Available today for Xbox 360 owners, a tuner set for the Fight Night Champion demo. Read on, to see all the details.
Quote:
"As mentioned previously, the team has added the capability to tweak and modify some game play aspects based on consumer feedback in the full title for both PS3 and XBOX 360 to make the game more authentic. We plan on pushing out these Tuner Sets over the course of the launch period (if necessary) and will communicate out what changes will be made. Please note that these will be very minor changes and may not be noticeable at first.
We are also able to push out a Tuner Set for the demo in the XBOX 360 environment to help test the functionality and after listening to feedback based on your early experiences with the Fight Night Champion Demo, we are putting out a Tuner Set tomorrow (Feb 8th) that will subtly impact the following:
1. Slightly reduce current stamina regeneration rate
2. Slightly increase stamina loss for missed and blocked punches
3. Increase overall punch power: Health loss from each punch"
So far I like the game tuner a lot better then I did then when it 1st came out. I still throw too many punches but the game itself seems to flow better. I just got my 1st decision win against Cotto this morning. He's beat me the last 2 fights except for a draw.
Where I'm seeing the difference is in the counter punch and its strength. I'm very fearful of getting countered, so my punches are at an all time low, and I had to discipline myself to throw less than 70 a round. I get caught up in the slugfest.
But I see the reward here. If you counter at the right time, the fight could be over and I really like that.
I don't know. I fell into a trap with one guy who had Ali. He was continually throwing jabs, and missing most of them, but I was unable to catch him. He ended the night 172-403 (42%), no power modifiers thrown, NO COUNTERS landed and FRESH AS A DAISY.
I was 124-207 (59%), 28-53 power modified, and 7-7 on counters.
I was surprised he landed 42% of his punches. It seemed like it should have been lower.
The scoring is still sometimes absurd. 2 of the 3 judges gave my opponent (Ali) the second round despite 48-90 (53%) to 35-106 (33%), Powers-2-2, counters 2-0.
Scoring is what scares me to buy this game... I will say after the tuner update I am more wanting to buy the game. On first impression, I was going to pass till a price drop, but this game became better imo after tuning
Does the new tuner set work offline against the AI? I haven't played any of the EA Sports games that have had the tuner sets available so I am lost on the whole thing.
After around 15 fights testing online last night. I will say this.
1) Stamina is much better and will really be noticeable come the 10th round. Jaybee, don't be concerned with perm stamina that much. There is 2 reasons I say this. A) People could throw 500 punches in 3 rounds, does not mean they will survive much deeper than 6 rounds when they are exhausted. B) As they tire more in the later rounds, punch accuracy goes down so more stamina loss snow ball effect.
2) Punch Power is raised and I like it. You no longer can run into a exchange of a slug fest and expect to walk out without a KO or getting KO'd. So the fear of getting hit is there like it should be. This issue with it being high right now is that punch accuracy is still to high.
3) Punch accuracy seriously needs to be lowered drastically. This would make the exchanges look more like whats on TV. Would also knock down the amount of big shots being landed. Would also knock down stamina more, so punch exchanges would need to be more thought out. I think the biggest issue at the moment for the game is punch accuracy. It along being adjusted would help many areas of the game from stamina, connect percentages, punches thrown per round, all the way down to Power shots landing and feeling good.
The scoring is still sometimes absurd. 2 of the 3 judges gave my opponent (Ali) the second round despite 48-90 (53%) to 35-106 (33%), Powers-2-2, counters 2-0.
I would much rather have variety, even if its wrong sometimes than to have an exact formula for scoring rounds like punches landed.
I am sure what you are describing is probably a programming error by EA, but I would love to see a pool of 20 to 50 judges that scored the fight on different criteria.
Honestly, I could see the judges giving the round to ALI if he seemed more active or closed out the round with a flurry. Sometimes its hard to tell if punches are landing. I am almost always suprised when I see the Compubox numbers.
I think one problem with punch accuracy which EA encounters is that if you make punch accuracy "random" then you will have consumers bitching that "they aren't even playing the game, it's just decided by EA's dice rolls" because they are pretty much doing that already now with the 1 punch KOs/KDs...
Whatever happened to Being able to "train" your guy before multiplayer matches. Locally I believe on FN2(?) you could "train/focus" on a certain area and your guy would get boosts/subtractions to certain attributes based on what you chose. Why hasn't this remained in fight night I thought it was pretty cool and realistic?
Here's my problem with the stamina and amount of punches. You can't have a realistic representation of a Pacquiao fight because Manny in real life will throw a lot of combinations where he's throwing 3-4 punches in a flurry but in this game its hard to get an accurate Pacman type 4 punch combo and if you want to go crazy with reducing stamina then doing something like that is going to drain you when a guy like Manny in real life can fight 12 rounds like that.
The problem is that stamina should be something that the fighter's attributes affect more than just a general thing. A guy like Pacquiao that has great cardio and can go a whole fight throwing combos and a lot of punches shouldn't tire out fast in the game just because youre throwing a lot of punches (as long as the amount of punches is in a realistic range because once you get into 100+ per round then yes it should be reduced) while another fighter might not be able to do that so he slows down quicker if you try to throw more. But i dont want it where both guys slow down the same just because they both are throwing a lot of punches.
Boxing, prob more than any other sports game, needs to have attributes that matter more and affect the way the game is played and how the fights turn out. Some guys have better punch fatigue than others. I remember watching Vassily Jirov fight James Toney and Jirov did not stop throwing punches the entire fight. Just non stop throwing punches. He slowed down a little in the later rounds but he still just was constantly throwing punches the whole fight. Each fighter needs to feel unique and they just dont with this game.
I think what you are saying is there. The problem is in the counter punch. If you miss and they hit you in return, it's automatically a stunner. It's very hard to set up a jab or get a 3 punch combo because of the counter.
Well done to EA to addressing issues to a demo. I haven't tried it out yet but the stamina was completely wrong in the original demo so I will be interested to see how it works with the tuner set.
You will be able to box and drag fights out if you pace yourself and fight a smart fight. Making each punch more powerful is a step in the right direction of forcing everyone to think about defending yourself as much as throwing punches rather than 10 round of non-stop mindless beating on each other with lesser consequences .
You can still brawl and throw 100+ punches per round (with anyone it seems like), so it doesn't solve the core issue. The only difference is the brawls will be over quicker now. When playing online the punch damage won't do anything to change peoples play style, what will however is stamina. If stamina is adjusted even more then you'll force everyone to fight within the realm of reality.
There's not many fighters who let loose 100+ punches in a round, even in the opening stages so that still needs to be addressed.
You can still brawl and throw 100+ punches per round, so it doesn't solve the core issue. The only difference is the brawls will be over quicker now. When playing online the punch damage won't do anything to change peoples play style, what will however is stamina. If stamina is adjusted even more then you'll force everyone to fight within the realm of reality.
There's not many fighters who let loose 100+ punches in a round, even in the opening stages so that still needs to be addressed.
I am not against letting users fight how ever they want. Because I like the repercussions that the high power brings. If they want to run in throwing wild. I will counter them to a easy KO. If they don't learn to play then it will be easy wins for me till I face someone who plays more conservative
I am not against letting users fight how ever they want. Because I like the repercussions that the high power brings. If they want to run in throwing wild. I will counter them to a easy KO. If they don't learn to play then it will be easy wins for me till I face someone who plays more conservative
That seems to be what is happening now. I do have some fights where I walk away wishing we could go more because we are both conserving and using various strategies, but when I face a guy who is throwing one punch after another, I'm going to sway, move out of the way and then counter.
I even circle the ring a lot, both on and off line. I fought a guy today who beat me in the first fight and we happened to meet up again. I was able to make adjustments to his style and I beat him the second fight. He sent me a message that I was the most boring fighter ever. I know the game isn't perfect, but what makes it more flawed is the style these guys choose to fight. What this demo does right is make users pay for fighting like it's not a sport.
I am not against letting users fight how ever they want. Because I like the repercussions that the high power brings. If they want to run in throwing wild. I will counter them to a easy KO. If they don't learn to play then it will be easy wins for me till I face someone who plays more conservative
Neither am I, after all brawling is a realistic strategy anyway and there are certain boxers who love to up the tempo and let it wing. I just want to see it done in a realistic manner, ie not every fighter should be capable of fighting at a relentless pace. Otherwise you have a situation like most other sports games where you're going against cheesers all the time and that's not fun whether we're capable of beating them or not. Also, it remains to be seen how things will play out in the full version. If you don't score a KO against these guys then the adv could be in their favor. Once these guys get good at the game they'll figure out how to let loose while not getting KO'd. With that said I'm also keeping in mind that the demo is likely on some sort of arcade setting.
The scoring is still sometimes absurd. 2 of the 3 judges gave my opponent (Ali) the second round despite 48-90 (53%) to 35-106 (33%), Powers-2-2, counters 2-0.
The scoring is messed up online because draws are not possible online. If one player wins a round 10-8, then the judges will not allow that players opponent to win the other two rounds. The developers need to implement online draws.
The scoring is messed up online because draws are not possible online. If one player wins a round 10-8, then the judges will not allow that players opponent to win the other two rounds. The developers need to implement online draws.
Yeah, I know. In this case I won the other two rounds , so there was no "non-draw" logic at play. I've seen this horrendous scoring in bouts where draws were not a factor.
I love the new tuner set feels much more natural, jabs are better to throw. To the people who say the jab gets them countered, learn when to throw a jab ... jabs are to lead into not to mix it up.
I KNOW it's possible to throw a ton of punches in this game but during a whole 3 round fight I never get over about 80 punches (many are jabs now) now.. I fight as a jabber/counter puncher until I get the guy weaker and slower.. and then get more aggressive.
The judging seems better maybe because I can use the jab MUCH easier now? Before I felt I won matches and got robbed because I landed the harder cleaner shots... but you can land 2 to 1 in power shots but if a guy peppers you with a jab for 3 rounds ... I give it to the jabber who jabs and counters than a person who just throws like a nut.
I think we need to remember this is ONLY 3 rounds, the people who are trying to throw as many punches as possible... won't last 5-6 rounds in this game when it goes retail. The people fighting it as if it were a 10-12 round fight will enjoy this much more.
Can't blame people though odd decision to do 3 rounds... it tends to make people think arcade but in reality it's NOT just there is only 3 rounds and no repercussions because well there's only 3 rounds! Just fire away ... !!!
I played last night and had great matches... but one guy somehow had a way to cheese to the body ... there was NO way to block it... don't know what that was but he was the only one who did that EA may want to look into that.
My nephew said there was another tuner pack available (not sure since I wasn't there for the second one) he told me it asked him to press Y and there was a new tuner pack anyone can confirm there was a SECOND tuner pack released?
thats fine and all but my problem is that the AI doesn't fight like the guys do in real life. I never play online so i can care less about online. So if guys wanna slug it out online good for them i dont care because i'm 100% offline in all of my games except Call of Duty and the occasional NCAA 11 game. I want the guys to fight like their real life counterparts offline. So if i'm fighting Pacquiao i want him to be aggressive and throw a lot of combos and leave himself open to being hit. I know Mayweather isn't in the game but for arguements sake if i fight Mayweather i want him to be a counter puncher who uses his speed and defense to hit without being hit. If i fight Tyson i want him to throw a lot of power shots, work the body, fight inside and look to overpower you. I want Ali to use his jab, move around the ring, sit on the ropes at times. If i'm fighting a heavyweight i want them to throw a big punch or 2 and look to do a lot of holding because thats how a lot of heavyweights fight.
The game doesnt do a good enough job of replicating what these boxers do in real life. So when you play offline this game gets old way too fast.