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NASCAR The Game 2011 News Post


I received the game this morning at 9 AM. Please keep in mind, I have only raced 4 times so far and practiced at another.

I am going to answer as many questions as I can that have already been asked, then will keep posting impressions and answer as many questions as I can. I have my PS3 in my office hooked up to the same monitor as my PC, so I have to switch over, so If I don't immediately respond to something, it's because I am on the PS3.

On to the questions, from the other topic.

I wanna know how are the Graphics compared to NASCAR 09? I really can't get a good grasp from the videos. Thanks.

IMO the graphics are a bit better than NASCAR 09. NASCAR 09 was a nice looking game, but I think NTG11 does a better job here. There is a very natural, organic look to it, almost like MLB The Show has. The color palate is there, but it's not too crisp, or overdone.

The car models are nicely executed, and tracks look beautiful.

1. I think we are all wondering about the difficulty of the game and if what we saw in the videos was on some easier level. Is the game more realistic than what the videos may have lead us to believe?

2. Is there a true career mode, or is it just a season, and how does that work?

3. Do you get the sense that you are at 30+ different tracks, or does it feel like most of the tracks run about the same?


1. I set the difficulty for the AI on the highest at Tally, Daytona, and Texas. They were very competitive at Tally and Daytona, and Texas were just better than me....flat out! What I really like so far about the AI, is that they are aggressive, but not cheap. They understand that you are also on the track, and try to be cautious of their surroundings. They did bump draft with me at Tally and Daytona, and I could do the same with them...and there was no sign of them being disturbed by it.

2. Have not jumped into career mode as of yet, but will give it a run as the day progresses.

3. There was a nice difference in the feel from Atlanta, Texas, Daytona and Tally. They didn't feel that same at all, and based off early impressions, they did a nice job trying to individualize and realistically replicate each track.


Pre-race presentation-Is there a full pace lap with the driver/grid position rundown like EA did a few years back? Very tv-style touch that was very nice. Also, any featured drivers pre-race?

Wreck/caution-how long is it between the wreck, caution and going into the pace lap? Time enough to 'go thru' the wreck if it happened up in front and you're in the back of the pack, or just 'there's a wreck' and then two seconds later in the caution lap?


Keep in mind, I have not done season or career, but in "race now" option, there was no pre-race or any presentation. It literally took you to the race about 100 yards away from the start finish line.

In regards to wrecking, you get to watch the whole wreck. It doesn't take you away to a cut scene instantly. I was in one at Tally, and it seemed like it lasted 20 seconds, and I was in one at Texas, and it only lasted about 10 seconds. Then it gives you the option to pit under caution...if you choose no, it takes to a few seconds before the green flag drops again.


I am very curious about the realism of the track surface. For example, Are there bumps in on the lowside of turns 1 and 2 at Las Vegas? Do the bumps upset the car and make you create a setup that can handle those bumps?

That leads to my other question. How much does messing with the setup actually change the feel of the car? When the track rubbers up, does the car get tighter?


From what I have seen, the bumps feel like they are barely noticeable. I felt a little bit at Daytona in turns 3 going into 4(keep in mind its still Daytona 10 on my copy) but nothing that really forced me to white knuckle the wheel at all. When an AI car gets into you, you notice that a lot more than any bumps on the track surface. If you're hoping to really feel the surface bumps and have it effect the car....probably not going to be real happy.

I will say the the driving model is really well done though, and you truly feel connected to the track surface.

Ok, going to go test some more, and try to get some photos, but videos may be very difficult. I am trying to find a way to do it right now. I will be back in a few to answer some more questions and give some solid impressions.

Game: NASCAR The Game 2011Reader Score: 4/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 15 - View All
NASCAR The Game 2011 Videos
Member Comments
# 541 jonathantruth @ 03/27/11 05:43 PM
For bluengold and senor nascar, I am a formwer NASCAR crew member and current SCCA racer, so obviously my demands on a SIM might be unrealistic. But I am QUITE concerned that the game is majorly lacking in this area, even if it is a good game for a lot of the audience. I've seen some posts regarding the chassis setup options, and I had one major question regarding this--does the car even run on the bump stops? If not, then I consider this a major fail. But if it does, I might overlook many of my other concerns. Also, have you noticed if you can change upper control arm lengths/angles and truck arm angles? And are the shocks more customizeable than "softer/stiffer"? Thanks very much for your feedback!
Jonathan
 
# 542 luciano2421 @ 03/27/11 05:43 PM
We need a OS league?

Sent from my SGH-T959 using Tapatalk
 
# 543 KahneFan4 @ 03/27/11 05:46 PM
We could talk to Blue about that.
 
# 544 Senor Nascar @ 03/27/11 06:06 PM
Quote:
Originally Posted by jonathantruth
For bluengold and senor nascar, I am a formwer NASCAR crew member and current SCCA racer, so obviously my demands on a SIM might be unrealistic. But I am QUITE concerned that the game is majorly lacking in this area, even if it is a good game for a lot of the audience. I've seen some posts regarding the chassis setup options, and I had one major question regarding this--does the car even run on the bump stops? If not, then I consider this a major fail. But if it does, I might overlook many of my other concerns. Also, have you noticed if you can change upper control arm lengths/angles and truck arm angles? And are the shocks more customizeable than "softer/stiffer"? Thanks very much for your feedback!
Jonathan
Johnathan,

I went ahead and checked the setup options for you. It looks like there is a bump option represented in lb/in/s which can go between 14 and 71 on each corner of the car. I am not seeing the upper control arm lengths or angles though. The shocks have numerical representation with both bump and rebound. Hopefully that answers your questions.
 
# 545 y2j469 @ 03/27/11 06:10 PM
Does the game run pretty smooth in offline split-screen?
 
# 546 KahneFan4 @ 03/27/11 06:36 PM
Have not seen anyone play it or anything.
 
# 547 Kingsly9 @ 03/27/11 06:46 PM
Yes, it does. Mind you there was a lot of wrecking... :P
 
# 548 twthomas @ 03/27/11 06:59 PM
Does anyone know if the Logitech G25 is supported on the PS3 in NTG2011?
That's what I have but seeing that some wheels are apparently being questioned
now I would like to know. If not then I suppose I will get the 360 Version.
 
# 549 mashookaloo123 @ 03/27/11 07:02 PM
Anyone see the Auto Club race? Harvick put a awesome move on Johnson for the win. Amazing!
 
# 550 KahneFan4 @ 03/27/11 07:04 PM
Helluva move by Happy Harvick!
 
# 551 Senor Nascar @ 03/27/11 07:16 PM
Quote:
Originally Posted by twthomas
Does anyone know if the Logitech G25 is supported on the PS3 in NTG2011?
That's what I have but seeing that some wheels are apparently being questioned
now I would like to know. If not then I suppose I will get the 360 Version.
The game fully supports the G25 in fact it was specifically tuned for the game and should work better than other wheels.
 
# 552 jonathantruth @ 03/27/11 07:18 PM
Quote:
Originally Posted by Senor Nascar
Johnathan,

I went ahead and checked the setup options for you. It looks like there is a bump option represented in lb/in/s which can go between 14 and 71 on each corner of the car. I am not seeing the upper control arm lengths or angles though. The shocks have numerical representation with both bump and rebound. Hopefully that answers your questions.
Thanks for checking that out good sir! I'm not 100% sure what that would be referring to.......the bump stops are solid and have no spring rate to them, and I would think would be represented by height only. They are also only used on the front of the car. But maybe they have found another way to represent them? They only other thing I can think of is that they are referring to spring rubbers (maybe they call them "bump rubbers" in England?) A typical full spring rubber that is full stiff is 75lbs/inch, and a soft half or quarter rubber is probably around 15 to 20. If they allow you to add and remove these bump rubbers on pit stops, then more than likely that is what we are talking about.
 
# 553 Senor Nascar @ 03/27/11 07:24 PM
Quote:
Originally Posted by jonathantruth
Thanks for checking that out good sir! I'm not 100% sure what that would be referring to.......the bump stops are solid and have no spring rate to them, and I would think would be represented by height only. They are also only used on the front of the car. But maybe they have found another way to represent them? They only other thing I can think of is that they are referring to spring rubbers (maybe they call them "bump rubbers" in England?) A typical full spring rubber that is full stiff is 75lbs/inch, and a soft half or quarter rubber is probably around 15 to 20. If they allow you to add and remove these bump rubbers on pit stops, then more than likely that is what we are talking about.
Yeah you can't add or remove spring rubbers during pit stops. You can adjust tire pressures, wedge, and grill tape. I have a feeling there is no bump stop setting now that I think of it. I think the bump is just dealing with the shocks and not referring to the bump stops. Again I am no Chad Knaus but that's what I think.
 
# 554 Kingsly9 @ 03/27/11 07:31 PM
Quote:
Originally Posted by Claymaker52
Has anybody used Carl Edwards, and if you have does Kyle Busch try and wreck you every chance he gets, and vise versa?

Edit: Yes it was a very nice move by Harvick.
From what I have seen, there has been no contact between the two unless its user made...
 
# 555 kretiztik @ 03/27/11 07:37 PM
I'm just going to assume that career mode is basically season mode. The developers haven't givin' any information on it other than saying you race a season and try to make the chase and win a championship....THE END....
I've been trying to get some details on it for months and months and I figured since it's two days before the release date and I still know nothing....... then there must be nothing to know.
P.S. and don't tell me it's unlimited, I've heard that every time....that tells me nothing! it is probably the year 2010 every season, I know it's going to be the same tracks and drivers but I don't want to win the 2010 or 2011 cup 8 times!!!!!! I give up!
 
# 556 KahneFan4 @ 03/27/11 07:52 PM
Then dont play career. Sorry to say it but its endless. As far as we know it starts in 2010. The update comes out in May or June and we get the 2011 stuff. Start the career over and begin in 2011, then go to 2012 and so on.
 
# 557 bluengold34_OS @ 03/27/11 07:59 PM
Quote:
Originally Posted by SLICK_T
Thanks blue I was getting mad cause I asked twice already and after my comments I saw guys commenting they have the game and they could and was asking questions to the developers on twitter. I just felt I was being ignored on my question. I dont demand anything Im just asking but yes your right I am on limited time and its not the end of the world its just Im in montana deep in the mountains and I have drive far to get new releases. But take your time blue cause I myself is watching the race to. I go for Dale Jr. Anyways take care the race is about to start.

Ok this is a 2 part answer - Slick T, the PS3 does NOT lock it to the console. I had no problem moving the game saved data to my USB drive, and back. I could even see it on my PC......


2nd question - I saved the paint scheme onto the usb, and brought it over to my pc. It doesn't show up as a standard psp/psd file that photoshop/paint.net can open. It actually shows up as a pfd file...not a pdf file, but pfd file, which is a ps3 ext. file/ It can be opened up, but not in a way that can be discussed here...and I wouldn't do it in the first place.

So the answer is no, you cant bring over a paint scheme to pc and modify it.
 
# 558 thekodinator @ 03/27/11 08:04 PM
Quote:
Originally Posted by chrisasst
So how many consecutive seasons would you realistically do? They would have to have drivers retire which means you would be racing against jimmy john stock, which doesn't seem fun. Now if the game doesn't keep track of all your stats, and resets after a season, that to me is a problem.
I totally agree. I really dont care about the drivers retiring or whatever, but i do want to keep my stats and stuff from season-to-season, and track the sprint cup champ every year... e.g. so i could win the 2011, 2012 & 2013 sprint cup championship, as opposed to winning the 2011 sprint cup over and over again.
 
# 559 lnin0 @ 03/27/11 08:08 PM
Quote:
Originally Posted by Senor Nascar
CORRECTION: It does work. I was told by a friend that at times the force feedback comes and goes on Nascar 09 so I thought I would give it another shot today. It actually WORKED and I couldn't be happier. The force feedback felt very good. The handling model actually feels even better with the wheel.

I am SORRY if this caused any concerns but I swear yesterday there was zero force feedback. I am so glad it works.

The only thing missing is the settings page to setup the wheel in game but luckily this wheel allows you to adjust settings.
I recall more than a few games that have had FF issues on the 360 similar to what you describe. I think the work around has been to start the 360 and the game with a controller as player 1. Then turn on the wheel as player 2 and switch your profile to that controller. Not sure if it is the same bug or not. Hopefully something that gets patched.
 
# 560 Senor Nascar @ 03/27/11 08:13 PM
Quote:
Originally Posted by lnin0
I recall more than a few games that have had FF issues on the 360 similar to what you describe. I think the work around has been to start the 360 and the game with a controller as player 1. Then turn on the wheel as player 2 and switch your profile to that controller. Not sure if it is the same bug or not. Hopefully something that gets patched.
I really appreciate the insight. I will have to try this out and get back to you. I am in total agreement that this hopefully gets patched.
 


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