Available today for Xbox 360 owners, a tuner set for the Fight Night Champion demo. Read on, to see all the details.
Quote:
"As mentioned previously, the team has added the capability to tweak and modify some game play aspects based on consumer feedback in the full title for both PS3 and XBOX 360 to make the game more authentic. We plan on pushing out these Tuner Sets over the course of the launch period (if necessary) and will communicate out what changes will be made. Please note that these will be very minor changes and may not be noticeable at first.
We are also able to push out a Tuner Set for the demo in the XBOX 360 environment to help test the functionality and after listening to feedback based on your early experiences with the Fight Night Champion Demo, we are putting out a Tuner Set tomorrow (Feb 8th) that will subtly impact the following:
1. Slightly reduce current stamina regeneration rate
2. Slightly increase stamina loss for missed and blocked punches
3. Increase overall punch power: Health loss from each punch"
This is the last e-mail I sent EA. I am trying guys
Thanks for trying Phobia, but I realize you can only say so much and the developers can only adjust so much. Take care and see you online when I get it.
Could one of you 360 guys outline exactly what were the pros and cons of this tuner. it seems to me power helped with the decrease in stamina , but it seems like something weird is going on with the body punches and big hits to the dome not result in stun states or knockouts
If you've downloaded the latest one from Feb 9th, it rolled back the tuner to the default settings.
The 1st tuner that was put out dealt with stamina and making each punch more powerful.
PROS:
-Long term stamina drained quicker as you could start seeing slowdown towards the end of the 3rd round if the boxer had a ridiculously high output.
CONS:
-The increase to punch damage seemed to make flash knockouts way too common
-Short term stamina bar still refilled too quickly
It's hard to really gauge the tuner's effectiveness in a 3 round fight, as you would have needed to see how fighter health held up over a full fight.
This is the last e-mail I sent EA. I am trying guys
in case you didn't know...
camera zoom on counters and flash on landed counters can be turned off in the menus on the retail game by switching to simulation presentation. This has been said several times in the past 2 months by the devs.
camera zoom on counters and flash on landed counters can be turned off in the menus on the retail game by switching to simulation presentation. This has been said several times in the past 2 months by the devs.
Yea i used "simulation presentation" the entire time I was there. Pair that with "wide" camera and you got a great looking experience. But I still believe it needs to be removed completely. It supplies nothing to the gameplay and all it does is link you to arcade elements. So why is it even there to begin with, is this "In the game" on TV and I just never noticed
I'll say it again. I do not like the demo's camera angle. They just have to many "blind perspective spots". There are actually times I'll wait for a good angle before I attack or use any defensive move other then backing up.
If you've downloaded the latest one from Feb 9th, it rolled back the tuner to the default settings.
The 1st tuner that was put out dealt with stamina and making each punch more powerful.
PROS:
-Long term stamina drained quicker as you could start seeing slowdown towards the end of the 3rd round if the boxer had a ridiculously high output.
CONS:
-The increase to punch damage seemed to make flash knockouts way too common
-Short term stamina bar still refilled too quickly
It's hard to really gauge the tuner's effectiveness in a 3 round fight, as you would have needed to see how fighter health held up over a full fight.
thanks i don't have a 360 though. my stubbornness has kept me from getting one.
I 1 punch KO'd Tyson with Ali within the first minute of the 1st round with a body punch.
I've been 1 punch KO'd in the first knockdown at least twice in fights that i was dominating, by punches that didn't even land.
I think "ruin" is a strong word, but they def need tweaking. Offline I'll be able to neuter it a bit by editing existing boxer's punch ratings. From the demo I can tell there are gonna be too many 20's given out for punch ratings. Ali and Pacquiao in particular already need to be nerfed. Only true knockout artists deserve 20 rated punches. Ali and welterweight Pac's 20 rated punches should be dropped to 19. I'm also of the opinion that no one's jab should be a 20 (capable of ending a fight).
I 1 punch KO'd Tyson with Ali within the first minute of the 1st round with a body punch.
I've been 1 punch KO'd in the first knockdown at least twice in fights that i was dominating, by punches that didn't even land.
I don't think the one punch KO should ruin this game. A boxer that is capable of a one punch KO should be able to KO his opponent if he's not defending or protecting himself correctly. The One punch KO is suppose to give boxers that since of being able to get KO'd at anytime.
The think with Fight Night Champion all boxers seem to be able to one punch KO you. Ali should be able to Flash knock you down because of his speed. He should be be able to KO certain boxers in later rounds. I think Ali punching power is too high. Ali should have that tattoo you type punches. The one's that bust you over the course of a match.
I don't think the one punch KO should ruin this game. A boxer that is capable of a one punch KO should be able to KO his opponent if he's not defending or protecting himself correctly. The One punch KO is suppose to give boxers that since of being able to get KO'd at anytime.
The think with Fight Night Champion all boxers seem to be able to one punch KO you. Ali should be able to Flash knock you down because of his speed. He should be be able to KO certain boxers in later rounds. I think Ali punching power is too high. Ali should have that tattoo you type punches. The one's that bust you over the course of a match.
I agree with you for the most part, but you think Ali should have fight-ending ability at anytime? Out of all his legitimate opponents, who was he able to stop early, besides Liston who a lot of people agree threw that fight?
I agree with you for the most part, but you think Ali should have fight-ending ability at anytime? Out of all his legitimate opponents, who was he able to stop early, besides Liston who a lot of people agree threw that fight?
No, I don't think Ali should be able to KO an elite opponent at anytime, but he should be able to beat them up badly to get the TKO.
No, I don't think Ali should be able to KO an elite opponent at anytime, but he should be able to beat them up badly to get the TKO.
that's why I say his 20 rated punches should be lowered to 19's at least. I can't begin to tell you how many times I've been finished with 1 punch by Ali as both boxers in the demo. I've actually been one punch KO'ed by a power modified jab...
One punch KO is a way over the top with pacman. But, Cotto on the other hand is like the equivalent of throwing a nurf ball at someones face. Like a cool breeze hitting your face after a shower.. lol.
I can't tell how many times I dominated a fight with cotto, in every way.. power counters, jabs, body work.. only to get hit.. in the back of the head.. not even a clean shot.. KO. Bvll$hit. And what's worse, in the demo you can't win ever if you are KO'd. One round is a token round given to the opponent.
If EA actually invested into testers, they wouldn't need to tweak a DEMO. Honestly, this makes me nervous if even the DEMO needs major tweaking and the game hasn't even been released yet.
By definition it is the act of exhibiting the operation or use of a device, machine, process, product, or the like. Meaning, it's just a preview to wet our beaks.
In Fight Night Round 4, the developers deliberately tweaked the settings on the demo so the "exhibition can give as much as it can in as little as it could. The stats were relatively balanced by the settings). Blocking was fairly irrelevant. The speed of the game was increased. All in an effort to induce action of a preview of the product. I am sure that's what they did with this Fight Night Champion demo.
It is not the final edition.
Moreover, they made changes to the preview from whatever the status they were at to make the demo. It is by no stretch the final product of the game. I haven't played the demo yet but I'm extremely confident of that.
So everyone who are having problems with boxer stats, gameplay, controls, etc, please relax and keep in mind when the game goes gold a lot of the settings that have been changed will change back or be fixed.
[quote=SHAKYR;2042121009]You guys have to realize this is a Demo.
I hear this statement every year about EA sports. And they usually don't follow through, and have countless patches and tweaks. They have much to prove, so excuse me I won't "relax". They are taking my 60 dollars.. so they need to get it right, and not waste my time with a broken game out of the box.
the situation is not as dire as some of you drama queens are leading the flock of mindless sheep to belive
the demo does not need MAJOR TWEAKING. There are a few minor areas that can and will be easily tweaked and one major area that needs to be adressed (PERFECT BLOCK). I agree EA across the board could do a better job QA testing, but this gen pretty much every sports game gets its fair share of tweaking post release. You can test all you want but chances are when you unleash a game to the masses people are gonna find ways to break and exploit it that you never thought of.
The promising news is that with the new Tuning downloads, EA is gonna be able to get the game playing right faster and be able to support it much longer in the event things come up later. So all of yall saying the sky is falling, go eat a Snickers bar cuz you're acting like divas...
the situation is not as dire as some of you drama queens are leading the flock of mindless sheep to belive
the demo does not need MAJOR TWEAKING. There are a few minor areas that can and will be easily tweaked and one major area that needs to be adressed (PERFECT BLOCK). I agree EA across the board could do a better job QA testing, but this gen pretty much every sports game gets its fair share of tweaking post release. You can test all you want but chances are when you unleash a game to the masses people are gonna find ways to break and exploit it that you never thought of.
The promising news is that with the new Tuning downloads, EA is gonna be able to get the game playing right faster and be able to support it much longer in the event things come up later. So all of yall saying the sky is falling, go eat a Snickers bar cuz you're acting like divas...
Be that as it may.. they need to proove it. I for one am not a "drama queen", thats mad disrespectful.. because all I've stated are the facts bro.
This is probably the most time I have ever given a demo. It is a demo, and I actually think it's one of the best sports gaming demos we have seen. The reason being, and speaking of course for only the 360, but what makes it something of worth is the tuner set experiment.
They were able to show us that the game can be changed without patching it, and a substantial change at that. In particular, the online portion of this game is what many are concerned about. Stamina, counter punches, punch effectiveness. All of those things can be dealt with, and EA did in fact go by what the community was saying in this demo's tuner set.
I'm very interested to see how this plays out in the retail version. I think it's pretty promosing at it stands.
but it is a demo. from the demo to the week after release, they've allready released a tuner set. that alone shows commitment to the product. When you make comments like "don't waste my time" it just sounds ridiculous. It's a videogame. Play it or not.