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MLB 2K11 News Post


360, PS3, PC

Dynamic Player Ratings
Watch your favorite MLB® pitcher strike out the side in a real game, then watch his stats improve in your game. Dynamic Player Ratings update daily in MLB® Today, Franchise, and My Player.

Revamped Fielding System
Completely revamped fielding system, featuring improved AI, throwing meters and landing indicators to give you more control to run down a fly ball or make the play at the plate.

My Player mode
Guide your player through the Minor Leagues™ and into the history books with an improved My Player mode.

MLB Today
Stay up-to-date on the latest happenings in Major League Baseball®, with timely play-by-play commentary and stat overlays pulled from real life news and box scores.

Total Control Pitching & Hitting
The battle at the plate comes to life in the palms of your hands. Paint the corners with pinpoint accuracy on the mound, and then fight off nasty sliders until you get the pitch you’re looking for at the plate.

New player models
Amazing attention to detail captures every intricacy of the game. Enjoy completely rebuilt player models for Major League™ authenticity like never before.

Wii

Mini-Diamond
An all-new multiplayer mode set in wild venues, from a low gravity Space ballpark to a zany Circus environment. Get ready to experience fast-paced, Mini-Diamond baseball.

Total Control Pitching & Hitting
The battle at the plate comes to life with your Wii™ Remote and Nunchuk. With the flick of your wrist, paint the corners with pinpoint accuracy on the mound and then fight off nasty sliders until you get the pitch you’re looking for at the plate.

Home Run Derby®
Swing your Wii™ Remote for the fences against the league’s top sluggers.

Franchise
Build a championship team from the ground up over the course of several seasons, or take the reins of a perennial contender and aim for the World Series® in year one.

Tournament
Pick the teams, pick the series length and then play ball. May the best team win.

PS2

Franchise & Season
Build a championship franchise from the ground up over the course of several seasons, or take the reins of a perennial contender and aim for the World Series® in year one.

Play Online
Take your skills online and play against the best gamers in the 2K Sports community.

Home Run Derby®
Swing for the fences against the league’s top sluggers.

Manager Showdown
Think you’re a master baseball strategist? Prove it by setting your lineup, naming your starting pitcher and making all the right moves to guide your team to victory.

Situation Mode
Choose a custom situation and jump to that exact moment of the game.

PSP

Franchise & Season
Build a championship franchise from the ground up over the course of several seasons, or take the reins of a perennial contender and aim for the World Series® in year one.

Home Run Derby®
Swing for the fences against the league’s top sluggers. Play a quick head-to-head duel, or challenge them all in a tournament.

The Farm

Take a trip down to the Minor Leagues to play with future All-Stars.

Manager Showdown
Think you’re a master baseball strategist? Prove it by setting your lineup, naming your starting pitcher and making all the right moves to guide your team to victory.

DS

Total Control Pitching & Hitting
The battle at the plate comes to life in the palms of your hands. Paint the corners with pinpoint accuracy on the mound, and then fight off nasty sliders until you get the pitch you’re looking for at the plate.

Season & Postseason Modes
Choose between the marathon of a 162-game Season, or the sprint of the Postseason.

Unlockable Player Cards
Over 250 baseball cards to unlock as you go.

Game: Major League Baseball 2K11Reader Score: 5.5/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 17 - View All
Major League Baseball 2K11 Videos
Member Comments
# 41 Dazraz @ 01/20/11 03:40 AM
Quote:
Originally Posted by EnigmaNemesis
Shouldn't ratings progress and regress based on how the player is doing in the sim engine of the franchise?

Would be kinda odd that he progresses but is getting shelled in the sim engine, just because he pitches well IRL.

Unless someone can describe this in more detail.
My thoughts exactly. Having players ratings adjust to real life performances is great but if you are deep in the midst of a Franchise you want player ratings to adjust based on in game performances.

Good to hear that the fielding has been given some attention.
 
# 42 Blzer @ 01/20/11 05:08 AM
I just wanted to chime in and say that "pinpoint" is more along the lines of "precise," not "accurate." Hopefully I can read into that correctly and say that the degree of precision in the contextual right stick pitching is very high.

I'm just hoping there is a way for it to be difficult. There needs to be a pitching variable slider like back in 2K3. There was nothing wrong with that kind of classic pitching, none at all.
 
# 43 ExtremeGamer @ 01/20/11 05:50 AM
Kinda funny. If said game has a long feature list full of gimmicks people complain that the developers worked on nothing but gimmicks. But if said game has a feature list with a few new features and just talks about improvements, the developers are "mailing it in" and "don't care". They truly can't win.

So if this game improves it's gameplay substantially and gives a few new features, isn't that a good thing?
 
# 44 jake44np @ 01/20/11 07:25 AM
Quote:
Originally Posted by Jayhawker
And what if it is a "band aid?" It's still an improvement. It's still an interesting and cool feature.

There are some people that are trying really hard to pee on this game for no good reason. There is nothing even to be concerned about. You are having to really speculate in order to view this issue in a negative light.

You said you were no longer going to post here. What gives?
As a consumer who pays $60 for this game every year and have it be inferior to the other MLB game every year, I have every right in the world to "pee" on this game. To put a baseball game out that has no FIELDING ERRORS like they did last year is just laughable! It would be like NBA 2K putting out a basketball game with no fouls.
Again dont tell us we cant "pee" on this game when we have been burnt so many times in the past.
 
# 45 nemesis04 @ 01/20/11 08:10 AM
Quote:
Originally Posted by ExtremeGamer

So if this game improves it's gameplay substantially and gives a few new features, isn't that a good thing?
Most definitely! I am not looking for 2k to reinvent the wheel but would like a game which reflects the real MLB better then it has.
 
# 46 nemesis04 @ 01/20/11 09:11 AM
It will be interesting to see how the dynamic player ratings flesh out in the game. Really going to depend on how severe the momentum swing will be within the modes. If it is subtle it could be nice / interesting and if it is severe it could make things a little disjointed. An important factor I would think is going to be the starting point of where player ratings are when the game ships. From there we would have to see how far those peaks and valleys are from the original starting point.

It is encouraging that they are doing some house keeping to the core elements of the game. That will go a lot further then any new introduction to the game imo.
 
# 47 Trevytrev11 @ 01/20/11 09:52 AM
Regarding the Dynamic player Ratings, I just don't see how it could be a part of franchise and work seamlessly between the two worlds unless as a user you are making sure that the two worlds mirror eachother and follow the same pacing. Otherwise, it would seem like you would just end up with a bunch of things happening that don't make any sense.

It wouldn't make sense to me to be in July or August or September of my franchise and have my players ratings impacted by what he does in real life in April. What if he has changed teams? What if I am in first place and the real team is in last place? What if he gets injured in April and I'm in the middle of the post season? What if he gets demoted from the starting roation due to poor performance, but in my franchise, he's my best pitcher? What if I have a hitter with 25 HR's and in real life he has 5 HR's and then I get stuck with a sudden and awkward drop in his power rating.

The same goes for living rosters in franchise, I just don't see how it could make sense if your season doesn't mimick what is really happening. Even if you happen to be at the same date in the season, what are the odds the standings are the same or even close? What if you are the Angels and in the middle of a pennant race in 2K11, but the real life Angels are in last place and are dumping roster to free up salary space? All of a sudden your roster gets depleted when in turn, you should be adding a key player or two.

I'm not against it for those that want it, I just don't understand how it could work and make any sense for most franchises.
 
# 48 Trevytrev11 @ 01/20/11 09:54 AM
Quote:
Originally Posted by ExtremeGamer
So if this game improves it's gameplay substantially and gives a few new features, isn't that a good thing?
For this game, it is the best thing. It is exactly the route this game needed to take.

It's been 6 years since 2K5, which means 6 years since 2K put out a baseball game that actually played decent, fundamental baseball in all facets of the game.
 
# 49 Mercury112491 @ 01/20/11 10:12 AM
Like I said last year, 2k10 felt a lot like MVP 2004 did. It was really excellent in a lot of areas and so close in a lot of others, all it needed was some tweaking and polishing and it could have been a great game. MVP 05 was really just a more polished version of 04. This is the biggest reason I'm excited for this year's game. I can't really think of any other modes or features I wanted from last years game, all I want is a version of the game that's polished and plays well. From everything I'm hearing it sounds like that's waht we're getting this year.

BTW...are we still getting the second developer diary this week or is this our info for the week? The Diary came out last thursday right?
 
# 50 dodgerblue @ 01/20/11 11:46 AM
The more I think about Dynamic Rosters the more I think the impact will be felt mostly with rookies or other players with dramatically different seasons than their "norm". This is a good thing imo, players having a big swing year will reflect it in gameplay.

It is hard to see though how a veteran that goes on a hot streak for a game or a week or two (or a slump) would really see a ratings impact. I would hope that kind of thing would already be built into the gameplay.

I guess we'll see. Still remaining positive that this will be a good effort by 2k this year.
 
# 51 bonannogiovanni @ 01/20/11 12:16 PM
One of the weakest fact sheet I've ever read nowadays, which is not a bad thing at all if they intend to complete an unfinished product for the past two years. I really really wish they overhauled the total control batting and pitching. Pitching must be challenging, hitting must allow to recreate the pitcher batter duel we see in real life, foul balls and high counts, without defensive swings to do beforehand.
 
# 52 EnigmaNemesis @ 01/20/11 12:19 PM
Quote:
Originally Posted by Jayhawker
And what if it is a "band aid?" It's still an improvement. It's still an interesting and cool feature.

There are some people that are trying really hard to pee on this game for no good reason. There is nothing even to be concerned about. You are having to really speculate in order to view this issue in a negative light.

You said you were no longer going to post here. What gives?
You always feel the need to target my posts, and my posts only with such personal tripe. When there are others who share in the same concern.

Why because I went to community day for The Show?

Seriously, grow up. You do not make this community any better attacking ones who show genuine and legitimate concern. 2K does not want people questioning, then they need to prove themselves. Especially at $60 year in and year out holding an exclusive license. Only they are going to change peoples opinions, not the self appointed forum police.

I do not need to explain myself, but you do need to leave me alone. Thanks.

As for the topic, I do not see a "band aide" as an improvement, especially in a game that is supposed to be a video game simulation of the actual sport. Let's just hope there underlies a sim engine with proper progression/regression throughout a franchise based on what is going on in the video game.
 
# 53 Visionsofmastery @ 01/20/11 12:22 PM
So no team play? that's a deal breaker for me
 
# 54 ryan36 @ 01/20/11 01:01 PM
The back and forth stops, guys. It doesn't matter if someone went to CD for another game...it has no bearing on what happens here.

Point: Progression based on real life will be kinda cool for people who want it...it would end frustration of the game considering a player who's on pace to hit 30hr IRL, rated a 6hr for power in the game. We used to have to wait til next year- we'd be playing with last years attributes and this year's roster.

Point: If a guy in the game is 2-11 6.54 ERA it'll be weird to see him rated 96over

Point: The feature list says nothing about off-season/in-season progression independent of this real time feature.

Point: Just because people also play the Show does not mean that they are not interested in 2 baseball titles, I know I am. I enjoy variety.

Conclusion: It's reasonable for some people to wonder out loud if this was how they tried to fix progression manually, instead of reprogramming sim AI/logic.

Who posts what is really of no consequence. MLB 2K10 was close...we're all hoping 2k11 is closer. Who doesn't want more good games on the market?

So STOP ATTACKING other posters..this goes both ways. Thank you.
 
# 55 Trevytrev11 @ 01/20/11 01:03 PM
Quote:
Originally Posted by EnigmaNemesis
As for the topic, I do not see a "band aide" as an improvement, especially in a game that is supposed to be a video game simulation of the actual sport. Let's just hope there underlies a sim engine with proper progression/regression throughout a franchise based on what is going on in the video game.
I hope so too. Having a 35 year old Tim Linceum's performance in year 8 of my franchise being heavily impacted based on what a 20-something Lincecum is doing in June of this years real season just doesn't make any sense.

As I stated above, I don't really see how the dynamic ratings can play out with franchise...once the season's start, they will never mirror themselves. Records, stats, rosters, injuries, standings, etc, which all impact this stuff will always be different.

Player progression has to be it's own monster, especially when you go beyond one season.
 
# 56 jeffy777 @ 01/20/11 01:31 PM
Quote:
Originally Posted by ExtremeGamer
Kinda funny. If said game has a long feature list full of gimmicks people complain that the developers worked on nothing but gimmicks. But if said game has a feature list with a few new features and just talks about improvements, the developers are "mailing it in" and "don't care". They truly can't win.

So if this game improves it's gameplay substantially and gives a few new features, isn't that a good thing?
Well said, man.
 
# 57 hitstreak13 @ 01/20/11 01:47 PM
If this "dynamic player rating" is what I think it is, it may turn out to be HUGE. Now, in order to alleviate some concerns, this would definitely have to be a feature that you can turn OFF during franchise play.

As for me, I would keep it off because I enjoy being in my own little baseball world where player progression, stats, etc. play out on their own. But, I do see this as a massive feature for those who enjoy keeping accurate rosters all season long, play games only when their team plays, etc.

If they add injuries, errors, and let us edit EVERYTHING I think this game is going to be a win-win for alot of fans (myself included).
 
# 58 mrsalsays @ 01/20/11 01:58 PM
Quote:
Originally Posted by MCdodgers99
If this game had The Shows graphics I won't lie it would probably be a lot better than The Show
We all have to realize.. the show is made for ONE system. Its not made for every single videogame system like this game is. Im sure the graphics would be spectacular if it was made for one console.
 
# 59 The Living Legend @ 01/20/11 02:22 PM
I am truly happy that i am not seeing a long list of BS gimmicks, and hoping 2k focused on the most important thing called Gameplay. There is not one aspect in this game that did not need improving. Here's to see if all the resources and hardwork went to the core.
 
# 60 l3ulvl @ 01/20/11 02:26 PM
When I played my 2k10 season with the Tigers I kept a spreadsheet on my computer to manually enter the living rosters so I could then enter the most up to date ratings for my players in season. It went really well, and I was able to make all the important transactions the real Tigers made (and several other moves throughout baseball). The only frustrating part was it would be too time consuming to do the ratings update for every single player on every team.

I also was a little annoyed that when a player was called up in real life I had to find a player in the minors somewhere with the same last name because if I changed a last name in the game it wouldn't show up correctly on the back of the jerseys. I also couldn't edit appearances, so when I created Will Rhymes using a player from the Yankees minor league system, I was stuck with a red head dude with a thick red beard, instead of a guy with long curly dark brown/black hair.

This whole Dynamic roster thing seems like the perfect answer for gamers like me. I completely understand people who would rather not use it and I definitely believe it will be an option, so you won't have to do it if you don't want to.

In my mind it will work like this: Season mode with dynamic roster updates. The rosters will update for all of season 1. No matter what point in your season you're at, the player movement and ratings corrections will be updated. After 1 season has been completed you will have the option to turn your season into a Franchise, beginning in the offseason before season 2, effectively ending the Dynamic ratings at that point.

If you prefer a season without the updates it should be available, if you prefer a franchise from day 1 without the updates it will be available. I'm very excited about what I'm hearing so far. Seriously in sports games this is the most important thing, we want our options to be, well, optional.
 


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