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MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

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Old 01-20-2011, 01:03 PM   #73
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Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

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Originally Posted by EnigmaNemesis
As for the topic, I do not see a "band aide" as an improvement, especially in a game that is supposed to be a video game simulation of the actual sport. Let's just hope there underlies a sim engine with proper progression/regression throughout a franchise based on what is going on in the video game.
I hope so too. Having a 35 year old Tim Linceum's performance in year 8 of my franchise being heavily impacted based on what a 20-something Lincecum is doing in June of this years real season just doesn't make any sense.

As I stated above, I don't really see how the dynamic ratings can play out with franchise...once the season's start, they will never mirror themselves. Records, stats, rosters, injuries, standings, etc, which all impact this stuff will always be different.

Player progression has to be it's own monster, especially when you go beyond one season.

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Old 01-20-2011, 01:30 PM   #74
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Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

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Originally Posted by Trevytrev11
I hope so too. Having a 35 year old Tim Linceum's performance in year 8 of my franchise being heavily impacted based on what a 20-something Lincecum is doing in June of this years real season just doesn't make any sense.

As I stated above, I don't really see how the dynamic ratings can play out with franchise...once the season's start, they will never mirror themselves. Records, stats, rosters, injuries, standings, etc, which all impact this stuff will always be different.

Player progression has to be it's own monster, especially when you go beyond one season.
I agree that there does not seem to be a reasonable way for Dynamic Player Ratings to be a part of franchise if they are generated by real life stats.

But if this is a way to use MLB Today as a alternative to franchise mode, I'm all-in. That way, as I play through the season, not only will the game generate appropriate pitching match-ups and line-ups, but the ratings of the players will make more sense.

MLB Today is the way I played 80% of the time. Enhancing that experience is all win.

Personally, I am not familiar with ANY sports game that handle franchise play even remotely realistically enough to keep me interested long term. Trade AI is terrible in all games. GM AI is terrible in all games. The ability to draft and set line-ups is always dorked. Even text-based game struggle to really get this stuff right.

I can understand why folks want improvements, but realistically, that is an area that games just have no made it to yet. That's why online dynasties are so popular.

And baseball seasons are so long, that multiple seasons are just something I could care less about. But MLB Today turned Play Now games into something very compelling. I think this could be leveraged in a single season mode way that would be fantastic.

I expect this will just be a small progression toward something like that. It's a way to leverage real life to make up for the deficiencies of not only 2K's franchise AI, but franchise AI in general. I don't think of this as a band aid as much as an innovative way to get around the problem facing all sports games.
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Old 01-20-2011, 01:31 PM   #75
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Re: MLB 2k11 Features List

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Kinda funny. If said game has a long feature list full of gimmicks people complain that the developers worked on nothing but gimmicks. But if said game has a feature list with a few new features and just talks about improvements, the developers are "mailing it in" and "don't care". They truly can't win.

So if this game improves it's gameplay substantially and gives a few new features, isn't that a good thing?
Well said, man.
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Old 01-20-2011, 01:47 PM   #76
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Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

If this "dynamic player rating" is what I think it is, it may turn out to be HUGE. Now, in order to alleviate some concerns, this would definitely have to be a feature that you can turn OFF during franchise play.

As for me, I would keep it off because I enjoy being in my own little baseball world where player progression, stats, etc. play out on their own. But, I do see this as a massive feature for those who enjoy keeping accurate rosters all season long, play games only when their team plays, etc.

If they add injuries, errors, and let us edit EVERYTHING I think this game is going to be a win-win for alot of fans (myself included).
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Old 01-20-2011, 01:58 PM   #77
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Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

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Originally Posted by MCdodgers99
If this game had The Shows graphics I won't lie it would probably be a lot better than The Show
We all have to realize.. the show is made for ONE system. Its not made for every single videogame system like this game is. Im sure the graphics would be spectacular if it was made for one console.
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Old 01-20-2011, 02:06 PM   #78
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Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

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Originally Posted by mrsalsays
We all have to realize.. the show is made for ONE system. Its not made for every single videogame system like this game is. Im sure the graphics would be spectacular if it was made for one console.
I'm not sure this is a fair statement. For one, it is basically made for the 360 now, which is why so many of the past releases have performed so poorly on the PS3. Second, I really think their game engine is a long ways behind what they have for The Show.

The Show may benefit from being developed especially for the PS3, since is is a beefier system. And since it is a Sony game, they really do a nice job of optimizing the heck out of the game. It really is about the best looking sports game on the market.

I don't think 2K looks as bad as it i made out to be, becasue it compares just dine with most other sports games. It just can't touch The Show.

But as long as 2K concentrates on Gameplay and Presentation, there will continue to be a lot of people that still find there way to the game, despite having far inferior graphics and animations. Actually, 2K10 impressed enough folks to switch from The Show, that maybe 2K will invest in a better port this year than they have in the past.
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Old 01-20-2011, 02:22 PM   #79
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Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

I am truly happy that i am not seeing a long list of BS gimmicks, and hoping 2k focused on the most important thing called Gameplay. There is not one aspect in this game that did not need improving. Here's to see if all the resources and hardwork went to the core.
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Old 01-20-2011, 02:26 PM   #80
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Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

When I played my 2k10 season with the Tigers I kept a spreadsheet on my computer to manually enter the living rosters so I could then enter the most up to date ratings for my players in season. It went really well, and I was able to make all the important transactions the real Tigers made (and several other moves throughout baseball). The only frustrating part was it would be too time consuming to do the ratings update for every single player on every team.

I also was a little annoyed that when a player was called up in real life I had to find a player in the minors somewhere with the same last name because if I changed a last name in the game it wouldn't show up correctly on the back of the jerseys. I also couldn't edit appearances, so when I created Will Rhymes using a player from the Yankees minor league system, I was stuck with a red head dude with a thick red beard, instead of a guy with long curly dark brown/black hair.

This whole Dynamic roster thing seems like the perfect answer for gamers like me. I completely understand people who would rather not use it and I definitely believe it will be an option, so you won't have to do it if you don't want to.

In my mind it will work like this: Season mode with dynamic roster updates. The rosters will update for all of season 1. No matter what point in your season you're at, the player movement and ratings corrections will be updated. After 1 season has been completed you will have the option to turn your season into a Franchise, beginning in the offseason before season 2, effectively ending the Dynamic ratings at that point.

If you prefer a season without the updates it should be available, if you prefer a franchise from day 1 without the updates it will be available. I'm very excited about what I'm hearing so far. Seriously in sports games this is the most important thing, we want our options to be, well, optional.
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