06:22 PM - January 10, 2011 by Steve_OS
Fight Night Champion News Post
Fight Night Champion Videos
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I like it!!!
Stamina was damn near perfect at the community event. I hope it stays the same.
Stamina was damn near perfect at the community event. I hope it stays the same.
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Now that i think about it, this game was mode for online players. Thats why the footwork wasn't a priority, and you can create gyms online, but not offline.
i've never been a big fan of fight night, but i gotta admit it is looking very good
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Impressive. Is the independent "Torso Meter" depleted by the absorption of body punches? I would have liked to see a visual of the meters.
Ahhhhhh, Another item I suggested. I'm sure I wasn't the only one that wanted this though.
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Anyways, this actually put my interest up a bit. This is still only a rental for me and I really don't see much of a leap from FNR4 to FNC, but hopefully it turns out good.
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I'm just disappointed with the lack of additions to Legacy. I thought this was going to be the year they went all in and made it REALLY good, like some of those Japanese boxing sims I hear mentioned around here, but at this point it just looks like a tweaked version of FNR4's Legacy. Although before the game-killing freezes, I was having a good time with it.
And I hate to use "game-killing" since I know how overused that word is now, but it was true for me in that case because once I couldn't advance any further in my career, I just ended up putting the game down and never really got back into it.
I guess it just turns me off a little that they thought they were better off focusing a solid amount of time on the Champion mode instead of Legacy or other areas. I realize they need a selling point for the game and all that, but I know most people here would have been much happier with a more in-depth Legacy mode than a story mode with a pre-determined outcome (as far as I know).
# 13
The Visualizer @ 01/11/11 01:52 AM
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# 14
SteelerSpartan @ 01/11/11 03:01 AM
Hope this combined with more powerful punches will give the people who want to box a shot now in terms of Online
liked most of what I saw in that vid.......but B-Hop looked fat as He*l
The fat torsos are just such an eyesore for me.......In that Brutality trailer....Bradley was another that just looked ridiculously chunky
liked most of what I saw in that vid.......but B-Hop looked fat as He*l
The fat torsos are just such an eyesore for me.......In that Brutality trailer....Bradley was another that just looked ridiculously chunky
This is really proof they listen to the community, as stamina was a big issue in FN4. I like that certain areas of the body are targeted.
# 16
gameathlete @ 01/11/11 09:12 AM
EA really did a good thing with this move... Looking at this video (http://www.youtube.com/watch?v=Qk3XTZtyQ28) that's evidence that something had to be done regarding the lack of fatigue in some boxers... I'm not sure how the guy was doing it but his final stat numbers reflected 700+ right hooks thrown?! EA has made me smile today.. that was really my only complaint regarding the game.
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Yea Jay, visualizer is right. The Torso stamina is two fold. You have one side of the stamina which is tied to running around, swinging punches use stamina, and taking body shots.
Then you have the torso hidden stamina bar. Which what this does is similar to the arms that Brizzo was talking about. Just the same as if you throw only one punch over and over that arm would get tire an slow down. If you spam sways and leans........aka the body rotate spam. Then your fighters lean slows and becomes more upright.
Sounds good with the exception of the leg region. Will legs get tired from the step, step movement or will they fix the footwork?
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Thanks.
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