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NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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Old 08-11-2012, 03:19 AM   #105
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

Yea man i can't wait to slip in a bounce pass on a D. Wade to Lebron pick and roll.
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Old 08-11-2012, 03:58 AM   #106
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

This is amazing and all, but the commentators and crowd need to react to sick crossovers, and even flashy passes. In 2K12, they wouldn't have any change and tone or volume and the crowd wouldn't even say, "OHHHHHH"
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Old 08-11-2012, 06:15 AM   #107
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Originally Posted by iLLosophy
I agree about the pass fake. I think the most intutive place to put it is just tapping the pass button.

I made that post because the hopstep historically has been a very large source of cheese, and honestly half of that problem was because it had it's own button. But moreso why is the hopstep so important? Why not spin move, or eurostep, or stepback? To me, it's on equal footing with the the rest of the layups in 2k12. Or why not a button that helps with on the fly coaching?

As far as your problem with not being able to execute it in 2k12, do you use absolute shot stick or relative? I had that problem with relative, but once i switch to absolute it went away.
But when you add a physics system the hop step in traffic will cause contact and wont feel so invincible like prior versions of it in the games before.
If the physics system works right. It will cause a lot of cheesers to learn how to position themselves for shots.
Also it will get rid of people running into me until the ball falls out of your hands.
Wait with a physics system in place can you get steals based off of timing and position when on defense. Instead animation steals.

Now if so you will have to use dribble moves and be on your A game when handling the rock.
The possibilities of the this game can be monumental if that physics system is right on the money or at least 80 to 90% percent accurate. I can hear the noobs now complaining.
2k your on to something here.
And I think I like it.
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Old 08-11-2012, 07:36 AM   #108
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Here's HOPING the A.I. is not cheese on H.O.F. difficulty this year. Kendrick Perkins nailing long jumpers on me all game was just ridiculous! They need to make it challenging but not give the cpu such a large handicap to make every shot possible.
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Old 08-11-2012, 01:13 PM   #109
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I always hated Isomotion. It was to the point that I never performed crossover moves besides a simple switching ball hands.

Extreme gamers will say it was a lack of practice or stick skills on my part but either way it never felt natural.

As much as I've played 2K games...control..or lack thereof..was always my single biggest gripe.

Seems like I've found my answer.

Thanks devs.

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Old 08-11-2012, 01:45 PM   #110
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

Quote:
Originally Posted by bigeastbumrush
I always hated Isomotion. It was to the point that I never performed crossover moves besides a simple switching ball hands.

Extreme gamers will say it was a lack of practice or stick skills on my part but either way it never felt natural.

As much as I've played 2K games...control..or lack thereof..was always my single biggest gripe.

Seems like I've found my answer.

Thanks devs.

Sent from my Galaxy Nexus using Tapatalk 2
I eventually learned to like 2k12's iso motion, there's some pretty sick things you can do with it, when you combine it with escape dribbles and what not.

With that said, I agree with you with it not being intuitive. It was like learning piano with the keys being in a random order.


I have to say, if they did this correctly, this could be the best control innovation since Fight Night decided to use the analog sticks to punch. I never played Live much recently so I don't know if they deserve the credit, but either way kudos for going this route.
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Old 08-11-2012, 02:00 PM   #111
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

Quote:
Originally Posted by bigeastbumrush
I always hated Isomotion. It was to the point that I never performed crossover moves besides a simple switching ball hands.

Extreme gamers will say it was a lack of practice or stick skills on my part but either way it never felt natural.

As much as I've played 2K games...control..or lack thereof..was always my single biggest gripe.

Seems like I've found my answer.

Thanks devs.

Sent from my Galaxy Nexus using Tapatalk 2
I agree 1000% Basketball, in my opinion, more than any other sports game, by a wide margin, needs intuitive controls. It's about rhythm, flow, instinctual reaction to the defense. For me, I haven't really been feeling that at all since College Hoops 2K8.
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Old 08-11-2012, 02:06 PM   #112
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

Quote:
Originally Posted by bigeastbumrush
I always hated Isomotion. It was to the point that I never performed crossover moves besides a simple switching ball hands.

Extreme gamers will say it was a lack of practice or stick skills on my part but either way it never felt natural.

As much as I've played 2K games...control..or lack thereof..was always my single biggest gripe.

Seems like I've found my answer.

Thanks devs.

Sent from my Galaxy Nexus using Tapatalk 2
Couldn't agree more. When Live 09 did this a few years back, it was one of the few things I actually enjoyed about the game. Good job on taking a page out 2K, this should be good.
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