03:31 PM - August 16, 2012 by JeremyShanfield
NHL 13 News Post
NHL 13 Videos
Member Comments
Shocking that RealmK would respond to my comments... I'm at a loss for words...
Just playing... I knew you'd be "that guy" which is why I know you probably hate me privately.
It has the potential to be a decent game, but that magnetized puck and tape-to-tape passing I witnessed looks like more of the same. I might be a troll in your eyes, but I'm no fanboy either...
I guess we'll see what comes of this after a month or 10 of slider tweaking. But we're good...all in fun!
Just playing... I knew you'd be "that guy" which is why I know you probably hate me privately.
It has the potential to be a decent game, but that magnetized puck and tape-to-tape passing I witnessed looks like more of the same. I might be a troll in your eyes, but I'm no fanboy either...
I guess we'll see what comes of this after a month or 10 of slider tweaking. But we're good...all in fun!
# 42
letsgopens66 @ 08/18/12 09:18 PM
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"trash it later" - LOL!!!! I've hardly seen a peep out of you regarding a very key element of hockey: loose puck play.
Let's pretend for a second that the WR in Madden caught EVERY pass like the ball was stuck to his hands. Or, in NBA 2K the dribbler NEVER lost control of his dribbling. Or in Fifa the ball stuck like a magnet to the foot of the player... What would the response be in those forums?
I don't know what slider sets the video is using, but the tape-to-tape passing, along with the VERY magnetized puck was obvious. No doubt there will be some other improvements in the game, but outside of some lighting improvements, even the presentation looks like a patched NHL 12.
We'll see what it looks like in hand, but I'm not being overly harsh or cruel when my own eyes tell me that puck is STUCK to the stick, even more so than in NHL 12.
But sorry it appears that my comments offend you. It's like our current administration getting upset that one news network doesn't sing their praises, when all the other ones do, and then harping on that single entity for doing so...
Let's pretend for a second that the WR in Madden caught EVERY pass like the ball was stuck to his hands. Or, in NBA 2K the dribbler NEVER lost control of his dribbling. Or in Fifa the ball stuck like a magnet to the foot of the player... What would the response be in those forums?
I don't know what slider sets the video is using, but the tape-to-tape passing, along with the VERY magnetized puck was obvious. No doubt there will be some other improvements in the game, but outside of some lighting improvements, even the presentation looks like a patched NHL 12.
We'll see what it looks like in hand, but I'm not being overly harsh or cruel when my own eyes tell me that puck is STUCK to the stick, even more so than in NHL 12.
But sorry it appears that my comments offend you. It's like our current administration getting upset that one news network doesn't sing their praises, when all the other ones do, and then harping on that single entity for doing so...
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Like you mentioned, when set to 0 for the User...yep, my pass attempts from one defenseman to another on the PP would end up out of the zone nearly every time. Ie...very effective pass slider for the Human. But ya, no where near as effective for the AI. It'd be great if the pass accuracy sliders are equally effective for Human/cpu with '13'. It'll be disappointing if not.
On of the things we don't really see is passes that are behind skaters, or at their feet. At least not enough of it.
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Off topic but...
I'm hoping that we get more post sale support for '13' than we got for '12'.
With NHL '11', the latest tuner set was V 1.06. Whereas with '12', it was V 1.02. Clearly a sizable drop off in tuner sets. And '12' imo, could sure have done with a few more. Cpu pass accuracy, reception ease, etc...
I'm hoping that we get more post sale support for '13' than we got for '12'.
With NHL '11', the latest tuner set was V 1.06. Whereas with '12', it was V 1.02. Clearly a sizable drop off in tuner sets. And '12' imo, could sure have done with a few more. Cpu pass accuracy, reception ease, etc...
# 49
ComaFaction @ 08/20/12 08:20 PM
It seems likely (to me at least) that at least some of these features were supposed to be in '12, and at the 11th hour were pulled due to being incomplete. Everything about '12 feels slightly incomplete (broken sliders, a less-effective physics engine from '11, etc.) and I feel like the team may have resigned themselves to that fact and moving on to '13 early.
Pure speculation on my part, of course
Pure speculation on my part, of course
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