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NBA 2K13 News Post


Polygon's Samit Sarkar has posted his NBA 2K13 preview, introducing the Control Stick, real-time physics collision system and talking about the improved passing game.

Quote:
Everyone will appreciate the new real-time physics system for collisions, which makes shots in the paint much more dynamic. A player going up for a lay-in can now get realistically bumped by defenders, altering his path through the air — as well as that of his shot. These aren't canned animations for contact; everything depends on the momentum of the players involved.

Another improvement NBA 2K fans will notice is passing, which Visual Concepts acknowledges has been a problem area in the past. "Passing is one of the toughest, toughest aspects of the game," said Jones, and to address it, the team dedicated a gameplay engineer to passing alone. Passes tended to feel floaty, and Jones explained the reason: the game prioritized the appearance of a pass and catch, so it had to keep passes slow in order to ensure that a receiver's hands lined up with the ball's position.

Source - For 'NBA 2K13,' 'accessible' isn't a dirty word (Polygon)

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Member Comments
# 21 Eman5805 @ 08/10/12 10:34 AM
Quote:
Originally Posted by blues rocker
I actually like having a separate hop step button. using the the stick to do hop steps in 2k12 was a bit too inconsistent...you sometimes get a hop step when you didn't want one, or you wouldn't get one when you wanted one. having it mapped to a button means you'll get exactly what you intended every time. Also, speaking of moves that don't deserve a whole button...the fake pass button really isn't necessary. or the shot button for that matter. i wish 2k would just make up their mind and either pick the shot stick or the shot button rather than being redundant and having both. people would adjust quickly...i seriously doubt people would give up on the game just because 2k got rid of the shot button or the shot stick...they would adapt and learn to use what 2k gives them.
Fake pass doesn't have it's own button. You just double tap pass now.
 
# 22 bigeastbumrush @ 08/10/12 10:37 AM
Quote:
And the hop step move, which the developers removed for NBA 2K12 — much to the chagrin of many fans — is back, on the B/circle button.
 
# 23 Guard-ian @ 08/10/12 10:38 AM
Quote:
Originally Posted by blues rocker
the bounce passes sound interesting...but I only use icon passing, so does the left trigger bounce pass work with icon passes as well? or are icon passes still just automatically determined by the game?
I am an icon passing guy either. Hopefully you will be able to bounce icon pass using the LT as a modifier... They just have to change the pass to center with the RT (as last years was the LT).

All the changes sound pretty good.

Cheers!
 
# 24 PPerfect_CJ @ 08/10/12 10:38 AM
The Celtics were wearing black accessories in the video. They could have just went in and changed them before playing the game, but I'm holding on to hope that they got that fixed!
 
# 25 iLLosophy @ 08/10/12 10:38 AM
Quote:
Originally Posted by blues rocker
I actually like having a separate hop step button. using the the stick to do hop steps in 2k12 was a bit too inconsistent...you sometimes get a hop step when you didn't want one, or you wouldn't get one when you wanted one. having it mapped to a button means you'll get exactly what you intended every time. Also, speaking of moves that don't deserve a whole button...the fake pass button really isn't necessary. or the shot button for that matter. i wish 2k would just make up their mind and either pick the shot stick or the shot button rather than being redundant and having both. people would adjust quickly...i seriously doubt people would give up on the game just because 2k got rid of the shot button or the shot stick...they would adapt and learn to use what 2k gives them.
I agree about the pass fake. I think the most intutive place to put it is just tapping the pass button.

I made that post because the hopstep historically has been a very large source of cheese, and honestly half of that problem was because it had it's own button. But moreso why is the hopstep so important? Why not spin move, or eurostep, or stepback? To me, it's on equal footing with the the rest of the layups in 2k12. Or why not a button that helps with on the fly coaching?

As far as your problem with not being able to execute it in 2k12, do you use absolute shot stick or relative? I had that problem with relative, but once i switch to absolute it went away.
 
# 26 blues rocker @ 08/10/12 10:41 AM
Quote:
Originally Posted by Eman5805
Fake pass doesn't have it's own button. You just double tap pass now.
good. it made no sense to have a whole button dedicated such a trivial move.
 
# 27 blues rocker @ 08/10/12 10:51 AM
Quote:
Originally Posted by iLLosophy
I agree about the pass fake. I think the most intutive place to put it is just tapping the pass button.

I made that post because the hopstep historically has been a very large source of cheese, and honestly half of that problem was because it had it's own button. But moreso why is the hopstep so important? Why not spin move, or eurostep, or stepback? To me, it's on equal footing with the the rest of the layups in 2k12. Or why not a button that helps with on the fly coaching?

As far as your problem with not being able to execute it in 2k12, do you use absolute shot stick or relative? I had that problem with relative, but once i switch to absolute it went away.
true...but the real reason the hop step button was cheese is because of the lack of collision physics. the lack of contact made it so that you could just plow through people using the hop step...so it was the crappy physics that made it cheesy, not the fact that it had its own button - and that's on 2k for not implementing contact physics on hop steps. as long as 2k handles their end and provides proper contact on hop steps, there is nothing to worry about.

i use relative. i don't really like absolute, because i like my controls to correspond to the direction i'm actually moving. i might be able to get used to it, but I just always thought relative felt more intuitive.
 
# 28 TheKasmar @ 08/10/12 10:52 AM
Quote:
Originally Posted by 2k
And the hop step move, which the developers removed for NBA 2K12much to the chagrin of many fans — is back, on the B/circle button..
Noooooo

Hopefully the improved physics will balance the dreaded hop step and other moves out. The real test will be when an offensive player hop steps into the defender. What will be the outcome? I dont expect perfection, but I do want to see less ghosting and the appearance of a solid collision.
 
# 29 MattyEdgeworth @ 08/10/12 10:53 AM
I really like the sound of all this, can't wait to play this game.
 
# 30 Eman5805 @ 08/10/12 11:00 AM
I hope this physics system comes into play when I'm running off ball sets in My Player and the defender touches me while in a trail position and I stop in place for a one or two second bumping animation. Also when jockeying for position in the post, trying to move from one side of the paint to the other to get a pass, it's so frustrating that I couldn't break out of those animations.

This phsics system is giving me real high hopes, man.

Now...about plays that fizzle out because the ball handler decides to stand in place and waste the shot clock instead of reacting to the pick I've set or following the play chart that says they pass rather than do nothing.
 
# 31 Eman5805 @ 08/10/12 11:17 AM
Quote:
Originally Posted by Shumpert21
damn hopstep button to be just a 1 button move. get ready for the hopstep cheese!!
Why does it matter if it's on one button or a combo of trigger and right stick? To my understanding (I don't play online) people abused it before anyway.

Plus if they're true to word with this physics system, if you square 'em up you can force 'em to commit a charge.
 
# 32 blues rocker @ 08/10/12 11:20 AM
Quote:
Originally Posted by iLLosophy
But moreso why is the hopstep so important? Why not spin move, or eurostep, or stepback? To me, it's on equal footing with the the rest of the layups in 2k12. Or why not a button that helps with on the fly coaching?
...but if you remember in 2k11, the hop step button also allowed you to do spins and step backs...i wasn't JUST for hop steps.
 
# 33 blues rocker @ 08/10/12 11:22 AM
Quote:
Originally Posted by TheKasmar
Noooooo

Hopefully the improved physics will balance the dreaded hop step and other moves out. The real test will be when an offensive player hop steps into the defender. What will be the outcome? I dont expect perfection, but I do want to see less ghosting and the appearance of a solid collision.
yeah...and some automatic charging calls would be nice too, for situations where someone tries to hop step right into a stationary defender.
 
# 34 noshun @ 08/10/12 11:25 AM
Sounds good, need vids now.
 
# 35 m1ke_nyc @ 08/10/12 11:33 AM
All I can say is wow.
 
# 36 theprocess @ 08/10/12 11:37 AM
Nice. So they took everything that was good from the Live series and have thrown back into 2k. It reminds me of NBA live 2005 which was one of my favorite NBA games. I'm looking forward to the changes that are coming.

If they truly fixed the passing, (which it seems like they partially blame the user) then this game will seem close to perfect. I love the hop step option button and the bounce pass. My god, finally!!!! I've yelled one too many times at the TV because I couldn't get the best available passing option. Especially on a fast break where bounce passes are crucial.
 
# 37 TheBadazz @ 08/10/12 11:39 AM
I like the new controls. But I still need my Shot stick. I've been using it for 6 years. Can't go back to the button. And hop step is a important move while driving the basket.

I just wish Derrick Rose didn't use it in that playoff game.
 
# 38 Da_Czar @ 08/10/12 11:49 AM
Quote:
Originally Posted by Vni
Sounds good.
Hmm...
10 char
 
# 39 Vni @ 08/10/12 11:51 AM
Hmm ? Hi Czar
 
# 40 iWallace @ 08/10/12 11:52 AM
Quote:
Originally Posted by TheBadazz
I like the new controls. But I still need my Shot stick. I've been using it for 6 years. Can't go back to the button. And hop step is a important move while driving the basket.

I just wish Derrick Rose didn't use it in that playoff game.
Shot stick is still in the game but now you have to hold the left trigger and then move the right analog
 


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