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NCAA Football 13 News Post



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EA SPORTS REVEALS FINAL NCAA FOOTBALL 13
PLAYBOOK #5: “ROAD TO GLORY”

The fifth and final EA SPORTS NCAA® Football 13 feature playbook, “Road to Glory”, is now available on the NCAA Football 13 playbook page. As first unveiled in Playbook #4: Heisman® Challenge, the experience of being a college football superstar is now even more exciting with Reaction Time. This feature slows down gameplay during key moments, increasing on-field awareness and opening up more opportunities as you sense how the play will unfold. In addition, NCAA Football 13 lets you customize your experience in Road to Glory with all-new Scouting Reports that detail the upcoming week of practice and Difficulty Options that allow users to choose their challenge.

Reaction Time
First introduced in Playbook #4: Heisman Challenge, Reaction Time throws players into slow motion for a limited amount of time each play. Reaction Time may be limited, but players can refill the meter by scoring touchdowns, converting first downs and making big plays. Once players release the trigger for Reaction Time the game seamlessly transitions back to full speed. Every camera angle for Reaction Time was tuned to bring fans as close to the action as possible without losing track of what’s happening on the field.

While functional in both Heisman Challenge and Road to Glory, Reaction Time in Road to Glory is based completely off a user’s Awareness Rating. The higher a player’s Awareness Rating is, the larger their Reaction Time meter grows. While players may not start off with a large amount of Reaction Time, those who invest in improving their Awareness will eventually see significant dividends.

Scouting Reports
Fans will be greeted with a Scouting Report when entering the brand new College practice facility, which is now equipped with two fields for separate Offensive and Defensive practice. The all-new Scouting Report details important information about the upcoming week of practice – including which players to practice with and what playbooks will be used.

In addition to a brand new College practice facility, more than eight new High School stadiums have been added to Road to Glory, with a variety of backdrops ranging from small towns in the middle of cornfields to downtown of a metropolitan city. These new stadiums bring to life a diverse atmosphere in Road to Glory, especially when importing TeamBuilder teams.

Difficulty Options
A highly requested community update, NCAA Football 13 now allows you to adjust the difficulty modes in Road to Glory. Each level affects your progression for Coach Trust leveling system, XP progression system and gameplay, Players can choose from difficulty settings ranging from Freshman for beginners to Heisman Difficulty for the ultimate challenge.
Quote:
We also spent time tuning our play calling logic so that we could avoid situations like a running play when you’re behind with three seconds left in the game and the ball on the 40 yard line. That will not happen anymore. Instead, we have completely revamped the playcall system to make sure that you are having more fun and getting more of the plays called just for you. Along with tuning the playcalling, we also tuned the amount of Recruiting Points you get in High School. Last year, you were getting a lot of points on Offense and not as many on Defense, so we adjusted both.
Quote:
Perhaps the most frustrating aspect of Road to Glory in the past was the lack of touches for your player. This year the play-calling has been tuned to provide more carries for running backs and more pass plays for quarterbacks. Now your player will have more opportunities to shine and in turn, make the mode more enjoyable.

Another top community request added to the mode is the ability to return kicks and punts. This ability will be available for running backs, wide receivers, and also defensive backs. With the improved punt return system in game - as well as Reaction Time (which I'll discuss next) - the ability to return kicks will give your player an additional avenue to earn Legend Points and change the momentum of a game.

For those of you that missed the webcast, The Gaming Tailgate has posted plenty of details.

Road to Glory Improvements:
  • Difficulty Levels - Each level effects Gameplay difficulty, Coach Trust Points and XP Points (Time until starter: Freshman - 5 weeks, Varsity - 8 weeks, AA - 13 weeks, Heisman - 18 weeks)
  • Kick Return (KR & PR) - Depth chart determines whether you return or not. Positions that can return: WR, S, HB, CB. New camera angles for returns.
  • Reaction Time: React to the play by slowing down time and outperforming your opponent. Left Trigger activates, react to the action, release to return.
  • Time Meter for Reaction Time: As you use it, your meter will drain. You auto get 20% of meter back after every play. Gain time back by completing good and great plays. (HS: 5 seconds, College: Awareness - Total Time. Cap: 10 seconds. 3.1 seconds for every play in Practice Mode.)
  • Reaction Time Progression: Can use boosts to improve. Top Skill Upgrade item only one that will give Reaction Time boost.
  • Unique cameras for each position
  • Tuning Update: Playcall - More plays focused on you, more playbooks in HS, better all around playcalling (More passing plays for QBs, more running plays for RBs, more passing plays for WRs_
  • Tuning Update: Recruiting Points - Harder to get Offensive Recruiting Points, Easier to get Defensive Recruiting Points
  • New Practice Features: Scouting Report - Learn everything about your opponent before you play them. Can play on scout team preparing team for upcoming week's foe.
  • Practice Facility: Offensive Field (Scout Team D & 1st Team Offense) & Defensive Field (Scout O & 1st Team Defense)
  • 8 New High School Stadiums: Based on regions of US (11 total)
  • New Award System & Leaderboards: Goals (Position Specific Goals & New Point System) Records: School & NCAA Records)
  • Leaderboards: All-American & Heisman, Varsity

NCAA Football 13 screenshot gallery - Click to view NCAA Football 13 screenshot gallery - Click to view
Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 81 nightcreeper @ 06/11/12 07:00 PM
EA i love you guys!
 
# 82 Melo_man28 @ 06/11/12 07:00 PM
LMAO at the juke moves in the video, who designed that? seriously?
 
# 83 Melo_man28 @ 06/11/12 07:02 PM
Quote:
Originally Posted by illwill10
I will create a Power RB and have him go to Utah State and then have him going undrafted to the Bengals.
I will have a Balanced QB and have him go to Vandy and have him go to Chiefs in the late round.
I am going to bad schools not to pad stats, but to make it seem realistic me being a low rd/undrafted player in CCM
i dont like how they make power backs in the game.. they break tackles slightly more than the other backs and are caught incredibly easily by slow defenders from behind.. i hoped they made power backs more usable....
 
# 84 K0ZZ @ 06/11/12 07:02 PM
Having played football (HS, not amazing), I can say that it does seem to be much slower on the field than it does when your actually watching it from the sideline, but this feature is still dumb.

1) The game isn't fast in the first place, slow-mo doesn't help much
2) It's unrealistic, how many people can control their adrenaline?
3) Even more pointless because all it does is make people move slower, including yourself. If your about to get sacked, the DT will still grab you, both speeds are an equal fraction of what they would be, it just would happen 'faster'.

This is a pointless waste of time, at least it could be justifiable if you got even a split second of an advantage on your opponent to maybe sneak around the edge and get past the DE by a hair, but all in all, to be the one 'big' addition is pointless, this is something you snake in as a cool unlockable to mess around with, not a key feature.

Not to mention it steals a lot of thunder away from the Heisman Challenge mode, which suddenly becomes a single year RTG.
 
# 85 illwill10 @ 06/11/12 07:09 PM
Quote:
Originally Posted by Melo_man28
i dont like how they make power backs in the game.. they break tackles slightly more than the other backs and are caught incredibly easily by slow defenders from behind.. i hoped they made power backs more usable....
I am doing a power RB because it looked good in the Madden physics. Plus I dont like the juke moves, so I dont want to be a Speed RB.
 
# 86 Retropyro @ 06/11/12 07:33 PM
Two things missing for me,

1. Customer quarter lengths as others have said.

2. Once your RTG player graduates, having them become a coach you can take into dynasty. Use to do this on the PS2, don't know why it's gone.
 
# 87 Td1984 @ 06/11/12 08:14 PM
What I don't like is that it appears they still didn't keep your hometown and school name separate. I went to Pleasant Valley High School in Chico, CA. If I put Pleasant Valley in as the school name, once I get to college, my hometown will get set to Alameda, CA as that's the first town in alphabetical order for California.
 
# 88 Tengo Juego @ 06/11/12 08:19 PM
What an underwhelming list of details. I think I'll completely pass on this season of Madden & NCAA.
 
# 89 K0ZZ @ 06/11/12 08:32 PM
Quote:
Originally Posted by Tengo Juego
What an underwhelming list of details. I think I'll completely pass on this season of Madden & NCAA.
Madden actually made big leaps this year, NCAA took two steps forward with presentation but left gameplay and the career modes pretty much untouched.

I still believe both games are well worth the purchase, people tend to exaggerate the negatives, if you expect massive changes on a yearly released game your going to be a pretty disappointed guy.

Madden had a lot more ground to make up than NCAA did, NCAA needed bug fixes and they obviously aren't going to be making a playbook based around 'hey guys we fixed our bugs!' because that is still negative PR.

The RTP helps alleviate a lot of issues and will / hopefully be brought over to NCAA next season, while Connected Careers will most likely not be carried into NCAA, it should be a big year next year for NCAA, since regardless it's sounding like from Looman (SP?) saying that the two games wouldn't be compatabile that big changes are on the horizon.

Am I disappointed with the jump from 12 to 13? A little, but if they tune CC and with all the additions and if a good majority of the bugs are fixed, than I will be more than happy to spend $120 on football games this season [for the first time this generation].
 
# 90 illwill10 @ 06/11/12 08:39 PM
Quote:
Originally Posted by chicagopax
Madden actually made big leaps this year, NCAA took two steps forward with presentation but left gameplay and the career modes pretty much untouched.

I still believe both games are well worth the purchase, people tend to exaggerate the negatives, if you expect massive changes on a yearly released game your going to be a pretty disappointed guy.

Madden had a lot more ground to make up than NCAA did, NCAA needed bug fixes and they obviously aren't going to be making a playbook based around 'hey guys we fixed our bugs!' because that is still negative PR.

The RTP helps alleviate a lot of issues and will / hopefully be brought over to NCAA next season, while Connected Careers will most likely not be carried into NCAA, it should be a big year next year for NCAA, since regardless it's sounding like from Looman (SP?) saying that the two games wouldn't be compatabile that big changes are on the horizon.

Am I disappointed with the jump from 12 to 13? A little, but if they tune CC and with all the additions and if a good majority of the bugs are fixed, than I will be more than happy to spend $120 on football games this season [for the first time this generation].
Exactly.
They did fix some nagging parts of gameplay and Improved Recruiting. Sure I would have loved for more depth in dynasty and RTP. But, as long as most of the bugs have been fixed, then I am good.
 
# 91 kafb86 @ 06/11/12 08:42 PM
SO we cant use community rosters again in rtg? unbelievable
 
# 92 kingsofthevalley @ 06/11/12 09:00 PM
I am extremely confused right now. Why did they create another story mode? Seems like a waste of manpower and resources to me. We already have dynasty mode and Road to Glory, why was Heisman mode created?

I'm going to have to say (and this is fact not opinion) that this makes no sense whatsoever. RTG and Heisman seem like pretty much the same thing. Could they have not kept one or the other and poured their resources and manpower into it to make it extremely polished? Why split developers on two damn near identical modes?

Hell, why not play it like Madden and combine RTG, heisman, and dynasty into one fantastic mode and focus all dev power on it. Makes a heap more sense.

What were these guys smoking at the concept table lol?

Oh, and I'm not even about to destroy my brain cells trying to figure out the bright one who came up with bullet time for a football game lol. Very strange year for NCAA indeed.
 
# 93 The_Rick_14 @ 06/11/12 09:18 PM
Quote:
Originally Posted by kingsofthevalley
I am extremely confused right now. Why did they create another story mode? Seems like a waste of manpower and resources to me. We already have dynasty mode and Road to Glory, why was Heisman mode created?

I'm going to have to say (and this is fact not opinion) that this makes no sense whatsoever. RTG and Heisman seem like pretty much the same thing. Could they have not kept one or the other and poured their resources and manpower into it to make it extremely polished? Why split developers on two damn near identical modes?

Hell, why not play it like Madden and combine RTG, heisman, and dynasty into one fantastic mode and focus all dev power on it. Makes a heap more sense.

What were these guys smoking at the concept table lol?

Oh, and I'm not even about to destroy my brain cells trying to figure out the bright one who came up with bullet time for a football game lol. Very strange year for NCAA indeed.
Seems to me you're making a big assumption assuming that they did split developers on two modes unless I missed something that said otherwise.
 
# 94 WLU Golden Hawk @ 06/11/12 09:26 PM
Im convinced now more than ever that the NCAA team floats around ideas and plays paper basketball untill January when the community guys come in and thats when they start to work on next years game
 
# 95 TreyIM2 @ 06/11/12 09:37 PM
I don't like reaction time. Hmph.
 
# 96 KushNstien @ 06/11/12 10:39 PM
Is it me, or did anyone else hear the 'who dat' chant at the end of the trailer??
 
# 97 Kevin26385 @ 06/11/12 11:06 PM
Really glad to hear the playcalling has been fixed. That was definitely my biggest complaint about the mode. Still deciding to be a WR or CB.
 
# 98 BA2929 @ 06/11/12 11:10 PM
Quote:
Originally Posted by JerseySuave4
Cool a mode i will once again never touch especially because of this stupid reaction time thing. Good job EA
You know, you don't have to use reaction time if you don't want to. Also, many people are excited about this mode. I'm not one of them, but I'm not going to rip into EA for adding a mode thousands of people will enjoy. They don't make the game for only me.
 
# 99 Playmakers @ 06/12/12 01:23 AM
none of that stuff really interest me as i don't even bother to play any of those modes.....

I just hope the actual gameplay has taken a step up in the right direction. I've conceeded already that this is basically NCAA 12 with patches added on that should have been released last year to fix some of the gameplay issues.

Instead they waited til this year and just called it NCAA 13.....

Oh well got to make the best of what we get from them at this point.
 
# 100 Steve_OS @ 06/12/12 01:29 AM
FYI. EA tells me custom quarters isn't in. (But the tweet right after that, mentions they want to double check w/ Howell).

I'll report back if I get anything more concrete.
 


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