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NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

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Old 08-18-2012, 11:17 PM   #57
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Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

"trash it later" - LOL!!!! I've hardly seen a peep out of you regarding a very key element of hockey: loose puck play.

Let's pretend for a second that the WR in Madden caught EVERY pass like the ball was stuck to his hands. Or, in NBA 2K the dribbler NEVER lost control of his dribbling. Or in Fifa the ball stuck like a magnet to the foot of the player... What would the response be in those forums?

I don't know what slider sets the video is using, but the tape-to-tape passing, along with the VERY magnetized puck was obvious. No doubt there will be some other improvements in the game, but outside of some lighting improvements, even the presentation looks like a patched NHL 12.

We'll see what it looks like in hand, but I'm not being overly harsh or cruel when my own eyes tell me that puck is STUCK to the stick, even more so than in NHL 12.

But sorry it appears that my comments offend you. It's like our current administration getting upset that one news network doesn't sing their praises, when all the other ones do, and then harping on that single entity for doing so...
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Old 08-19-2012, 12:17 AM   #58
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Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

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Originally Posted by mkharsh33
"trash it later" - LOL!!!! I've hardly seen a peep out of you regarding a very key element of hockey: loose puck play.

Let's pretend for a second that the WR in Madden caught EVERY pass like the ball was stuck to his hands. Or, in NBA 2K the dribbler NEVER lost control of his dribbling. Or in Fifa the ball stuck like a magnet to the foot of the player... What would the response be in those forums?

I don't know what slider sets the video is using, but the tape-to-tape passing, along with the VERY magnetized puck was obvious. No doubt there will be some other improvements in the game, but outside of some lighting improvements, even the presentation looks like a patched NHL 12.

We'll see what it looks like in hand, but I'm not being overly harsh or cruel when my own eyes tell me that puck is STUCK to the stick, even more so than in NHL 12.

But sorry it appears that my comments offend you. It's like our current administration getting upset that one news network doesn't sing their praises, when all the other ones do, and then harping on that single entity for doing so...
I've mentioned it a few times Harshy. What do you want them to do? Tune it so an untouched forward is turning the puck over every 5 seconds? You have to make compromises and find a middle ground between playability and game flow and authenticity. Are you watching the same footage I am? It's far easier to knock the puck loose on default sliders, that alone is a huge improvement over 12 imo. They mentioned it was on default sliders.

If the poke check is more effective, the ease of pass reception slider works, and the AI is intelligent enough to help the player out and cut off passing lanes and play better positionally, it should make for a sloppier game.

I'm sorry if I don't have a problem with an NHL caliber player retaining the puck while skating untouched in a video game. It's just not something that I'm going to damn the entire game over. I'm also not going to complain about the passing until we're able to adjust the pass ease slider and turn down passing accuracy. If those tweaks fail to remedy it, sure I'll complain right along with you that it needs to be addressed.

As for the politics thing, I'm as far from an Obama fan as you can get, to be honest, I believe he and Jimmy Carter could have a close competition for worst US President in this era.
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Old 08-19-2012, 01:03 AM   #59
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Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

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Shocking that RealmK would respond to my comments... I'm at a loss for words...

Just playing... I knew you'd be "that guy" which is why I know you probably hate me privately.

It has the potential to be a decent game, but that magnetized puck and tape-to-tape passing I witnessed looks like more of the same. I might be a troll in your eyes, but I'm no fanboy either...

I guess we'll see what comes of this after a month or 10 of slider tweaking. But we're good...all in fun!
It definitely bothers me too. But I look at it this way, since NHL 08, I've been hard pressed to find a better sports game than what EA puts out for hockey. This year will be no different. The game, from everything I've seen so far is not going to be worse than previous versions. I know on NHL 12 you could not make tape-to-tape passes every time if you lowered human pass accuracy to 0. In fact, I had to bump it up to 2 if I remember correctly. It was to the point where I could not make a pass from defenseman to defenseman while I was on the power play. I say all of that to simply illustrated that the passing accuracy isn't really a problem for the user-controlled team. I just hope that when we have the CPU's lower, they are in fact less accurate.
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Old 08-19-2012, 01:27 AM   #60
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Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

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Originally Posted by Gagnon39
I say all of that to simply illustrated that the passing accuracy isn't really a problem for the user-controlled team. I just hope that when we have the CPU's lower, they are in fact less accurate.
I sure hope so too, Gagnon.

Like you mentioned, when set to 0 for the User...yep, my pass attempts from one defenseman to another on the PP would end up out of the zone nearly every time. Ie...very effective pass slider for the Human. But ya, no where near as effective for the AI. It'd be great if the pass accuracy sliders are equally effective for Human/cpu with '13'. It'll be disappointing if not.
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Old 08-19-2012, 01:41 AM   #61
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Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

On of the things we don't really see is passes that are behind skaters, or at their feet. At least not enough of it.
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Old 08-19-2012, 06:14 AM   #62
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Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

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Originally Posted by Gagnon39
On of the things we don't really see is passes that are behind skaters, or at their feet. At least not enough of it.
It depends on if you're talking about user or AI. The AI always seems to make tape-to-tape passes no matter what the situation is but when I play, it seems every pass is either in the guys skates or nearly out of reach causing him to lunge for it, which in turn causes him to lose all momentum and kill a rush or break out
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Old 08-19-2012, 03:30 PM   #63
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Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

Off topic but...

I'm hoping that we get more post sale support for '13' than we got for '12'.

With NHL '11', the latest tuner set was V 1.06. Whereas with '12', it was V 1.02. Clearly a sizable drop off in tuner sets. And '12' imo, could sure have done with a few more. Cpu pass accuracy, reception ease, etc...
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Old 08-19-2012, 06:51 PM   #64
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Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

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Originally Posted by Vikes1
Off topic but...

I'm hoping that we get more post sale support for '13' than we got for '12'.

With NHL '11', the latest tuner set was V 1.06. Whereas with '12', it was V 1.02. Clearly a sizable drop off in tuner sets. And '12' imo, could sure have done with a few more. Cpu pass accuracy, reception ease, etc...
Agreed, though I think the reason for that is they wanted to get all the announced improvements working for 13, Rather than coast for another year.
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