The MLB 2K11 demo is available now. Add it to your download queue right here.
Please play a few games and post your impressions here.
*UPDATE: PS3 demo is available now.
Quote:
"Begin your quest for perfection on the baseball diamond with the Major League Baseball 2K11 demo, available now for download. Play a three inning game with the San Francisco Giants and Texas Rangers at AT&T Park and get an early taste of 2K11’s Revamped Fielding System and improved Total Control Pitching & Hitting. Perfect YOUR game with Major League Baseball 2K11, in stores March 8!"
One more quick observation........when I hit a fly ball I sometimes have a hard time seeing the ball, i loose sight of it in the sky. I got a top of the line TV so it aint that, just tough to track the ball in flight sometimes is all. Enjoying the demo
Thanks to whoever it is that confirmed that classic controls are still in the game. I will probably use that for hitting but will try the pitching mechanics as it is now though.
Oh and thanks for all the reviews so far. I think I will definitely be picking this up
I think the intent is for it to mimic real life a little more. Instead of watching the ball, watch the fielders. That is going to tell you where it is going. You can't hit a ball and stare at it.
In some ways, it is like True Aim in TW 11, in that you don't really get a good view of where it lands. I find that I am appreciating the new hitter's cam the more I play.
Nice example Jayhawker. As i am still waiting for this demo to download, I can see what you mean.
After not buying a baseball video game in the past 3 or 4 years I must say that I am pleased with 2k's game. I played the show demo yesterday and after playing 2k's today i would say that 2k isnt far away from being on the same level as the show. That said here are a few pluses and minuses with 2k11
Pluses
+ball coming off the bat felt good
+fielding feels very organic, no weird sliding motions
+sky and field look great
Negatives
-after the ball is hit I found it hard to see where the ball was. Especially pop ups and fly balls.
-shadows are too dark pixely. I know that's a minor gripe but I expected better.
After seriously considering selling all of my 360 stuff to get a ps3 and the show I will now be reconsidering. 2k has closed the gap, thats for sure.
Noda,
They put in a new camera angle after the ball is hit this year. I am not a big fan of it either because you cannot see the ball in the air where as in real life the batter would be able to look up and track the ball. They wanted to get the feel of the batters point of view. I am hoping we can change this angle in the retail version.
+Stadium looks great
-Player faces look bad
+Pitching is great as always
-No Commentary in the demo? One of the best parts about the series is completely left out of the demo, at least on PS3.
+Love the Hitting to Fielding Camera transition when batting.
-Blurry stadium when batting.
I just hit a walk-off home run with Freddy Sanchez. Two things happend, 1st thing was all the player icons on base said "H" which kinda gave away that it was a homer and secondly players from the dugout came and huddled around the plate to celebrate!!!
One more quick observation........when I hit a fly ball I sometimes have a hard time seeing the ball, i loose sight of it in the sky. I got a top of the line TV so it aint that, just tough to track the ball in flight sometimes is all. Enjoying the demo
Looking forward to next week, I appreciate all the feedback positive and negative even though its a demo, I am thinking they finally are on the right track here !!!
really? I must say, your "review" of the demo lost me right there. Considering 2k has widely been praised as having the best pitching experience (outside of the pinpoint accuracy issues, which will have a slider to correct this year) in any baseball game.
What exactly is ludicrous about it?
Since I have not had a chance to D/l the PS3 demo yet, I can only assume the pitching system is the same as last year. If this is the case, then I have to agree with him. It is just such a random system. There is no real baseball "feel" to the motions you are going through to throw the pitches.
It's like they sat in their meetings last year and someone said, "Hey, lets use the sticks this year. Lets just give each pitch a random movement with the stick, and if you do it just right, you will always throw it to the spot you want. If you don't move it just right, it'll go somewhere else."
Someone else pipes up and says, "But wont it be too easy to throw strikes? Plus, that random motion doesn't give you any real baseball feeling."
Then another guy responds, "Well, at least we'll have analog controls, and The Show wont. That'll be our selling point.... 'Hey guys, so what if we have a ton of bugs, at least we have analog controls'..."
I mean, The Shows new pitching controls are kinda lame too, but at least they have a baseball feel to them. Kinda of a Rock n Fire motion.
During certain match up's while you are batting sometimes it will say "Bad matchup against the pitcher" i think it says. That is confusing because looking at the batter ratings it actually should be "Good matchup against the pitcher". Can someone explain why they used "bad" matchup when its actually a good matchup for the batter vs the pitcher?
Also, I am hoping we can change the view after the ball is put into play on offense. I just don't dig it. You lose the ball in the air because the camera does not look up high enough. In real life the batter can just move his eyes up or his head and track the ball. I get the idea of why they did this, to get a more batters perspective of things. I think if it actually panned up when there is a fly ball I would like this a lot more. Hopefully we can change this in the retail version.
Also something that might have to do with the demo being on Pro is I am seeing A LOT of doubles, way more than singles. I know they said there would be more doubles this year but I hope they don't over compensate. That is what I worry about all the time with mlb 2k when they add something or fix something.
Another thing, the infielders throw on the run way too much in this demo. I don't even have to charge the ball but it seems like the fielder leaves his feet a lot when throwing. Also another over compensation is I think they are going to overdo the close plays. I noticed on routine ground balls to short or 3rd result in very close plays with almost ever player even if you get the meter in the green. Maybe this is because they over compensated for the rocket arms and such. But even in the Majors utility infielders will throw out guys by a mile on routine grounders.
I just think there will be a lot of over compensation for doubles, errors, weak arms and the throwing meter, the charging animations even though you don't charge the ball. Thank god for sliders I guess. I don't really like sliders because it feels like I am cheating the game. If they got it right we wouldn't need sliders for things like this. Maybe only for like pitch speed and things like that.
I took a look at the possible "aggressive CPU batters" issue and put myself in a several 3-0 counts. This (along with all the annoying flashing lights) could be a game killer for me so I wanted to take a close look. Here are the results from one game...
CPU ON 3-0 COUNTS:
Swung: 3 times (all 3 were strikes)
Took: 7 times (4 were balls, 3 were strikes)
Basically if you're around the edge or corner the CPU might take even if it's a strike.
CPU ON 3-1 COUNTS:
Swung: 4 times (all 4 were strikes)
Took: 1 time (strike)
Doesn't look too bad, but here is what I have a problem with...
Leadoff hitters swinging on 3-0 counts (happened at least twice.)
At least four times the CPU swung at balls outside the zone on 1-0 or 2-0 counts. If 90% of what I'm throwing is balls why so aggressive? Where's the AI?
Only once did the CPU appear to take a pitch rather than read & react. On a 3-1 pitch I threw a meatball right down the middle and it watched it.
Here is the biggest problem: One of the balls was thrown purposely way high & outside and was hit to the opposite field for a HR. Whoa, wut? The only probelm is there's no replay to look at - and the pitchers composure was shot by then. However, it looked in real time like it was way high & outside the zone and if I saw it correctly the batter went into a "reach" animation. In any case it didn't look realistic at all.
Do you remember what batters you were facing? Maybe discipline comes into play here?