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NCAA Football 13 News Post



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EA SPORTS REVEALS FINAL NCAA FOOTBALL 13
PLAYBOOK #5: “ROAD TO GLORY”

The fifth and final EA SPORTS NCAA® Football 13 feature playbook, “Road to Glory”, is now available on the NCAA Football 13 playbook page. As first unveiled in Playbook #4: Heisman® Challenge, the experience of being a college football superstar is now even more exciting with Reaction Time. This feature slows down gameplay during key moments, increasing on-field awareness and opening up more opportunities as you sense how the play will unfold. In addition, NCAA Football 13 lets you customize your experience in Road to Glory with all-new Scouting Reports that detail the upcoming week of practice and Difficulty Options that allow users to choose their challenge.

Reaction Time
First introduced in Playbook #4: Heisman Challenge, Reaction Time throws players into slow motion for a limited amount of time each play. Reaction Time may be limited, but players can refill the meter by scoring touchdowns, converting first downs and making big plays. Once players release the trigger for Reaction Time the game seamlessly transitions back to full speed. Every camera angle for Reaction Time was tuned to bring fans as close to the action as possible without losing track of what’s happening on the field.

While functional in both Heisman Challenge and Road to Glory, Reaction Time in Road to Glory is based completely off a user’s Awareness Rating. The higher a player’s Awareness Rating is, the larger their Reaction Time meter grows. While players may not start off with a large amount of Reaction Time, those who invest in improving their Awareness will eventually see significant dividends.

Scouting Reports
Fans will be greeted with a Scouting Report when entering the brand new College practice facility, which is now equipped with two fields for separate Offensive and Defensive practice. The all-new Scouting Report details important information about the upcoming week of practice – including which players to practice with and what playbooks will be used.

In addition to a brand new College practice facility, more than eight new High School stadiums have been added to Road to Glory, with a variety of backdrops ranging from small towns in the middle of cornfields to downtown of a metropolitan city. These new stadiums bring to life a diverse atmosphere in Road to Glory, especially when importing TeamBuilder teams.

Difficulty Options
A highly requested community update, NCAA Football 13 now allows you to adjust the difficulty modes in Road to Glory. Each level affects your progression for Coach Trust leveling system, XP progression system and gameplay, Players can choose from difficulty settings ranging from Freshman for beginners to Heisman Difficulty for the ultimate challenge.
Quote:
We also spent time tuning our play calling logic so that we could avoid situations like a running play when you’re behind with three seconds left in the game and the ball on the 40 yard line. That will not happen anymore. Instead, we have completely revamped the playcall system to make sure that you are having more fun and getting more of the plays called just for you. Along with tuning the playcalling, we also tuned the amount of Recruiting Points you get in High School. Last year, you were getting a lot of points on Offense and not as many on Defense, so we adjusted both.
Quote:
Perhaps the most frustrating aspect of Road to Glory in the past was the lack of touches for your player. This year the play-calling has been tuned to provide more carries for running backs and more pass plays for quarterbacks. Now your player will have more opportunities to shine and in turn, make the mode more enjoyable.

Another top community request added to the mode is the ability to return kicks and punts. This ability will be available for running backs, wide receivers, and also defensive backs. With the improved punt return system in game - as well as Reaction Time (which I'll discuss next) - the ability to return kicks will give your player an additional avenue to earn Legend Points and change the momentum of a game.

For those of you that missed the webcast, The Gaming Tailgate has posted plenty of details.

Road to Glory Improvements:
  • Difficulty Levels - Each level effects Gameplay difficulty, Coach Trust Points and XP Points (Time until starter: Freshman - 5 weeks, Varsity - 8 weeks, AA - 13 weeks, Heisman - 18 weeks)
  • Kick Return (KR & PR) - Depth chart determines whether you return or not. Positions that can return: WR, S, HB, CB. New camera angles for returns.
  • Reaction Time: React to the play by slowing down time and outperforming your opponent. Left Trigger activates, react to the action, release to return.
  • Time Meter for Reaction Time: As you use it, your meter will drain. You auto get 20% of meter back after every play. Gain time back by completing good and great plays. (HS: 5 seconds, College: Awareness - Total Time. Cap: 10 seconds. 3.1 seconds for every play in Practice Mode.)
  • Reaction Time Progression: Can use boosts to improve. Top Skill Upgrade item only one that will give Reaction Time boost.
  • Unique cameras for each position
  • Tuning Update: Playcall - More plays focused on you, more playbooks in HS, better all around playcalling (More passing plays for QBs, more running plays for RBs, more passing plays for WRs_
  • Tuning Update: Recruiting Points - Harder to get Offensive Recruiting Points, Easier to get Defensive Recruiting Points
  • New Practice Features: Scouting Report - Learn everything about your opponent before you play them. Can play on scout team preparing team for upcoming week's foe.
  • Practice Facility: Offensive Field (Scout Team D & 1st Team Offense) & Defensive Field (Scout O & 1st Team Defense)
  • 8 New High School Stadiums: Based on regions of US (11 total)
  • New Award System & Leaderboards: Goals (Position Specific Goals & New Point System) Records: School & NCAA Records)
  • Leaderboards: All-American & Heisman, Varsity

NCAA Football 13 screenshot gallery - Click to view NCAA Football 13 screenshot gallery - Click to view
Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 61 hurricanefootball4 @ 06/11/12 03:47 PM
The issue with Reaction Time is that everything still seems to move at the same speed, it's just that everyone is slowed down.

Anyone that has played Red Dead Redemption knows about the Dead Eye Targeting where time slows down for the user but you have a noticeable advantage and are able to target your shots before it resumes to normal speed.

If there was some advantage to Reaction Time it would makes sense, but from what I've played in the demo and seen in the videos it just slows down normal gameplay for EVERYONE on the field - so you really can't do anything that you couldn't do playing at normal speed.
 
# 62 moylan1234 @ 06/11/12 03:47 PM
Quote:
Originally Posted by prowler
My concern is if they look too much like HS stadiums with "Win State" banners scattered along the sidelines.
I agree somehow that managed to not bother me as much last year. I really liked the HS stadium with the clock tower, but yes I agree I'm hoping they made the stadiums as generic looking as possible
 
# 63 War34Eagle @ 06/11/12 03:50 PM
Quote:
Originally Posted by hurricanefootball4
The issue with Reaction Time is that everything still seems to move at the same speed, it's just that everyone is slowed down.

Anyone that has played Red Dead Redemption knows about the Dead Eye Targeting where time slows down for the user but you have a noticeable advantage and are able to target your shots before it resumes to normal speed.

If there was some advantage to Reaction Time it would makes sense, but from what I've played in the demo and seen in the videos it just slows down normal gameplay for EVERYONE on the field - so you really can't do anything that you couldn't do playing at normal speed.
The purpose isn't to make you better, its only to help you see the field easier. For example, as a QB, you see the blitz coming. Use RT, you have a longer look at who to throw to right off the snap. As a RB, you are running in between the tackles, but your hole is filled. Use RT, it lets you observe the whole line without just running straight in to a tackler
 
# 64 illwill10 @ 06/11/12 03:50 PM
I hope someone asks them why custom Quarters hasnt made it to RTG yet in the podcast.


Not having it in, really makes me not want to play it before dynasty let alone after the rosters are out
 
# 65 jpdavis82 @ 06/11/12 03:55 PM
If you have a Twitter, tweet @JDewiel and @EASPORTS_AJ and ask why we don't have custom quarters in RTG. I just did.
 
# 66 gator3guy @ 06/11/12 04:29 PM
If it took 2 weeks to do the USC song girls, how long did it take to implement "Reaction Time?"
 
# 67 gharp14 @ 06/11/12 04:37 PM
reaction time is so dumb
 
# 68 TheRegan @ 06/11/12 04:51 PM
Reaction Time seems to be based off the idea that time seems to slow down for some people during adrenaline rushes. It really isn't that unrealistic of a feature.
 
# 69 sportzbro @ 06/11/12 05:26 PM
Quote:
Originally Posted by RidirkulousPokes
It has to be one of the dumbest/worst additions to any sports game of all-time.
Season Showdown*
 
# 70 BA2929 @ 06/11/12 05:43 PM
Quote:
Originally Posted by BORN4CORN
Season Showdown*


Whatever game this worthless idea was in is a close 2nd.
 
# 71 pjmoore 28 @ 06/11/12 05:52 PM
I didn't watch the stream so I don't know if it was answered, but did they address how u would user strafe with reaction time at the trigger?? I hope they don't expect u to use auto strafe because as a receiver or defensive back, that feature sucks. It's purely a game of chance that u would make the play on the ball that you want.
 
# 72 padsfan92 @ 06/11/12 06:08 PM
Can't change the quarter time......yeah not playing this mode
 
# 73 huskerwr38 @ 06/11/12 06:11 PM
Quote:
Originally Posted by BA2929


Whatever game this worthless idea was in is a close 2nd.
LOL, that was obviously created by someone who has never put on a helmet!


But, I don't mind reaction time...I think they were trying to replicate what the Heisman players talk about when they step on the field.."..everything just slows down." This is described by a lot of players. Thinking back to my playing days and I would have to agree. Things happened slower...it always seemed like the ball hung in the air far longer than it should or guys moved slower. That is probably the best way to explain it. And with reaction time they were just trying to simulate it. I don't think it's the worst feature ever...perhaps season showdown. I don't even know what that does.
 
# 74 Exile04 @ 06/11/12 06:15 PM
No quater length changes awesome!!!!!!!!!!

again EA never cease to amaze. How hard is it to make that a option. i dont care about your stupid little leaderboard thing. The reason people are worried about how many touches their player gets is because there isnt enough time. Instead of making every play go to me how about you just up the time frame. SO wha tif i play as a def of guy then every play is going to come right at me.
 
# 75 BlitzFV @ 06/11/12 06:21 PM
I'm not a big fan of this Reaction time...I think it's a worthless feature
 
# 76 eastcoast49ers @ 06/11/12 06:22 PM
This is even more reason to wait for NCAA 14
 
# 77 DGuinta1 @ 06/11/12 06:27 PM
In Game Saves? Forgive me if already addressed. Reaction Smackion time!
 
# 78 packersfan4eva @ 06/11/12 06:31 PM
1) Finally. Adjustable difficulty. I want the challenge of earning the starting job, and now I have it.

2) No adjustable game time? I know it makes it harder for records and online leaderboards and stuff, but that would make things so much easier.
 
# 79 illwill10 @ 06/11/12 06:37 PM
I will create a Power RB and have him go to Utah State and then have him going undrafted to the Bengals.
I will have a Balanced QB and have him go to Vandy and have him go to Chiefs in the late round.
I am going to bad schools not to pad stats, but to make it seem realistic me being a low rd/undrafted player in CCM
 
# 80 illwill10 @ 06/11/12 06:47 PM
Quote:
Originally Posted by Redskins_Hokies
thought you cant import?
You cant. I am recreating them when I start CCM
 


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