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Thanks for the impressions guys!
Its alot easier to read the impressions here than sift through all the complaints over at the Euthechnyx forums.
One thing I havent seen anyone mention is if they fixed your standing after you spun out and caused a caution. Before, if I spun while running 1st I would restart 1st even if I should be in the back.
Did they fix this?
Its alot easier to read the impressions here than sift through all the complaints over at the Euthechnyx forums.
One thing I havent seen anyone mention is if they fixed your standing after you spun out and caused a caution. Before, if I spun while running 1st I would restart 1st even if I should be in the back.
Did they fix this?
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I guess they didnt fix that.
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I can't even get the damn patch to download but judging by the complaints over at the Eutechnyx forums I should probably be glad that I can't. I'm really disappointed with this game, I wanted so much to like it but it's been made impossible for me. The stupidest part is that I will almost certainly buy 2012 whenever that is released.
Sony is expecting to finish testing tomorrow (thursday), I would expect it to pop out next week. Though who knows, maybe sooner maybe later.
# 67
Romain El 82 @ 07/28/11 09:02 PM
I loooooooooove the "get spun down onto pit road and get black-flagged and a pass-through penalty".
Just posted by the developers on face book....
Patch was approved by Sony and will be released on Monday August 1st
Sent from my iPhone using Tapatalk
Patch was approved by Sony and will be released on Monday August 1st
Sent from my iPhone using Tapatalk
# 69
Candymandagreat @ 07/29/11 02:59 PM
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Monday is the 1st, so did it say on Monday or did it say August 2nd? And what time?
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Sent from my iPhone using Tapatalk
# 71
NotoriousKDH @ 07/31/11 11:15 PM
PS3 PATCH IS OUT!! REPEAT PS3 PATCH/DLC IS OUT!!! Dave from eutechnyx just reported it 20 mins ago via twitter, here it is!!
davet_etx Dave Thompson
Looks like Sony have released the PS3 patch early #NTG
davet_etx Dave Thompson
Looks like Sony have released the PS3 patch early #NTG
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455 mb
Why does Indy look like a dirt track? It even kicks up what appears to be dirt.
I will play around with it more tomorrow. First thing I did was test the caution flag. It worked with little delay. However, while single file the AI takes control of my car to take it to the pits. In the process I can see one bug that is still in the game. The CPU runs my car into the back of the another in front of me and continues to run into it. When my car gets to the pits, the front end looks destroyed. My issue with that is I did not sustain any damage as all I did was turn my car around in the middle of the track to bring out the caution.
I will play around with it more tomorrow. First thing I did was test the caution flag. It worked with little delay. However, while single file the AI takes control of my car to take it to the pits. In the process I can see one bug that is still in the game. The CPU runs my car into the back of the another in front of me and continues to run into it. When my car gets to the pits, the front end looks destroyed. My issue with that is I did not sustain any damage as all I did was turn my car around in the middle of the track to bring out the caution.
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Thanks.
# 75
bluengold34_OS @ 08/01/11 01:18 PM
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A couple things I've noticed.
1. Cautions still come out even when cautions are turned off.
2. The tire wear indicator is still near impossible to read. I'm vixually impaired and practically have to put my nose on the TV screen to see it, and even then it is still extremely difficult to see the narrow lines indicating the wear level.
1. Cautions still come out even when cautions are turned off.
2. The tire wear indicator is still near impossible to read. I'm vixually impaired and practically have to put my nose on the TV screen to see it, and even then it is still extremely difficult to see the narrow lines indicating the wear level.
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These quick impressions are only based on 2 shortish races so I can't comment on how the pit stops are improved or not. Based on what I've seen so far, I'm actually pretty impressed. A few things I've noticed in this limited time.
- Cautions are much quicker to come out. In the night race at Atlanta there were 4 cautions, with none caused by me. But at Richmond, the only ones were the ones involving me.
- The level of the AI has been upped. Definitely not as easy to scythe through the pack. In the two races I had, I never noticed any cars slowing excessively in the turns. However, in both races I started from the middle of the pack and for the first couple of laps tore past a lot of cars on the straights, but then things quickly settled down and there was some great racing. You can't get away with clipping the wall and maintaining position and I couldn't charge away at the front. Seemed to be a lot less of a procession as well, with the cars separating nicely into pairs, groups and solo cars.
- I found it very hard to judge when the car was about to break away before as the tyre noise was so quiet. It's much better now, but haven't seen that mentioned anywhere.
- The spotter is also much better, with none of that "I just dropped my french fries" crap.
- I got span onto the pit lane and then the grass at Atlanta on the and no black flag!
I'm sure it was in before the patch, just hadn't got that far into career mode, but at the night race at Richmond it was nice to see overlays about who was in the chase, on the bubble, etc. EA please take note!
I really want to try the DLC, but may as well finish the season first as I'm in the chase. I need to try a longer race to see how the pit stops work, but I enjoyed the game pre-patch anyway just doing sprints.
I'm staying away from the Eutechnyx forums and I'm not saying it was worth waiting for, but I can certainly play the game and have fun. Be interesting to see how the 2012 game goes, but I will approach with caution.
When you see the silence from EA about NCAA 12, you have to give Eutechnyx credit for keeping us informed.
# 78
NotoriousKDH @ 08/01/11 03:56 PM
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# 80
NotoriousKDH @ 08/01/11 05:11 PM
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