12:41 PM - April 21, 2011 by Catamount53
NCAA Football 12 News Post
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As long as when i put the game in and start playing, I can say WOW way better than NCAA11 i will be happy lol, im not very picky one certain things like dreads but presentation is really catching my eye this year, hopefully gameplay will as well. and i understand the complaining part, they read what we have to say, so if we talk about the commentary then hey there is always next year
# 22
Crimson Pig @ 04/23/11 11:05 AM
My passing defense has always been lacking, but I slowly began to realize that it was more because of the broken zone than anything. I also can't stand when my CB's and Safeties suddenly seem to forget where they are or what they're doing. It's like the CPU manipulates my players and I hate that. I hate that the CPU cheats to win. I certainly won't even cheese against the CPU, but man that just kills me.
I want to take my NCAA to the next level...I want PA passing to work, I want to run the type of offense my favorite team runs, and become a master of my defensive schemes.
tl;dr I'm ready to start taking my NCAA prowess more seriously and I think these updates will go a long way toward enabling that.
I want to take my NCAA to the next level...I want PA passing to work, I want to run the type of offense my favorite team runs, and become a master of my defensive schemes.
tl;dr I'm ready to start taking my NCAA prowess more seriously and I think these updates will go a long way toward enabling that.
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Consecutive hit tackles - I'll have to see it in action, but it looks very good. This could really be a game-changer if done right.
Momentum factoring into collision/tackle outcomes - All I can say is finally. Weight and momentum and huge factors in football. Glad to see this being taken into account.
Diving catches - As long as they don't happen too often, they look very smooth and realistic.
Zone Defense AI - Adjusting their zones based on receiver routes ... very good.
That's the good. Now for the bad.
- The TCU DB (1:09) doesn't even break on the ball until it's more than half way there. Then he suddenly rockets forward for the swat. Sure, the QB could have put more touch on the ball, but it doesn't mean the DB didn't react unrealistically and since the passing speeds/ball trajectories and so messed up in the game, this is almost impossible to do.
- What in the world was #18 doing (:43)? He was in perfect position to make the interception, or knock it out of the receiver's hands, but instead he jumps up and out at the ball (taking him completely out of position).
- Players still look twitchy and robotic, especially in coverage. The general movement of the game still has that jerky look. I was hoping tweaks to locomotion would give the game a smoother look (maybe there's still time for adjustments though).
- The 3D grass does not make the foot planting look much better like I had originally hoped. They still look like they're skating a good deal of the time.
- I really wish EA could get rid of that "mirroring" issue. The receiver isn't even changing direction, yet the DB feels the need to mirror every little twitch in the receivers stride (:50).
- We have been promised that there won't be any suction blocking, but the actual interactions between blockers and defenders themselves look unchanged. But, since we never get a very good look at the offensive line or blocking, I'll take a wait-and-see approach on that one.
Overall, things look very promising, but there seems to be a number of nagging issues still present. With 3 months left until release date, hopefully the gameplay team can continue to polish the game and make strides toward more realistic gameplay.
# 24
DavidmOrtiz15 @ 04/26/11 01:25 AM
I, for one, never really liked watching college football except for bowl games due to the fact that I never really like the thought of having such a dominant player andd letting that player go after four years or so, and part of it could be the fact the fact that I didnt grow up with my family liking a college football team. Point is this game looks great, love the improvement, and for once NCAA has caught my eye. Definitely purchasing.
# 25
sparkdawg777 @ 04/26/11 01:39 AM
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David, glad to see you are having an interest in the game. As for College Football, or football in general, I love it. There is nothing like the passion that these young men have for their team, school, and the game itself. It's not just traditions that set apart college from the NFL it's the passion each fan, player, and coach has for the game. Yeh they only have 4 years to play, but to me that's what makes it so much better, that's a limited of time they have to play and some to play their whole lives so you see the effort and hard work that these guys put in to make the most of it. They may go on to the NFL or to their jobs for the rest of there lives but they are FOREVER a part of that program/university. I know some people never have the chance to be around it but if you just give it a chance you'll love it.
http://www.youtube.com/watch?v=6D0d632hb5E
Sorry, just love the chance to bring someone into it.
# 26
ActLikeYouCrow @ 04/26/11 03:04 AM
the solution to smaller players or bigger field is qb's not being as accurate and realistic momentum. its all or nothing because there has to be balance. as of now its hard to throw a ball that noone gets their hands on because qb's are too accurate and the field is too small (or the players are too big).
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-improving zone defense
-adding diving catches
-improving tackle animations / momentum
It's not like they're pushing the genre forward and doing things that haven't been done before. For instance despite all the work they did on tackling it's doubtful NCAA!2 will have the best tackling we've seen in a football game so far. So even with their huge stride they're still behind.
Also I'm sure a lot of the things they add this year will also be in madden even though those devs apparently don't care. I know at least the improved zone d will.
I agree with pokes, i think the players look far more robotic and jerky than in 11. Seems like they toned down locomotion which would be disappointing if they did. I think they guy who did the preview for OS said the same thing.
I would hoping instead of toning it down they would have added it to the lb's and cb's in coverage as in 11 they can turn on a dime.
I would hoping instead of toning it down they would have added it to the lb's and cb's in coverage as in 11 they can turn on a dime.
# 29
TheShizNo1 @ 04/26/11 12:03 PM
Herbstriet's comments about the flats was great. Game looks clunky though. Can't describe it
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