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NCAA Football 13 News Post



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EA SPORTS REVEALS FINAL NCAA FOOTBALL 13
PLAYBOOK #5: “ROAD TO GLORY”

The fifth and final EA SPORTS NCAA® Football 13 feature playbook, “Road to Glory”, is now available on the NCAA Football 13 playbook page. As first unveiled in Playbook #4: Heisman® Challenge, the experience of being a college football superstar is now even more exciting with Reaction Time. This feature slows down gameplay during key moments, increasing on-field awareness and opening up more opportunities as you sense how the play will unfold. In addition, NCAA Football 13 lets you customize your experience in Road to Glory with all-new Scouting Reports that detail the upcoming week of practice and Difficulty Options that allow users to choose their challenge.

Reaction Time
First introduced in Playbook #4: Heisman Challenge, Reaction Time throws players into slow motion for a limited amount of time each play. Reaction Time may be limited, but players can refill the meter by scoring touchdowns, converting first downs and making big plays. Once players release the trigger for Reaction Time the game seamlessly transitions back to full speed. Every camera angle for Reaction Time was tuned to bring fans as close to the action as possible without losing track of what’s happening on the field.

While functional in both Heisman Challenge and Road to Glory, Reaction Time in Road to Glory is based completely off a user’s Awareness Rating. The higher a player’s Awareness Rating is, the larger their Reaction Time meter grows. While players may not start off with a large amount of Reaction Time, those who invest in improving their Awareness will eventually see significant dividends.

Scouting Reports
Fans will be greeted with a Scouting Report when entering the brand new College practice facility, which is now equipped with two fields for separate Offensive and Defensive practice. The all-new Scouting Report details important information about the upcoming week of practice – including which players to practice with and what playbooks will be used.

In addition to a brand new College practice facility, more than eight new High School stadiums have been added to Road to Glory, with a variety of backdrops ranging from small towns in the middle of cornfields to downtown of a metropolitan city. These new stadiums bring to life a diverse atmosphere in Road to Glory, especially when importing TeamBuilder teams.

Difficulty Options
A highly requested community update, NCAA Football 13 now allows you to adjust the difficulty modes in Road to Glory. Each level affects your progression for Coach Trust leveling system, XP progression system and gameplay, Players can choose from difficulty settings ranging from Freshman for beginners to Heisman Difficulty for the ultimate challenge.
Quote:
We also spent time tuning our play calling logic so that we could avoid situations like a running play when you’re behind with three seconds left in the game and the ball on the 40 yard line. That will not happen anymore. Instead, we have completely revamped the playcall system to make sure that you are having more fun and getting more of the plays called just for you. Along with tuning the playcalling, we also tuned the amount of Recruiting Points you get in High School. Last year, you were getting a lot of points on Offense and not as many on Defense, so we adjusted both.
Quote:
Perhaps the most frustrating aspect of Road to Glory in the past was the lack of touches for your player. This year the play-calling has been tuned to provide more carries for running backs and more pass plays for quarterbacks. Now your player will have more opportunities to shine and in turn, make the mode more enjoyable.

Another top community request added to the mode is the ability to return kicks and punts. This ability will be available for running backs, wide receivers, and also defensive backs. With the improved punt return system in game - as well as Reaction Time (which I'll discuss next) - the ability to return kicks will give your player an additional avenue to earn Legend Points and change the momentum of a game.

For those of you that missed the webcast, The Gaming Tailgate has posted plenty of details.

Road to Glory Improvements:
  • Difficulty Levels - Each level effects Gameplay difficulty, Coach Trust Points and XP Points (Time until starter: Freshman - 5 weeks, Varsity - 8 weeks, AA - 13 weeks, Heisman - 18 weeks)
  • Kick Return (KR & PR) - Depth chart determines whether you return or not. Positions that can return: WR, S, HB, CB. New camera angles for returns.
  • Reaction Time: React to the play by slowing down time and outperforming your opponent. Left Trigger activates, react to the action, release to return.
  • Time Meter for Reaction Time: As you use it, your meter will drain. You auto get 20% of meter back after every play. Gain time back by completing good and great plays. (HS: 5 seconds, College: Awareness - Total Time. Cap: 10 seconds. 3.1 seconds for every play in Practice Mode.)
  • Reaction Time Progression: Can use boosts to improve. Top Skill Upgrade item only one that will give Reaction Time boost.
  • Unique cameras for each position
  • Tuning Update: Playcall - More plays focused on you, more playbooks in HS, better all around playcalling (More passing plays for QBs, more running plays for RBs, more passing plays for WRs_
  • Tuning Update: Recruiting Points - Harder to get Offensive Recruiting Points, Easier to get Defensive Recruiting Points
  • New Practice Features: Scouting Report - Learn everything about your opponent before you play them. Can play on scout team preparing team for upcoming week's foe.
  • Practice Facility: Offensive Field (Scout Team D & 1st Team Offense) & Defensive Field (Scout O & 1st Team Defense)
  • 8 New High School Stadiums: Based on regions of US (11 total)
  • New Award System & Leaderboards: Goals (Position Specific Goals & New Point System) Records: School & NCAA Records)
  • Leaderboards: All-American & Heisman, Varsity

NCAA Football 13 screenshot gallery - Click to view NCAA Football 13 screenshot gallery - Click to view
Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 41 BenGerman @ 06/11/12 02:35 PM
Quote:
Originally Posted by illwill10
Disappointed that they didnt add in custom Quarter lengths.

Which made this mode something I am just playing until named rosters are out
Unbelievable. Such a simple thing that everyone is asking for. They really went bare bones on Dynasty/RTG features this year.

As my brother said, this would be like having Road to the Show, and only being able to play 5 innings.
 
# 42 Xero Theory 42 @ 06/11/12 02:36 PM
Reaction Time is just...stupid.
 
# 43 huntt26 @ 06/11/12 02:37 PM
Endzones still really pixellated
 
# 44 huntt26 @ 06/11/12 02:38 PM
Assigns you a SPARQ rating since you went to the combine, but you don't get to play it again
 
# 45 illwill10 @ 06/11/12 02:39 PM
Quote:
Originally Posted by BenGerman
Unbelievable. Such a simple thing that everyone is asking for. They really went bare bones on Dynasty/RTG features this year.

As my brother said, this would be like having Road to the Show, and only being able to play 5 innings.
Exactly. It was a good thing that they geared playcalling toward your player, but that doesnt justify not having custom quarters.

Like I said, I would play this mode more if they had it in
 
# 46 prowler @ 06/11/12 02:39 PM
He mentions how he was six different numbers (and another guy was 12) during his time at Auburn, yet players never change numbers in dynasty.
 
# 47 Ziza9Noles94 @ 06/11/12 02:40 PM
Scouting reports for opponents...indoor practice facility. Nice. I wonder if the opponent scouting will be available in dynasty as well.
 
# 48 hurricanefootball4 @ 06/11/12 02:41 PM
I don't see any advantage to using reaction time, it makes no sense to me
 
# 49 Xero Theory 42 @ 06/11/12 02:41 PM
wow, didnt know Hawaii ran everything under center and had the I formation in their playbook. this "hawaii" playbook isnt fooling anyone. disappointed.
 
# 50 moylan1234 @ 06/11/12 02:41 PM
Quote:
Originally Posted by huntt26
8 new high school stadiums, that will be nice for team builder
I know this is going to sound silly to some, but I think that just sealed my pre-order. One of the things that took away immersion from TB was that I'd have to put all 12 of my dynasty teams into the same 4 or 5 stadiums
 
# 51 huntt26 @ 06/11/12 02:43 PM
Quote:
Originally Posted by moylan
I know this is going to sound silly to some, but I think that just sealed my pre-order. One of the things that took away immersion from TB was that I'd have to put all 12 of my dynasty teams into the same 4 or 5 stadiums
Good point, I totally see your point (as a big teambuilder fan myself)
 
# 52 nag5115 @ 06/11/12 02:43 PM
he said he was supposed to be playing on the scout team offense, yet QB #7 (aka Matt Barkley) was under center???
 
# 53 xcanadaman9x @ 06/11/12 02:44 PM
Quote:
Originally Posted by Xero Theory 42
wow, didnt know Hawaii ran everything under center and had the I formation in their playbook. this "hawaii" playbook isnt fooling anyone. disappointed.
Hawai'i has a new coach in Norm Chow, who will run a pro offense this year on the Island. So goodbye is the R&S
 
# 54 huntt26 @ 06/11/12 02:44 PM
You can really see the progressive lighting during super sim, very nice
 
# 55 prowler @ 06/11/12 02:44 PM
Quote:
Originally Posted by moylan
I know this is going to sound silly to some, but I think that just sealed my pre-order. One of the things that took away immersion from TB was that I'd have to put all 12 of my dynasty teams into the same 4 or 5 stadiums
My concern is if they look too much like HS stadiums with "Win State" banners scattered along the sidelines.
 
# 56 TDavis45 @ 06/11/12 02:44 PM
"I look at the community as a developer" ... "keep on ragging on us for being horrible"

Scout Team Offense and Defense vs 1st team D and 1st team O

New practice fields....

8 NEW HIGH SCHOOL FIELDS! - nice!

New playbooks - more focused

Individual School Goals

"Import Teambuilder Uniforms" <-- life saver for me
 
# 57 ThaShark28_316 @ 06/11/12 02:45 PM
Quote:
Originally Posted by Xero Theory 42
wow, didnt know Hawaii ran everything under center and had the I formation in their playbook. this "hawaii" playbook isnt fooling anyone. disappointed.
Norm Chow is the coach. Don't be too sad.
 
# 58 JoBo513 @ 06/11/12 02:45 PM
There were some nice features added. I like the idea of being able to practice on the scout team if I'm a reserve. But as others have said, the lack of custom quarters
Is a killer.

Sent from my cheap *** phone
 
# 59 huntt26 @ 06/11/12 02:45 PM
They should have made a mini-game for punt returns with reaction time and called it good. That would be fun!
 
# 60 Xero Theory 42 @ 06/11/12 02:46 PM
Quote:
Originally Posted by ThaShark28_316
Norm Chow is the coach. Don't be too sad.
well my bad, totally forgot about that hire haha
 


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