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Madden 12 News Post



With video game baseball season underway, it's the perfect time to make this analogy What realistic hitting would be to baseball games, realistic line play would be to football games -- unplayable for 95 percent of gamers.

To put things in perspective, a hitter at the MLB level has less than .25 seconds to judge a pitch's speed, location and decide whether or not to swing.

How Hard is it to Hit a Baseball?

Hitting major league pitching is so difficult, that succeeding 30 percent of the time is considered successful enough to earn a multi-million dollar contract.

NFL quarterbacks have more time to make decisions than MLB hitters, but with so much more data to take in, a NFL quarterback’s job is arguably the toughest in pro sports.

Read More - Why Line Play WIll Never Be Realistic in Football Games

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 44 - View All
Madden NFL 12 Videos
Member Comments
# 141 Robrain @ 04/07/14 06:34 PM
Quote:
Originally Posted by XXstormmXX
I don't care about realistic line play. I just don't want the QB to be able to stand in the pocket all day before rolling out and throwing across his body for a TD.

But if you want to be like a real QB, try very fast game speed. It makes you have to throw a lot quicker.
This is the truth. CPU does this way too often.

I read someone suggest this same thing and I gave it a shot by upping the gamespeed to Fast, and while at first while I adjusted to the new speed I took a lot of sacks and started throwing a lot more interceptions, it's awesome. It makes you know your reads before snapping instead of picking a random play and figuring out where your receivers are after the snap.
 
# 142 BleedGreen710 @ 04/13/14 08:57 AM
a generic offensive lineman can handle reggie white? obviously that person never played apf 2k8
 
# 143 Robrain @ 04/13/14 02:42 PM
Quote:
Originally Posted by Robrain
This is the truth. CPU does this way too often.

I read someone suggest this same thing and I gave it a shot by upping the gamespeed to Fast, and while at first while I adjusted to the new speed I took a lot of sacks and started throwing a lot more interceptions, it's awesome. It makes you know your reads before snapping instead of picking a random play and figuring out where your receivers are after the snap.
Also increasing the amount of holding penalties in tandem with upping the game speed helps prevent the CPU from standing in the pocket forever.
 


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