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NBA 2K13 News Post


If you pre-order NBA 2K13 for PlayStation 3 or Xbox 360 through Amazon, you will receive access to NBA All Star Game content, including the Sprite Slam Dunk Contest, Three Point Contest, Rising Stars Challenge Game, and the NBA All Star Game.

2K Sports Announces NBA® 2K13’s Triumphant Return to Virtual Hardwood on October 2, 2012

Fans to receive NBA All-Star add-on content presented by Sprite
with pre-order purchase, including all-new Sprite Slam Dunk Contest mode

NEW YORK--(BUSINESS WIRE)--May. 30, 2012-- 2K Sports today announced that NBA® 2K13, the next installment of the top-rated NBA video game simulation franchise* for twelve straight years and the follow-up to the award-winning NBA 2K12, will be available on Tuesday, October 2, 2012 in North America and October 5, 2012 internationally for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system, Wii™ system and Windows PC. A Wii U™ version of NBA® 2K13 will be available in the launch window, at a later date.

Fans that pre-order NBA 2K13 for the Xbox 360 or PlayStation 3 will receive a new downloadable NBA All-Star content package presented by Sprite. This add-on content will be set in Houston, the site of the 2013 NBA All-Star Game and will allow fans to stage their own NBA All-Star Game, including three NBA All-Star events - the Foot Locker Three Point Shootout, BBVA Rising Stars Challenge, and the Sprite Slam Dunk Contest featuring all-new intuitive, pick-up-and-play controls.

“The NBA All-Star package is our way saying ‘thank you’ to fans for their ongoing love of the NBA 2K series,” said Jason Argent, vice president of marketing for 2K Sports. “This content provides a ton of depth and value to our fans, and it’s just the beginning of a lot of big news about NBA® 2K13.”

Gamers can pit the NBA’s current superstars against classic players in both the Foot Locker Three Point Shootout and Sprite Slam Dunk Contest. Rosters for both the BBVA Rising Stars Challenge and 2013 NBA All-Star Game will feature the 2012 All-Stars, with dynamic updates to the 2013 rosters once the participants are announced.

Developed by Visual Concepts, a 2K Sports studio, NBA 2K13 is not yet rated by the ESRB and will be available on October 2, 2012 in North America and October 5, 2012 internationally. The Wii U version of the title will be available during the holiday season. Fans are encouraged to pre-order now at participating retailers in order to receive the NBA All-Star content on day one at no extra cost.

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
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Member Comments
# 181 thaone08 @ 05/31/12 03:30 PM
Quote:
Originally Posted by VDusen04
Respectfully, I'm not entirely sure where you are receiving your information, but it seems as if you're taking the opinion of someone you know and passing it along as fact - both in the case regarding the absence of Crew as well as the All-Star Weekend rights.

Director of Development at Visual Concepts, Jeff Thomas:
http://www.hoopsgaming.com/showthrea...t-Gone-Forever
If you been reading post on here for the passed year they don't put much money into this game at all which is why their servers suck so much and the reason why they always taken certain things out this year. Online associations was added and My player team up and crew was taken out.
 
# 182 VDusen04 @ 05/31/12 03:43 PM
Quote:
Originally Posted by thaone08
If you been reading post on here for the passed year they don't put much money into this game at all which is why their servers suck so much and the reason why they always taken certain things out this year. Online associations was added and My player team up and crew was taken out.
Again, I'm not sure how you're adding these things up. I must ask if you read the link provided or at least the excerpt quoted, for each seemed to explain things quite clearly. To break it down simply, 2K began an overhaul of their servers last year (ridding of a Dreamcast-era system they'd been modifying over and over since 2000). As a result of the limited production cycle that comes along with sports games, they had to lighten the online load to accommodate the development of the new system. The implementation of the new server struggled enough without attempting to run hundreds or thousands of 10-person games at once.

As such, it doesn't seem it was a matter of not spending money and it doesn't seem it was a matter of trading one feature out for another. Rather, it seems Crew was a complicated feature to attempt to get off the ground in limited time provided on the heels of a complete server overhaul.
 
# 183 Vni @ 05/31/12 03:44 PM
Quote:
Originally Posted by rosque
Fuc.k you 2K, just pleasently fuc.k you. PC is quite frankly THE BEST FUC.KING PLATFORM to play NBA 2K games, even with the lack of updates and patches. Michaelluvtz had amazing mod(making REALISTIC SPEED, hear that 2K, random basement guy made that happen and you made the game..just LOL @ your face). Fuc.k it, I have over 8 gigabytes of mods in my NBA2K12 folder so all that I have on my PC from 2Ksports is their animations, which were also improved by michaelluvtz. I'd pay 60 $ to get full updates. Charge us, the PC gamers, normal 60$ price. I'm willing to pay it. And don't tell me 'buy console'. How in the world can I buy 300-400 $(yes, that much) console when I have no job, am high-school student going into my last year and my parents aren't the richest people? I barely save enough money for FIFA, Football Manager and NBA 2K games every year. And that is about 140 $ in two weeks. I know my parents would be pissed if they knew I spend that amount of money on games, I have to tell them I downloaded them form the web.
All star mode ain't the thing you play like twice a year with a friend when you're too drunk to play the actual game?

I understand you're not happy though, but you're kinda overreacting here.
 
# 184 kmiree16 @ 05/31/12 03:46 PM
Quote:
Originally Posted by I Djm
probably that and they show them up constantly with the mods
Right. Playing 2K12 on PC is so much better because of mods. I mean, the game is still broken in a lot of ways because of bad programming by 2K, but it's almost unbearable on my PS3.

It's a shame that we even have to go in and mod stuff though. Why can't 2K get it right? We have guys sitting at home on their computers who can make better features and gameplay than dudes whose JOB it is to do this? It's a joke.
 
# 185 Slava Medvadenko @ 05/31/12 03:53 PM
I like it. Its a nice little bonus. But this better be on the PC. Even though it probably doesn't sell as well as on consoles, I hope this year 2k steps up their support for the PC.
 
# 186 thaone08 @ 05/31/12 04:13 PM
Quote:
Originally Posted by VDusen04
Again, I'm not sure how you're adding these things up. I must ask if you read the link provided or at least the excerpt quoted, for each seemed to explain things quite clearly. To break it down simply, 2K began an overhaul of their servers last year (ridding of a Dreamcast-era system they'd been modifying over and over since 2000). As a result of the limited production cycle that comes along with sports games, they had to lighten the online load to accommodate the development of the new system. The implementation of the new server struggled enough without attempting to run hundreds or thousands of 10-person games at once.

As such, it doesn't seem it was a matter of not spending money and it doesn't seem it was a matter of trading one feature out for another. Rather, it seems Crew was a complicated feature to attempt to get off the ground in limited time provided on the heels of a complete server overhaul.
Money that 2k earns in a year from sales of their video games, a lot of money do not go into their game servers.

I think you're overestimating how much money this company has. While it's true they are a multimillion dollar company (presumably, maybe Take-two Interactive is underfunding their 2k label), that doesn't mean they have unlimited resources and they certainly don't get to pocket every dollar from the sale of their games. Since Take-two doesn't separate their financial statements into labels and individual product lines we only have their entire product line to go from but it can serve to demonstrate what a small percentage they get from sales.

Take-two's net revenue for 2011 was $1.136b - wow that's a lot of money right? Let's see how quickly that dwindles down.

First, let's reduce that amount by the Cost of Goods Sold (e.g. labor, material, overhead) which was $689m. We're now down to $447m in gross profit and we've only just begun to scratch the surface.

Next, we have to trim that number down to account for marketing ($176m), administrative costs ($109m), research and development ($69m), and depreciation and amortization ($15m) for a total of $370m of reduced profit.

With our remaining $77m Take-two has to pay interest on outstanding loans amounting to $13.5m. Hooray! Finally we made some money! But wait, we still have to pay $9.8m in income tax and $5.3m in liabilities from discontinued operations.

Finally, we're at $48m in net income, or 4% of net revenue! Unfortunately, the division of net income isn't readily accessible but that $48m has to be divided between both labels - 2K and Rockstar Games. That $48m then gets distributed to shareholders to fund your or your parents' retirement plans and college funds but that's another topic for another day.

The cost of bandwidth for dedicated game servers can be astronomical for a game like 2k12. By comparison, The9 (former host of China's WoW game servers) spent $73m on their game servers. Obviously NBA 2k12 would cost less but it's not as if they're spending $5k at Best Buy for a computer. Improving their servers would likely cost several million dollars.

Let's say it's $5m in net operating costs to improve their servers. That's $5m 2k has to somehow justify to Take-two and its shareholders. Do you think it would be easy or difficult for them to make the case that 10% of the entire company's net profit should be spent on servers that will not or will marginally increase sales? How many shareholders would they potentially lose by reporting a 10% loss in net profit?

At the very least this should give you an idea of what they're working with and why it's not as simple as going out and buying some new servers.
 
# 187 ZB9 @ 05/31/12 04:25 PM
NBA2k12 is by far the greatest NBA basketball game ever created (and probably the best sports game ever)...Im very curious to see how they can improve on an already great game. They have their work cut out for them.

All star weekend looks like fun. Ive always wanted to see the all star events in a 2k game!
 
# 188 Majingir @ 05/31/12 04:33 PM
I never preorder games(especially since the closest place to me is an independent game store, so you can't preorder). Hopefully I can get a code an easy way, cause I haven't played an all star weekend event since NBA Live 06.

Was deciding between 2K13 or trying Live 13, but after this news alone, prob won't even think about even trying Live 13.

Haven't played 2k12, so hopefully 2k13 fixes some issues that were in 2K11(notably the custom music stuff)
 
# 189 morningstar777 @ 05/31/12 04:33 PM
I can count on 1 hand of how many times I actually played in the All Star Game/Dunk/3pt Contest and I have been playing 2K since the Dreamcast days, 2K is trying to encourage people to commit to buying the game by releasing a gimmicky feature for pre-orders only just to boost 1st day sales. It's ridiculous, 2K12 was by far the worst basketball game I have ever played in terms of being able to play sim, and let's not start talking about online association/drops/disconnects. I want to hear about gameplay fixes and changes, not no ALL STAR WEEKEND!!
 
# 190 LD2k @ 05/31/12 04:33 PM
Quote:
Originally Posted by WatShot
Bc this is something that should already be on the disk on launch not some dlc crap
Again, it's NOT DLC.

It's "Add-on" content - "Fans are encouraged to pre-order now at participating retailers in order to receive the NBA All-Star content on day one at no extra cost"

 
# 191 EAGLESFAN10 @ 05/31/12 04:59 PM
Me sittin here thinking we were going 2 get Something MASSIVE 2 gameplay or presentation but we get the all star weeknd which honestly I can live without ....

and last time I checked this was supposed 2 be something the HARDCORE GAMERS WOULD LOVE

Ima die-hard basketball fan and a hardcore basketball gamer but this doesnt satisfy me
 
# 192 jmku @ 05/31/12 04:59 PM
Why is this simply an add-on. It should be apart of the game in the Association (online ) or My Player, not just a separate mode. Doesn't make sense to me. I had fun with ASW in Live 2005 and it was actually in their Dynasty mode.
 
# 193 VDusen04 @ 05/31/12 05:02 PM
Quote:
Originally Posted by thaone08
Money that 2k earns in a year from sales of their video games, a lot of money do not go into their game servers.

I think you're overestimating how much money this company has. While it's true they are a multimillion dollar company (presumably, maybe Take-two Interactive is underfunding their 2k label), that doesn't mean they have unlimited resources and they certainly don't get to pocket every dollar from the sale of their games. Since Take-two doesn't separate their financial statements into labels and individual product lines we only have their entire product line to go from but it can serve to demonstrate what a small percentage they get from sales.

Take-two's net revenue for 2011 was $1.136b - wow that's a lot of money right? Let's see how quickly that dwindles down.

First, let's reduce that amount by the Cost of Goods Sold (e.g. labor, material, overhead) which was $689m. We're now down to $447m in gross profit and we've only just begun to scratch the surface.

Next, we have to trim that number down to account for marketing ($176m), administrative costs ($109m), research and development ($69m), and depreciation and amortization ($15m) for a total of $370m of reduced profit.

With our remaining $77m Take-two has to pay interest on outstanding loans amounting to $13.5m. Hooray! Finally we made some money! But wait, we still have to pay $9.8m in income tax and $5.3m in liabilities from discontinued operations.

Finally, we're at $48m in net income, or 4% of net revenue! Unfortunately, the division of net income isn't readily accessible but that $48m has to be divided between both labels - 2K and Rockstar Games. That $48m then gets distributed to shareholders to fund your or your parents' retirement plans and college funds but that's another topic for another day.

The cost of bandwidth for dedicated game servers can be astronomical for a game like 2k12. By comparison, The9 (former host of China's WoW game servers) spent $73m on their game servers. Obviously NBA 2k12 would cost less but it's not as if they're spending $5k at Best Buy for a computer. Improving their servers would likely cost several million dollars.

Let's say it's $5m in net operating costs to improve their servers. That's $5m 2k has to somehow justify to Take-two and its shareholders. Do you think it would be easy or difficult for them to make the case that 10% of the entire company's net profit should be spent on servers that will not or will marginally increase sales? How many shareholders would they potentially lose by reporting a 10% loss in net profit?

At the very least this should give you an idea of what they're working with and why it's not as simple as going out and buying some new servers.
As I am not familiar with the technological aspects of creating a game, I mindlessly replaced the phrase "online codebases" with "servers". Regardless, the point of the article I linked in a previous post (http://www.hoopsgaming.com/showthrea...t-Gone-Forever) remains: 2K began making drastic changes to how the online portion of their game operates and as it was a work in progress, the altered system was not prepared to handle something as complicated as Crew.

Once more:
Quote:
The decision to change online codebases affected everything about the game's online offerings. As this would be a first run, Thomas directed the team to remove complex features that, although manageable in the old creaky architecture, couldn't be integrated with the new code in time for the game's shipping date—which, of course, is set by the NBA.

That meant "My Crew" got the axe. This year.

"We love My Crew," Thomas said. "But it's one of the more complicated features to put online. If we wanted to have a game this year, we needed to keep the feature set tight and small. When you get involved with Crews, there's a whole thing with data exchanging that gets involved."

Though Thomas cannot promise anything, he also sincerely did not rule out My Crew's return in future editions, attributing its absence in NBA 2K12 solely to the new codebase.
Regardless of my technological phrasing mistake, I feel as though the point was still quite clear to gather from all else that was previously mentioned and linked.
 
# 194 22cedric @ 05/31/12 05:34 PM
@Ronnie2K said on his twitter Gotten online complaints, have dev looking into them.
 
# 195 LD2k @ 05/31/12 05:35 PM
Quote:
Who's ready for another big #NBA2K13 tidbit? 1 hour (3:30 PT), spread news!
https://twitter.com/Ronnie2K/status/208308917497892866
 
# 196 Vni @ 05/31/12 05:46 PM
 
# 197 LD2k @ 05/31/12 05:52 PM
Quote:
Originally Posted by Vni
You got style, I'll give you that.
 
# 198 neptuneniq @ 05/31/12 05:55 PM
we need All Star mode to be in My Player, Association, Association Online

AND SPECTATOR MODE, so i dont have to look at the main menu while i wait for a friend to finish playing
 
# 199 JBreezeNY @ 05/31/12 06:06 PM


Quote:
Originally Posted by neptuneniq
we need All Star mode to be in My Player, Association, Association Online

AND SPECTATOR MODE, so i dont have to look at the main menu while i wait for a friend to finish playing
Very, very much agreed. If it's not in any of those modes then my previous post was made for nothing.
 
# 200 Thelorn @ 05/31/12 06:14 PM
In case it hasn't been mentioned, you can do this offer with gamestop now. So no longer online only. http://www.gamestop.com/xbox-360/games/nba-2k13/101476
 


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