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NHL 13 News Post



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The above video showcases everything that is in the demo. Sliders, cameras, options, etc.

The NHL 13 demo is available now for the 360, later this afternoon for PS3. (We'll update this post when it is available.)


Queue it up right here, if you're not near a console. The NHL 13 demo weighs in at 1.33 GB.

The NHL 13 demo features four different modes. Play Now, NHL Moments Live, Hockey Ultimate Team and Free Skate.

In Play Now, you will control either the Los Angeles Kings or the New Jersey Devils in the 3rd period with a random score each time you play.

To learn more about the NHL 13 demo, click here and check out the latest blog.

Post your impressions here!

Game: NHL 13Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 23 - View All
NHL 13 Videos
Member Comments
# 201 Vikes1 @ 08/22/12 05:01 PM
Quote:
Originally Posted by Segagendude

Gameplay9/10 Much, much better. I couldn't score if I was at a women's prison holding a fistful of pardons. Tough, tough defense by the Kings. What worked in NHL 11 definitely doesn't work here. I'm soo used to skating in, turning and firing for a goal, that this will take alot of getting used to. I have confidence our slider gurus will come up with the magic formula as they have in the past.
Couldn't score if...

Yep Sega. I've got some relearning to do too. What you said about how you use to play, was pretty much the same for me. And ya...I'm getting the idea that I'm going to have to change things up too. The just skating in with speed and cutting in front to take a shot, I'm finding myself kinda out of control and running into the goalie. Learning to glide in to get yourself under control and for a more accurate shot will take some getting use to for sure. But so much more realistic way of playing the game. Can't wait to get a GM mode started!
 
# 202 gopher_guy @ 08/22/12 05:02 PM
The back-skating all the way up the ice is a bit of a problem. I play probably 80% offline so it doesn't really bother me much, but whoever said you can back skate up the ice at the same speed, or faster than you can normally, that is just not true.

I've been doing it for almost a full period to test it out, and if an opposing player is "behind me" (So, I am facing them while back skating), they can almost always catch up to me and poke check the puck away before I enter the zone.

However, I do think it needs to be tuned a bit. The opposing players should be more aggressive if someone goes into the back skating in their defensive zone or the neutral zone.
 
# 203 kicker @ 08/22/12 05:17 PM
Quote:
Originally Posted by gopher_guy
The back-skating all the way up the ice is a bit of a problem. I play probably 80% offline so it doesn't really bother me much, but whoever said you can back skate up the ice at the same speed, or faster than you can normally, that is just not true.

I've been doing it for almost a full period to test it out, and if an opposing player is "behind me" (So, I am facing them while back skating), they can almost always catch up to me and poke check the puck away before I enter the zone.

However, I do think it needs to be tuned a bit. The opposing players should be more aggressive if someone goes into the back skating in their defensive zone or the neutral zone.
I'm the one who said it and it is true. I'm not going to say anymore about it on here as it's self explanatory when playing the demo. The speed and agility of backskating players up the ice is alarming and will be exploited by people who know what they're doing, there's no denying it.
 
# 204 m-dogg @ 08/22/12 05:19 PM
Quote:
Originally Posted by kicker
You will see what I'm talking about when you attempt to backskate all over the place. It's definitely scary when you do so because the AI defense can't knock you off the puck and before you know it you're in their zone with a shot attempt.

Being a defenseman for thousands of club/OTP games, I realize the importance of being able to skate backwards with decent agility. That said, the fact you can skate up the ice backwards with ease is nuts.

The only remedy I see for this is to tune the game where a puck carrier attempting to backskate is able to be knocked off the puck/off his feet much easier than going straight ahead. This would leave the defenseman out of it since if they were backskating back into their own zone without the puck and they were hit, it would be an interference call.

Another problem with this is that the backskating can be combined with a number of shots that are 100% guaranteed to go in if done correctly. I was able to go 25 for 25 with the goalie while backskating and using a number of shots. If i'm able to do this as a non-glitcher, I will guarantee the true glitchers out there already know about this and will exploit it if not addressed by the development team.

I know this type of information shouldn't be normally shared but this will be common knowlege among the better players in the game as soon as they try the game out. It's better to get it out in the open and have the developers fix the problem before we see this on a daily basis in club/otp.

Anyone who has played this game for a few years and has seen all the BS players pull will take notice of the above. Like I said, I hope they address it because this game has the potential to be incredible.
yeah it's too bad we were right to be worried when we first saw the backskating in the videos. In my first hour with the demo I found 5 glitch goals, 3 involving the backskate. And I wasnt really looking for them, just started noticing how the golie and AI reacted to the pivoting. I'm no dangler, and if I can find these I can't even imagine how many xXWesL3Y Sn111p3zXx has perfected by now!

as an online club only player, this is all prety depressing. The problem is the goalie always plays the puck postion, thats why the old whip shots etc always pull them out of postion. with this back skating the goalie still plays the puck and not where the shot should/would be coming from.

Hopefully a tuner set can correct these, but I worry it may make the goalie even more air tight so decent snap shots from great scoring areas are not going in all of the sudden. I know EA is pretty proactive in the first few weeks after launch so hopefully they address this backskating silliness...I can only imagine what online is going to look like..
 
# 205 jsquigg @ 08/22/12 05:21 PM
I'm loving the demo, but I gotta say two things that annoy me:

1) I've NEVER seen anyone break into a back skate like they do in this game as a puck carrier in the offensive zone. I haven't seen it abused by the AI, so it isn't a deal breaker at all and is a much lesser problem than last year's "hip checks of doom" (among other things).

2) A non-game issue, but while the developers have done a great job with the game so far, is anyone else bugged by the way they play the game in the videos? They constantly goalie pass out of the cover animation even when they shouldn't, and rarely pay for it.

I would state the positives, but I'd just be echoing. Didn't buy the game last year for the first time since 07, but this year's a buy (so far).
 
# 206 NHLandPESFan @ 08/22/12 05:24 PM
Only had time for one game last night but it didn't seem hard to score on default settings (pro difficulty I believe). I got three goals in the one period against the Kings, guess I need to try again with harder settings. Here are some impressions from someone who skipped NHL 12.

Pros:
1. I like the new skating feel although it will take some adjustment.
2. Goals were varied and it didn't seem like the robo-cheating goalies of years past.
3. Graphics/animations looked generally good.
4. Had two penalties called one me in the period which is OK for one period.

Cons:
1. It didn't seem hard to gain the blueline, I noticed Kovalchuk was always wide open on the left side when his line was out and I only had some trouble using the third line.
2. Manual passing seems unchanged from NHL 11 and I still hate its implementation. It seems like there are two speeds, the first is a regular button press that is too slow to ever be effective or useful. When you hold the button down a second, you get a quick pass that is a perfect pass to the recipient's stick. The quick button press should go a little faster and if you hold it down too long, the puck should bounce off the recipient's stick.
3. I got a one timer goal kind of, it didn't seem fluid at all. I actually found a use for the slower pass speed when I made a short pass across the crease to an open Zajac, but he didn't really one time the puck like I wanted but seemed to hold it for a second before shooting into the wide open net.

Overall I like what I see, will try it out with my friends this weekend. I might be wavering on my EA boycott although I won't get this game before the $34.99 sale on Black Friday.
 
# 207 SinisterAlex @ 08/22/12 05:25 PM
Quick question guys, how do you do the new quick dekes?
 
# 208 kicker @ 08/22/12 05:27 PM
Quote:
Originally Posted by m-dogg
yeah it's too bad we were right to be worried when we first saw the backskating in the videos. In my first hour with the demo I found 5 glitch goals, 3 involving the backskate. And I wasnt really looking for them, just started noticing how the golie and AI reacted to the pivoting. I'm no dangler, and if I can find these I can't even imagine how many xXWesL3Y Sn111p3zXx has perfected by now!

as an online club only player, this is all prety depressing. The problem is the goalie always plays the puck postion, thats why the old whip shots etc always pull them out of postion. with this back skating the goalie still plays the puck and not where the shot should/would be coming from.

Hopefully a tuner set can correct these, but I worry it may make the goalie even more air tight so decent snap shots from great scoring areas are not going in all of the sudden. I know EA is pretty proactive in the first few weeks after launch so hopefully they address this backskating silliness...I can only imagine what online is going to look like..
I'm in the same boat as far as not trying to learn how to glitch but to see what is possible so I can defend against it in future club/OTP games. I'm not as concerned with the glitch goals on their own as a good defense can take those opportunities away. The problem I have is that when I backskate and deke back and forth, the opposing AI can't stop it which then leads to a glitch goal.

I'm hoping players will be able to knock the backskating puck carriers off their feet easily or dislodge the puck without much problem.

For people who think this isn't really a problem aren't doing it right when they carry the puck. I'm not the best player out there by any means but I can certainly skate the puck up the ice backwards in the highest difficulty setting and always get a shot.
 
# 209 videlsports @ 08/22/12 05:38 PM
I had to get used to the menus which controlled the subs, but that was cool once I got used to it. I like the shooting in the game, I missed 11 so this is really good.
 
# 210 plaidchuck @ 08/22/12 05:40 PM
Quote:
Originally Posted by RealmK
Just out of curiosity regarding the AI plaid, are you playing on hardcore?
Honestly I didn't see much of a difference between casual/hardcore/normal/default, other than casual seemed to be a bit more forgiving with shooting accuracy. When I play again I'll try to pay more attention to any differences that may be there between say casual/hardcore.
 
# 211 canucksss @ 08/22/12 05:53 PM
i played as home (NJ) and i observed that home team doesnt have the line-change advantage like in NHL 11. EA removed this in NHL 12 and i dont see this in NHL13. maybe because its a demo? well i hope this is in NHL13.
 
# 212 Stroehms @ 08/22/12 06:20 PM
I haven't played NHL since 11 because it felt the same from '09-11. So I downloaded this with low expectations but came away pleasantly surprised. This is awesome compared to what I was used to in 11.

Looking like a Day 1 purchase for me.
 
# 213 actionhank @ 08/22/12 07:35 PM
Quote:
Originally Posted by RealmK
Another minor fix, if you have a tired forward and D line, changing the forward line doesn't automatically send the dpair off for a change. I can't count how many times I gave up breakaways in 12 vs the cpu because of that.
That is my #1 favorite fix i think. That drove me insane. It seems they have fixed a lot of the line change issues. It seemed a lot of the time when i was telling lines to get off the ice they would just dick around until the least opportune time, then skate off, and the D would go with them, leaving three guys skating on my goalie alone.

So far, as a whole, I'm loving the NHL 13 Demo. The skating definitely takes some getting used to, and i'm still not very good with it, but those times when i get things down perfectly are magic. I had a great breakout in my HUT game. My defender passed it from our zone up ice to Havlat who was skating hard on the right with Hall on the left boards. Hall skated in perfectly, and with the speed on, Havlat and Hall both blew past the defenders who weren't ready for it. They both skated in towards the net, and with a pretty much 2-0 breakaway the pass across to Hall was perfect and he pretty much just angled it into the net over the sprawling goalie. It looked like a real hockey game, and i couldn't have been more impressed. I think the game plays pretty good as is (Sliders will be nice, i feel like the players can move a bit sluggishly sometimes getting started, but it's not terrible by any means.)
Also, i'm loving the new goalies. So far i seem to be getting a nice mix of straight in shots, and one-timers that are working both for, and against me.
In the roughly 10 games i've played, the AI has yet to score what i would call a BS goal. Nothing feels forced, or cheated. It's a huge upgrade for me over 12, which infuriated me to no end. I couldn't make it through a single game anymore without putting the controller down in frustration because a string of nonsense events just made it impossible to enjoy.
I will definitely be picking this up on the first day.
 
# 214 Panicshade @ 08/22/12 07:48 PM
Hopefully once I play the game more and get a better feel of everything I will be better because even at the default (Pro) level I am barely treading water.

I know practically everyone here plays on the highest levels but I just want to be good at the Pro level for right now...lol

At least the demo gives me lots of time to practice before launch day.
 
# 215 SlyBelle @ 08/22/12 08:03 PM
Played around 10 games so far and have only seen 1 penalty. Lack of powerplays is what killed my desire to play this game in the past. Power play is too important in hockey not to have it realistically represented. I know the sliders aren't maxed, but in past versions maxing out the sliders didn't do much so I am not convinced this year's will be any different. It really is a shame since to me the rest seems pretty darn good.
 
# 216 plaidchuck @ 08/22/12 08:26 PM
Quote:
Originally Posted by SlyBelle
Played around 10 games so far and have only seen 1 penalty. Lack of powerplays is what killed my desire to play this game in the past. Power play is too important in hockey not to have it realistically represented. I know the sliders aren't maxed, but in past versions maxing out the sliders didn't do much so I am not convinced this year's will be any different. It really is a shame since to me the rest seems pretty darn good.
Yeap I agree this is pretty bad, even with a 5 min period there should at least be one every other game or so on average. You also notice that players are straight up checked far away from the play yet nothing called?
 
# 217 Panicshade @ 08/22/12 08:28 PM
I have had penalties called in about half of the games I have played so far at the default settings.
 
# 218 Section_25 @ 08/22/12 08:30 PM
Quote:
Originally Posted by plaidchuck
Yeap I agree this is pretty bad, even with a 5 min period there should at least be one every other game or so on average. You also notice that players are straight up checked far away from the play yet nothing called?
Try playing a little more aggressive maybe? I'm not having this problem, so far in the ps3 demo I seem to stay in the box....lol

I have seen lot's of penalties on both sides.
 
# 219 Joborule @ 08/22/12 08:31 PM
Quote:
Originally Posted by Qb
I noticed you were playing on All-Star with default settings. Try playing on the hardcore game style. I noticed that aggressiveness is only set at three on the normal style (not sure about default), but is raised to five on hardcore. That might help some.
Today I had a few games on Superstar skill level on hardcore. Notice subtle improvements in AI aggressiveness, but could be better still. Even on the low slider settings the AI should still be much more active with their sticks in general in the higher skill levels.
 
# 220 SlyBelle @ 08/22/12 08:43 PM
Quote:
Originally Posted by Section_25
Try playing a little more aggressive maybe? I'm not having this problem, so far in the ps3 demo I seem to stay in the box....lol

I have seen lot's of penalties on both sides.
Its just the player, it is the CPU too. Neither team gets penalties. Same thing happened in past versions.
 


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