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NASCAR The Game 2011 News Post


I received the game this morning at 9 AM. Please keep in mind, I have only raced 4 times so far and practiced at another.

I am going to answer as many questions as I can that have already been asked, then will keep posting impressions and answer as many questions as I can. I have my PS3 in my office hooked up to the same monitor as my PC, so I have to switch over, so If I don't immediately respond to something, it's because I am on the PS3.

On to the questions, from the other topic.

I wanna know how are the Graphics compared to NASCAR 09? I really can't get a good grasp from the videos. Thanks.

IMO the graphics are a bit better than NASCAR 09. NASCAR 09 was a nice looking game, but I think NTG11 does a better job here. There is a very natural, organic look to it, almost like MLB The Show has. The color palate is there, but it's not too crisp, or overdone.

The car models are nicely executed, and tracks look beautiful.

1. I think we are all wondering about the difficulty of the game and if what we saw in the videos was on some easier level. Is the game more realistic than what the videos may have lead us to believe?

2. Is there a true career mode, or is it just a season, and how does that work?

3. Do you get the sense that you are at 30+ different tracks, or does it feel like most of the tracks run about the same?


1. I set the difficulty for the AI on the highest at Tally, Daytona, and Texas. They were very competitive at Tally and Daytona, and Texas were just better than me....flat out! What I really like so far about the AI, is that they are aggressive, but not cheap. They understand that you are also on the track, and try to be cautious of their surroundings. They did bump draft with me at Tally and Daytona, and I could do the same with them...and there was no sign of them being disturbed by it.

2. Have not jumped into career mode as of yet, but will give it a run as the day progresses.

3. There was a nice difference in the feel from Atlanta, Texas, Daytona and Tally. They didn't feel that same at all, and based off early impressions, they did a nice job trying to individualize and realistically replicate each track.


Pre-race presentation-Is there a full pace lap with the driver/grid position rundown like EA did a few years back? Very tv-style touch that was very nice. Also, any featured drivers pre-race?

Wreck/caution-how long is it between the wreck, caution and going into the pace lap? Time enough to 'go thru' the wreck if it happened up in front and you're in the back of the pack, or just 'there's a wreck' and then two seconds later in the caution lap?


Keep in mind, I have not done season or career, but in "race now" option, there was no pre-race or any presentation. It literally took you to the race about 100 yards away from the start finish line.

In regards to wrecking, you get to watch the whole wreck. It doesn't take you away to a cut scene instantly. I was in one at Tally, and it seemed like it lasted 20 seconds, and I was in one at Texas, and it only lasted about 10 seconds. Then it gives you the option to pit under caution...if you choose no, it takes to a few seconds before the green flag drops again.


I am very curious about the realism of the track surface. For example, Are there bumps in on the lowside of turns 1 and 2 at Las Vegas? Do the bumps upset the car and make you create a setup that can handle those bumps?

That leads to my other question. How much does messing with the setup actually change the feel of the car? When the track rubbers up, does the car get tighter?


From what I have seen, the bumps feel like they are barely noticeable. I felt a little bit at Daytona in turns 3 going into 4(keep in mind its still Daytona 10 on my copy) but nothing that really forced me to white knuckle the wheel at all. When an AI car gets into you, you notice that a lot more than any bumps on the track surface. If you're hoping to really feel the surface bumps and have it effect the car....probably not going to be real happy.

I will say the the driving model is really well done though, and you truly feel connected to the track surface.

Ok, going to go test some more, and try to get some photos, but videos may be very difficult. I am trying to find a way to do it right now. I will be back in a few to answer some more questions and give some solid impressions.

Game: NASCAR The Game 2011Reader Score: 4/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 15 - View All
NASCAR The Game 2011 Videos
Member Comments
# 1281 nascarthegame @ 03/31/11 09:39 PM
Quote:
Originally Posted by thekodinator
From Pastapadre.com today re: the release version of Nascar The Game 2011- "this is about as close to a retail product being a beta as you will find."

Yeesh, those be fightin' words right there! LOL.

I haven't bought or rented this game yet, but I am planning on making the purchase once the 2nd patch and 2011 DLC are released. I am very encouraged by Eutechnyx's prompt response to the community and motivation to quickly fix their bugs.

That said, I am totally appalled by what I have seen so far in terms of bugs and glitches. It's amazing to me that this many prominent problems made it through testing to the release version of the game, even after the game's release was initially moved back.

So yes, I am impressed that they really seem to be going for it in terms of patches and fixing bugs, but that in NO way gives them a pass for the atrocious release version of the game. Despicable.
I think the fans were itching so bad for the game since it was already delayed till after the season started they figured better to give us something than nothing. I'll take it, I'd rather be practicing up now even though there are issues, than not playing at all if they delayed the release again. I just hope the bad publicity they are getting on the forums right now do not kill the overall game sales. I really hope this turns into a successful franchise.
 
# 1282 bigdoc85 @ 03/31/11 09:46 PM
I don't want to get into debating whether Eutechnyx is a stand-up company or not -- the reality is that they got into this to make money and more than 1 game. If they don't fix the bugs and make the game respectable, they have no chance of releasing a game next year. As mentioned before, this seems eerily similar to what happened when F1 2010 was released last Fall by Codemasters. Look at the initial reviews on that -- they were pretty bad -- but apparently things must have gotten fixed because the reviews have been much, much better since. In any event, because of the situation Eutechnyx is in, I assume to the extent they CAN fix things, they will, because their success depends on it. Let's just hope they get fixed way before NASCAR 2012 is ready!
 
# 1283 Zzzz24 @ 03/31/11 09:52 PM
To 'nascarthegame': first, thank you for your reply. However, I do have the settings set to 720p on the ps3! Perhaps it might be the television itself that's the problem? Are your graphics sharp and smooth all the way around for this game?
 
# 1284 gopackman @ 03/31/11 10:50 PM
hi question about the teams. in the game now you have kurt bush in the 2 car. is there someway to get him into the 22 car the one he is actualy driving in the 2011 season, and all the other drivers. will we get the new teams that are in the 2011 season??????
 
# 1285 BurghFan @ 03/31/11 10:58 PM
Quote:
Originally Posted by gopackman
hi question about the teams. in the game now you have kurt bush in the 2 car. is there someway to get him into the 22 car the one he is actualy driving in the 2011 season, and all the other drivers. will we get the new teams that are in the 2011 season??????
It's already been said plenty of times that there will be a free download at some point (probably soon) with all the relevant 2011 stuff.
 
# 1286 bluengold34_OS @ 03/31/11 11:09 PM
Quote:
Originally Posted by nascarthegame
I'm blown away with how good this looked 8 years ago. How are the games not at least as good now? I noticed in these videos the AI actually attempted to avoid wrecks, instead of plowing on ahead into them.

The problem with this, is that this video is off the bullring mod on a revamped-reloaded track. Guys have put years into this title, tracks, AI interaction, and wrecks. The track ini file's have been heavily modded, as well as the tracks and car models being done from scratch(well some tracks form scratch, other just modified what was on the disc) To get the game to look this good and race this well. Non-paid indivduals have busted their ***, and given their free time and talent to make this game what it is today.........

I'm not comparing 2003 to NTG2011, I am just saying, let's not throw so much praise Papi's way.

I still love this game though, and the new Rioux mod comes out in 4 days!!
 
# 1287 TitanUP2 @ 03/31/11 11:25 PM
First of i want to applaud the members on here that sent the list of issues that the majority of the players are experiancing with the game, to Dave and the other devs over at Eutechnyx.

Also a pat on the back at the people at Eutechnyx for swiftly responding to the issues and letting their consumers know they are not only are they going to fix the issues they will let us know of the progress of them. I have never really seen anything like that before.

My impressions of the game are huge potential with bugs completly covering this potential. All it needs is some bug spray.

I have every Papyrus game dating back to the original Nascar Racing and I am also a member on Iracing. I DO NOT want sim since that is what IRACING is for. What I want on a NASCAR console is something that you can fire up grab some freinds and race the S**T out of each other do a little fender rubbin if time calls for it but to maintian the feel of NASCAR. Meaning pit stops,adjusting your line,tire wear,tuning your set, etc... and most important be FUN!

Does this game give me this feeling. HELL F***ING YEAH!!! Buried beneath all the bugs is a one bad *** racing game imo. I did about 20 online races tuesday evening. I had 12 of those be the come out of the 5+ min loading screen only to see my car flipping and crashing ones. BUT those other 8 races were awesome!!!! If you get a group of good drivers and can hold their line and race you clean and man it is an absolute blast.This is where the game really shines!! I've never had so much fun on a racing game period let alone a Nascar title.

It seems to me this game was rushed to get out. I'm pretty sure it was somebody above the developers that made this call. If this game was held off and released a year later this game would knock the socks off people.

I'm really enjoying the game even with the bugs listed and this game should be absolutly fantastic if they can patch all the stuff that is wrong. I have faith in the people at Eutechnyx. They have laid the back bones on what can be a great NASCAR console series. I just hope they follow through and haven't scared everyone off with this launch. It was pretty bad.

It sounds like they are willing to listen and try.
 
# 1288 chapmac24 @ 03/31/11 11:33 PM
Blue, could you ask the devs to take a look at the pit stops? While the pit crew is in slow motion (I think it should be real speed personally) I am watching the AI cars blow by in real time... I think this is part of why we lose so many spots during green flag stops
 
# 1289 TCrouch @ 03/31/11 11:38 PM
OK, so add a new comically bad experience to my laundry list of them:

I went to a practice session at Martinsville tonight. On my first lap, the yellow barrels at the entrance to pit road at turn 3 are already strewn about the track, and one car is planted nose-in to the outside retaining wall in turn 3.

As I dodge the barrels and the car, I make it around another lap...this time MORE barrels are out on the track, and more cars are piled in the corner. I think it's extremely odd, so I make it to the front stretch and stop. As I look in pit road, the cars are TURNING AROUND and driving the wrong way out of pit road.

They get to the entrance in turn 3 and make a hard left out onto the track, right through the barrels, which was what was causing them to litter all over the track. Then they can't turn sharp enough so they end up planted in the wall.

This continued for many laps--I'd dodge cars and wrecks in turn 3, and watch bizarre pile ups in the infield and front stretch until, after more than 10 laps where I wasn't actually able to hold a line since I had to do so much dodging, I just chuckled to myself as I turned it off.

Bring on the patch(es), Eutechnyx...please.
 
# 1290 Mo @ 04/01/11 12:48 AM
Quote:
Originally Posted by goh
I found out how to win!

Start in last,turn around and crash into the car that's in first.
When it reset the cars I was at the back of the pack where the 43rd position is...except in first place. It gave me a whole lap head start basically. Still only won by 3 seconds on easy.

Oh it doesn't work in career mode. Don't even get to crash into them there,just a flag and then resets.

Caused another intentional crash after somehow magically getting caught up to again. Everything disappeared on the replay and it got stuck again just floating back and forth on the road making me quit the game again.

This must be the worst game I ever played. Whoever is reviewing this should give it a 0 or at most a 0.5 since there's some nice tunes on the menu. I almost want to keep playing just to see what other magical horribleness this game has in store. I mean did they even test this? At all? Even the opening commentary gets cut off. That one is pretty noticeable.

I take that back. Give this game a -1 because it needs to be recalled.
So you are crashing on purpose? And with this you conclude that the game has issues.

ok...
 
# 1291 bluengold34_OS @ 04/01/11 01:07 AM
Quote:
Originally Posted by chapmac24
Blue, could you ask the devs to take a look at the pit stops? While the pit crew is in slow motion (I think it should be real speed personally) I am watching the AI cars blow by in real time... I think this is part of why we lose so many spots during green flag stops
I will add that to the 2nd list that we are sending bro....
 
# 1292 nascarthegame @ 04/01/11 01:14 AM
Quote:
Originally Posted by Zzzz24
To 'nascarthegame': first, thank you for your reply. However, I do have the settings set to 720p on the ps3! Perhaps it might be the television itself that's the problem? Are your graphics sharp and smooth all the way around for this game?
It could be your TV, but if you aren't having any problems with other games looking good, then it could be your copy of the game. Mine looks great, haven't noticed any jaggy's your speaking of. I think it is a great looking game.
 
# 1293 nascarthegame @ 04/01/11 01:17 AM
Quote:
Originally Posted by bluengold34_OS
The problem with this, is that this video is off the bullring mod on a revamped-reloaded track. Guys have put years into this title, tracks, AI interaction, and wrecks. The track ini file's have been heavily modded, as well as the tracks and car models being done from scratch(well some tracks form scratch, other just modified what was on the disc) To get the game to look this good and race this well. Non-paid indivduals have busted their ***, and given their free time and talent to make this game what it is today.........

I'm not comparing 2003 to NTG2011, I am just saying, let's not throw so much praise Papi's way.

I still love this game though, and the new Rioux mod comes out in 4 days!!
Wow. Then what the NTG2011 developers should have done is tried to find these modders to work on the game for them. That was pretty impressive.
 
# 1294 nascarthegame @ 04/01/11 02:04 AM
Quote:
Originally Posted by bluengold34_OS
I will add that to the 2nd list that we are sending bro....
From what I've gathered in other forums, there appears to be an issue with the force feedback on wheels. It must be too strong or something, people are burning out their race wheels, on Xbox & PS3. Could you mention that to them? I'm going to hold out using my wheel until they address it.
 
# 1295 chapmac24 @ 04/01/11 02:20 AM
Quote:
Originally Posted by bluengold34_OS
I will add that to the 2nd list that we are sending bro....
Thanks man!
 
# 1296 Romain El 82 @ 04/01/11 02:29 AM
I don't know if you guys have heard/seen this yet, but if you are using a wheel TURN THE FORCE FEEDBACK OFF.

People have been having MASSIVE issues with the wheels and a lot are breaking, over all consoles and wheel brands.

This is absolutely unacceptable. As a college student who has no money and has to budget stringently, I am greatly upset that (A) I paid $60 for a beta-version of a game and (B) that there's a very good possibility my wheel, which I paid good money for (money I don't have to go buy another), is now nothing more than a paperweight.

What a ****. Blue, you better let these guys know they really screwed this up...literally as bad as they could have.
 
# 1297 Senor Nascar @ 04/01/11 02:32 AM
Quote:
Originally Posted by chapmac24
Blue, could you ask the devs to take a look at the pit stops? While the pit crew is in slow motion (I think it should be real speed personally) I am watching the AI cars blow by in real time... I think this is part of why we lose so many spots during green flag stops
Now I am not sure if it has to do with the pit crew or not but it definitely could.

What I am noticing at least on Daytona is that the AI just dives into pit road at full speed (does not get black flagged for speeding) at the last second. The AI cars should duck off of turn 4 and gradually slow down. They are making up a ton of time on the user with that last minute dive in to pit road.

Not to mention that if another AI car is underneath the AI car that wants to pit in, the outside car just turns in towards the pits causing a yellow to come out and causing a huge wreck with it.
 
# 1298 Kingsly9 @ 04/01/11 02:35 AM
WHEEL OWNERS PLEASE READ THIS!

There has been reports of NASCAR the Game 2011 frying (as in destroying) Wheels! If your wheel is Force Feedback and you find the force feedback is giving in and out OR making griding sounds, DISCONNECT THE WHEEL! This has fried a G27 wheel on the PS3 side and a XBOX wheel on the XBOX side. IF YOU DON'T NEED A WHEEL DON'T USE IT until this behemoth of a problem is ***ed!!!
 
# 1299 olefivetime48 @ 04/01/11 03:21 PM
why does it freeze at the finish line?
 
# 1300 DocHolliday @ 04/01/11 04:32 PM
This game sounds like it might be the buggiest release in racing History. Might have to start thinking about selling my ATVI Stock if they keep allowing this to happen.
 


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