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NBA 2K13 News Post


Polygon's Samit Sarkar has posted his NBA 2K13 preview, introducing the Control Stick, real-time physics collision system and talking about the improved passing game.

Quote:
Everyone will appreciate the new real-time physics system for collisions, which makes shots in the paint much more dynamic. A player going up for a lay-in can now get realistically bumped by defenders, altering his path through the air — as well as that of his shot. These aren't canned animations for contact; everything depends on the momentum of the players involved.

Another improvement NBA 2K fans will notice is passing, which Visual Concepts acknowledges has been a problem area in the past. "Passing is one of the toughest, toughest aspects of the game," said Jones, and to address it, the team dedicated a gameplay engineer to passing alone. Passes tended to feel floaty, and Jones explained the reason: the game prioritized the appearance of a pass and catch, so it had to keep passes slow in order to ensure that a receiver's hands lined up with the ball's position.

Source - For 'NBA 2K13,' 'accessible' isn't a dirty word (Polygon)

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
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Member Comments
# 81 youvalss @ 08/10/12 08:20 PM
I'm not waiting to actually play it. I'm waiting for the time when I'm already used to the new control scheme. That's when I'll actually play it. It's going to take some time...
 
# 82 youvalss @ 08/10/12 08:22 PM
Pretty much the Death of the Isomotion...2 years later.
 
# 83 Vast @ 08/10/12 08:59 PM
Wow man. Congrats 2k congrats. 2k12 was my favorite version yet. With all these improvements and hopefully the return of charges, I'll be ****ing ecstatic!!
 
# 84 MostlyChilly @ 08/10/12 09:02 PM
From the article : "If you just throw the right stick around, you're gonna get cool stuff"

Ok, as long as I don't see, say Howard or Bynum doing that 'cool stuff' outside the perimeter and faking your point guard out. Or, in reverse, I want these moves to actually do something, I don't want to see, again, Howard and Bynum look like some lockdown perimeter defender containing your elusive PG and sucking him into their gravitational pull when he's trying to blow by them.
 
# 85 videlsports @ 08/10/12 10:46 PM
LOVe it love it love it. This has to be the best sports gaming year. NBA2k, Madden,NHL 13, And I like NCAA 13.The dribble stick is going to be nice, but take some getting used to, And now they have physics.Pre order just went to Paid off now.
 
# 86 Chrisksaint @ 08/10/12 11:13 PM
I'm just excited i'll be able to easily do simple moves, at times it felt like a chore just to do a simple crossover or what not
 
# 87 JODYE @ 08/10/12 11:23 PM
In 2k12 it felt like a chore just to take 2 steps.

So glad the right stick will be mapped for dribbling now. Thank the lord.
 
# 88 fatleg3 @ 08/11/12 01:05 AM
Quote:
Originally Posted by 23
We appreciate the article man, great read

Also, sorry fatleg but that hockey control scheme in an nba game would be a mess... I dont want any parts of that in this game
Do you mean the ball being loose, or the total control type dribbling scheme?
 
# 89 23 @ 08/11/12 01:08 AM
That cheap way they made the dribbling.. legs to hands

It was designed for the hockey view.. and it really was over the top
 
# 90 Khaos_Kiwi @ 08/11/12 01:18 AM
The thing I'm most looking forward to is the real-time physics. Hopefully they are spot on because that would potentially eliminate my main gripe with 2k12. Getting sucked in to sum half-assed layup attempt when you had a clear run to the rim on a fastbreak pisses me off!

That and the bounce pass has got me excited!
 
# 91 hear me now @ 08/11/12 01:30 AM
I like the hop step button.It should be an offensive foul if you go into the defender,even without pressing the draw charge button.It should still have the 2k12 layup controls also.
 
# 92 jfsolo @ 08/11/12 03:09 AM
It's not getting that much run on the board right now, but for me, the new passing mechanics are a much, much bigger deal then the dribbling stuff. Can't wait to see in action.
 
# 93 wrestlinggod1 @ 08/11/12 03:19 AM
Yea man i can't wait to slip in a bounce pass on a D. Wade to Lebron pick and roll.
 
# 94 Phreezy P @ 08/11/12 03:58 AM
This is amazing and all, but the commentators and crowd need to react to sick crossovers, and even flashy passes. In 2K12, they wouldn't have any change and tone or volume and the crowd wouldn't even say, "OHHHHHH"
 
# 95 deacon21206 @ 08/11/12 06:15 AM
Quote:
Originally Posted by iLLosophy
I agree about the pass fake. I think the most intutive place to put it is just tapping the pass button.

I made that post because the hopstep historically has been a very large source of cheese, and honestly half of that problem was because it had it's own button. But moreso why is the hopstep so important? Why not spin move, or eurostep, or stepback? To me, it's on equal footing with the the rest of the layups in 2k12. Or why not a button that helps with on the fly coaching?

As far as your problem with not being able to execute it in 2k12, do you use absolute shot stick or relative? I had that problem with relative, but once i switch to absolute it went away.
But when you add a physics system the hop step in traffic will cause contact and wont feel so invincible like prior versions of it in the games before.
If the physics system works right. It will cause a lot of cheesers to learn how to position themselves for shots.
Also it will get rid of people running into me until the ball falls out of your hands.
Wait with a physics system in place can you get steals based off of timing and position when on defense. Instead animation steals.

Now if so you will have to use dribble moves and be on your A game when handling the rock.
The possibilities of the this game can be monumental if that physics system is right on the money or at least 80 to 90% percent accurate. I can hear the noobs now complaining.
2k your on to something here.
And I think I like it.
 
# 96 xMoJox @ 08/11/12 07:36 AM
Here's HOPING the A.I. is not cheese on H.O.F. difficulty this year. Kendrick Perkins nailing long jumpers on me all game was just ridiculous! They need to make it challenging but not give the cpu such a large handicap to make every shot possible.
 
# 97 bigeastbumrush @ 08/11/12 01:13 PM
I always hated Isomotion. It was to the point that I never performed crossover moves besides a simple switching ball hands.

Extreme gamers will say it was a lack of practice or stick skills on my part but either way it never felt natural.

As much as I've played 2K games...control..or lack thereof..was always my single biggest gripe.

Seems like I've found my answer.

Thanks devs.

Sent from my Galaxy Nexus using Tapatalk 2
 
# 98 iLLosophy @ 08/11/12 01:45 PM
Quote:
Originally Posted by bigeastbumrush
I always hated Isomotion. It was to the point that I never performed crossover moves besides a simple switching ball hands.

Extreme gamers will say it was a lack of practice or stick skills on my part but either way it never felt natural.

As much as I've played 2K games...control..or lack thereof..was always my single biggest gripe.

Seems like I've found my answer.

Thanks devs.

Sent from my Galaxy Nexus using Tapatalk 2
I eventually learned to like 2k12's iso motion, there's some pretty sick things you can do with it, when you combine it with escape dribbles and what not.

With that said, I agree with you with it not being intuitive. It was like learning piano with the keys being in a random order.


I have to say, if they did this correctly, this could be the best control innovation since Fight Night decided to use the analog sticks to punch. I never played Live much recently so I don't know if they deserve the credit, but either way kudos for going this route.
 
# 99 jfsolo @ 08/11/12 02:00 PM
Quote:
Originally Posted by bigeastbumrush
I always hated Isomotion. It was to the point that I never performed crossover moves besides a simple switching ball hands.

Extreme gamers will say it was a lack of practice or stick skills on my part but either way it never felt natural.

As much as I've played 2K games...control..or lack thereof..was always my single biggest gripe.

Seems like I've found my answer.

Thanks devs.

Sent from my Galaxy Nexus using Tapatalk 2
I agree 1000% Basketball, in my opinion, more than any other sports game, by a wide margin, needs intuitive controls. It's about rhythm, flow, instinctual reaction to the defense. For me, I haven't really been feeling that at all since College Hoops 2K8.
 
# 100 MavsManiac4Life @ 08/11/12 02:06 PM
Quote:
Originally Posted by bigeastbumrush
I always hated Isomotion. It was to the point that I never performed crossover moves besides a simple switching ball hands.

Extreme gamers will say it was a lack of practice or stick skills on my part but either way it never felt natural.

As much as I've played 2K games...control..or lack thereof..was always my single biggest gripe.

Seems like I've found my answer.

Thanks devs.

Sent from my Galaxy Nexus using Tapatalk 2
Couldn't agree more. When Live 09 did this a few years back, it was one of the few things I actually enjoyed about the game. Good job on taking a page out 2K, this should be good.
 


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