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Madden 12 News Post

Check out the Madden NFL 12 article, over at Wired, where they talk about how the game is poised for unprecedented realism. They've also posted the following video.


Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
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Madden NFL 12 Videos
Member Comments
# 1 Hooe @ 04/28/11 05:53 PM
Peyton Hillis basically went into beast mode in this video, lol
 
# 2 BlackJack_Williams @ 04/28/11 06:07 PM
Good find. Gotta admit, the new collision system actually looks good across the board. Running animations look better and I'm sure that this video was set up this way but no no with so many broken tackles lol
 
# 3 guaps @ 04/28/11 06:11 PM
Quote:
Originally Posted by Indiansbro
http://www.wired.com/playbook/2011/0...12-sneak-peek/

Nice vid at the bottom of the article
I find the video a bit scary with Tiburon's record for implementing new features. If this is what we can expect from the collision system, I'd say we'd have 10+ threads of complains here on OS come mid-September.

Peyton Hillis is a big, strong RB/FB-hybrid, but the defenders should be able to hold on and slow him down long enough for other tacklers to join in. In the the video, defenders are instantly brushed aside as he runs through.

I'd like to have seen a defender grab and hold on to him for a few seconds - Hillis would still moving forward because of his momentum. Maybe they'll implement that next year as a new feature

Youtube reference #1 - http://www.youtube.com/watch?v=04QrRLdULW4&t=0m55s
Youtube reference #2 - http://www.youtube.com/watch?v=04QrRLdULW4&t=1m28s
(same video, but different runs)
 
# 4 DirtyJerz32 @ 04/28/11 06:16 PM
They probably have that set on Rookie so they can show case the hitting and collision system.
 
# 5 roadman @ 04/28/11 06:17 PM
Quote:
Originally Posted by CHooe
Peyton Hillis basically went into beast mode in this video, lol
Or rookie mode.
 
# 6 The Clairvoyant @ 04/28/11 06:18 PM
looks sick!
 
# 7 jmurphy31 @ 04/28/11 06:19 PM
I agree. It is probably on rookie or pro mode just to enhance the collision. Plus with sliders everything can be adjusted to show or not show certain things.
 
# 8 canes21 @ 04/28/11 06:19 PM
Quote:
Originally Posted by guaps
I find the video a bit scary with Tiburon's record for implementing new features. If this is what we can expect from the collision system, I'd say we'd have 10+ threads of complains here on OS come mid-September.

Peyton Hillis is a big, strong RB/FB-hybrid, but the defenders should be able to hold on and slow him down long enough for other tacklers to join in. In the the video, defenders are instantly brushed aside as he runs through.

I'd like to have seen a defender grab and hold on to him for a few seconds - Hillis would still moving forward because of his momentum. Maybe they'll implement that next year as a new feature

Youtube reference #1 - http://www.youtube.com/watch?v=04QrRLdULW4&t=0m55s
Youtube reference #2 - http://www.youtube.com/watch?v=04QrRLdULW4&t=1m28s
(same video, but different runs)
In a video entitled "Peyton Hillis Goes Beast Mode" were you really expecting him to get tackled?
 
# 9 Danimal @ 04/28/11 06:19 PM
Probably set up to highlight him. Even if it's not we have 4 months to launch and what they should be doing now is polishing these kind of things. Not to mention don't we get tuner sets this year.

I actually like all the animations I saw in that video, especially the broken high arm tackle.
 
# 10 Gotmadskillzson @ 04/28/11 06:22 PM
I do love the new break out of a leg tackle animation. In the past that was always a twisting tackle that made you fall to the ground.
 
# 11 bxgoods @ 04/28/11 06:22 PM
Looked gooodd.....
Now can I can get a defensive video of Patrick Willis soon and showing the defense some love.
 
# 12 Phobia @ 04/28/11 06:22 PM
Man, am I honestly the only one completely worried by this video. I mean this is typical stuff we are use to seeing. He runs over Troy Polamalu multiple times in this video like he was a college D-2 player.

This video reminds me of NFL2k4 where the HBs broke 18 tackles a game or more.

Edit: Before I get called out, I understand it is a "beast mode" trailer. But we have seen this find its way into Madden 10, I did not get 11 so i can't comment on this. But HBs spinning out of 4 man tackles and such happened to often. Hope it is balanced by release is all I am saying.
 
# 13 aTTckr @ 04/28/11 06:26 PM
Seriously guys? This is a video by the devs to showcase their cover athlete in beast mode. They probably changed some settings so that the defenders have zero chance of bringing Hillis down. They just wanted to show how great Hillis is and this doesn't represent how many broken tackles there will be in the final game.
 
# 14 Lodeus @ 04/28/11 06:34 PM
Obviously rookie mode people.

Like the way the game looks though.
 
# 15 Dblock1111 @ 04/28/11 06:34 PM
video isnt working for me....?
 
# 16 RGiles36 @ 04/28/11 06:35 PM
The sky is falling!!!

LOL. In all seriousness, for a Madden game, the players are moving pretty natural. I didn't disect it player by player, but it's smoother than years past.
 
# 17 jeremym480 @ 04/28/11 06:39 PM
Looks awesome! I love it!!
 
# 18 BlueNGold @ 04/28/11 06:40 PM
Video looked pretty good. Like rgiles said, it actually looks smooth. I'm liking the animations from this new collision system.

And as per usual, everyone is overreacting about essentially a Madden highlight film.
 
# 19 misterbroom12 @ 04/28/11 06:46 PM
I wish movement wasn't so scripted. Not a hit at Madden because it is the same in most games with athletes involved, but every step Hillis ran, his legs extended to the same spot in front, bent at the knee at the same point during the end of his stride, his arms go to the same spot every time he pumps them while running, it's all just so symmetrical that it appears fake. I know they hook players up to nodes to get the movements down, so why not have them vary the length of strides and such so that there's a bit of realism to a player moving.
 
# 20 roadman @ 04/28/11 06:52 PM
Quote:
Originally Posted by misterbroom12
I wish movement wasn't so scripted. Not a hit at Madden because it is the same in most games with athletes involved, but every step Hillis ran, his legs extended to the same spot in front, bent at the knee at the same point during the end of his stride, his arms go to the same spot every time he pumps them while running, it's all just so symmetrical that it appears fake. I know they hook players up to nodes to get the movements down, so why not have them vary the length of strides and such so that there's a bit of realism to a player moving.
This year depends on the ball carrier strides.

Calvin Johnson will have longer strides, and their are normal and short strides. I'm assuming Hillis falls under the last 2.
 

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