker, he attracts help defense on him etc etc.
 
# 79 mymannemcee @ 09/01/12 12:52 AM
Quote:
Originally Posted by RyanFitzmagic
Isn't that what ratings are for?
Let's be real. Ratings have meant absolutely nothing in 2K games for a few years.

You will meet people online that can close out a game with Luke Walton or turn into Hakeem in the 95 Finals with Omer Asik. No cheese. No spin moves all the time. Straight tactics. How do you explain that when it happens?

Obviously this is their way of separating the averages from the all stars, and the all stars from the superstars. Deadeye doesn't necessarily mean I can take Ray Allen and shoot in anyone's defense all game long and it's guaranteed to drop because of some magic.

It's for people that go "GORAN DRAGIC CAN'T DO THAT IN REAL LIFE! ARE YOU SERIOUS?!"...and then look at the signature skill and at least provide context. It's not just a new way for superstars to thrive and for players to expose that.
 
# 80 RyanFitzmagic @ 09/01/12 12:56 AM
Quote:
Originally Posted by mymannemcee
Let's be real. Ratings have meant absolutely nothing in 2K games for a few years.

You will meet people online that can close out a game with Luke Walton or turn into Hakeem in the 95 Finals with Omer Asik. No cheese. No spin moves all the time. Straight tactics. How do you explain that when it happens?
Terrible defense. I'm challenging anyone, right now, cheeser or not, to try to do anything like that to me. I guarantee it won't work.

Quote:
Originally Posted by mymannemcee
It's for people that go "GORAN DRAGIC CAN'T DO THAT IN REAL LIFE! ARE YOU SERIOUS?!"...and then look at the signature skill and at least provide context. It's not just a new way for superstars to thrive and for players to expose that.
It's funny that you used Dragic as your example, since Dragic lit up one of the best defensive teams in the league during the post-season, while playing for the Suns in 2010.
 


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