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Playstation.Blog has posted another MLB 12 The Show blog. This one features Zone Analog Batting and Pulse Pitching.

Quote:
Zone Analog Batting is a by-product of our original Zone Batting hit mechanic and our most recent Analog Batting feature so we wanted to give users the best of both. From talking to our community, we found that some of our Zone Batting players weren’t using the Analog Batting because they couldn’t choose the zone they wanted to swing at. So, we decided to mix the two features and came up with ZAB (Zone Analog Batting). We went through many prototypes before we ended up with what we think may be the most realistic way to bat, ever, in a baseball game.

Pulse Pitching spawned from our first ever pitching style for The Show, Classic Pitching. We like to keep the “classic” features around since we know there’s still a lot of people out there who use them. Pulse pitching is a more interactive and challenging way to pitch, combining both user skill and pitcher attributes that creates a unique way to deliver a pitch. There are five levels of Pulse Pitching, all the way from Rookie to Legend. The better pitchers will have a smaller pulse ring based on the command they have with that particular pitch. Alternatively, the worse command a pitcher has, the bigger the ring and the harder it is to hit your spots. It’s a really fun way to pitch, you may never go back to what you were using before!

Game: MLB 12 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 55 - View All
MLB 12 The Show Videos
Member Comments
# 101 brett the jet favre @ 02/05/12 10:34 PM
Quote:
Originally Posted by 42
Pulse Pitching, FTW!

Agreed

10 char.
 
# 102 hunterdawgs10 @ 02/05/12 11:45 PM
Love the Matt Kemp AB in the hitting video. He takes a high and inside pitch to right field and when he swings he pulls his hands up and inside to inside-out it. Beautiful.
 
# 103 DodgerFanatic2K3 @ 02/05/12 11:48 PM
Quote:
Originally Posted by Russell_SCEA
Some of the art most notably the Pulse Pitching art has changed.
Does this mean you guys scraped the rotating ant trail around the pulse circle ??

If so EPIC win for the community day guys
 
# 104 sroz39 @ 02/06/12 12:27 AM
I think what made hitting easier for me in the past, at least with zone (and ZAB will be similar) is turning the PCI off. Its too distracting. I just aim my bat without it.
 
# 105 Russell_SCEA @ 02/06/12 12:30 AM
Quote:
Originally Posted by DodgerFanatic2K3
Does this mean you guys scraped the rotating ant trail around the pulse circle ??

If so EPIC win for the community day guys

I don't think they spin anymore let me load up the Vita and check. The art itself its much more transparent.
 
# 106 Blzer @ 02/06/12 12:40 AM
Quote:
Originally Posted by sroz39
I think what made hitting easier for me in the past, at least with zone (and ZAB will be similar) is turning the PCI off. Its too distracting. I just aim my bat without it.
That's what I plan on doing. I can only use a visual aide for digital cursor hitting (one which requires you to have the ball inside the cursor for contact).
 
# 107 DodgerFanatic2K3 @ 02/06/12 12:41 AM
Quote:
Originally Posted by Russell_SCEA
I don't think they spin anymore let me load up the Vita and check. The art itself its much more transparent.
I already like the sound of it better
 
# 108 earp4530 @ 02/06/12 11:31 AM
LOL

file:///Users/earp4530/Desktop/Screen%20shot%202012-02-06%20at%2010.26.03%20AM.png
 
# 109 Pared @ 02/06/12 12:05 PM
Quote:
Originally Posted by Russell_SCEA
I don't think they spin anymore let me load up the Vita and check. The art itself its much more transparent.
Get outta here...!
 
# 110 CMH @ 02/06/12 12:23 PM
Love the idea behind pulse pitching, though, I actually would prefer it didn't pulse and instead became a target area the pitcher would likely throw to (with the target being smaller if the pitcher has good control vs. a larger area with bad control).

But, the pulse idea is close enough and will probably get me to drop Classic (though I also did get into Analog a bit last year when I played the demo).

Still a timing only guy and will always be as I will continue to argue it's how professional hitters approach at-bats. But I will never complain that SCEA has OPTIONS. Now give us an option to get rid of the before-pitch HUD stuff. Like seriously.
 
# 111 myghty @ 02/06/12 12:30 PM
Quote:
Originally Posted by Lorne_SCEA
All minor leaguers, generated or not, will be wearing the new S100 helmets with double flaps. If you gave your RTTS player another type of helmet, he won't wear it until he reaches the majors.
Wow, talk about detail. This is pretty awesome!
 
# 112 tvman @ 02/06/12 12:45 PM
Quote:
Originally Posted by Knight165
What a shock.
(waiting for tvman to "like" his post)

M.K.
Knight165
WTF! So when did you start tracking me, lol. Maybe i should report you for harassment.
 
# 113 rudyjuly2 @ 02/06/12 05:14 PM
Quote:
Originally Posted by CMH
Love the idea behind pulse pitching, though, I actually would prefer it didn't pulse and instead became a target area the pitcher would likely throw to (with the target being smaller if the pitcher has good control vs. a larger area with bad control).
But that would make it just like Classic except the target area is shown instead of hidden. It defeats the purpose of pulse pitching which was designed to add user input to the mix. I loved Classic for over two years but it got stale for me as there is zero user input into the effectiveness of the pitch. I needed to have more input and pulse will do that.
 
# 114 budsticky @ 02/06/12 07:38 PM
Sorry if this has been addressed elsewhere in the thread, but how does pulse pitching work with two local players on PS3? In the videos the pulse thing moves with your location which would obviously tip off your plan to your opponent.
 
# 115 Russell_SCEA @ 02/06/12 07:47 PM
Quote:
Originally Posted by budsticky
Sorry if this has been addressed elsewhere in the thread, but how does pulse pitching work with two local players on PS3? In the videos the pulse thing moves with your location which would obviously tip off your plan to your opponent.

The meter just stays in the middle of the strike zone.
 
# 116 Jgainsey @ 02/06/12 08:11 PM
I would just like to say that I'm pumped for ZAB.
 
# 117 CMH @ 02/06/12 11:36 PM
Quote:
Originally Posted by rudyjuly2
But that would make it just like Classic except the target area is shown instead of hidden. It defeats the purpose of pulse pitching which was designed to add user input to the mix. I loved Classic for over two years but it got stale for me as there is zero user input into the effectiveness of the pitch. I needed to have more input and pulse will do that.
I wasn't sure how Classic really worked, but if that's the case, I'd like to see that area.

No complaints about Pulse Pitching. I like it. I just dislike it when something has a tendency to be perfected by the User.
 
# 118 Russell_SCEA @ 02/07/12 12:21 AM
Quote:
Originally Posted by CMH
I wasn't sure how Classic really worked, but if that's the case, I'd like to see that area.

No complaints about Pulse Pitching. I like it. I just dislike it when something has a tendency to be perfected by the User.
Pitcher control is always a slippery slope in the game. In the past pitchers have been way to accurate, but if we make them to inaccurate everyone cries they have no control. It's a very thin line we are trying to walk with all of the user input-ed pitching controls. As a whole all of the interfaces are harder this year and as a result it's harder to pinpoint your spots. Which will lead to more walks and users having to throw across the plate more.


Do we make the hitting the sweet spot harder and in return if you do the pitch goes exactly where you put it. Or do we take into account the pitchers ratings especially overall confidence and control of that pitch and give you bonuses and penalties regardless of where your input is on the meter?


Is there a right or wrong answer............................not really it's all a matter of balance, perception, and fun factor. Anyway I'm sure you will find a challenge using one of the 5 pitching options and one of the 5 difficulty settings.
 
# 119 nomo17k @ 02/07/12 01:08 AM
Quote:
Originally Posted by Russell_SCEA
Pitcher control is always a slippery slope in the game. In the past pitchers have been way to accurate, but if we make them to inaccurate everyone cries they have no control. It's a very thin line we are trying to walk with all of the user input-ed pitching controls. As a whole all of the interfaces are harder this year and as a result it's harder to pinpoint your spots. With will lead to more walks and users having to throw across the plate more.

...
Intrigued to hear this!

Very appreciative of all the efforts that go into balancing the realism and fun factor!!
 
# 120 CMH @ 02/07/12 10:42 AM
Quote:
Originally Posted by Russell_SCEA
Pitcher control is always a slippery slope in the game. In the past pitchers have been way to accurate, but if we make them to inaccurate everyone cries they have no control. It's a very thin line we are trying to walk with all of the user input-ed pitching controls. As a whole all of the interfaces are harder this year and as a result it's harder to pinpoint your spots. Which will lead to more walks and users having to throw across the plate more.


Do we make the hitting the sweet spot harder and in return if you do the pitch goes exactly where you put it. Or do we take into account the pitchers ratings especially overall confidence and control of that pitch and give you bonuses and penalties regardless of where your input is on the meter?


Is there a right or wrong answer............................not really it's all a matter of balance, perception, and fun factor. Anyway I'm sure you will find a challenge using one of the 5 pitching options and one of the 5 difficulty settings.
Good to know and an excellent point in balancing realism with fun factor.

In you guys I trust.


Sent from my mobile device.
 


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