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MLB 2K11 News Post


The MLB 2K11 demo is available now. Add it to your download queue right here.

Please play a few games and post your impressions here.

*UPDATE: PS3 demo is available now.

Quote:
"Begin your quest for perfection on the baseball diamond with the Major League Baseball 2K11 demo, available now for download. Play a three inning game with the San Francisco Giants and Texas Rangers at AT&T Park and get an early taste of 2K11’s Revamped Fielding System and improved Total Control Pitching & Hitting. Perfect YOUR game with Major League Baseball 2K11, in stores March 8!"

Game: Major League Baseball 2K11Reader Score: 5.5/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 17 - View All
Major League Baseball 2K11 Videos
Member Comments
# 121 Mercury112491 @ 03/01/11 01:43 PM
Just played 3 games each time with the Giants, each time with a different pitcher.

This first time playing I was mostly paying attention to the pitching and hitting.

The best thing I noticed was that all 3 pitchers I used pitched completely differently. Bumgardner(sp?) would miss his spots but only if my gestures were a bit off. If I got a max pitch he would always be near the correct location. However he definitely got hit the hardest of the 3. I even gave up a hit on a max pitch with him which I don't think I ever saw in last years game.

Zito on the other hand was pretty wild. Constantly missing his location even with perfect gestures. I walked two batters in a row trying to throw strikes.

Lincecum felt like he should, hitting corners, nasty breaking stuff.

One thing I noticed was that when the pitcher started to get rattled and my cursor was shooting around, it stayed that way even after making an out. In last years game you could load the bases with no outs get a pop out and your pitcher was settled down. Nice to see you have to work a bit more to get out of the inning.

I don't have much to say on the hitting because I love love love it. Everything about it feels right. Love the new hitting carmera just love everything about hitting.

The fielding definitely seems improved this year. I didn't see any bobbles but I did air mail two throws with Tejada. One thing I need to get used to is that I don't always need to get the meter in the "perfect" zone. Sometimes the animations work a lot better when you have a lot of time and just safely toss the ball over.

On the negative the transitions in the field still need work. Still too much snapping into the next animation and weird unnecessary throws.

Loving the outfield play though. Gave up a few inside the park homeruns because I'm loving being able to dive in a game again.

Saw a little of the framerate issues but it was only on foul balls...irritating none the less
 
# 122 swaldo @ 03/01/11 02:01 PM
From what I'm seeing it's a day 1 purchase. It doesn't totally blow me away, but it's a bare-bones demo so that's understandable. I can definately see improvents from last year so 2K gets my support.

I do have a major beef to pick here though. What's up with all the flashy stuff? Every time an info box appears on screen it needs to make an elaborate exit with exploding bright yellow flashy colors It even appears on fixed portions of the screen - such as the long rectangle box at the top which displays the score & inning. Before a pitch that also has to flash - along with the strike zone, why?

It's making me crazy, please get rid of it! It's like that Justin Beiber video before last years World Series - this is baseball, it just doesn't belong! It might be better suited to NBA 2K because that sport is more "Showtime" or whatever. Big time baseball fans like me are slower paced people - the number cruncher types. That's why you still hear organ music playing in some ballparks. I don't want to feel like I'm playing a slot machine in a Vegas casino! These HDTV's are bright enough as it is, my eyes are going to hurt after a full 9 inning game.

If you want to add a little presentation "pop" here & there go ahead, but can you tone it down please or give us the option to turn it off?

Rant over, onto Top Spin...
 
# 123 Ollienyy @ 03/01/11 02:05 PM
Just finished playing a game as a giants on my 360 and here's my impressions;

- The pitching is just wonderful. The first pitch of the game I threw caught the edge of the K Zone and in last years game this would have been an automatic Strike, this year it was a ball. Gave me a big smile.

- Hitting is fun, love working the pitch counts and earning walks. The hit variety is already much bigger then last years. Hit a chopper on the early swing by Sandoval and it was a beauty.

- Love the new fielding, getting the timing right on the throws is very fun and trying to position your fielder under the ball is just so much more involving then any baseball game I've played.

- Saw the frame rate problem with a popup behind home plate. Figured it must be a demo thing.

-Love the new replay intros and animations, also felt the crowd was better, seemed to get much more excited on full counts (Which I worked often thanks to the new pitching mechanic where the ball doesn't go exactly where you place the curser)

- Players looked improved and uniforms IMO looked nice. Lighting is great.

Man, can't wait till next week!!!
 
# 124 Delray @ 03/01/11 02:06 PM
I'm at work and can't wait to get home and download it....in the meantime, could someone answer a couple of questions for me?

When fielding in the outfield....does the player lock in position when he's under the ball's landing spot?
If so, can you unlock his position by moving the stick.

Is the names on the back of the jerseys the same font for both teams?

Thanks guys!
 
# 125 Trevytrev11 @ 03/01/11 02:09 PM
Gotta admit that from the outside looking in, things look very promising. The demo reviews/impressions have been mostly very positive and most of the ones that have been negative have provided little to no reason why, so most of those are overlooked.

Besides the frame rate drop, which appears to happen only on certain foul balls, but luckily seemed to be completely absent from Chase's preview, there don't seem to be any game-killing issues that have been brought up, which is probably some sort of record for this game on the 360.

Hopefully someone will post some video's up on you tube in the near future. It'd be nice to get a peak at what everyone else is enjoying while I'm stuck at work. On the flip side, I don't mind reading a majority of good things being said.
 
# 126 colbushi @ 03/01/11 02:10 PM
I played for about two hours, first hour felt strange, as if something was missing. I guess is the camera angles. Animations aren't as good, specially in foul ball pop-ups, seems like the AI gets crazy to see which player will catch the ball.

Game froze twice when switching innings. Unfortunately one mayor glitch: ball hit hard to the wall, my player catch the ball but glove went through the wall and was called a home run. He didn't have to jump. Ball clearly in the glove and the circle to catch the ball was inside the ball park.

Initial line up lists looks smaller or something is wrong that makes them look bad compared to 2k10 (in my opinion).

Love the new fielding and catching system. Made a few errors first games, better to tap the bottom quick if there's time to throw the ball than going dark green all the time as in 2k10.

Pitching, I wonder if the empire makes bad calls. Pitches near the strike zone are sometimes strikes or balls. I think is very realistic. I didn't get same calls for similar or identical pitches when touching the corners of the strike zone. Sliders are harder to place in the strike zone, curve balls do a better job locating them in the corners than in 2k10.

Batting is what makes this baseball game great. Made a few home runs with Huff and Burrell. Hits are far more realistic and is a lot easier to run the bases to make doubles and triples. Even tagging from third is a lot easier as distance can be easily seen as well as ball trajectory.

Third and first base coaches stumble each time the ball passes close to them. Gets annoying. Hopefully they have more animations than stumbling to the ground. Some nice batting animations when letting the ball pass for a strike.

I hope game itself has a few more improvements. Looking forward for the perfect game, and hopefully no glitches to ruin it.
 
# 127 panthers_freak @ 03/01/11 02:12 PM
Just got another game in.

I love the variable k zone. I have had pitches nearly on the entire strike zone be called balls, and pitches barely on the strike zone be called strikes.

Hitters are still too aggressive however. I had buster posey swing at a chest high fastball on a 3-0 count with the bases loaded and no one out...thats not realistic
 
# 128 Picci @ 03/01/11 02:14 PM
Sounds good all. Glad to hear that much of the gameplay seems sound. Only concern I have is I'm not hearing anything on users walking the CPU batters. Has anyone been able to walk the CPU?

Thanks
 
# 129 NINJAK2 @ 03/01/11 02:14 PM
Quote:
Originally Posted by Delray
I'm at work and can't wait to get home and download it....in the meantime, could someone answer a couple of questions for me?

When fielding in the outfield....does the player lock in position when he's under the ball's landing spot?
If so, can you unlock his position by moving the stick.

Is the names on the back of the jerseys the same font for both teams?

Thanks guys!
In my short time del, it seems to depend on the fielder. I'm not a huge Baseball fan so I don't know everyone's name but when I used the LF for SF on a routine flyball it became a mini-adventure to catch the ball as the landing spot didn't appear til the last second almost. On a flyer to the SF RF though, he got under the ball a lot easier and I didn't have to adjust him a great deal to make the play..Hope that helps.
 
# 130 NumberOneRB @ 03/01/11 02:17 PM
Just played my first game with the new demo. Here are just some quick points:

-The graphics do appear to be slightly improved. The player models/body types are a little more believable, although the lighting does seem to look a bit "off." There appears to be too much contrast in the skin and the gray uniforms of the white players (makes their skin tones look ghostly). I also noticed that the self-shadowing still has the "jaggies" which makes the shadowing on the player models look awful. The baseball bats still look like college aluminum bats (way too metallic-like). Some player faces do look great though.

-The animations overall are standard "MLB 2K", you either like them or hate them (I generally lean towards "hate"). They need to do an OVERHAUL on transition animations because they have been lacking in that department for a long time. One of the Developer Insights stated they redid all the batting/swinging animations, but they look just as choppy and incomplete as before. I really don't see things like this improving very much until they (unfortunately) get a new animation crew with a new vision. I must also add that I do agree with some that suggested the ball lacks weight and behaves more like a whiffle ball.

-Pitching is as fun and immersive as ever, although I would like to see the ball appear to have more weight behind it when thrown. I also never understood why they don't show the controls for a pitch out or intentional walk right on the pitching interface. I hate to have to read the manual (or ask forum members) what the controls are for those options, then memorize them. Batting seems about the same, although I do like the improved batting camera and view when the ball is put in play. I saw a couple pop-ups during my play time, so it was good to see a bit more variety compared to last year.

-Fielding was overall pretty fun, the timing for the meter is going to take some getting use to (I sailed a ball over the head of the first baseman with Pablo on a routine play). The overall experience would be much more enjoyable if the animations were smoother and had MUCH better transitions. I still see the annoying crow hop among the outfielders occasionally. I do like the fly ball indicator, should separate the good fielders from the bad pretty well. Overall, I'd say the fielding should be pretty fun this year, especially if they smoothened things out even more for the final build.
 
# 131 pdawg17 @ 03/01/11 02:20 PM
I wish you could change difficulty level because pitching I can throw strikes whenever I want to and the cpu still swings at everything which was one of my main gripes last year...I really hope the retail game has more patient cpu hitters this year...
 
# 132 Delray @ 03/01/11 02:21 PM
Thanks Ninja...sounds good!
 
# 133 a walrus @ 03/01/11 02:27 PM
Quote:
Originally Posted by krazak
I'm all for options and am not proposing that they take all the extras out. Just wondering how many people consider that kind of a thing a show stopper. To me personally it makes no difference, but i understand that other people enjoy that kind of thing (and the game would be very bland if it wasn't even an option). I want to play as many games as possible, try to get into next season (without simming games) so i can take advantage of the fact that there are prospects in the game, etc... That would never happen if each game i play takes an hour.
Seem like a silly point to make , considering you can press and move through the majority of the cut scenes. While your tapping that button to get to the next pitch or at bat. I will be enjoying my beer , peanuts and the game of baseball.
 
# 134 SeerMagicX @ 03/01/11 02:32 PM
does 2B & SS still play to far in? This has plagued 2k for years (yet doesn't seemed talked about). It drives me crazy seeing infielders catch routine grounds on the infield grass or near it.


Quote:
Originally Posted by Blazzen
- Inside edge was enabled in the demo and the hot/cold zones show up on each pitch. I like that, pitch to weaknesses like the Pro's do.
I heard them talk about that, it was the first thing roy halladay made them add.

Quote:
Originally Posted by Spongedaddy
3) I wish they had play by play for the demo so I could hear how it sounds.
Fear not, 2k has had much better commentary than the competition. I'm not a fanboy or anything, I owned both games for years.

Quote:
Originally Posted by swaldo
These HDTV's are bright enough as it is, my eyes are going to hurt after a full 9 inning game.

If you want to add a little presentation "pop" here & there go ahead, but can you tone it down please or give us the option to turn it off?
ug, that's disappointing to hear. When I play the other game the flashes from the replays and cutscenes drive me crazy. Why oh why do games do this? are they trying to blind us?
 
# 135 NumberOneRB @ 03/01/11 02:39 PM
I'm starting to see the improved outfield animations the more I play, so that gives me hope for the final build. I also LOVE the signature styles, no company does them better.
 
# 136 acreyman @ 03/01/11 03:01 PM
i have been playing alot of 2K10 lately so I was able to immediately tell the difference in the graphics and especially the player models.....HUGE IMPROVEMENT! not moderate like some are saying, it is a big difference. The stadium looks way better and the hitting camera is WAY better. The animations are ALOT smoother and over the game just seems to me to be MUCH better. That said, wont be buying it day one, will wait for first few patches and wait for the good slider settings to hit.
 
# 137 DJ @ 03/01/11 03:09 PM
Quote:
Originally Posted by Picci
Sounds good all. Glad to hear that much of the gameplay seems sound. Only concern I have is I'm not hearing anything on users walking the CPU batters. Has anyone been able to walk the CPU?

Thanks
Yep. I walked 2 guys with Brandon Webb (I'd be shocked if he was ready to go by Opening Day) and walked 1 batter with Matt Cain in my 3 games I've played so far.
 
# 138 CoreyMac @ 03/01/11 03:39 PM
Does have some framerate issues on foul balls, but other than that a pretty smooth framerate. Still has herky-jerky animations transitioning from a play back to player position. Bat speed on swings looks way too fast still, not realistic at all. The cameras are okay, but I feel most of the action is just too far away to be truly engaging. Pitching is fun, hitting is decent but no check swings, no warmup swings while in the box, and bunting is still tied to a face button as opposed to the stick which I think is silly. Uniforms are still off: Names on the back and numbers are too big etc. Overall, its better than 2K10....but can it beat The Show 11? I don't think so.
 
# 139 TheTruth @ 03/01/11 03:46 PM
Quote:
Originally Posted by sroz39
- love the fielding and the throwing meter. This aspect of the game is just great all-around. One aspect I didn't like was a particular scenario when throwing. I like to pre-load all my throws when I field. It just makes everything look better. Problem is, if you pre-load any throws in this game where the play takes you away from the bag you're throwing too, it always triggers an off-balanced/spin and jump throw, regardless of how much time you have to get the runner. I would like for the game to determine if it's necessary or not to trigger those animation (like The Show does) and if you DO have enough time, to catch the ball, plant and throw instead of always making an unbalanced throw.
This- I do the same thing as far as preloading throws and noticed this morning when playing the demo that I got the falling away jump off one foot animation a lot.
 
# 140 enice128 @ 03/01/11 03:47 PM
this is the reason i bought a ps3, solely for mlb the show. don't get me wrong, i buy more games for the xbox 360 as well as play online with xbox live but i got so frustrated every year with 2k's release of what they call an mlb game! how can nba 2k11 be (along with sony's mlb the show) be so true to the actual real life sport & their mlb version such crap EVERY year? every year i wait , hope & read the reviews of whats being implemented into their new game & keep checking my computer like waiting & staring at the phone for some girl to call! and in the end always being let down from what 2k calls a true representation of an official MLB game!!!!!!
 


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