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MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

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Old 02-06-2012, 12:45 PM   #121
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Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

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What a shock.
(waiting for tvman to "like" his post)

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Old 02-06-2012, 05:14 PM   #122
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Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

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Originally Posted by CMH
Love the idea behind pulse pitching, though, I actually would prefer it didn't pulse and instead became a target area the pitcher would likely throw to (with the target being smaller if the pitcher has good control vs. a larger area with bad control).
But that would make it just like Classic except the target area is shown instead of hidden. It defeats the purpose of pulse pitching which was designed to add user input to the mix. I loved Classic for over two years but it got stale for me as there is zero user input into the effectiveness of the pitch. I needed to have more input and pulse will do that.
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Old 02-06-2012, 07:38 PM   #123
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Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

Sorry if this has been addressed elsewhere in the thread, but how does pulse pitching work with two local players on PS3? In the videos the pulse thing moves with your location which would obviously tip off your plan to your opponent.
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Old 02-06-2012, 07:47 PM   #124
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Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

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Originally Posted by budsticky
Sorry if this has been addressed elsewhere in the thread, but how does pulse pitching work with two local players on PS3? In the videos the pulse thing moves with your location which would obviously tip off your plan to your opponent.

The meter just stays in the middle of the strike zone.
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Old 02-06-2012, 08:11 PM   #125
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Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

I would just like to say that I'm pumped for ZAB.
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Old 02-06-2012, 11:36 PM   #126
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Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

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Originally Posted by rudyjuly2
But that would make it just like Classic except the target area is shown instead of hidden. It defeats the purpose of pulse pitching which was designed to add user input to the mix. I loved Classic for over two years but it got stale for me as there is zero user input into the effectiveness of the pitch. I needed to have more input and pulse will do that.
I wasn't sure how Classic really worked, but if that's the case, I'd like to see that area.

No complaints about Pulse Pitching. I like it. I just dislike it when something has a tendency to be perfected by the User.
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Old 02-07-2012, 12:21 AM   #127
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Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

Quote:
Originally Posted by CMH
I wasn't sure how Classic really worked, but if that's the case, I'd like to see that area.

No complaints about Pulse Pitching. I like it. I just dislike it when something has a tendency to be perfected by the User.
Pitcher control is always a slippery slope in the game. In the past pitchers have been way to accurate, but if we make them to inaccurate everyone cries they have no control. It's a very thin line we are trying to walk with all of the user input-ed pitching controls. As a whole all of the interfaces are harder this year and as a result it's harder to pinpoint your spots. Which will lead to more walks and users having to throw across the plate more.


Do we make the hitting the sweet spot harder and in return if you do the pitch goes exactly where you put it. Or do we take into account the pitchers ratings especially overall confidence and control of that pitch and give you bonuses and penalties regardless of where your input is on the meter?


Is there a right or wrong answer............................not really it's all a matter of balance, perception, and fun factor. Anyway I'm sure you will find a challenge using one of the 5 pitching options and one of the 5 difficulty settings.

Last edited by Russell_SCEA; 02-07-2012 at 01:15 AM.
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Old 02-07-2012, 01:08 AM   #128
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Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

Quote:
Originally Posted by Russell_SCEA
Pitcher control is always a slippery slope in the game. In the past pitchers have been way to accurate, but if we make them to inaccurate everyone cries they have no control. It's a very thin line we are trying to walk with all of the user input-ed pitching controls. As a whole all of the interfaces are harder this year and as a result it's harder to pinpoint your spots. With will lead to more walks and users having to throw across the plate more.

...
Intrigued to hear this!

Very appreciative of all the efforts that go into balancing the realism and fun factor!!
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