On topic. The new lighting looks much better. Still looks a little bright and cartoony, but it's much better than it's ever been, so I guess that's something. The detail looks excellent as well.
The problem with Madden though, is that when you play the game, there isn't anywhere near this level of detail. It's more than just the replays being higher res. There is actually A LOT of pop in when you zoom in. You see tons of details appear out of no where when as you get closer. You even see players magically get girth. Everyone is skinny in the normal views, but zoom in and be amazed as lineman gain 50lbs in an instant lol. It's quite jarring.
Screenshots are great and all, but Madden, at least to this point, doesn't look anything like that when you actually play it, so this isn't whetting my appetite I'm sorry to say. If they ever give us customizable views, so that I could play with a view that's close enough for the pop in to... pop in, then I'd be excited.
Great pic though, for what it's worth.
It's funny you say that because I always thought that nfl 2k5 was the exact opposite. I didn't want to throw it out there because I thought it might sound crazy. But, did anybody else feel like 2k was below madden in graphic detail up close but, somehow, looked better graphically from a distance? I wonder how that can be...
It's funny you say that because I always thought that nfl 2k5 was the exact opposite. I didn't want to throw it out there because I thought it might sound crazy. But, did anybody else feel like 2k was below madden in graphic detail up close but, somehow, looked better graphically from a distance? I wonder how that can be...
I didn't feel that way no.
The models were more detailed and much better proportionately as well.
Now if you want to talk APF 2K8 versus Madden today, then yes, 2K8 doesn't have the poly count or graphical flourishes that Madden does. That should come as no surprise considering when it was made and how it was made though.
2K5 looked better from all angles and distances compared to Madden 2005 IMO. We won't even mention the animations, because that would just be cruel.
I've never had the game hang, though I have seen a couple of people comment on it.
AA is really the only diff between the two versions, so I agree with Afrikan. They need to finally stop with the ridiculousness. It's obvious the PS3 can do it, as there are many games with it (mostly first party games though). Sony has support resources for devs. What's the problem?
My kingdom for a 3rd party dev that gives a crap.
Have you spent some time with the 360 version? Maybe that's why I noticed it. I've been playing on the 360 exclusively for years now, so when I went to the PS3 version, I immediately noticed the disparity. I don't think that the gameplay hangs, but some of the cutscenes did (the closeups on the QB walking to the line for one).
Keep in mind that the PS3 is restrictive in it's RAM usage. While the 360 has 512MB of RAM that's shareable between system and video, the PS3 dedicates 256MB for the system, and 256MB for video. If Madden only needs 128MB for the system, it can give the rest to the video for the 360. On the PS3, you're stuck with the allocation.
The models were more detailed and much better proportionately as well.
Now if you want to talk APF 2K8 versus Madden today, then yes, 2K8 doesn't have the poly count or graphical flourishes that Madden does. That should come as no surprise considering when it was made and how it was made though.
2K5 looked better from all angles and distances compared to Madden 2005 IMO. We won't even mention the animations, because that would just be cruel.
More detailed.. fair enough.. but, do you not recall the box shape that built the players in 2k?
MLAA is Morphological anit aliasing. In short it smooths things out. Theres good videos posted online so if you watch those youll have a better understanding.
One of these years it would be nice if they could have an option for sleeve cuts. Yes there should be white at the bottom of D. Bryant and Wares sleeves but not for players like Romo.
I'm not sure if this is what your talking about, but if you look at the Tampa Bay players they both have two different type of sleeves.
The one on the right looks longer and has black trimming, while the guy on the left seems shorter and tighter on the arm. Don't kno if that's what you mean
I'm not sure if this is what your talking about, but if you look at the Tampa Bay players they both have two different type of sleeves.
The one on the right looks longer and has black trimming, while the guy on the left seems shorter and tighter on the arm. Don't kno if that's what you mean
He's refering to the way the Cowboys cut the sleeves on their open sleeve (i.e. QB) jerseys. Note how the white portion below the bottom stripe has been removed.
Great screenshot! Along with the OS article and this picture, I have a renewed optimism on Madden this season. Much like many of you, I have boycotted the Madden series for a few years. I bought Madden 10 for PS3 only to be extremely disappointed and underwhelmed. I re-sold it out of spite about a week after I spent $60.
It looks like they are starting to "re-invent the wheel" so to speak, which has been much needed for years.
Have you spent some time with the 360 version? Maybe that's why I noticed it. I've been playing on the 360 exclusively for years now, so when I went to the PS3 version, I immediately noticed the disparity. I don't think that the gameplay hangs, but some of the cutscenes did (the closeups on the QB walking to the line for one).
What's MLAA, and what does it do for the game?
Never played the 360 version, no. Like I said though, I have never had 11 hang for me, but I know that a few others have said it does.
MLAA is a specific AA, or anti-aliasing technique. It's Morphological Anti Aliasing. To put it simply it smooths out the rough edges so the graphics don't look blocky.
Keep in mind that the PS3 is restrictive in it's RAM usage. While the 360 has 512MB of RAM that's shareable between system and video, the PS3 dedicates 256MB for the system, and 256MB for video. If Madden only needs 128MB for the system, it can give the rest to the video for the 360. On the PS3, you're stuck with the allocation.
Madden, as well as many other games, uses the hard drive as extra RAM. There are also ways to use the cell to compensate in areas as well. It isn't as ideal as having more dedicated RAM, but many games are able to work with, or even overcome if you will, the limitations of the PS3 architecture.
Again, most of this is done by first party developers which shows that it can be done, if the time is put into utilizing what is there. That is the biggest question that 3rd party devs have to grapple with. Do we spend the extra time and effort to really make the PS3 version stellar and optimize it for its architecture, or do we just port it over as is and get it in the ballpark of the 360 version?
The 360 is like a PC. Games are developed in C++ and C#. The architecture for the 360 is, likewise, PC like.
It would behoove Sony to design their next console to be more similar to what devs are used to. Either that or make sure that they are first to market to ensure that they are the console that the games are developed for as opposed to ported to.
I think most devs have the same attitude as Valve did, before they did their somewhat mea culpa. Nobody wants to put in the time to learn how to develop games for the PS3, when they already know how to develop games for PC.
Even with the hard drive being used, and even with the most advanced of processors, the PS3 is still limited by the I/O of the hard drive itself. It'd help, but it can't equate to the speed of RAM (IMO). Even the newest 6Gb HDDs that are being put out by Seagate, etc can't compensate.
But yeah, I think Sony harmed themselves in terms of architecture and being too proprietary. The 360 is a quasi-PC, something developers are already familiar with.
He's refering to the way the Cowboys cut the sleeves on their open sleeve (i.e. QB) jerseys. Note how the white portion below the bottom stripe has been removed.
Thanks for providing photographic evidence. I was too lazy to do that ha. But yes now we all see the deal here.
Its one of those wishful thinking things nothing that in anyway I would complain about.
Even with the hard drive being used, and even with the most advanced of processors, the PS3 is still limited by the I/O of the hard drive itself. It'd help, but it can't equate to the speed of RAM (IMO). Even the newest 6Gb HDDs that are being put out by Seagate, etc can't compensate.
But yeah, I think Sony harmed themselves in terms of architecture and being too proprietary. The 360 is a quasi-PC, something developers are already familiar with.
You are only half right.
While there is no substitute for more RAM and a better GPU, the techniques available obviously do help, as there are games on the PS3 that look just as good, if not better, than the best games on the 360.
While there is no substitute for more RAM and a better GPU, the techniques available obviously do help, as there are games on the PS3 that look just as good, if not better, than the best games on the 360.
It's not magic lol.
You're certainly correct there. The PS3 is a powerful box... when a developer decides to harness the power.