Home
MLB 13 The Show News Post


With the MLB 2K series all but confirmed to be dead, Kotaku's Owen Good has posted an article on what MLB 13 The Show must do to keep the fans of baseball gaming happy. It should be interesting, considering a simulation baseball game for the 360 doesn't look very likely.

Quote:
Your long slog through your career in Road to the Show makes the game's threadbare commentary painfully apparent. I think the world of Matt Vasgersian but he is shackled to an outdated commentary engine given to repetition and dead air. Dave Campbell's dialogue library is really showing its age, and a majority of his work sounds like Dave Campbell playing Dave Campbell. Eric Karros should be thanked for his service and sent home. The Show has world class visuals and a smooth, if minimalist, broadcast presentation. The commentary supporting it has not pulled its weight in years.

In your opinion, what does MLB 13 The Show need to do next year to satisfy your baseball gaming needs?

Source - If We Won’t Have MLB 2K to Kick Around Next Year, Here’s What The Show Must Do (Kotaku)

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 641 seanjeezy @ 10/14/12 02:46 AM
I know its been mentioned multiple times, but I am now officially fed up with the progression system in this game. Please make progression independent from a player's overall rating, or better yet, get rid of the overall bar completely. 39 year old Ichiro should not be progressing just because his overall is lower than his potential, nor should Felix Hernandez be regressing in his prime because his overall is higher than his potential (and deservedly so). Here are my suggestions for making player progression more true to life:

1. Get rid of the overall bar
IMO the overall bar is fairly useless since it varies by position and the CPU already takes individual ratings into account when deciding lineups and rotations. The two things that overall affects the most is progression and free agency, and it shouldn't be necessary for either.

2. Incorporate skill and progression curves based on age
There is statistical evidence that shows that baseball players usually reach their physical peak around the age of 26-27, maintain their ability for 4-5 years, then slowly decline until their mid-30's, where they experience a moderate to sharp decline. This article describes the process in greater detail.

Quote:
  • Fast players -The criteria I used were hitters with 25 or more stolen bases and at least eight triples (103 total players including Hanley Ramirez, Jose Reyes and Carl Crawford).
  • Young players with old-player skills (high K, BB and HR) - These players exhibit power at an early age with high number of walks and strikeouts. The criteria I used were hitters who are 25 years old or younger with more than 20 HRs, a K/PA greater than 15% and a BB/PA greater than 5% (73 total players including Joey Votto, Evan Longoria, Troy Tulowitzki).
  • Players with no plate discipline - Walk rate less 5% and K% greater than 20% from those with more than 200 plate appearances (148 players including Carlos Gonzalez, Jeff Francoeur, Ryan Doumit).
Quote:
1. Fast and young-old players have a higher peak than the rest of the population.
2. Young-old players peak at age 25, which is one year earlier than the general population.
3. Fast players age extremely well from their peaks at 26 to 31, then they lose on average fewer then five runs over five seasons. Young-old players lose more than 10 runs in the same time span.
4. Players with no plate discipline age similarly to the overall population.
There are also separate curves for plate discipline over at Fangraphs:

Quote:
Overall, hitters generally decrease their swing rates during their careers. Younger players almost immediately increase their selectivity. In particular, hitters decrease their number of swings at pitches outside the zone. This aligns with the general idea that hitters become more selective the longer they are in the league. But the selectivity doesn’t increase forever. At about age 33, we begin to see a slight uptick in Swing%. Hitters seem to be swinging more at pitches both in and out of the zone.
Also, the older the hitter, the closer the trend in swing rate and Z-Swing% becomes. That’s largely due to the fact that pitchers appear to throw more pitches in the zone to aging hitters. There is effectively a “mini curve” for Zone% from ages 21 to 28, which happens to align with a hitter’s peak years. After 28, the percent of pitches in the zone increases by 1% through age 34—and almost 3% if they last until age 39. There are probably two things going on here, and it’s hard to parse out. On the one hand, as hitters decline, pitchers might realize they can get away with attacking the zone more often. In fact, we see a negative correlation between wOBA in year one and Zone% in year two (-.39). On the other hand, hitters become more disciplined and offer less frequently at pitches outside the strike zone during the same period—at least until age 33. So part of the effect may simply be that pitchers are forced to come into the zone more often against aging hitters because they are less likely to chase bad pitches.
Here's an article over at Fangraphs explaining pitching aging curves:

Quote:
Some initial thoughts:
— Velocity is a young man’s game. Rather than a parabolic curve of some sort, pitchers generally lose velocity from the beginning. Through age 28, they appear to stay within .5 mph of their peak velocity; but starting at age 29 they have lost about 1 mph with the loss accelerating every year thereafter.
— The loss of velocity is important because we see that pitchers’ abilities to record strikeouts follow a curve similar to the speed of their fastballs. However, the slope of the decline is not as dramatic as the velocity decline. This is perhaps do to a couple factors. First, pitchers are likely to further develop secondary and tertiary pitches as they mature. Many of the best arms in the minors can dominate using mostly their plus-fastball and little in the way of plus- or above-average off-speed stuff. But surviving in the majors requires more than just a plus-fastball — which many pitchers quickly realize. Either they develop additional weapons, or they move on. Second, and somewhat related, pitchers might develop a fastball with additional movement — like a sinker or a cutter — to compensate for the velocity decline. This also could lead to a less steep decline in K/9 and SWG_Strike rate than a pitcher’s velocity decline alone might predict.
3. Have potential only affect baseball skills
Baseball skills are contact, vision, discipline, arm accuracy, blocking, baserunning, and the /9 ratings and command for pitchers. Physical abilities (raw power, speed, arm strength, velocity) should remain static for the most part (more on that next), then slowly regress with age. Potential would determine the likeliness/frequency of the player gaining points, coaching would determine the number of points gained.

4. Specialized exp based training and actual growth (height, weight) during the offseason
We always hear scouts talking about pitchers having "an ideal pitching frame" or hitters who eventually have to move off a position because they became "big for the position", I would love to have the ability to train physical abilities (and additional baseball skills) in the offseason using exp gained during the year similar to RTTS. The system would be give and take, so if I have a player weight train during the offseason his power would increase but some of his other skills would decrease as well. See Kyle Seager and Michael Saunders last offseason, Justin Smoak this offseason.

I would love to see my teenage prospects physically mature and gain/lose the skills to match. Incorporate storylines (or DNA, attitude, etc.) to give my prospects life and I honestly would never play another game.
 
# 642 UNIT-352 @ 10/20/12 01:56 PM
1. Plays at the plate, needs to be realistic with actual collision detection (need to be realistic and exciting)

2. Fans in the crowd occasionally catching/ picking up homerun and foul balls
 
# 643 G3no_11 @ 10/20/12 03:03 PM
I love the idea of fans being more interactive. Have the fans catch a foul ball or maybe show the fan in the stands with the homerun ball he caught.

That would be awesome, but here are 2 MUSTS for me.

1. Fix the pitch-out glitch - one of the most frustrating glitches in the game. I can't believe this was in the game at it's release and I can't believe a patch never came out for it.

2. Better/New commentary - Have more real time commentary. Talk about the all-star voting, who's been on a hot streak.... mention if this is a guys MLB debut (just a few suggestions).... and PLEASE get some new intros for the start of a game. Talk about the line-up, not just show it. Talk about impact players.
Talk about what is going on in the game or around the league instead of just a PBP and a few wise remarks from the other guys.
 
# 644 robsports @ 10/21/12 04:56 AM
A few on my checklist. Some a little too ambitious, others achievable.

- Generic The Show hats on free agents should go. It looks tacky. Leave their previous team's hat on.

- Break pitching motions down into windups and stretch motions. If a starter goes from the rotation to the pen, they usually pitch from the stretch. There's no reason to edit him with somebody else's motion when they already have their motion from the stretch in the game.

- Seperate batting stances for switch hitters.

- 3 team deals.

- Sending cash considerations in trades or players to be named later.

- Incentive based deals.

- New commentary crew.

- Some sort of Expansion team mode would be incredible. I realize that's something that probably wouldn't be able to be included (at least to it's full potential) this late in the game.

- International markets.

- Including World Baseball Classic every 4 years in Dynasty Mode and risking your player getting hurt OR your player getting a morale boost from a hot tournament.

- Signing retired players as managers or coaches. (ala Mike Matheny, Sandy Alomar Jr., Jason Giambi, etc.)

- General Manager contracts (similar to NCAA Dynasty Mode's coaches contract). Examples would include an owner demanding you sign a big name free agent or demanding you cut payroll to an incredibly low number. Defeating rivals, reaching a win total, re-signing your owner's favorite guy, etc.

- Trading managers

- Some sort of MLB.com or MLB.TV integration. MLB.com top 100 prospects or MLB.com articles on how they think this prospect might just make the club out of spring training, etc.

----

One last thing is an MLB The Show store to purchase extra uniforms, extra accessary items, more RTTS points, etc. In RTTS there is no reason to sign a lucrative deal with a team you don't like. Money means nothing because you can't spend it. I'd like to see the pay you receive in RTTS be used for something so there's incentive to take a big deal from a poor team over just going to whatever team you want regardless of the contract.
 
# 645 BlueSkies7776 @ 10/23/12 03:08 PM
They need to add a shot of the home team taking the field at the very beginning of the game. Starting the game with the team already on the field always felt off to me.

Also, add more anger animations for bad calls.
 
# 646 Frank is the Tank @ 10/23/12 03:13 PM
Import Franchises and RTTS from one year to the other!
Example: Franchise from MLB 12 imports/continues to MLB 13
 
# 647 seanjeezy @ 10/23/12 03:57 PM
Quote:
Originally Posted by assclown25
1- create a stadium
2- commentary
3- rainouts-so doubleheaders would occur
4- minor league lisc. so we can have ALL real minor league players even though Knight and Crew do an amazing job every yr!
5- some way to make games go by faster
Unfortunately there is no such thing as a minor league license, MiLB players aren't unionized so SCEA would have to negotiate with every single player to add their likeness to the game... Now if SCEA added every player on the 40-man roster, that would alleviate the problem somewhat.

Straight from the MLBPA faq:

Quote:
Q: Who is eligible for membership in the Association? A: All players, managers, coaches and trainers who hold a signed contract with a Major League club are eligible for membership in the Association. In collective bargaining, the Association represents around 1,200 players, or the number of players on each club's 40-man roster, in addition to any players on the disabled list.
 
# 648 pickle2002 @ 10/23/12 05:32 PM
Here's mine...
  • Rainouts ( Instead of playing in the rain)
  • Fans catching and picking up ball when they pass by ( Not falling over the railing)
  • Playoff mode
  • You can trade for money
  • Better minor league players
  • Also, updated batting stances two times a month
 
# 649 fanofikedavis @ 10/23/12 07:36 PM
I remember MLB 2k8 had a baseball card type thing. Maybe take the collections in DD and tie it in to somehting like that. that would be very neat.
 
# 650 yount19 @ 10/24/12 12:15 AM
As requested each of the previous three years, TWOplayer Manage Only Mode. I am sure that Knight165 will second this request!
 
# 651 PlayDaFool @ 11/17/12 04:16 AM
I'd love the ability to edit MLB service time for CAPS. And have the stats generated, or to let us add the stats for real life players. Like if I made Bobby Kielty, or Rey Ordonez, we could plug in service time and career stats so they're not automatically rookies.
 
# 652 Thruter @ 11/17/12 02:18 PM
Quote:
Originally Posted by pickle2002
Here's mine...
  • Rainouts ( Instead of playing in the rain)
  • Fans catching and picking up ball when they pass by ( Not falling over the railing)
  • Playoff mode
  • You can trade for money
  • Better minor league players
  • Also, updated batting stances two times a month
all this plus closed roof version of corresponding stadiums. It's a must now for me !
 
# 653 LionsFanNJ @ 11/17/12 02:24 PM
Bettter CAP options. removing players already drafted from the scouting list. Expanded uniform selections.

Along with some of the good selections already mentioned.
 
# 654 Majingir @ 11/17/12 06:12 PM
I think all teams should get 3 diff jerseys. Their current set, and 2 diff old sets(assuming teams have 2 old sets that look diff from each other).

Some teams have it, others dont.


Teams should have an open roof, and closed roof option. I know that it might take up space in the game, but maybe that could just lead to less minor league and spring training stadiums(since this game is called MLB the show, so MLB stadiums should be first priority in space on the disc)

Maybe some minigames as well? Or just more indepth practice modes. Like I suggested in this thread:
http://www.operationsports.com/forum...tice-mode.html
 
# 655 seanjeezy @ 11/17/12 06:32 PM
Quote:
Originally Posted by Majingir
I think all teams should get 3 diff jerseys. Their current set, and 2 diff old sets(assuming teams have 2 old sets that look diff from each other).

Some teams have it, others dont.


Teams should have an open roof, and closed roof option. I know that it might take up space in the game, but maybe that could just lead to less minor league and spring training stadiums(since this game is called MLB the show, so MLB stadiums should be first priority in space on the disc)


Maybe some minigames as well? Or just more indepth practice modes. Like I suggested in this thread:
http://www.operationsports.com/forum...tice-mode.html

I don't think its a space issue, its more of a time issue. Its been mentioned that it takes roughly six months to create one stadium, so maybe SCEA was waiting until they finished all of the retractable roof stadiums before they included them in the game? Of course I have no inside information on what they're doing so anyone's guess is as good as mine...
 
# 656 KentAZ @ 11/19/12 07:51 AM
My biggest complaint with The Show (and I love the game, BTW), is that roster updates cannot be incorporated into the "Season" mode. If you start a season you're stuck with the Opening Day rosters forever unless you manually make all of the trades, which is a real pain and nearly impossible to do.

I just can't understand why this hasn't been addressed by the developers by now.

The other obvious problem--as has been noted many times here--is the commentary. Actually, the play-by-play is not bad at all. It's the color commentary that is stilted and repetitive.
 
# 657 muleyman @ 11/19/12 09:23 AM
Everything I would need as basically been said , but how about using the DD method of create a team to create a expansion team for franchise and allow us to build them up like All star baseball did very underrated option there.
 
# 658 tnixen @ 11/19/12 12:38 PM
Quote:
Originally Posted by KentAZ
My biggest complaint with The Show (and I love the game, BTW), is that roster updates cannot be incorporated into the "Season" mode. If you start a season you're stuck with the Opening Day rosters forever unless you manually make all of the trades, which is a real pain and nearly impossible to do.

I just can't understand why this hasn't been addressed by the developers by now.

The other obvious problem--as has been noted many times here--is the commentary. Actually, the play-by-play is not bad at all. It's the color commentary that is stilted and repetitive.
Same here I hate starting a season and not being able to use the latest rosters in my current season

Also I hope MLB 13 The Show will have a "MLB Today" like feature
 
# 659 Bullit @ 11/19/12 09:38 PM
For me it just needs to be released..
 
# 660 Lovesports @ 11/20/12 05:00 PM
Quote:
Originally Posted by Jibbler
need a better way to sort out stats, right now we can only go to an individual team or check league leaders which only give some stats, we need to be able to sort out stats for all of the MLB AL NL or by divsiion. that way we can see the league leader for most strike outs OBP etc
agree, also add the ability to view the awards that each player has won from year to year. have a awards box somewhere in the player card to see if that player has won anything. mlb 2k has this and i think its incredible. I recently looked at David Ortiz's career awards and he's won a ton. its cool to just look back and reflect. I would also like to see stats for all of the years a player has played not just 2012 on. this should be an easy addition that wouldn't take up much memory etc.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.