Home
Fight Night Champion News Post


Available today for Xbox 360 owners, a tuner set for the Fight Night Champion demo. Read on, to see all the details.

Quote:
"As mentioned previously, the team has added the capability to tweak and modify some game play aspects based on consumer feedback in the full title for both PS3 and XBOX 360 to make the game more authentic. We plan on pushing out these Tuner Sets over the course of the launch period (if necessary) and will communicate out what changes will be made. Please note that these will be very minor changes and may not be noticeable at first.

We are also able to push out a Tuner Set for the demo in the XBOX 360 environment to help test the functionality and after listening to feedback based on your early experiences with the Fight Night Champion Demo, we are putting out a Tuner Set tomorrow (Feb 8th) that will subtly impact the following:

1. Slightly reduce current stamina regeneration rate
2. Slightly increase stamina loss for missed and blocked punches
3. Increase overall punch power: Health loss from each punch"

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
Fight Night Champion Videos
Member Comments
# 81 vision @ 02/15/11 12:22 AM
[quote=jtdribbles25;2042121746]
Quote:
Originally Posted by vision

ok... none of us want to waste our money. My point is that it's still a game. Thats being made to appeal to as many types of gamers as possible. And if you don't see that at least (against all things EA) they are showing us some commitment to improving the product what else can be done?

Constructive feedback is seemingly being listened to and implemented within a week of this product. That is a HUGE step towards the possibility of giving YOU what you want. But do it constructively. Not saying everything we say will be taken into consideration, especially in the case of this game, in which viewpoints seem to span 180 degrees.

Is the game fun? Is it better than previous versions? Has it earned your money? maybe not. But since you are a member of these forums the hope is that you can provide some insight that could go towards making the game better.
I've been constructive, and honest. Not everyone has to agree with the way I voice my opinions. All I'm saying is that EA doesn't have the best track record. And usually a demo from EA reflects the finished game. So yes.. I'm jaded. I already recognize that tuner sets are a step in the right direction. They may pull it off, and make a spectacular game. I actually really want them to get it right. But personally they need to prove it to me. k?

As far as it being just a game.. of course it's a game. It's entertainment. That doesn't mean I shouldn't want to get the most out of my entertainment for the dollar.. as well as have a decent representation of the sport. There should be a standard. That's all I want. And it's not too much to ask for. Ask the Madden dev team what they think about this..
 
# 82 JayBee74 @ 02/15/11 12:35 AM
Quote:
Originally Posted by vision
So yes.. I'm jaded.
With EA I can understand that. Even if I don't totally agree with your point of view on FNC, I do understand!!
 
# 83 allBthere @ 02/15/11 01:29 AM
they must have put it back. I just played as cotto vs pac and I beat him. I held him to 37% which was great. I landed over 50% barely, I threw 70 punches per round. He finished wiht the standard 280 punches or so which seems to be par for the cpu.

This time however I played defensively and would jab, throw a 1-2, jab step back and throw a power straight. I dropped him in the 1st with a perfect hard straight, and never hurt him for the rest of the fight, but out boxed him. Although he landed some great shots it was good because I never was stunned and shouldn't have been.

Most satisfying fight so far and it felt great. I won 10-8, 10-9, 10-9 and could have maybe had a 10-10 or lost the 2nd, but in reality I out boxed him so it was ok.

we would have gone deep the way the fight was going.

what I'm hoping for is that pac and I would still be somewhat fresh into the championship rounds, maybe less output, but not traditional videogame boxing where each guy is a 2 punches away from being out and an't get up because stam is drained.

He did go more to my body and would have most likely stole some rounds, but overall I felt it was good and really enjoyed it.

I'm buying right away and hope my career will be enjoyable. Easily best fight night yet. All they have to do now is slightly improve the footwork/locomotion of ring movement, reduce or remove "counter punch", reduce punch accuracy, get rid of canned cut scenes/knock down sequence and just keep it live like ufc and it will be stellar. As it stands now you can win with legit boxing strategy, and it's satisfying.

as I've said a few times now, beating someone to the punch (a real counter punch) should be more important than a fight night 'counter'. I'm not a huge online boxing gamer, but online and off you don't want a who's the better counter punch scenario to be the be all and end all. A little more reward for great strategy would be beneficial.

Overall I have to say it's looking good and it's the first time since fight night round 1 that I'm truly impressed and looking forward to playing retail.



please oh please just don't make it a gas in the tank contest. In the past if you're in the 8,9,10 and so on round range it's a joke and survival fest against the cpu as to who can land 1 or 2 counters and barely throw anything.

edit - one more thing is the quick movement dashes are serviceable especially backwards since the space covered is almost perfect, but I think they should exaggerate lateral movement a bit more so that side to side movement becomes more of a legit strategy to confuse people and open up angles.

pps - **in chris farley voice where he says i want holeyfield** I want to fight phobia!!!
I beat your arse in Backbreaker, now it's time to beat the breaks off you boxing style lol
 
# 84 The Visualizer @ 02/15/11 01:50 AM
[quote=vision;2042121995]
Quote:
Originally Posted by jtdribbles25

I've been constructive, and honest. Not everyone has to agree with the way I voice my opinions. All I'm saying is that EA doesn't have the best track record. And usually a demo from EA reflects the finished game. So yes.. I'm jaded. I already recognize that tuner sets are a step in the right direction. They may pull it off, and make a spectacular game. I actually really want them to get it right. But personally they need to prove it to me. k?

As far as it being just a game.. of course it's a game. It's entertainment. That doesn't mean I shouldn't want to get the most out of my entertainment for the dollar.. as well as have a decent representation of the sport. There should be a standard. That's all I want. And it's not too much to ask for. Ask the Madden dev team what they think about this..
I think you are kind of looking at it the wrong way. People who are saying that the demo is only a demo are mainly trying to get the point across that we may need to play a few full 10 round fights instead of a 3 roud demo to see how everything holds up. I don't recall anyone expecting or EA promising that much of a difference in gameplay between the demo and finished version. My point is if you don't like the game now and aren't of the opinion that a few tweaks can get it to play to your liking then I highly doubt you are gonna enjoy the end product.

At this point in the dev cycle I think we are far past the point where trusting EA makes a difference. They have shown their hand, so to speak, there should be much mystery as how the finalized version will play. What is promising is that they have also set the bar high for themselves for post release support, by listening to community complaints/criticism and already extending the olive branch by attempting to improve the gameplay experience with the tuners on the demo. The devs seem like good guys who understand the sport, I think they will do their best with the tuning.

I'm like you, I expected more from FNC, but I'm of the opinion that its already a good game that will be probably get better if we get some of these fixable issues ironed out, but overall doesn't seem like the game has a high ceiling with regards to potential for being great, too many things are missing or unfixable for this to be THE definitive boxing game. Despite that I think its better than FNR4 and despite it's flaws could end up being one of the best boxing games ever made and thats good enough for me at this point.
 
# 85 BezO @ 02/15/11 10:11 AM
Quote:
Originally Posted by The Visualizer
the situation is not as dire as some of you drama queens are leading the flock of mindless sheep to belive
Damn, shots fired!
 
# 86 kbmnm247 @ 02/15/11 12:19 PM
Just thought of this and would like OS take on it...

What if EA released slightly adjusted tuners every day that made every day's fights slightly different than the previous day. Maybe one day will be power punchers day or one day counters will be slightly more powerful, etc. I'm not talking huge changes, just slight changes that will change the day's "best" styles on a day to day basis. This adds an element of "bad training" "buster douglas / tyson" etc if you can follow what I'm saying...

Any thoughts?
 
# 87 Kanobi @ 02/15/11 01:18 PM
I'm enjoying this demo. Can't wait for the full version and having to think more about pace for 8-12 round bouts. Should be fun
 
# 88 The Visualizer @ 02/15/11 01:51 PM
Quote:
Originally Posted by kbmnm247
Just thought of this and would like OS take on it...

What if EA released slightly adjusted tuners every day that made every day's fights slightly different than the previous day. Maybe one day will be power punchers day or one day counters will be slightly more powerful, etc. I'm not talking huge changes, just slight changes that will change the day's "best" styles on a day to day basis. This adds an element of "bad training" "buster douglas / tyson" etc if you can follow what I'm saying...

Any thoughts?
I don' really like the sound of that, the gameplay engine should already allow for enough unpredictability that this "gimmick" wouldn't be needed.

If anything I expect it's gonna be the direct opposite, I don't think we are gonna see many tuner adjustments at all. I'd expect it's only gonna take 2 or 3 at the most to zero in on the ideal settings for everything. After that they will only need to use the tuners again it if they drastically change the game somehow with an official patch (for example, removing the perfect block counter window).
 
# 89 Phobia @ 02/15/11 02:58 PM
Quote:
Originally Posted by allBthere
pps - **in chris farley voice where he says i want holeyfield** I want to fight phobia!!!
I beat your arse in Backbreaker, now it's time to beat the breaks off you boxing style lol
Look allB talking all that noise!! Bring it son!!
 
# 90 The Visualizer @ 02/15/11 04:42 PM
Quote:
Originally Posted by tmoneymill
did they fix the power punch bs? i swear all people do is hold that button down and punch and get away with it.
nothing has been "fixed" yet, a second tuner was made available on the 9th that rolled back the 1st tuner's changes. If you downloaded any tuners on or after Feb 9th the gameplay is back to what it originally was when the demo was first released
 
# 91 Vast @ 02/15/11 05:18 PM
Quote:
Originally Posted by The Visualizer
nothing has been "fixed" yet, a second tuner was made available on the 9th that rolled back the 1st tuner's changes. If you downloaded any tuners on or after Feb 9th the gameplay is back to what it originally was when the demo was first released
How do you know this??

Everytime i go online it says a new tuner set has been released.
 
# 92 Phobia @ 02/15/11 05:55 PM
Quote:
Originally Posted by Vast
How do you know this??

Everytime i go online it says a new tuner set has been released.
Because Jazz or Brizzo I forgot which one made a thread on the EA forums. Yea we are back at the original demo.
 
# 93 Vast @ 02/15/11 06:49 PM
Quote:
Originally Posted by SHAKYR
I don't think the one punch KO should ruin this game. A boxer that is capable of a one punch KO should be able to KO his opponent if he's not defending or protecting himself correctly. The One punch KO is suppose to give boxers that since of being able to get KO'd at anytime.

The think with Fight Night Champion all boxers seem to be able to one punch KO you. Ali should be able to Flash knock you down because of his speed. He should be be able to KO certain boxers in later rounds. I think Ali punching power is too high. Ali should have that tattoo you type punches. The one's that bust you over the course of a match.
How often has someone been 1 punch ko'd by a body shot in the 1st round??

How often has someone been 1 punch ko'd by a punch that doesn't even land or by a punch that wouldn't even phase a child??

This is where it could ruin the game
 
# 94 acts238shaun @ 02/16/11 09:43 AM
Quote:
Originally Posted by Vast
How often has someone been 1 punch ko'd by a body shot in the 1st round??

How often has someone been 1 punch ko'd by a punch that doesn't even land or by a punch that wouldn't even phase a child??

This is where it could ruin the game
Too many grazing back of the head one punch KO's for sure.
 
# 95 65South @ 02/16/11 12:23 PM
Quote:
Originally Posted by The Visualizer
nothing has been "fixed" yet, a second tuner was made available on the 9th that rolled back the 1st tuner's changes. If you downloaded any tuners on or after Feb 9th the gameplay is back to what it originally was when the demo was first released
Was there a particular reason why they rolled it back? I'm just wondering if they found something after implementing the tuner or maybe it's a case where they wanted to gather more statistics and info on gameplay with the tuner versus gameplay without the tuner.

Any thoughts?
 
# 96 The Visualizer @ 02/16/11 02:54 PM
Quote:
Originally Posted by 65South
Was there a particular reason why they rolled it back? I'm just wondering if they found something after implementing the tuner or maybe it's a case where they wanted to gather more statistics and info on gameplay with the tuner versus gameplay without the tuner.

Any thoughts?
I'm not sure exactly what the reason was, they threw out a couple different reasons. Initially it appeared they thought the tuner caused some unexpected problems, but now they are saying otherwise...?

Original Reason -

There was a sticky post on the EA forums for a few days that has since been deleted or moved saying they found out the tuner caused an unexpected problem with a few things including Tyson and Ali's ratings (Ali's power dropped to 84, Tyson's power dropped to 93 and speed to 87) and they would be deploying another patch specifically to fix this.

Current Explanation -
It’s amazing to see now over 500,000 online games being played each day. You have probably noticed that we updated the tuner file last night to the original settings. With the tuner set functionality test completed for the demo and the online portion of the demo ending Feb 17th, we are now focusing on ensuring functionality for the full game. Further for those who noticed different boxer ratings online and offline, this is a display issue in the demo and does not affect gameplay. Thanks for your suggestions and feedback.
http://forum.ea.com/eaforum/posts/li...7CBF2A66FCDCD8

If I had to guess, the tuner was rolled out for 2 reasons, #1 to test the functionality of the tuner in a live environment and #2 to appease the vocal critics of the game that were spamming the EA Forums night and day complaining about how much they hated the demo.
 
# 97 65South @ 02/16/11 03:00 PM
Visualizer, I appreciate the reply as well as all the info you provided above. I rarely, if ever, visit the EA forums, so just about all of that is new news to me.
 
# 98 Money99 @ 02/16/11 04:40 PM
I'm enjoying the demo as well, but I have to be honest.
Unless the Legacy Mode has been severely beefed up, I'm probably going to wait for the price to drop on this game.

I'm probably going to buy MLB2K11 when it comes out and I don't have the funds to buy two games in one month.

While the gameplay in a boxing game is very important to me, it means nothing without a deep career mode.
If it's the same formula of grinding out experience points, no thanks. I know you can now spend money going to various gyms, but I fear that'll get old quick.

I want a career mode that features managing an entire gym with multiple fighters with various attributes and personalities.
Let me spend my money on maintaining my gym, advertising to get more fighters in, picking promoters, managing diets, hiring cutmen, etc.
Give me the whole enchilada.
I know I sound like a broken record, but all the career modes of boxing games have essentially been the same since the 8-bit days.
I want a nice combo of FN and the sim Title Bout. Seeing what games like NBA2K11 have done with My Player, there's no reason why this couldn't be done.
 
# 99 DaveDQ @ 02/16/11 04:44 PM
From my understanding, the tuner was a test to implement and see how it rolled out. I'm thinking it was done to allow the community to speak on what should be tuned and then try and tune it. Then they put it back to default demo.

It wasn't really something that went into place to try and perfect the demo. That's how I see it.
 
# 100 JayBee74 @ 02/16/11 04:58 PM
Quote:
Originally Posted by Money99
I'm enjoying the demo as well, but I have to be honest.
Unless the Legacy Mode has been severely beefed up, I'm probably going to wait for the price to drop on this game.

I'm probably going to buy MLB2K11 when it comes out and I don't have the funds to buy two games in one month.

While the gameplay in a boxing game is very important to me, it means nothing without a deep career mode.
If it's the same formula of grinding out experience points, no thanks. I know you can now spend money going to various gyms, but I fear that'll get old quick.

I want a career mode that features managing an entire gym with multiple fighters with various attributes and personalities.
Let me spend my money on maintaining my gym, advertising to get more fighters in, picking promoters, managing diets, hiring cutmen, etc.
Give me the whole enchilada.
I know I sound like a broken record, but all the career modes of boxing games have essentially been the same since the 8-bit days.
I want a nice combo of FN and the sim Title Bout. Seeing what games like NBA2K11 have done with My Player, there's no reason why this couldn't be done.
The Online Gyms don't interest you?
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.